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<1…3456789…34>
  • z88dk+splib2 sprites question.I'm creating a game and I have several "states" for my main sprite, such as jump, facing left, facing right, etcetera. All those states require a dif…

    ... several "states" for my main sprite, such as jump, facing left ... am doing is deleting the sprite and re-creating it again ... /> /* First we wipe up the sprite */

    sp_MoveSprAbs(sp_phantomas, spritesClip ...
    na_th_an na_th_an September 2005 Development
  • Chiptunes Part 3 - Commodore.Part 3 of my show about chip music is out now, you can hear it at various times for the next few weeks at [url="http://www.flatfourradio.co.uk."]www…

    ... Ben Daglish and the elusive Rob Hubbard and tons of great ...
    Sharopolis Sharopolis September 2005 Chit chat
  • Retro Survival ready for launch!Hi Speccy people, I hope you lot don't mind the plug, but a bunch of freelancers who wrote for Retro Gamer and lost big money when it went belly up h…

    ... least!) :)
    Ta!

    Rob

    -------------------------------------------------------

    This ...
    mr.zzapback mr.zzapback October 2005 Sinclair Miscellaneous
  • Best way to deal with big spritesI'm trying to write a routine in MC which would display a moving sprite on the screen. The sprite is quite big (24X48 pixels) uses a mask and moreov…

    ... which would display a moving sprite on the screen.
    The ... sprite is quite big (24X48 pixels) ... way to display such a sprite? I know it would be ... quicker to store the sprite frames already shifted but in ...
    Ralf Ralf October 2005 Development
  • Can't remember name of a Text AdventureHello there! I can't remember the name of this Text Adventure I used to play... and to complicate things further, there's not much i remember from t…

    ... Message was edited by: ZX Rob on 2006-01-03 01 ...
    ZX Rob ZX Rob January 2006 Games
  • The Endorian ForestSeeing good old Manic Miner again, I remembered how stunned I was when I saw Return of the Jedi and realized one of Manic Miner's levels, The Endoria…

    ... Message was edited by: ZX Rob on 2006-01-05 00 ...
    ZX Rob ZX Rob January 2006 Games
  • Toobin'I just took a look at this game for the first time. It got kind of mixed reviews, and I can see why. Quite a good idea, but a bit too frantic and unp…

    ... it. I did program a sprite routine in compiled BASIC for ...
    Gwyn Gwyn January 2006 Games
  • Old Source CodeWhilst searching through some old boxes today I came across some printouts of some old m/c programs I did back in the 80's. I obviously couldn't code…

    ... progs. There's a Sprite Designer, a Sprite Search, a Character and ...
    rich_chandler rich_chandler January 2006 Development
  • TommyGun problem :-(Hi all, My apologies! The lastest TommyGun release 0.8.1 has a compile time fault with the ZX palette plugin, thus preventing the creation of ZX Spe…

    ... the fault.
    Thanks to Rob Pairmain for at least telling ...
    Kiwi Kiwi February 2006 Development
  • Retro Fusion Issue 1 hitting Gamestation stores soon...Hi there, Issue 1 of Retro Fusion will be hitting ALL Gamestation stores throughout the UK w/c 10th April 2006. Very shortly you will be able to pre…

    ... also have a interview with Rob Hubbard and Chris Abbott makes ...
    boyo boyo March 2006 Chit chat
  • New - BASin r13a is available for downloadHi all, Here's the latest BASin. Mostly just bugfixes, but also now has the upgraded UDG editor which can now edit multiple UDGs on one editing gri…

    ... , and also now includes a sprite editor. You *really* should read ...
    Dunny Dunny April 2006 Emulators
  • New - BASin r13a is available for downloadHi all, Here's the latest BASin. Mostly just bugfixes, but also now has the upgraded UDG editor which can now edit multiple UDGs on one editing gri…

    ... , and also now includes a sprite editor. You *really* should read ...
    Dunny Dunny April 2006 Sinclair Basic
  • What's your favourite death in a game?In a morbid fashion what is your favourite death in a game be it a quick sprite dies type thing or a brutal scene? Speccy only is preferable but feel…

    ... game be it a quick sprite dies type thing or a ... main character or an enemy sprite within a game.

    dm_boozefreek dm_boozefreek April 2006 Games
  • Tommygun Masking confusion.See when masking a sprite in TommyGun, yeah, does red mean 'show the background' or 'don't show the background'? I come from a SevenUp usage backgro…

    See when masking a sprite in TommyGun, yeah, does red mean 'show the background' or 'don't show the background'?

    I come from a SevenUp usage background, so I'm just trying to figure it out in TG.

    Thanks
    redballoon redballoon May 2006 Development
  • Wide sprites in SP1 + Z88DKThe calls to sp1_CreateSpr(); and sp1_AddColSpr(); seems to have changed. Could someone please offer help in how to create a wide (wider than 16 pix…

    The calls to sp1_CreateSpr(); and sp1_AddColSpr(); seems to have changed.

    Could someone please offer help in how to create a wide (wider than 16 pixels) sprite (preferably starting from SevenuP) using Z88DK and SP1.
    liftarn liftarn May 2006 Development
  • Deadly game/s survival moviecan anyone recall the film that might be of name [I]Deadly game[/I] or such... it was about survival of an approx. 11yrs old boy who&#180;s left alon…

    ... goes down the chimney to rob the house... but the little ...
    de Vandemar Croup de Vandemar Croup June 2006 Chit chat
  • Using a Spectrum on a Amstrad monitorHi I have a Amstrad CTM644 monitor, is it possible to connect it to a spectrum 128 or a +2 If so, is there somewhere I can get an adaptor (Maplins…

    ... /> Cheers in advance.

    Rob...
    lv426 lv426 August 2006 Hardware
  • Blur codeHi I remember years back seeing some amazing speccy stuff - I saw some kind of blur effect? I think it was simple sprite movement back and forth 1 p…

    ... ? I think it was simple sprite movement back and forth 1 ...
    ZJones ZJones September 2006 Development
  • Return of the Jedy by M.K.CircuitsI would like a copy of this if anyone has it Cheers Rob

    I would like a copy of this if anyone has it

    Cheers

    Rob
    robpearmain robpearmain October 2006 Wanted
  • Game On exhibition at Science Museum, LondonJust come back from the exhibition today with my mother! Had a really great time there. Lots of fantastic games and machines to play on. And you can…

    ... 's Ghosts 'n' Goblins and Rob Hubbard's Arcade Classics!).
    pottyboy pottyboy October 2006 Chit chat
  • Lik Sang go out of businessLik Sang, the Hong Kong based computer and console sales company that many people used to buy Japanese/NTSC or hard to find hardware and software fro…

    ... , Sony Computer Entertainment Europe Ltd), Rob Parkin (Development Director, Sony Computer ...
    ewgf ewgf October 2006 Chit chat
  • Graphics Mask FormatsHi. Just a quick question. I'm curently hacking a little program to aid my in my own ZX development (i'm hoping to build a little collection of tools…

    ... of a 4-byte wide sprite), what to other people like ... be to have an entire "sprite" of Mask, then of Image ...
    icabod icabod October 2006 Development
  • Large spritesQuick question. Most of the documentation refers to creating sprites of a limited size. How would I create a sprite of for instance 32x32 or even la…

    ... . How would I create a sprite of for instance 32x32 or ...
    Toxitalk Toxitalk November 2006 Development
  • Converting ZX Sprites to imagesSo, having written a program to convert images into ZX sprites, I now want something that I can use to convert sprite data into an image. The idea is…

    ... I can use to convert sprite data into an image. The ... idea is that a sprite could be ripped out of ...
    icabod icabod November 2006 Development
  • Wii meet againI've now put a finger on what is bothering me about the new Wii and it's unique controller. That slow, sinking feeling that, whilst it's incredibly c…

    ... .

    Also, the NES ROB.

    Looked great in ...
    NickH NickH December 2006 Chit chat
  • Help understanding some z80 asmI'm trying to work out how to represent the structure of a "sprite" in the SAM as "Grabbed" by SmallC. I can see the assembler implementation but I …

    ... represent the structure of a "sprite" in the SAM as
    sprite structure itself is the data ...
    DonkeyPong DonkeyPong January 2007 Development
  • Cybernoid editorSo, my long tern goal is to make my own Cybernoid or Rex like game (see an ancient thread about Sprite advice)...but my skills are somewhat lacking..…

    ... (see an ancient thread about Sprite advice)...but my skills are ...
    48K 48K February 2007 Development
  • If a C64 can do it...Forgive me if this isn't the right section. We've seen coders surprising us over and over again with excellent demos and things that a few years ago…

    ... all of these effects and sprite animations have been made on ...
    zxbruno zxbruno February 2007 Development
  • TommyGun doing my head inI just thought I'd try downloading yet another toolkit to see if I can find a really good way of generating code for the Sam and I noticed TommyGun h…

    ... I noticed TommyGun has a sprite and graphics editor in it ...
    DonkeyPong DonkeyPong February 2007 Development
  • JetPac Java ripoffDiscovered this whilst looking for Java games. A (poor) version of Jetpac.....cleverly called "Jetpac". A few sound and sprite samples from the spe…

    Discovered this whilst looking for Java games.

    A (poor) version of Jetpac.....cleverly called "Jetpac".

    A few sound and sprite samples from the speccy.

    [url]http://www.onemorelevel.com/games.php?game=93[/url]
    Hedegaard Hedegaard February 2007 Games
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