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<1…17181920212223…34>
  • Want a Speccy Repaired?Maybe it's time to put my 'skills' to use.... Now that I've sourced some of the nastier transistors, I've fixed about 6 rubber keyed Speccys in the …

    ... after each one looking at PEEK 65000. This will tell you ...
    Spirantho Spirantho September 2005 Sinclair Miscellaneous
  • Want a Speccy Repaired?Maybe it's time to put my 'skills' to use.... Now that I've sourced some of the nastier transistors, I've fixed about 6 rubber keyed Speccys in the …

    ... after each one looking at PEEK 65000. This will tell you ...
    miskox miskox September 2005 Sinclair Miscellaneous
  • Want a Speccy Repaired?Maybe it's time to put my 'skills' to use.... Now that I've sourced some of the nastier transistors, I've fixed about 6 rubber keyed Speccys in the …

    ... 32Kb of memory (PRINT PEEK 23732+256*PEEK 23733 returns 32767).
    miskox miskox September 2005 Sinclair Miscellaneous
  • Want a Speccy Repaired?Maybe it's time to put my 'skills' to use.... Now that I've sourced some of the nastier transistors, I've fixed about 6 rubber keyed Speccys in the …

    ... 32Kb of memory (PRINT PEEK 23732+256*PEEK 23733 returns 32767).
    miskox miskox September 2005 Sinclair Miscellaneous
  • Speed of variables vs. POKE/PEEKGreetings, I'm sure I could probably find this out after careful study of the 48K ROM disassembly, but I was wondering whether someone already knew …

    ... 't it be faster to PEEK/POKE values at an absolute ...
    Philip Kendall Philip Kendall September 2005 Sinclair Basic
  • SAVE the complete screen in BASICHow can I save the COMPLETE screen (with the last two lines) in BASIC? If I type SAVE "XXXX" SCREEN$, then comes the message "Start tape, ..." and th…

    ... =16384 to 23295: POKE newaddr,PEEK s: LET newaddr=newaddr+1 ...
    Dunny Dunny September 2005 Sinclair Basic
  • SAVE the complete screen in BASICHow can I save the COMPLETE screen (with the last two lines) in BASIC? If I type SAVE "XXXX" SCREEN$, then comes the message "Start tape, ..." and th…

    ... =16384 to 23295: POKE newaddr,PEEK s: LET newaddr=newaddr+1 ...
    Dr BEEP Dr BEEP October 2005 Sinclair Basic
  • PGD game endingsHi all! My game 'Brian Vs. The Bullies', created with PGD Explorer for the Cronosoft Cassette 50 compilation, is about 98% complete. The actual game …

    ... of a memory address with PEEK. Can't remember exactly which ...
    na_th_an na_th_an October 2005 Sinclair Basic
  • PGD game endingsHi all! My game 'Brian Vs. The Bullies', created with PGD Explorer for the Cronosoft Cassette 50 compilation, is about 98% complete. The actual game …

    ... , I need to use the PEEK function to see whether the ... like...

    200 IF PEEK > "0" then print "WELL ...
    pottyboy pottyboy October 2005 Sinclair Basic
  • PGD game endingsHi all! My game 'Brian Vs. The Bullies', created with PGD Explorer for the Cronosoft Cassette 50 compilation, is about 98% complete. The actual game …

    ... wrote:

    200 IF PEEK > "0" then print "WELL ... - specifically:

    200 IF PEEK 33464 > 0 THEN PRINT ...
    Dunny Dunny October 2005 Sinclair Basic
  • JSW and MM DVDA friend of mine has created a dvd from the RZX walkthroughs of JSW and MM. It's very good quality, looks and sounds just like a speccy when played b…

    ... of? Having just had a peek into the bag of goodies ...
    jamieangus jamieangus October 2005 Games
  • print at line 22 and 23I have a faint recollection of POKES to allow print at 22,x and 23,x, anyone know what they are? (rather than using the print #0 #1 stuff..)

    My way to print at line 23:

    [code]

    10 POKE 23659,0 : IF Y
    Dr BEEP Dr BEEP October 2005 Sinclair Basic
  • print at line 22 and 23I have a faint recollection of POKES to allow print at 22,x and 23,x, anyone know what they are? (rather than using the print #0 #1 stuff..)

    ... the ATTRibute value with the PEEK and later POKE it back ...
    gasman gasman October 2005 Sinclair Basic
  • print at line 22 and 23I have a faint recollection of POKES to allow print at 22,x and 23,x, anyone know what they are? (rather than using the print #0 #1 stuff..)

    That's what I tried in MC, but with PEEK and POKE it works well.
    PEEK : LD B,(HL)
    POKE : LD (HL),B
    Dr BEEP Dr BEEP October 2005 Sinclair Basic
  • 42 column text, Sinclair Print Utilities, etcI'm currently developing the next of the ZXIF text adventures - "43 Minutes" and, as a side issue, I'm really interested in 42 column text for this g…

    ... PEEK 23604+256*PEEK 23605
    LET stream2=PEEK 23578+256*PEEK ... 23579
    LET chans=PEEK ... 23631+256*PEEK ... 1)
    POKE chans+stream2,PEEK (chans+stream15)
    < ...
    Jonathan Harston Jonathan Harston October 2005 Development
  • SoftRom emulation possible?Hello. Quick question to all emulator developers: How easy would it be to emulate a SoftRom? The mastering utilites for my protection system XLR-8 a…

    ... = 0 TO 16383 : POKE i, PEEK i : NEXT i

    PEEK 0 will give variable results ...
    Geoff Geoff October 2005 Development
  • TLOTRD - compiling problemsOk guys! A new demo for 'The Legend Of The Red Dragon' is nearly finished (just need my bro to draw some artwork as I'm using sample images from the …

    ...
    2 LET x =PEEK 23653+256*PEEK 23654: LET x=x ...
    Mr. Anonymous Mr. Anonymous October 2005 Sinclair Basic
  • Cool BASIC tricks and tips!Following on from Dunny's excellent suggestion of a compendium of BASIC tips + tricks, I believe it would be better to have a topic dedicated to it. …

    using USR RND in any way (either PRINT USR RND or LET A = USR RND etc) will always reset Speccy
    FRGT/10 FRGT/10 November 2005 Sinclair Basic
  • Cool BASIC tricks and tips!Following on from Dunny's excellent suggestion of a compendium of BASIC tips + tricks, I believe it would be better to have a topic dedicated to it. …

    ... /10 wrote:
    using USR RND in any way (either PRINT ... USR RND or LET A = USR RND etc) will always ... course,
    because 0 < RND < 1
    so the ... to 0 or 1 (when RND > .5)

    But ...
    Dr BEEP Dr BEEP November 2005 Sinclair Basic
  • Cool BASIC tricks and tips!Following on from Dunny's excellent suggestion of a compendium of BASIC tips + tricks, I believe it would be better to have a topic dedicated to it. …

    [quote]
    On 2005-11-08 19:40, FRGT/10 wrote:
    using USR RND in any way (either PRINT USR RND or LET A = USR RND etc) will always reset Speccy
    [/quote]


    Not always ;)
    Woody Woody November 2005 Sinclair Basic
  • Cool BASIC tricks and tips!Following on from Dunny's excellent suggestion of a compendium of BASIC tips + tricks, I believe it would be better to have a topic dedicated to it. …

    ... /10 wrote:
    using USR RND in any way (either PRINT ... USR RND or LET A = USR RND etc) will always ...
    Dr BEEP Dr BEEP November 2005 Sinclair Basic
  • Cool BASIC tricks and tips!Following on from Dunny's excellent suggestion of a compendium of BASIC tips + tricks, I believe it would be better to have a topic dedicated to it. …

    ... /10 wrote:
    using USR RND in any way (either PRINT ... USR RND or LET A = USR RND etc) will always ... course,
    because 0 < RND < 1
    so the ... to 0 or 1 (when RND > .5)

    But ...
    Alessandro Tommasi Alessandro Tommasi November 2005 Sinclair Basic
  • 42 column text, Sinclair Print Utilities, etcI'm currently developing the next of the ZXIF text adventures - "43 Minutes" and, as a side issue, I'm really interested in 42 column text for this g…

    ... PEEK 23604+256*PEEK 23605
    LET stream2=PEEK 23578+256*PEEK ... 23579
    LET chans=PEEK ... 23631+256*PEEK ... )
    POKE chans+stream2,PEEK (chans+stream15)
    < ...
    woodcock88 woodcock88 November 2005 Development
  • XLR-8 mastering software and BASIC loader demo ready for inspectionI've got a TZX of stuff to have a look at if anyone wants to, ummm, have a look at it. Is there somewhere I can upload to? (Martijn?) Cheers

    It makes you wonder what they were thinking when they implemented the commands POKE, PEEK, IN and OUT. :)

    Necros.
    Ian Hamilton Ian Hamilton November 2005 Development
  • Game with 12939 in it.Hey ... I just had a flashback ... what game had the word PEPSI in it? I remember that it was in 3D and might have been either Mercenary or Virus. …

    Thanks!

    Yes it's Mercenary ... think I will take a quick peek at the RZX.

    Skarpo
    :)
    Skarpo Skarpo November 2005 Games
  • Game with 12939 in it.Hey ... I just had a flashback ... what game had the word PEPSI in it? I remember that it was in 3D and might have been either Mercenary or Virus. …

    [quote]
    ... think I will take a quick peek at the RZX.
    [/quote]

    ...take a quirkafleeg at there.
    sin Claire sin Claire November 2005 Games
  • Game with 12939 in it.Hey ... I just had a flashback ... what game had the word PEPSI in it? I remember that it was in 3D and might have been either Mercenary or Virus. …

    ... I will take a quick peek at the RZX.
    [/quote ...
    Skarpo Skarpo November 2005 Games
<1…17181920212223…34>

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