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<1234567…34>
  • ANN: SP1 for Z88DK (aka splib3, Sprite Pack v3.0)Well it's finally arrived, after a month of "a few days from now" release deadlines. SP1 is the lastest version of splib, a flicker-free software sp…

    ... complete graphics from the previous character drawn to screen is ... previously drawn graphics from another character in the pixel buffer. Arrange ... SP1_ID_MASK2_NR (mask 2-byte no rotate) for all sprite columns. ... does not have the make rotate table flag set so ...
    Alcoholics Anonymous Alcoholics Anonymous May 2006 Development
  • ANN: SP1 for Z88DK (aka splib3, Sprite Pack v3.0)Well it's finally arrived, after a month of "a few days from now" release deadlines. SP1 is the lastest version of splib, a flicker-free software sp…

    ... as follows:

    Each character cell on screen contains a ... data. This way each character cell can have background data ... version of this engine to rotate attributes right when the sprite ... and can only print at character boundaries.

    The ...
    Alcoholics Anonymous Alcoholics Anonymous December 2006 Development
  • Abadia Del Crimen LaHi all, in this instructions file [url]ftp://ftp.worldofspectrum.org/pub/sinclair/games-info/a/AbadiaDelCrimenLa(AbbeyOfCrimeThe).txt[/url] it is s…

    What are the keys ? I downloaded that english one, got into the game, could rotate the character but nothing else ?!
    psj3809 psj3809 March 2007 Games
  • TommyGun 0.9.x updates** Should be available via the utilities page soon! Please be patient :-) ** I'll be posting all future updates in this thread, instead of creating …

    ... column on the right to rotate sprite images into when drawing ... a unique attr_mask for each character square but as there is ...
    Alcoholics Anonymous Alcoholics Anonymous March 2007 Development
  • Comments for small "sprite" routine wantedI have just written my first machine code program and I am quite happy (and proud) to get it working! :smile: As a child I never learned anything e…

    ... A
    rr a ;and rotate it to right
    ld ... into a
    rr a ;rotate it
    ld (hl),a ... /> dec hl ;move back one character to the left
    inc ...
    Dr BEEP Dr BEEP May 2007 Development
  • Comments for small "sprite" routine wantedI have just written my first machine code program and I am quite happy (and proud) to get it working! :smile: As a child I never learned anything e…

    ... ;main loop
    rr (hl) ;rotate first screen byte to right ... the right
    rr (hl) ;rotate second screen byte to the ... /> dec hl ;move back one character to the left

    Rickard Rickard May 2007 Development
  • Comments for small "sprite" routine wantedI have just written my first machine code program and I am quite happy (and proud) to get it working! :smile: As a child I never learned anything e…

    ... ;main loop
    rr (hl) ;rotate first screen byte to right ... the right
    rr (hl) ;rotate second screen byte to the ... /> dec l ;move back one character to the left

    Dr BEEP Dr BEEP May 2007 Development
  • ANN: SP1 for Z88DK (aka splib3, Sprite Pack v3.0)Well it's finally arrived, after a month of "a few days from now" release deadlines. SP1 is the lastest version of splib, a flicker-free software sp…

    ... third change is that each character cell can now have an ... as background in addition to character code ("udg code") as background ... rather than an 8-bit character code). This change means the ... the sprite that rotate right into the last character column from the ...
    Alcoholics Anonymous Alcoholics Anonymous July 2007 Development
  • Something completely different (new game tech-demo)Since finishing Stranded 2.5 (available soon from Cronosoft - plug!) I've been playing with the idea of doing an attribute-based, rather than pixel-b…

    ... vector idea" - you may rotate your character (cw or ccw) and move ... /> "polar transformation idea" - you may rotate complete play-field by free ... based on the height your character is (e.g. some ... from the top and your character is jumping from platform to ...
    omega omega August 2007 Games
  • Something completely different (new game tech-demo)Since finishing Stranded 2.5 (available soon from Cronosoft - plug!) I've been playing with the idea of doing an attribute-based, rather than pixel-b…

    ... vector idea" - you may rotate your character (cw or ccw) and move ... /> "polar transformation idea" - you may rotate complete play-field by free ... based on the height your character is (e.g. some ... from the top and your character is jumping from platform to ...
    bobs bobs August 2007 Games
  • Project: M.u.l.e.Wokani came up with a great idea about trying an open-development approach for spectrum games, and I thought why not try with a game I have under dev…

    ... but we still need to rotate the mountain graphic right ... on screen and for each character the function "set_paper" is ... SP1's descriptor for the character square ("struct sp1_update *u") ... calls, "colour_helper()" takes SP1's character cell and from it extracts ...
    Alcoholics Anonymous Alcoholics Anonymous September 2007 Development
  • Project: M.u.l.e.Wokani came up with a great idea about trying an open-development approach for spectrum games, and I thought why not try with a game I have under dev…

    ... characters and represents each character by a 24-byte ... address "g_textBuffer". The current character within that string being ... scanline left using operation #8 (rotate left source)
    *disp ... () with operation #8 (rotate source byte left) which ...
    Alcoholics Anonymous Alcoholics Anonymous October 2007 Development
  • Starting on machine code - BASIC first?Howdy. If I wanted to start learning machine code for the speccy, from scratch, would you recommend I learn BASIC first or is it entirely possible to…

    ... used the rotate commands to get a line of character scrolling across ...
    Mr Millside Mr Millside November 2007 Development
  • Most difficult game to playThanks to Rickard's thread about Skulduggery (or however they wanted to interpret the English language) where you had to not only control your charac…

    ... games where you have to rotate your character before you can go ...
    neoncherry neoncherry January 2008 Games
  • Most difficult game to playThanks to Rickard's thread about Skulduggery (or however they wanted to interpret the English language) where you had to not only control your charac…

    ... games where you have to rotate your character before you can go ...
    Vertigo Vertigo January 2008 Games
  • How to rotate an imageI'm working on an idea for a game and to test it I want to draw some graphics on the screen which are made up of 8x8 pixel squares (single characters…

    ... = 0 to width
    DRAW CHARACTER(x,y) AT (x,y ... y[/code]

    To rotate it 90º just ...

    DRAW CHARACTER(x,y) AT (height-y ...
    na_th_an na_th_an January 2008 Development
  • Your opinion[help] needed (mapping S.O.T.U.)Hello, I've been trying to clean up my mapping-HD and bumped into this map I had started of [URL="http://www.worldofspectrum.org/infoseekid.cgi?id=00…

    ... not remember. I believe the character(s) stand on the north ... a bit confusing because I rotate 3/4 of the views ...
    ZnorXman ZnorXman October 2008 Support files
  • 12-pixel-wide font on 512x192 screenThanks to Geoff I have a working prototype for displaying this font in BASIC. Machine code to follow.

    ... column boundry lies withing the character.[/QUOTE]

    It ... re going to have to rotate the characters which probably will ... which doesn't need to rotate the characters (optimizing for speed ... the value of the lowest character (space, 0x20) then multiply ...
    Winston Winston October 2008 Development
  • Jetpac questionHi all, I just bought a copy of Jetpac off of Ebay and I'm having problems. To start, I'm trying to play it on an issue 2 Speccy with Interface 1, 2 …

    ... HL
    JR QP_LOOP2 ; next character

    QP_PADDING

    QUICKPRINT
    ; Print character in 'A'
    ; at ROW ... br /> POP AF ;Restore the character
    ;We need (QP_CHARS ... br /> RLCA
    RLCA ;Rotate left 3 times so that ...
    Digital Prawn Digital Prawn January 2009 Games
  • Questions about possible pseudo-3D gamingSince the Spectrum is too slow for solid-3D gaming and 100&#37; wire-3D doesn't always look good, shouldn't there be a way to do something that at le…

    ... very long tunnel. The character would only rotate (to switch between the ...
    zxbruno zxbruno January 2009 Development
  • Questions about possible pseudo-3D gamingSince the Spectrum is too slow for solid-3D gaming and 100&#37; wire-3D doesn't always look good, shouldn't there be a way to do something that at le…

    ... of detail) and allow the character to move in all 8 ... of Midnight-esque where you rotate from one static view to ...
    bigjon bigjon January 2009 Development
  • Isometric games - rotational or directional control?I always found rotational control totally instinctive on games like Knight Lore but the subject is polarised it seems. What do you think?

    ... made it possible for the character to "bounce" off quickly from ... you're busy trying to rotate the character in the direction you ...
    Arjun Arjun February 2009 Games
  • Isometric games - rotational or directional control?I always found rotational control totally instinctive on games like Knight Lore but the subject is polarised it seems. What do you think?

    ... 're busy trying to rotate the character in the direction you ... you
    wish your character to move automatically around immovable ... character forwards and backwards and where LEFT and RIGHT will rotate ... your
    character to face a ...
    Tom-Cat Tom-Cat February 2009 Games
  • Isometric games - handling 8-way movement...I'm currently playing around with a isometric 3D engine which will allow 8-way movement, but have hit an interesting dilemma... In a "normal" 4-way …

    [QUOTE=Zup;367756]Why not rotate+forward/backward? It was an ... going forward and backward, one rotate clockwise and the other counterclockwise ... will move the player's character, it's much easier for ...
    ewgf ewgf July 2009 Games
  • alien breed controlsi'm making a game that's like alien breed, birds eye view, 2d. so what do you reckon the best controls would be these days? tank controls (rotate …

    ... with sprites) is animating the character so it looks like they ... the graphics capabilities to actually rotate the sprite.

    The ... is lock the direction the character's facing whilst you hold ...
    joefish joefish July 2009 Chit chat
  • alien breed controlsi'm making a game that's like alien breed, birds eye view, 2d. so what do you reckon the best controls would be these days? tank controls (rotate …

    ... with sprites) is animating the character so it looks like they ... the graphics capabilities to actually rotate the sprite.

    The ... is lock the direction the character's facing whilst you hold ... an effect on where the character is facing, you'd just ...
    mile mile July 2009 Chit chat
  • font editor/designerI need a font designer, I've had a search on infoseek and not really turned up anything of any use. Any one got one I could have please? I need one f…

    ... characters)
    Get (get a character from the bank - cursors to ... character in the bank- "")
    Clear
    Invert
    Mirror
    Rotate ...
    chev chev October 2009 Development
  • The incredible shrinking screendumpIn this topic I stated that I would be impressed if the screendump could be smaller than 37 bytes. [url="http://www.worldofspectrum.org/forums/viewt…

    ... the 8th rotation the current 'character position' was back to normal ... the next would start to rotate. WYSIWYG in the Spectrum way ...
    roko roko November 2009 Development
  • Memory concerns with z88dkI've retaken my old spectrum project and sadly I've reached a dead end very fast. I'll try to explain my worst problem in a few lines. I'm not a vet…

    ... per character managed). The rotation tables are used to software rotate sprites ... are using a full 256-character 'UDG' set for backgrounds. If ...
    Alcoholics Anonymous Alcoholics Anonymous December 2009 Development
  • More questions to ponder/argue/ignore as you wish...Just copying some stuff to a memory stick, and I found some old questions I'd intended to post on these forums to provoke debate, that I'd never got …

    ... to use the much inferior rotate-and-forward method. Games like ... 3) still used the rubbishy rotate-and-forward method (except for ... ability or power that a character has in a Spectrum game ...
    ewgf ewgf February 2010 Chit chat
<1234567…34>

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