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Search Again :: Adv Search 1000 results in 0.006s
<1234567…34>
  • Machine Code Sprites Example Code Using Char Based SystemBelow is my WIP code to do smooth screen wrapping sprites using char positions and offsets, as opposed to writing direct to a line (0-191) and shifti…

    ...

    ; August 2004 Rob Pearmain

    ; char5.asm< ... LD IX,sprites ; Point to sprite data
    LD B, ... return so we can print sprite to screen

    sprite
    LD E,(IX+3 ...
    robpearmain robpearmain August 2004 Development
  • IM2 Machine Code Sprites Example Code Using Char Based SystemFurther to my earlier post, here are sprites running using char method with IM2 driving it Note, for 48k spectrum using TASM [code] ; ***********…

    ... br />
    ; August 2004 Rob Pearmain

    ; char5.asm ... IX,sprites ; Point to sprite data
    LD B, ... BC

    ; Is sprite enabled, ignore if not
    sprite
    LD E,(IX+ ...
    robpearmain robpearmain August 2004 Development
  • Smooth Color Masked Sprites using fast page flip on 48kHere is a quick demo of using char based sprites using the Page flip method: a) Background is copied to buffer b) Sprites drawn on buffer c) Buffer …

    ... H,A

    ; MERGE SPRITE COLOR WITH EXISTING PAPER COLOR ...
    [B]Rob "Speccyman" Pearmain[/B]
    [email="rob@pearmain.co.uk"]rob@pearmain.co.uk ...
    robpearmain robpearmain September 2004 Development
  • Help, my Sprite Code wont workI have zipped it all up here: [url="http://www.peargames.co.uk/downloads/galagorf.zip"]http://www.peargames.co.uk/downloads/galagorf.zip[/url] If y…

    ...
    [B]Rob "Speccyman" Pearmain[/B]
    [email="rob@pearmain.co.uk"]rob@pearmain.co.uk ...
    robpearmain robpearmain December 2005 Development
  • Updated! Download My New Maze Game - WIP DemoTo download a demo of my new game (Bipboi), please click here... [url="http://www.peargames.co.uk/downloads/bipboi1.tap"]http://www.peargames.co.uk/…

    ... ):

    1. Graphics - Each sprite is 16x16 with a mask ...
    [B]Rob "Speccyman" Pearmain[/B]
    [email="rob@pearmain.co.uk"]rob@pearmain.co.uk ...
    robpearmain robpearmain December 2005 Development
  • Pixel Explosion CodeJust a little snippet to cause explosive effects. It uses table lookups for the screen address, and can handle up to 32 pixel particles. A particle…

    ... /> ; File: pixel01.asm
    ; Author: Rob Pearmain
    ; Date: September 12th 2006 ...
    ; (a) Drawn (remove the sprite), move, Drawn (in new position ...
    robpearmain robpearmain September 2006 Development
  • IM2 Machine Code Sprites Example Code Using Char Based SystemFurther to my earlier post, here are sprites running using char method with IM2 driving it Note, for 48k spectrum using TASM [code] ; ***********…

    ... br />
    ; August 2004 Rob Pearmain

    ; char5.asm ... IX,sprites ; Point to sprite data
    LD B, ... BC

    ; Is sprite enabled, ignore if not
    sprite
    LD E,(IX+ ...
    robpearmain robpearmain August 2004 Development
  • IM2 Machine Code Sprites Example Code Using Char Based SystemFurther to my earlier post, here are sprites running using char method with IM2 driving it Note, for 48k spectrum using TASM [code] ; ***********…

    ... LD IX,sprites ; Point to sprite data
    LD B,TOTALSPRITES ... PUSH BC

    ; Is sprite enabled, ignore if not
    [B]Rob "Speccyman" Pearmain[/B]
    [email="rob@pearmain.co.uk"]rob@pearmain.co.uk ...
    robpearmain robpearmain August 2004 Development
  • Smooth Color Masked Sprites using fast page flip on 48kHere is a quick demo of using char based sprites using the Page flip method: a) Background is copied to buffer b) Sprites drawn on buffer c) Buffer …

    ... H,A

    ; MERGE SPRITE COLOR WITH EXISTING PAPER COLOR ...
    [B]Rob "Speccyman" Pearmain[/B]
    [email="rob@pearmain.co.uk"]rob@pearmain.co.uk ...
    robpearmain robpearmain September 2004 Development
  • Does Screen Flipping work on a 48k Spectrum?On the other post it showed some basic code to flip the screen on a +3. Does it work on a 48k Spectrum. Can anyone show me the machine code to: Se…

    ... />
    Many thanks

    Rob Pearmain
    [url="http://www.peargames ...
    robpearmain robpearmain May 2004 Development
  • Popular Computing Weekly with my listing in it !!!Sometime in 1984 I wrote a listing for a TRON game called Light Bikes (Spelt Lite Bikes) I think and it was in the magazine that had a single colour …

    ... />
    It was by me, Rob Pearmain, and I was in Grimsby ...
    robpearmain robpearmain May 2004 Wanted
  • Can you find me listingSometime in 1984 I wrote a listing for a TRON game called Light Bikes (Spelt Lite Bikes) I think and it was in the magazine that had a single colour …

    ... />
    It was by me, Rob Pearmain, and I was in Grimsby ...
    robpearmain robpearmain May 2004 Sinclair Miscellaneous
  • New ZX Spectrum Development Site Soon...Hello, I am collating as much info as possible on programming the ZX Spectrum with the hope of more people getting into Z80 ASM, 'C' (z88dk) with Sp…

    ...
    [B]Rob "Speccyman" Pearmain[/B]
    [email="rob@pearmain.co.uk"]rob@pearmain.co.uk ...
    robpearmain robpearmain June 2004 Sinclair Miscellaneous
  • How can I scroll a line of text and wrap perfectlyI know this is easy for most of you but for some reason I am messing it up. In Assembly Language I want to do the following: I have 1 line of text …

    ...
    [B]Rob "Speccyman" Pearmain[/B]
    [email="rob@pearmain.co.uk"]rob@pearmain.co.uk ...
    robpearmain robpearmain October 2004 Development
  • Flicker on my scrolling demo, any ideas?I have created a scrolling demo downloadable from [url="http://www.peargames.co.uk/downloads/scroll.z80"]http://www.peargames.co.uk/downloads/scroll.…

    ...
    [B]Rob "Speccyman" Pearmain[/B]
    [email="rob@pearmain.co.uk"]rob@pearmain.co.uk ...
    robpearmain robpearmain May 2005 Development
  • New game out soon, BIPBOIAs soon as it's added to the website, we'll let you know. Until then, here's a look at what ya get in Cronosoft's latest offering: the much awaited,…

    ... : the much awaited, 'BIPBOI,' by Rob Pearmain.

    [IMG]http://i49 ... Bipboi sticker, with art by Rob himself. :)


    [url ...
    Graz Graz September 2009 Games
  • So how many coders do we have here?Just out of interest, how many coders do we have here who are capable of knocking out a game? [ This Message was edited by: Swainy on 2004-02-02 15:…

    ...
    [B]Rob "Speccyman" Pearmain[/B]
    [email="rob@pearmain.co.uk"]rob@pearmain.co.uk ...
    robpearmain robpearmain May 2004 Development
  • So how many coders do we have here?Just out of interest, how many coders do we have here who are capable of knocking out a game? [ This Message was edited by: Swainy on 2004-02-02 15:…

    ...
    [B]Rob "Speccyman" Pearmain[/B]
    [email="rob@pearmain.co.uk"]rob@pearmain.co.uk ...
    robpearmain robpearmain May 2004 Development
  • Can you find me listingSometime in 1984 I wrote a listing for a TRON game called Light Bikes (Spelt Lite Bikes) I think and it was in the magazine that had a single colour …

    ... />
    It was by me, Rob Pearmain, and I was in Grimsby ...
    Sadako Sadako May 2004 Sinclair Miscellaneous
  • New ZX Spectrum Development Site Soon...Hello, I am collating as much info as possible on programming the ZX Spectrum with the hope of more people getting into Z80 ASM, 'C' (z88dk) with Sp…

    ... />
    email to [email="rob.pearmain@ioko.com"]rob.pearmain@ioko.com[/email] as ...
    [B]Rob "Speccyman" Pearmain[/B]
    [email="rob@pearmain.co.uk"]rob@pearmain.co.uk ...
    robpearmain robpearmain June 2004 Sinclair Miscellaneous
  • in-game soundhas anybody an experience in writting beeper routines? i tried to code some sound fx but it sounds really horrible...

    ...
    [B]Rob "Speccyman" Pearmain[/B]
    [email="rob@pearmain.co.uk"]rob@pearmain.co.uk ...
    robpearmain robpearmain July 2004 Development
  • Shoot-em-up gameHi everyone, For just over a month I have been working on a shoot-em-up game along the lines of Sidewize / Zynaps, ie. right to left scroller. It is…

    ...
    [B]Rob "Speccyman" Pearmain[/B]
    [email="rob@pearmain.co.uk"]rob@pearmain.co.uk ...
    robpearmain robpearmain October 2004 Development
  • Announce Pasmo 0.3.7Hello. I have launched the release 0.3.7 of Pasmo, a multiplatform Z80 cross-assembler. [url="http://www.arrakis.es/~ninsesabe/pasmo/"]http://www.a…

    ...
    [B]Rob "Speccyman" Pearmain[/B]
    [email="rob@pearmain.co.uk"]rob@pearmain.co.uk ...
    robpearmain robpearmain October 2004 Development
  • Armalyte Style Shoot-em-up - development updateHeres a snapshot of the project so far: [url="http://members.aol.com/derekmsmith1/Spectrum/DEMO2.SNA"]http://members.aol.com/derekmsmith1/Spectrum/D…

    ... to

    [email="rob@pearmain.co.uk"]rob@pearmain.co.uk[/email]
    [B]Rob "Speccyman" Pearmain[/B]
    [email="rob@pearmain.co.uk"]rob@pearmain.co.uk ...
    robpearmain robpearmain August 2005 Development
  • MINIGAME COMPO 2006[url="http://www.ffd2.com/minigame/"]http://www.ffd2.com/minigame/[/url] it could be nice to meet you there :)

    ...
    [B]Rob "Speccyman" Pearmain[/B]
    [email="rob@pearmain.co.uk"]rob@pearmain.co.uk ...
    robpearmain robpearmain March 2006 Development
  • A typical sprite listing to analyse, please?Hi all, Would anyone be interested in helping out with my ongoing Assembly studies by posting up, posting a link to or mailing me a typical sprite l…

    Check out [URL="http://members.fortunecity.com/jonathan6/egghead/id2.html"]Jonathan Cauldwells[/URL] tutorial. Also, Rob Pearmain has written a tutorial on sprites on the forums. You'll need to look up his posts.
    Arjun Arjun September 2009 Development
  • A typical sprite listing to analyse, please?Hi all, Would anyone be interested in helping out with my ongoing Assembly studies by posting up, posting a link to or mailing me a typical sprite l…

    ... />
    I've also bookmarked Rob Pearmain's postings. :-P

    Jagd Tiger Jagd Tiger September 2009 Development
  • Monkey Island On Speccy...I would love to see Monkey Island on the speccy...think it can be done...not as much detail or graphics...but along the same story lines.... What ot…

    ... it (i.e. Bob Smith, Rob Pearmain, Jonathan Cauldwell, the Mojon Twins ...
    chev chev October 2009 New game ideas
  • Monkey Island On Speccy...I would love to see Monkey Island on the speccy...think it can be done...not as much detail or graphics...but along the same story lines.... What ot…

    ... it (i.e. Bob Smith, Rob Pearmain, Jonathan Cauldwell, the Mojon Twins ...
    joe75 joe75 October 2009 New game ideas
  • Spectrum Review Book is all systems go ![url]http://www.spectrumgamesbible.co.uk/[/url] We've created a small website for the series of books we are looking to create for the Speccy featur…

    ... interviewed our very own DM_Boozefreek, Rob Pearmain and Colin Woodcock for this ...
    jdanddiet jdanddiet November 2009 Sinclair Miscellaneous
<1234567…34>

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