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  • z88dk and im2I set up a minimal IM2 mode so I can draw sprites for a laff [code] #include <string.h> #include <stdio.h> #include <im2.h> #include <stdlib.h> #in…

    ... mode so I can draw sprites for a laff

    slenkar slenkar October 2013 Development
  • How to make Zx Spectrum graphics and animation (videotutorials)Hi all! Im a experienced pixel artist since 25 years ago, i uploaded some tutorials that i hope you help to develope graphics for Zx Spectrum. Enjoy!…

    ... ="http://youtu.be/3Eayb52JacU"]MAKING SPRITES AND ANIMATING[/URL]

    Leander Leander October 2013 Development
  • A new full-screen bicolor engine called NIRVANA[I]OK, there's something I need to clarify first: Nowadays if you write [B]"multicolor"[/B] everyone assumes it refers to "multicolor 8x1" (an attri…

    ... [/B] automatically draws 8 "btile" sprites anywhere on screen during the ... contains a method to control sprites (move or change image), draw ... a few tiles "manually" using sprites (just look at the provided ...
    Einar Saukas Einar Saukas November 2013 Brand new software
  • Documentation for SP1 for Z88DK?(I was going to post in [URL="http://www.worldofspectrum.org/forums/showthread.php?t=11729"]the other thread[/URL], so if a mod thinks this should go…

    ... /wiki/doku.php?id=library:sprites:sp1"]z88dk wiki page's ...
    szeliga szeliga November 2013 Development
  • Overclock the Z80 cpu to smooth out gameplay?Was thinking today of a Genesis/Megadrive mod I did a while back. It involved lifting the CLK leg on the motorola 68000 cpu (which in the MD, if I r…

    ... when a lot of moving sprites were on the screen. There ...
    thomas3120 thomas3120 November 2013 Hardware
  • Getting some info from infoseekI've been working with some spectrum titles (to get them work from hard disk in a +3e), and I'd like to know: - How can I know what games are 128k m…

    ... 128k monoload? Knight Lore and Robocop would be monoload (Knight Lore ... 't need anything after loaded, Robocop is multiload in 48k but ...
    Zup Zup December 2013 Sinclair Miscellaneous
  • Small demo to show my sprite engine for ZX Spectrum 48KThis demo shows 13 sprites moving at 50fps totally flicker free: 12 enemies bouncing in edges and the main character, controllable with OPSA (note S …

    This demo shows 13 sprites moving at 50fps totally flicker ...
    antoniovillena antoniovillena December 2013 Development
  • Robocop 3 loading screen by pROF/4d[URL="http://zx.maros.pri.ee/eng/authors/p/prof/rc3/"][IMG]http://speccy-live.untergrund.net/wp-content/uploads/2013/12/RC3_x2.png[/IMG][/URL] [URL=…

    [URL="http://zx.maros.pri.ee/eng/authors/p/prof/rc3/"][IMG]http://speccy-live.untergrund.net/wp-content/uploads/2013/12/RC3_x2.png[/IMG][/URL]

    [URL="http://speccy-live.untergrund.net/wp-content/uploads/2013/12/RC3.rar"]Download original ...
    riskej riskej December 2013 Announcements
  • Name the sprite : FishAll sprites taken from Spectrum games. Name the game. [IMG]https://dl.dropboxusercontent.com/s/9hd2jqkgx5k67tj/fish.png[/IMG]

    All sprites taken from Spectrum games. Name the game.

    [IMG]https://dl.dropboxusercontent.com/s/9hd2jqkgx5k67tj/fish.png[/IMG]
    morph morph December 2013 Games
  • Head Over Heels sprite dataHi Does anyone know how I can get the sprite data out of HoH? I'm programming an iso engine and I need some interesting sprites to animate... unfort…

    Hi

    Does anyone know how I can get the sprite data out of HoH? I'm programming an iso engine and I need some interesting sprites to animate... unfortunately I'm not terribly good as a graphic artist!

    Thanks

    JonB
    JonB JonB December 2013 Development
  • SpecBAS 0.800 Released!Hi folks, it's that time again for another release. I was going to add a few more features, but I have other projects on the go at the moment, and it…

    ... don't cause collisions
    Sprites can now wrap - use ... allocated to BASIC
    Sprites now have their own OVER ... br /> Fixed sprite wrapping for sprites that don't quite ... wrap ... variable now works again
    Sprites now inherit the correct window ...
    Dunny Dunny December 2013 Sinclair Basic
  • is this a forum for new games ideas as in really new gamesWhat I mean is Nebulous was a new game concept, [cylindrical scrolling?] and I am having difficulty coming up with new concepts. Seems my brain just …

    ... a go at refining the sprites from the earlier thread. This ...
    dmsmith dmsmith December 2013 New game ideas
  • Spanish games for saleKarateka by DroSoft Championship Jetski by IBSA Futbol Manager by Microbyte Sky Runner by MCM Desperado by TOPO Silent Shadow by TOPO Road Blasters b…

    ... /> Road Blasters by Erbe
    Robocop by Erbe
    Cobra by ...
    ghbearman ghbearman January 2014 Sales
  • Isometric GamesAs a longer term project I'm thinking of attempting an isometric game, along the lines of Alien8, but with Magic Knight. No promises though, because …

    ... ? Anybody fancy doing some isometric sprites and blocks? Anybody have any ... rendering of stationary blocks and sprites and then re-render the ...
    David Jones David Jones January 2014 Development
  • Using rainbow processing for red/green stereoscopeWould it be possible to set the display attributes to alternate lines of paper black, ink red and paper black, ink green with full width? You could …

    ... enough time to move some sprites around and have the rainbow ...
    Pobbit Pobbit January 2014 New game ideas
  • Pac-Land: can be coloured?All versions of this game are full coloured, but not the Spectrum version. It has large sprites, but maybe the scroll is too fine to make a coloured …

    All versions of this game are full coloured, but not the Spectrum version.
    It has large sprites, but maybe the scroll is too fine to make a coloured version??
    Turrican Turrican January 2014 Games
  • ****ing Awesome Spectrum Engine (FASE)This is a new engine (sprites, tiles, map) for all ZX Spectrum machines. The engine set ups a runtime enviroment that leave between 24K and 30K byt…

    This is a new engine (sprites, tiles, map) for all ZX ... move between 8 and 16 sprites flicker free at 50fps in ...
    antoniovillena antoniovillena January 2014 Brand new software
  • Lords of Midnight '3D'I don't plan to do anything with this right now, but ever since playing the first LOM, I've always wanted to know how the 3D is worked out. I'd assum…

    ... the positions of the landscape sprites calculated?
    Farflame Farflame January 2014 Development
  • Game loopJust working on my first ever Spectrum game, and am struggling to work out what the game-loop should look like. I've got interrupts enabled (mode 2)…

    ... 've decided to XOR my sprites onto the screen, so the ... did think about padding the sprites with blanks around all edges ... invaders clone (so a few sprites on screen, though not all ...
    feynman feynman January 2014 Development
  • Macho games are more fun?Do you think that the more macho the protagonist is...and the more people you kill...the more fun the game is? Cobra,Green Beret, Rambo, Robocop, De…

    ... />
    Cobra,Green Beret, Rambo, Robocop, Death Wish, Commando,Barbarian,
    slenkar slenkar January 2014 Chit chat
  • Collecting gamesWell I have turned my back on my divIDE and i want ot use my spectrum like i did when i was a kid. So I had some money saved up and went on a buying …

    ... /> Into The Eagles Nest
    Robocop 2
    Konami Coin Op ...
    morcar morcar January 2014 Games
  • sensible soccerDoes anyone think that sensible soccer would be possible to make on the zx spectrum ? With small sprites and basic game play it shoudn't be that har…

    Does anyone think that sensible soccer would be possible to make on the zx spectrum ?

    With small sprites and basic game play it shoudn't be that hard surely.
    morcar morcar January 2014 New game ideas
  • Selling adviceHello all, Recently had a loft clear out and found a console with 178 games and was hoping you could point me in the right direction to sell. I am…

    ... bounces back
    Flunky
    Robocop
    Bomb jack 2
    Jasonm Jasonm February 2014 Sales
  • GAMES IN MONOCHROME-am i the only fan?I think that on the speccy games in monochrome are very pleasing to the eye! most people seem to think it is poor to have no colours, but in games li…

    ... to play on anyway and sprites looked lovely and smooth.
    wilsone73 wilsone73 March 2014 Games
  • Scrolling Bi-Colour Engine for 4-Player GamesJust putting this code up for people to have a look at. Far from finished. Should simply compile and run a bit of a demo. Only good for 128K and +…

    ... lower RAM block for drawing sprites in border-time.
    ;
    joefish joefish March 2014 Development
  • Using 256 color emulator to remove color clash & update graphicsWhat are your thoughts in using 256 color emulation (like [url]http://www.emulatronia.com/emusdaqui/spec256/download-eng.htm[/url] ) but limiting the…

    ... 8bit / NES like, improving the sprites with direct arcade conversions, for ...
    4throck 4throck March 2014 Games
  • Tinkering with Nemesis?I thought Nemesis (Gradius) was a poor conversion especially when put next to R-Type. One main problem was the small area and the large size of the s…

    ... the large size of the sprites (your ship and the baddies ... game to just make the sprites smaller resulting in a more ...
    spainboy spainboy March 2014 New game ideas
  • Multiply by 48Is there a 'cheat' to multiply by 48 in Z80? I have a table of sprites 48 bytes each entry, and I want to be able to offset my pointer with a simpl…

    ... /> I have a table of sprites 48 bytes each entry, and ...
    Atari_Jetman Atari_Jetman March 2014 Development
  • Metal Man walkthroughIf you were watching the recent Russian game compo a little bit you probably turned your attention to Metal Man Reloaded, a very colourful and impres…

    ... impressive platform game inspired by Robocop.

    If you were ...
    Ralf Ralf March 2014 Games
  • Poking Divide multiload TAPs no multifaceHi everyone, Before I start I would like to say sorry if somebody has figured this out before me. I finally got a job for only a month :-/ but is …

    ... normal procedure, loading in example Robocop.tap (100KB), adding the poke ... the NMI button, selected the Robocop.Z80 (the snapshot about 40KB ... NMI again and I selected Robocop.TAP (full tape 100KB) while ...
    VincentGR VincentGR March 2014 Sinclair Miscellaneous
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Latest Posts

  • European Software Titles with an English version
    harriusherbartio on 12:06PM
  • How Do You Categorize Your Speccy Software and Games?
    harriusherbartio on 11:21AM
  • Fixed Speccy Software. And which games remained unfixed?
    harriusherbartio on 11:01AM
  • I am currently watching.....
    Paradigm Shifter on 12:49AM
  • New video about S-video modification on Issue two 48K Spectrum.
    Renegade on April 21
  • Happy 40th Birthday to the Amstrad CPC464!
    rich_chandler on April 21
  • Another Birthday! The Game Boy Is 35!
    mel the bell on April 21
  • Elusive Strategy Games done by the Smaller or less Prolific Software Houses.
    harriusherbartio on April 21
  • 1992 Spectrum Software
    harriusherbartio on April 21
  • +3 Disk drive motor
    AndyC on April 21

HitBox

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robocop 2K 2.4K
sprites 7K 11.2K

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