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Search Again :: Adv Search 1000 results in 0.009s
<1…21222324252627…34>
  • Curiosities about .TAP and other formatsI was reading everything I could find about these formats but a couple things are way above my head. Also searched the forums and didn't find any sim…

    ... is loaded I want the routine to go back to the ...
    zxbruno zxbruno September 2010 Sinclair Miscellaneous
  • Spectrum Originals for salehi all, ideally i'd like to get rid of the lot in one go.... Standard Cassette Cases All Original tapes with sleeves and instructions 10 Pack Volu…

    ... Championship Boxing Mastertronic
    Blue Thunder Richard Wilcox Software
    Bombscare ...
    shatshoes shatshoes October 2010 Sales
  • variable variable names with VAL$It's possible to make the RH-side variable names in a LET statement be themselves variable by using VAL$. Thus, if v$ holds the [b]name[/b] of anothe…

    ... done with a machine code routine, but not in BASIC. Is ...
    Battle Bunny Battle Bunny October 2010 Sinclair Basic
  • INSTR function...Hi Folks, Another little program that people might find useful: [CODE]100 DIM i(4) 110 LET a$="This is some sample text" 120 LET b$="text" 130 GO S…

    ... STOP
    9000 REM INSTR ROUTINE
    9010 REM a$=String ...
    Paddy Coleman Paddy Coleman October 2010 Sinclair Basic
  • Optimization for this codeHello, I have done and submitted a small program for the CSS Crap Game Compo which involves a machine code routine. The z80 with BASIC and MC is av…

    ... which involves a machine code routine.

    The z80 with ...
    Rickard Rickard October 2010 Development
  • 128+ and Divide+ not working togetheri think theres something wrong with my 128 (toastrack), divide+ just wont work on it, corrupted screen on bootup and with big thick black bars rollin…

    ... with big thick black bars rolling down the screen too, any ...
    Macc Macc October 2010 Hardware
  • VIC 20 on the SpectrumThe original "20 Commodes" program released for CSSCGC 2008 has been improved and now has its own entry in WoS. The improved code has been sitting on…

    ... attempt at making a LOAD routine...
    Jimmy Jimmy October 2010 Announcements
  • Any MCODE programmers fancy a challenge?Hi Folks, I have been using the Micro-Print utility in the archive and found it to be really good. It is the one that provides 32, 36, 42, 51, 64 a…

    ... /> 140 REM Load MCODE print routine
    150 CLEAR 64267
    310 REM MicroPrint Routine
    320 REM no=Pitch ...
    Paddy Coleman Paddy Coleman November 2010 Development
  • Floating bus on 128K models[b]Background:[/b] i need run code with interrupt enabled but i need use stack instruction to maximize performance in copy/shift/mirror routines. dur…

    ... -safe and predict if the routine to exececute is going to ... not, i will use fast routine else code fallback into safe ...
    Fikee Fikee November 2010 Development
  • Manipulating attributes...Hi Folks, I have written a routine that allows a blue bar to be scrolled up and down a list to select an item. Each item in the list occupies two l…

    ... />
    I have written a routine that allows a blue bar ...
    Paddy Coleman Paddy Coleman November 2010 Sinclair Basic
  • Machine Code Sprites and Graphics for the ZX SpectrumHi Looking for this book, if anyone can help would be most grateful. [URL="http://www.worldofspectrum.org/infoseekid.cgi?id=2000229"]http://www.wor…

    ... years, never managed a Sprite routine but very much would like ...
    Spiky16384 Spiky16384 January 2011 Wanted
  • A clever method of using a single 8-bit register to be used for two things at a timeI don't know if this is the way the SAVE routine in the Spectrum works. Anyway, this is what I've learned today. I've been commented the disassembly…

    ... is the way the SAVE routine in the Spectrum works. Anyway ... the disassembly of the "save_bytes" routine of the Jupiter ACE. Everything ...
    mcleod_ideafix mcleod_ideafix January 2011 Development
  • Assembler intricaciesHi all, I've been looking at the internals of a game to see how it all works and I've found some things that I don't understand and can't find any i…

    ... a call to the ROM routine to clear some space in ...
    garethadams garethadams January 2011 Development
  • SpecBAS: Request for comment - SpritesHi all - Having been slaving away at the new SpecBAS release, I've decided to finally bite the bullet and implement a sprite engine. I've got a nice…

    ... a nice scaling and rotation routine done already, which can be ...
    Dunny Dunny January 2011 Sinclair Miscellaneous
  • Steve Lockley GameographyI've been in touch with Steve Lockley and asked him to list the games he worked on. On WOS, he's currently credited on the following games: [LIST] …

    ... in Fall Guy, screen decompression routine in Wilf (92 screen was ...
    MartynC MartynC February 2011 Infoseek database
  • ?Masters of Yore making new retro games?[URL="http://www.worldofspectrum.org/forums/showthread.php?t=33293"]RedBalloon's thread got me thinking.[/URL] What if teams from the 80s were to get…

    ... , I'll start the ball rolling.
    f.ex.
    BinaryDesign ...
    ZnorXman ZnorXman February 2011 Games
  • Implementing smooth scrolling in games that don't haveHowdy, How easy/difficult in general is it to hack smooth scrolling into a game that scrolls on boundaries such as Gothik or Saracen? Does it depend …

    ... different game and wedge the routine in relatively as-is?
    Vertigo Vertigo February 2011 Development
  • Z80 disassembler C/C++ source codeHello, I just thought I might share the [URL="http://zxds.raxoft.cz/docs/z80d.cpp"]source code[/URL] of the Z80 disassembler I have written for [URL…

    ... , it is merely a disassembler routine, not an entire full-featured ... source code of the disassembler routine itself, if only for education ...
    Patrik Rak Patrik Rak March 2011 Development
  • Big un-attr'd spritesHi all, I'm trying to find or come up with a generic sprite routine that can handle large (128x64) sprites. I've looked at DrwSprNC in the Sabrewulf…

    ... up with a generic sprite routine that can handle large (128x64 ... anyone know of a decent routine that will work for bigger ...
    SnakeOilSteve SnakeOilSteve March 2011 Development
  • Speedlock and Games questionI have found that games such as [url=http://www.worldofspectrum.org/infoseekid.cgi?id=0004564]Slap Fight[/url] and the others, e.g. [url=http://www.w…

    ... coloured loading stripes but the routine in general, watch Slap Fight ...
    Van_Dammesque Van_Dammesque March 2011 Games
  • Japan Tsunami AppealAs some of you will be aware, I've been tinkering with an open source version of SE Basic that could be distributed with hardware without infringing …

    ... ?10 to get the ball rolling
    chev chev March 2011 Sinclair Basic
  • Oh no, another name that game thread!Another game that just jumped into my head but can't remember what it was. Help! All I can remember is at the start you need to avoid a boulder that…

    ... .

    For some reason thunder and lightning also seems to ...
    Maroc's Astral Projection Maroc's Astral Projection April 2011 Games
  • Time difference for jumps and calls?Just interested (and possibly trying to distract myself from the more pressing problems in my sprite routine) and willing to risk a potentially daft …

    ... pressing problems in my sprite routine) and willing to risk a ...
    R-Tape R-Tape April 2011 Development
  • Small Machine Code Routines Which Maybe UsefulAs part of creating Flynn's Adventure in Bombland I created a lot of little routines to do all sorts of things. A lot of these I created based on inp…

    ... it off with a small routine which didn't actually make ...
    TomD TomD April 2011 Development
  • Rolling Graphics Demo'sHello chaps :) I didn't know if this should go in the 'Games' thread or one of the other ones - I'll stick it here as it should get more of a respon…

    Hello chaps :)

    I didn't know if this should go in the 'Games' thread or one of the other ones - I'll stick it here as it should get more of a responce :D

    Can anyone suggest some demos that have an ever changing graphics display on ...
    itsallgood itsallgood April 2011 Games
  • This might be something new[img]http://www.711chan.org/test/src/130427925559.png[/img] Have a look at this screenshot of my emulator ZX82. Notice the copyright message? That's…

    ... be done instantly if the routine was recoded and running on ...
    wilsonsamm wilsonsamm May 2011 Emulators
<1…21222324252627…34>

Latest Posts

  • Fixed Speccy Software. And which games remained unfixed?
    harriusherbartio on 11:01AM
  • I am currently watching.....
    Paradigm Shifter on 12:49AM
  • New video about S-video modification on Issue two 48K Spectrum.
    Renegade on April 21
  • Happy 40th Birthday to the Amstrad CPC464!
    rich_chandler on April 21
  • Another Birthday! The Game Boy Is 35!
    mel the bell on April 21
  • European Software Titles with an English version
    harriusherbartio on April 21
  • Elusive Strategy Games done by the Smaller or less Prolific Software Houses.
    harriusherbartio on April 21
  • 1992 Spectrum Software
    harriusherbartio on April 21
  • +3 Disk drive motor
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  • Celebrity deaths...
    mel the bell on April 20

HitBox

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rolling 1.5K 1.7K
thunder 713 826
routine 9.5K 14.8K

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  • Rolling ThunderAfter yonks away from any of my blogs I've finally added a new review.<br /> <br /> The below par [URL="http://zxspectrumgames.blogspot.co.uk/2012/09…
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  • New Sh*t Game Time video: Rolling Thunder (Amiga)Hi guys, It's that time again where a game has been nominated for the Sh*t Game Time section to be placed in the vault of sh*tness.<br /> This time …
  • Getting the ball rolling againOkay things have been a bit stale in comparison to what this forum used to be like. Too many fallouts and it is getting harder to think of new threa…
  • LINE-routine and other nice pieces of codeThe line-topic came in the end with a nice piece of fast coding.<br /> <br /> I think that there might be more of these routines out there (where-eve…
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