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<1234567…34>
  • New game: The curse of OddvilleDon't get too excited! :p Just wanted to share this because the coding of it is driving me mad, or rather the game designer is. The curse of Oddvil…

    ... Patrick Rak's XOR Shift RND generator, and Einar's 'Dragon ...
    R-Tape R-Tape July 2013 Brand new software
  • generating a pre-defined list in an un-defined sequenceI've decided to become a drunkard, to which end I've been drinking a whole bottle of beer in one day (whereas normally I'd make it last 2 or 3 days).…

    ...
    20 LET r=INT (RND*768): LET y=INT (r ...
    Battle Bunny Battle Bunny July 2013 Sinclair Basic
  • Help a small machine code game.Hello all you clever wossers are there any GOOD?? games that are in machine code (no basic apart from the loader,rnd usr bit) but are very small ma…

    ... basic apart from the loader,rnd usr bit) but are very ...
    ASH-II ASH-II January 2014 Games
  • INPUT help?Hi folks. :) Brace yourselves, this is probably a very silly question, my BASIC knowledge is very... well, basic... Let's say, for example, I'm mak…

    ... number=1+INT (1+999*RND)
    20 INPUT "Can you ...
    GreenCard GreenCard February 2014 Sinclair Basic
  • What's wrong with this code?[code]10 LET X=1+INT (RND*99999999): LET Y=1+INT (RND*99999999) 20 INK 4 30 PAPER 0 40 PRINT "Quest for ye flask!" 50 PRINT "?2014 Yoshiatom" 60 PRIN…

    ... ]10 LET X=1+INT (RND*99999999): LET Y=1+INT ... (RND*99999999)
    20 INK 4< ...
    Yoshiatom Yoshiatom February 2014 Sinclair Basic
  • GEDit syntax highlighting for Boriel's ZX BasicHi! I just tailored this syntax highlighting code and would like to share with he community. Suggestions are always welcome, though the file works w…

    ...
    randomize
    return
    rnd
    save
    sgn
    pkersey pkersey February 2014 Development
  • NOW look at what SpecBAS can do![img]https://sites.google.com/site/pauldunn/specbas_32.png[/img] Here's the code: [code] 10 WINDOW NEW w,0,0,SCRw,SCRh BPP 32 20 FOR f=1 TO 512 30 …

    ... 512
    30 LET x=RND*SCRw
    40 INK (((256 ... ) SHL 24)+((RND*256) SHL 16)+((RND*256) SHL 8)+RND*256
    50 CIRCLE x,RND*SCRh,10+RND ...
    Dunny Dunny March 2014 Sinclair Basic
  • Happy Birthday RND !Have a good one! :)

    Have a good one! :)
    deadpan666 deadpan666 June 2014 Chit chat
  • Game of Life.Last year (I think) or maybe the year before, I entered a Game of Life simulator into the CSS CGC compo but for the Sinclair ZX81. I decided to port…

    ... b: LET g(i,j)=RND*x>e: NEXT j ...
    Shaun.Bebbington Shaun.Bebbington September 2014 Sinclair Basic
  • Boomshine in SpecBASHere's a little game called "Boomshine": [url]http://www.k2xl.com/games/boomshine/[/url] It's a really nice, relaxing puzzle game about exploding b…

    ... 80 LET blobs(f,7)=RND*360: PALETTE HSV f,blobs ... : LET blobs(f,2)=RND*(SCRw-2*blobs(f,1 ... 1): LET blobs(f,4)=(RND*(maxspeed-minspeed))+minspeed: LET ... blobs(f,5)=(RND*(maxspeed-minspeed))+minspeed: LET blobs ... )=0
    100 IF RND>=.5 THEN LET blobs ...
    Dunny Dunny November 2014 Sinclair Basic
  • RANDOMIZE - still not sure what it does...Whenever I wish a random number I use RND like: 10 LET a=RND*100 20 PRINT a 30 GO TO 0 and "a" will truly be random. But if is do the following: …

    ... a random number I use RND like:

    10 LET ... a=RND*100
    20 PRINT a ... RANDOMIZE
    10 LET a=RND*100
    20 PRINT a ... number
    10 LET a=RND*100
    20 PRINT a ...
    princm princm January 2015 Sinclair Basic
  • Raycasting (3D Games!) with SpecBAS<div><font face="Arial, Verdana"><span style="font-size: 13.3333330154419px; line-height: normal;">Here's one I wrote just recently. I wanted to see …

    Here's one I wrote just recently. I wanted to see if SpecBAS can handle a raycasting engine - which doesn't mean doom-style texture mapping (though I may try that later!) but a rather nice algorithm that matches nicely up with the old "3D Maze" games you ...
    Dunny Dunny May 2015 Sinclair Basic
  • Top 10 WoS requests for improvements?Since WoS administrators are now requesting feedback on possible ways to improve WoS, I would like to share my thoughts about this subject, and encou…

    ... ZX81 titles, since a large percentage of WoS users are also ...
    Einar Saukas Einar Saukas September 2015 Feature Requests
  • Chompston Mazes in SpecBASAfter the discussion in ASH-II's Pacman thread, I checked out the link there about generating 2D Pacman style mazes. This one was quite good fun, …

    ... d=INT(mind+INT(1+(RND*(maxd-mind)))/2)*2
    LET x=3+(INT(RND*((mw-4)/2))*2),y ... =3+(INT(RND*((mh-4)/2))*2):
    RND*3)+2,e$="1234":
    LET a=1+RND*LEN e$,d$=d$+CHR ...
    Dunny Dunny October 2015 Sinclair Basic
  • Mr. Jido makes some noiseA little something to analyse and discuss for you. [code] ORG 60000 ; RND Generator: RND LD HL,EARTH LD A,(WIND) ADD A,L LD …

    ... 60000

    ; RND Generator:

    RND LD HL,EARTH
    DESTROY PUSH BC
    CALL RND
    POP BC
    DJNZ ...
    Andy Schraepel Andy Schraepel December 2015 Development
  • 140 characters Basic game contestHey there, I've announced a new micro contest on my blog (in Czech language only). However, it might be interesting also for the non-Czech/Slovak …

    Hey there,

    I've announced a new micro contest on my blog (in Czech language only). However, it might be interesting also for the non-Czech/Slovak speaking people like most of you (I guess ;-) )

    The contest is about making a ...
    Factor6 Factor6 May 2016 Sinclair Basic
  • Simple Pattern GeneratorI'm pretty happy with this so very simple. 10 LET s=RND*16: FOR x=16384 TO 23296 STEP s 20 PRINT AT 0,0;s 30 POKE x,170 40 NEXT x

    I'm pretty happy with this so very simple.
    10 LET s=RND*16: FOR x=16384 TO 23296 STEP s
    20 PRINT AT 0,0;s
    30 POKE x,170
    40 NEXT x
    ivanb303 ivanb303 October 2016 Sinclair Basic
  • Arrays in BASICHi so I'm making this crappy game and I wanna store the screen positions of some UDGs in in a 50x2 array cause I have 50 characters. So I made the ar…

    ... LET a(n,1)=INT(RND*30)
    40 LET a ... (n,2)=INT(RND*24)
    50 NEXT n ...
    ivanb303 ivanb303 October 2016 Sinclair Basic
  • Where does the the Spectrum store the PLOT position ?So try this and it works just fine. The Spectrum must store the PLOT position somewhere as the line moves along. I'm sure someone knows where this is…

    ... 0,0
    20 DRAW RND*20,RND*20
    30 GO ...
    ivanb303 ivanb303 December 2016 Sinclair Basic
  • Random Numbers, USR Return Values & Timing BASICI've been trying out Jon Ritman's random number routine, published in Your Sinclair Aug'87. Apart from a timing comparison I also did a frequency ana…

    ... )" for printing.) The standard Spectrum RND (on the left) gives an ... the test loop processing overhead, RND took 8.82 seconds for ... being "much, much faster" than RND. The '500' timings for the ... number function 3*speed of RND and with almost identical results ...
    Battle Bunny Battle Bunny January 2017 Sinclair Basic
  • The doubleHi Im looking for hints cheaps tips on soectrobs THE DOUBlE. Notably about the percentage credibility and consistancy of winning games

    Hi
    Im looking for hints cheaps tips on soectrobs THE DOUBlE.
    Notably about the percentage credibility and consistancy of winning games
    Nigel Nigel January 2017 Games
  • A game from an other machine.if someone interesting, this is a game I created in 1989. this is the basic source, maybe somebody can convert to specy. An image: http://www.ep128.…

    ... 6,STYLE 77,PITCH 55+RND(10),LEFT 40,RIGHT 40 ...
    endi endi June 2017 Sinclair Basic
  • New BasinC v1.7 I was away from sinclair scene for a long time, I cannot find any time to log on to wos forums. I hope everybody is doing well here. As many of…

    ... printing first keywords correctly (eg. RND/SPECTRUM).
    // Fixed - File dialogs ...
    Arda Arda November 2017 Sinclair Basic
  • "Monty Hall" problem in Spectrum BasicFollowing a rather odd conversation with my wife regarding the probability puzzle "[url="https://en.wikipedia.org/wiki/Monty_Hall_problem"]The Monty …

    ...
    160 LET c=INT (RND*3)+1
    170 LET ...
    200 LET d=INT (RND*3)+1
    210 PRINT ...
    240 LET m=INT (RND*3)+1
    250 IF ...
    mroshaw mroshaw April 2018 Sinclair Basic
  • ZEsarUX-7.0Hi! I have uploaded a new ZEsarUX stable version :) This is ZEsarUX 7.0 There are a lot of new features added, more than ever! You can downl…

    ... loading: now it shows a percentage of tape loaded
    Improved ...
    chernandezba chernandezba May 2018 Updates
  • LOADING screen ?Ok, so - I accidentally decided to make some improvements on my 25year old BASIC text game 'Graveyard Nights' ...I used SPIN to muck about with the …

    ... . Oh - also - on emulation the RND statements play out the same ...
    retromad retromad June 2018 BASIC
  • Short unattended type-in'sThis follows a similar topic on the BBC/Acorn forum (said topic can be found [url="https://stardot.org.uk/forums/viewtopic.php?f=2&t=14919"]here[/url…

    ... .25
    30 LET a=(RND*768)+22528
    40 POKE ...
    spider spider July 2018 Sinclair Miscellaneous
  • Getting an even random numberWhat would be the best, simplest way to do this ? I was thinking of say: A = RND*100 Then a conditional along the lines of: IF A / 2 <> I…

    ... of say:

    A = RND*100

    Then a ...
    spider spider November 2018 Sinclair Basic
  • 'Mike's' moon lander in SpecBAShttps://youtu.be/1mjwLD6juB8 As modified and turned into a video by Dunny. I put my name in single quotes because it really is only thanks to Dunn…

    ... ,y+16;ink 10+(int(rnd*1.5)*4);"^"
    55 ...
    mik3d3nch mik3d3nch September 2019 Sinclair Basic
<1234567…34>

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