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<1234567…34>
  • Sprites hackingNeed sprites hacking program from TRD,SCL,TAP,TZX,Z80,SNA formats (under DOS/WINDOWS). HELP ME, PLEASE.

    Need sprites hacking program from TRD,SCL,TAP,TZX,Z80,SNA formats (under DOS/WINDOWS).
    HELP ME, PLEASE.
    Ozzy Ozzy September 2001 Sinclair Miscellaneous
  • Advice about drawing sprites on spectrum I've coded sprite drawing before and know all the theory about masks from a long time ago (microhobby rules! ;), but since I did it on Amiga with ha…

    ... :

    3a. Have "preshifted" sprites.

    3b. AND + OR ... from preshifted sprites to screen.


    windenNTW windenNTW July 2003 Games
  • help with sprites from SevenUpHas anybody got source for a short m/c rountine that can send sprites designed in SevenUp to the screen or to a dummy screen? A long time ago, I wor…

    ... /c rountine that can send sprites designed in SevenUp to the ...
    mulder mulder April 2004 Development
  • 3d SpritesThe project now has a little dev website: [url="http://www.demesta.com/ragnar"]www.demesta.com/ragnar[/url] I am currently working on sprites - tho…

    ... /> I am currently working on sprites - though I am having some ... to store animated sprites, especially when having multiple sprites available in a ... : if anyone has some nice sprites to donate to the project ...
    ekoman ekoman July 2004 Development
  • Wanted: Machine Code Sprites and Graphics BookWould anyone be willing to either sell or swap this book. Its full title is Machine Code Sprites and Graphics for the ZX Spectrum : A complete guide…

    ... is

    Machine Code Sprites and Graphics for the ZX ...
    dmsmith dmsmith August 2004 Wanted
  • Machine Code Sprites Example Code Using Char Based SystemBelow is my WIP code to do smooth screen wrapping sprites using char positions and offsets, as opposed to writing direct to a line (0-191) and shifti…

    ... ; ********************************************

    ; Char Offset Sprites Demo

    ; August 2004 ... for the total number of sprites

    Spriteloop:
    RET

    sprites:
    ; 0=xpos,1=ypos ...
    robpearmain robpearmain August 2004 Development
  • IM2 Machine Code Sprites Example Code Using Char Based SystemFurther to my earlier post, here are sprites running using char method with IM2 driving it Note, for 48k spectrum using TASM [code] ; ***********…

    ... ********************************************

    ; Char Offset Sprites Demo

    ; August 2004 ...
    LD IX,sprites ; Point to sprite data< ... screenaddress

    ;sprites:
    ; 0=xpos,1= ...
    robpearmain robpearmain August 2004 Development
  • Smooth Color Masked Sprites using fast page flip on 48kHere is a quick demo of using char based sprites using the Page flip method: a) Background is copied to buffer b) Sprites drawn on buffer c) Buffer …

    ... demo of using char based sprites using the Page flip method ... into the buffer, draws the sprites and when finished, sets the ... up the drawing of the sprites too.
    [code]
    ; ... /> LD B,30 ; 30 Ball sprites
    lp1:
    PUSH BC ...
    robpearmain robpearmain September 2004 Development
  • Char Based SpritesI've been looking at Rob's assembly example for character-based sprites in the other thread with interest. However, I find I'm not following it very …

    ... assembly example for character-based sprites in the other thread with ... a clue how character-based sprites are supposed to work.
    Lee Tonks Lee Tonks September 2004 Development
  • Smooth Masked Sprites using fast page flip on 48k Part 2Ok, After all the suggestions in Part 1, which were all excellent (Thankyou), I opted on the following: I have 2 x 6k Offscreen areas (Yes, that's …

    ... BUFFER
    MOVE AND DRAW SPRITES TO BUFFER
    SET UPDATED ... , or:
    Have the moving sprites B&W.

    LD B,6 ; 30 Ball sprites
    lp1:
    PUSH BC ...
    robpearmain robpearmain September 2004 Development
  • Can Anyone explain sprites in Jet Pac/Atic Atac etcJet Pac was 16k, and yet the sprites were impressively fast. I notice they had a slight flicker at times, but were notmally pretty flicker free. W…

    ... was 16k, and yet the sprites were impressively fast.

    sprites so quickly and relatively flicker ...
    robpearmain robpearmain September 2004 Development
  • Robocop tune in Ariston advertAnyone else remember that advert way back in the early 90s? It was for an Ariston washing machine (I think) and the tagline was "Ariston and on and o…

    ... tune was the music from Robocop (the menu screen)!
    Was ...
    PrinceClumsy PrinceClumsy August 2005 Games
  • Robocop: Hardest Speccy game ever?I have been trying to beat Robocop for the best part of two hours now, and it seems that it's nigh on impossible! The warehouse level is just too ha…

    ... have been trying to beat Robocop for the best part of ... them all out, but making Robocop seize up like a cripple ...
    Resident0 Resident0 January 2006 Games
  • RobocopI was just having a quick blast on the Speccy version of 'Robocop' for nostalgia's sake, and I noticed something.. I had a playable demo of Level 3 …

    ... on the Speccy version of 'Robocop' for nostalgia's sake, and ...
    Grunaki Grunaki July 2006 Games
  • Large spritesQuick question. Most of the documentation refers to creating sprites of a limited size. How would I create a sprite of for instance 32x32 or even la…

    ... the documentation refers to creating sprites of a limited size. How ...
    Toxitalk Toxitalk November 2006 Development
  • Converting ZX Sprites to imagesSo, having written a program to convert images into ZX sprites, I now want something that I can use to convert sprite data into an image. The idea is…

    ... to convert images into ZX sprites, I now want something that ...
    icabod icabod November 2006 Development
  • Robocop 2, complete with unusued stickerany completist collectors interested in this? Boxed Robocop 2, with manual, and unused sticker. Not mint. Anyone interested? [url]http://img.phot…

    any completist collectors interested in this?

    Boxed Robocop 2, with manual, and unused sticker.

    Not mint.

    Anyone interested?

    [url]http://img.photobucket.com/albums/v616/THXII38/Picture-1.jpg[/url]
    thx1138 thx1138 March 2007 Sales
  • Sprites...What is fastest way for drawing masked sprites at any screen position without using preshifted data ? I want to use it for isometric view game... li…

    ... fastest way for drawing masked sprites at any screen position without ... />
    So I need masked sprites at any coord...

    popmilo popmilo June 2008 Development
  • Do you know any Spectrum game with small 8x8 pixel sprites ?Do you know any Spectrum game with small 8x8 pixel sprites ? I guess majority of games used 16x16 pixel sprites, like 99% of games :) I can not find…

    ... game with small 8x8 pixel sprites ?

    I guess majority ... of games used 16x16 pixel sprites, like 99% of games :)
    sprites moving around, and I mean ...
    popmilo popmilo February 2009 Development
  • Problem Wrapping SpritesHi, I am having an issue wrapping my sprites around the screen, Basically, I have a back buffer which is 24 chars (192 Pixels) by 28 chars (224 P…

    ... having an issue wrapping my sprites around the screen,


    I have sprites that can move in 1 ...
    robpearmain robpearmain April 2009 Development
  • ZX Spectrum+ (Boxed); Tank and Robocop 3 by OceanHello If someone is getting rid of a Spectrum+ then I'd be interested if it's in full working order and comes with all 'the stuff'. It'd be even bet…

    ... look out for Tank and Robocop 3 both my Ocean.
    redballoon redballoon August 2009 Wanted
  • shifting spriteshi. have anyone experience with shifting sprites by table ? some neat tricks ? i don't want to see complete code (really don't want, it trashes thr…

    ... . have anyone experience with shifting sprites by table ? some neat tricks ...
    Fikee Fikee February 2010 Development
  • Robocop and Bill HarbisonThere is Bill Harbison signature (WH) on a screen of Robocop: [url]http://www.worldofspectrum.org/infoseekid.cgi?id=0004179[/url] Seems like he's do…

    There is Bill Harbison signature (WH) on a screen of Robocop:
    [url]http://www.worldofspectrum.org/infoseekid.cgi?id=0004179[/url]

    Seems like he's done a loading screen for the game.
    moroz1999 moroz1999 September 2010 Infoseek database
  • Is Robocop rubbish?I loved the Robocop Arcade game to bits. It still holds up today. Great graphics, gameplay and sound effects. I also seem to recall loving the Spect…

    I loved the Robocop Arcade game to bits. It ...
    takapa takapa October 2010 Games
  • Robocop - The arcade gameFollowing the recent Robocop thread with a few people commenting that the Speccy version wasn't a true arcade conversion, how about a new version tha…

    Following the recent Robocop thread with a few people commenting that the Speccy version wasn't a true arcade conversion, how about a new version that follows the arcade games layout?
    Swainy Swainy October 2010 New game ideas
  • RoboCop 4This is fake ? [IMG]http://i230.photobucket.com/albums/ee81/ex0l0n/robocop4.png[/IMG] title screen by Ivan Horn of early cancelled in 1993 zx-spect…

    This is fake ?

    [IMG]http://i230.photobucket.com/albums/ee81/ex0l0n/robocop4.png[/IMG]

    title screen by Ivan Horn of early cancelled in 1993 zx-spectrum 128k game - Robocop 4.
    g00db0y g00db0y December 2010 Games
  • Machine Code Sprites and Graphics for the ZX SpectrumHi Looking for this book, if anyone can help would be most grateful. [URL="http://www.worldofspectrum.org/infoseekid.cgi?id=2000229"]http://www.wor…

    ... on how to produce moving sprites / landscapes in Machince would be ...
    Spiky16384 Spiky16384 January 2011 Wanted
  • SpecBAS: Request for comment - SpritesHi all - Having been slaving away at the new SpecBAS release, I've decided to finally bite the bullet and implement a sprite engine. I've got a nice…

    ... PUT.

    So for sprites -

    I know there ... a system where you add sprites to a pool. They will ...
    Dunny Dunny January 2011 Sinclair Miscellaneous
  • Sprites masterclassHi All, You guys are probably tired of explaining sprites but I'd like to clarify a few things if possible. I've sorted the vertical aspect of scro…

    ... are probably tired of explaining sprites but I'd like to ...
    R-Tape R-Tape February 2011 Development
  • Detroit wants a statue of RoboCop.[URL="http://www.kickstarter.com/projects/imaginationstation/detroit-needs-a-statue-of-robocop"]If Philly got a statue of Rocky, why can't Detroit ge…

    ... /detroit-needs-a-statue-of-robocop"]If Philly got a statue ... Detroit get a statue of RoboCop?
    [/URL]

    [URL ...
    ZnorXman ZnorXman February 2011 Chit chat
<1234567…34>

Latest Posts

  • European Software Titles with an English version
    harriusherbartio on 12:06PM
  • How Do You Categorize Your Speccy Software and Games?
    harriusherbartio on 11:21AM
  • Fixed Speccy Software. And which games remained unfixed?
    harriusherbartio on 11:01AM
  • I am currently watching.....
    Paradigm Shifter on 12:49AM
  • New video about S-video modification on Issue two 48K Spectrum.
    Renegade on April 21
  • Happy 40th Birthday to the Amstrad CPC464!
    rich_chandler on April 21
  • Another Birthday! The Game Boy Is 35!
    mel the bell on April 21
  • Elusive Strategy Games done by the Smaller or less Prolific Software Houses.
    harriusherbartio on April 21
  • 1992 Spectrum Software
    harriusherbartio on April 21
  • +3 Disk drive motor
    AndyC on April 21

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Related Threads

  • Sprites hackingNeed sprites hacking program from TRD,SCL,TAP,TZX,Z80,SNA formats (under DOS/WINDOWS).<br /> HELP ME, PLEASE.
  • Advice about drawing sprites on spectrumI've coded sprite drawing before and know all the theory about masks from a long time ago (microhobby rules! ;), but since I did it on Amiga with har…
  • help with sprites from SevenUpHas anybody got source for a short m/c rountine that can send sprites designed in SevenUp to the screen or to a dummy screen? A long time ago, I wor…
  • 3d SpritesThe project now has a little dev website:<br /> <br /> [url="http://www.demesta.com/ragnar"]www.demesta.com/ragnar[/url]<br /> <br /> I am currently …
  • Wanted: Machine Code Sprites and Graphics BookWould anyone be willing to either sell or swap this book. Its full title is<br /> <br /> Machine Code Sprites and Graphics for the ZX Spectrum : A co…
  • Wanted: Machine Code Sprites and Graphics AlsoI also have been after this bool for a long time<br /> <br /> You can view the cover at [url="http://www.peargames.co.uk/images/book.jpg"]http://www.…
  • Machine Code Sprites Example Code Using Char Based SystemBelow is my WIP code to do smooth screen wrapping sprites using char positions and offsets, as opposed to writing direct to a line (0-191) and shifti…
  • IM2 Machine Code Sprites Example Code Using Char Based SystemFurther to my earlier post, here are sprites running using char method with IM2 driving it<br /> <br /> Note, for 48k spectrum using TASM<br /> <br /…
  • Smooth Color Masked Sprites using fast page flip on 48kHere is a quick demo of using char based sprites using the Page flip method:<br /> <br /> a) Background is copied to buffer<br /> b) Sprites drawn on…
  • Char Based SpritesI've been looking at Rob's assembly example for character-based sprites in the other thread with interest. However, I find I'm not following it very …

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