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<1234567…34>
  • ROM PRINT routine issuesHi all, I am using the ROM print routines a lot in my assembly program and I'm experiencing issues. I am changing the system variable DF CC to po…

    ... />
    I am using the ROM print routines a lot in my ... character. I'm assuming the ROM print routines are updating other system ... /> CALL 11563
    CALL 11747. PRINT CONTENTS OF BC TO SCREEN ...
    Kevin_C Kevin_C December 2016 Development
  • ZX ROM in 64 characters a lineDear ZXS users, I am glad the today's release is not only concerning MB-02+ as it is normally the case with me, but it concerns really everyone, sinc…

    ... agreed and created superb ROM patches which make ROM print in 64 characters ...
    Hood Hood June 2017 Sinclair Basic
  • More RAM for BASIC (ZXSE required)Ok, here it is: [url]https://dl.dropbox.com/u/15659782/48KBASICSE.zip[/url] Use it as an IF2 ROM with a ZX Spectrum SE. It's a version of the 80x2…

    ... /> Use it as an IF2 ROM with a ZX Spectrum SE ... version of the 80x24 mode ROM. PRINT 65536-USR 7962 returns 48641 ...
    chev chev July 2012 Sinclair Basic
  • New game: The curse of OddvilleDon't get too excited! :p Just wanted to share this because the coding of it is driving me mad, or rather the game designer is. The curse of Oddvil…

    ... "]CGD doesn't use the ROM print routines, so it will not ...
    R-Tape R-Tape July 2013 Brand new software
  • About z88dk and autoexecsThis weekend I was playing a little with z88dk C cross Compiler. Amazing tool! I have three questions: 1- Does anybody know how to change the initia…

    ... about how to call ROM functions like PRINT, INK, BORDER, CLS, etc ... ]

    printf uses the ROM print function and Lee's already ... you want to access the ROM directly or do your own ...
    Alcoholics Anonymous Alcoholics Anonymous February 2005 Development
  • Machine Code Routine of the weekHow about a thread that has a routine each week that is in [B]assembly language[/B] and is also described in great detail what the hell is going on …

    ... able to use the the ROM Print routines via your Routine ... to Print on Lines 22 and ... I've never used ROM Calls because I think ... even down to a simple Print Text routine. If you want ... (ish), compact, no-ROM routine to print text anywhere on the ...
    Turkwel Turkwel April 2010 Development
  • logical operators and the calculator stackI was wondering if there was a utility which would provide the list of commands needed for the ROM calculator to evaluate a logical expression. For e…

    ... MC, like this

    PRINT USR start,A$,C$,
    ROM:

    PRINT USR 14500;c;"CD ...
    Dr BEEP Dr BEEP September 2010 Development
  • How to Extract a Font from a Game?I remember it was possible to load/save your own fonts in ArtStudio on my Speccy. I also remember it was possible to loop the loaded block of a game …

    ... custom font and print routine rather than rely on ROM calls, saves ... games use their own custom print routine? Since text was used ... would not using the default ROM print actually save memory instead of ...
    Rickard Rickard November 2010 Games
  • How to Extract a Font from a Game?I remember it was possible to load/save your own fonts in ArtStudio on my Speccy. I also remember it was possible to loop the loaded block of a game …

    ... games use their own custom print routine? Since text was used ... would not using the default ROM print actually save memory instead of ...
    ASM ASM November 2010 Games
  • How to Extract a Font from a Game?I remember it was possible to load/save your own fonts in ArtStudio on my Speccy. I also remember it was possible to loop the loaded block of a game …

    ... not using the default ROM print actually save memory instead ... that with ROM Calls.

    Custom Print Routines are ... faster than ROM Calls.

    Custom Print Routines give ...
    Turkwel Turkwel November 2010 Games
  • How to Extract a Font from a Game?I remember it was possible to load/save your own fonts in ArtStudio on my Speccy. I also remember it was possible to loop the loaded block of a game …

    ... games use their own custom print routine? Since text was used ... would not using the default ROM print actually save memory instead of ...
    Rickard Rickard November 2010 Games
  • Loader help please (and a suggestion)I posted in my "Wicker Woman" thread that I was having problems creating a loader, but I think this is a more appropriate place to post. I've had go…

    The 1st POKE disables the ROM PRINT-OUT routine and should go before the LOADs.
    The 2nd POKE enables the ROM PRINT-OUT routine and should go after the LOADs.
    Battle Bunny Battle Bunny June 2011 Sinclair Basic
  • Print TextHow do i print text on the bottom left row(memory location in attribute 23295) of the screen in assembly? I understand the parts better on paper and …

    ... can only use the ROM print BC routine to print values less than ...
    Turkwel Turkwel June 2011 Development
  • Using the ROMs PRINT routineI really am starting from scratch again it seems, but how do you utilize the ROM routine to print characters, I think you point te BC register to an …

    ... Beep & Karingal posted non ROM print routines that did an x ... ,y print at but couldn't find ... a string & boldens the ROM font as it goes, might ...
    ;
    string defb 'THE ROM FONT ISN',39,'T SOOO ...
    R-Tape R-Tape January 2012 Development
  • Using the ROMs PRINT routineI really am starting from scratch again it seems, but how do you utilize the ROM routine to print characters, I think you point te BC register to an …

    ... Beep & Karingal posted non ROM print routines that did an x ... ,y print at but couldn't find ...
    Jonathan Harston Jonathan Harston January 2012 Development
  • Poking a string to memory...I'm looking to poke a string of characters including colour control codes to memory, I'm currently doing it by hand: 16,2,19,1,22,1,1,144 That equa…

    Basically want to make an A$ and poke it to a memory location to use the ROM PRINT routine.
    daveysludge daveysludge March 2012 Sinclair Basic
  • Poking a string to memory...I'm looking to poke a string of characters including colour control codes to memory, I'm currently doing it by hand: 16,2,19,1,22,1,1,144 That equa…

    [QUOTE=daveysludge;606804]Basically want to make an A$ and poke it to a memory location to use the ROM PRINT routine.[/QUOTE]

    why don't you use "PRINT a$"?
    Arda Arda March 2012 Sinclair Basic
  • Machine Code Routine of the weekHow about a thread that has a routine each week that is in [B]assembly language[/B] and is also described in great detail what the hell is going on …

    ... more specific than that. The ROM print routine is reasonably fast, providing ... a truncated version of the ROM code.
    chev chev June 2012 Development
  • Machine Code Routine of the weekHow about a thread that has a routine each week that is in [B]assembly language[/B] and is also described in great detail what the hell is going on …

    ... specific than that. The ROM print routine is reasonably fast, ... a truncated version of the ROM code.[/QUOTE]
    < ... BASin's Profiler the PRINT statement below (line 210 ... if we had a PRINT command that did not ... /> 200 CLS
    210 PRINT a$[/CODE]

    ...
    Paddy Coleman Paddy Coleman June 2012 Development
  • Machine Code Routine of the weekHow about a thread that has a routine each week that is in [B]assembly language[/B] and is also described in great detail what the hell is going on …

    ... of the places in the ROM print routine where a screen/printer ...
    Battle Bunny Battle Bunny June 2012 Development
  • Machine Code Routine of the weekHow about a thread that has a routine each week that is in [B]assembly language[/B] and is also described in great detail what the hell is going on …

    ... of the places in the ROM print routine where a screen/printer ... chars). This would reduce the PRINT time from approx. 15.9 ... /> Be cool to have a *PRINT command that one could add ...
    Paddy Coleman Paddy Coleman June 2012 Development
  • Help needed...I am at my wits end with this pigs ear of a routine, can anyone simplify it and make it work as it should? Basically it should make the characters '…

    ... rst 16
    call print_string ;PRINT ON first, otherwise it'll ... ;
    call print_string ;a last print OVER to remove the ABCD ... print_string
    ld a,22 ;print AT
    rst 16
    call 8252 ;ROM print string
    ret
    ;< ...
    R-Tape R-Tape October 2012 Development
  • smooth movement in basicWas trying to figure this out myself but i would like to be pointed in right direction now :-). How do I make something move in Basic without gettin…

    ... "erase old : calculate new : print new" is the most concise ... one clause. If the ROM print routine interpreted all four ... .
    * Consecutive unconditional PRINT statements can usually be combined ... .
    * 9010,9020 PRINT clauses combined where possible.
    Battle Bunny Battle Bunny October 2012 Sinclair Basic
  • New game: The curse of OddvilleDon't get too excited! :p Just wanted to share this because the coding of it is driving me mad, or rather the game designer is. The curse of Oddvil…

    ... "]CGD doesn't use the ROM print routines, so it will not ...
    Einar Saukas Einar Saukas July 2013 Brand new software
  • Experimenting with turboloadersHello, My first post, having lurked here for a while. I'm a lifelong computer nerd, Spectrum fan since childhood in the eighties, and have recently…

    ... something; perhaps it is making ROM calls.[/QUOTE]
    During one ... its at least using the ROM print routines. What causes the crash ...
    GoingDigital GoingDigital September 2013 Development
  • Experimenting with turboloadersHello, My first post, having lurked here for a while. I'm a lifelong computer nerd, Spectrum fan since childhood in the eighties, and have recently…

    ... its at least using the ROM print routines.[/QUOTE]

    Yes ...
    Einar Saukas Einar Saukas September 2013 Development
  • Get rid of 'Bytes:' when loading codeHow do you hide the 'Bytes:' when loading code? I've tried saving as CHR$ 22 + CHR$ 6+ CHR$ 0 (a blank part of the loading screen) but it still appe…

    ... make a difference when the ROM prints "Bytes:").[/QUOTE]

    ROM print routines didn't work, 6683 ... one. I think davey uses ROM calls so will need to ...
    R-Tape R-Tape December 2013 Sinclair Basic
  • Get rid of 'Bytes:' when loading codeHow do you hide the 'Bytes:' when loading code? I've tried saving as CHR$ 22 + CHR$ 6+ CHR$ 0 (a blank part of the loading screen) but it still appe…

    ... you do, I remember some ROM print routines didn't work, 6683 ... one. I think davey uses ROM calls so will need to ...
    daveysludge daveysludge December 2013 Sinclair Basic
  • How to print logo onto screen at chosen coordinates?Hi, I've just got back into zx spectrum games after all these years and after seeing some of the great games on here I would like to start learning p…

    ... much, as the ROM print routine won't print more than 21; to ... print any more the UDG pointer has to be shifted. The ROM ... not going to print UDG 22, it will print the RND token ... about changing pointers an alternative print routine is needed which doesn ...
    Battle Bunny Battle Bunny February 2014 Development
  • How to print logo onto screen at chosen coordinates?Hi, I've just got back into zx spectrum games after all these years and after seeing some of the great games on here I would like to start learning p…

    ... much, as the ROM print routine won't print more than 21; to ... print any more the UDG pointer has to be shifted. The ROM ... not going to print UDG 22, it will print the RND token ... about changing pointers an alternative print routine is needed which doesn ...
    Speccy_James Speccy_James February 2014 Development
<1234567…34>

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