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Search Again :: Adv Search 1000 results in 0.009s
<1234567…34>
  • Sinclairean A3[B]Sinclairean[/B], a new ZX Spectrum emulator written in machine code for x86-compatible, OpenGL-capable computers. Features: [LIST] [*]Fast machin…

    ... 's proposal about controling zoom/rotate features with mouse.[/QUOTE]
    character video overlay (see the sample ...
    Madonna Mk 2 Madonna Mk 2 February 2010 Emulators
  • tricks to simplify codingWhen i started with programming in assembler i had very simple approach to do things. Just shifting bytes around, doing simple tests and so... Later …

    ... screen update that only draws character squares that change between screem ... have to be divided into character squares, described by a ... the msb of the horizontal rotate table to use and the ... of sprite chars occupying the character so this recovered address ...
    Alcoholics Anonymous Alcoholics Anonymous March 2010 Development
  • My first platformerHi all! How do you do? Been lurking here for a while, but never had the courage to join the forum. :) The Speccy was my first computer, so I've alw…

    ... of squares will cause affected character squares to redraw. This somewhat ... want the engine to horizontally rotate sprites (as with preshifted ... ), use the NR (no rotate) type draw functions when creating ... don't need to software rotate graphics. If you try ...
    Alcoholics Anonymous Alcoholics Anonymous March 2010 Development
  • Hi Res Print Routine neededHas anyone seen code for a print routine with pixel accuracy? That is print(y,x,CHAR) that allows 0 < y < 192 and 0 < x < 255 - that takes a charact…

    ... save off Counter, Address of Character Data, Screen Address, Screen ... ;save off Address of Character Data, Screen Address, Screen ... jr nz,p_print2
    ;Rotate the Character Data Byte D times - ... split the Rotated Character Data over a Character boundary
    ...
    Turkwel Turkwel June 2010 Development
  • Hi Res Print Routine neededHas anyone seen code for a print routine with pixel accuracy? That is print(y,x,CHAR) that allows 0 < y < 192 and 0 < x < 255 - that takes a charact…

    ... /> ;save off Address of Character Data, Screen Address, Screen ... jr nz,p_print2
    ;Rotate the Character Data Byte D times - and ... split the Rotated Character Data over a Character boundary
    ...
    ;in the next Character location
    ;[again, remove ...
    Turkwel Turkwel June 2010 Development
  • Sprite RotatingI was looking (actually at Everyone's a Wally), and noticed that all the graphics for the main characters are left facing, and two characters wide. …

    ... either, just the core Shift\Rotate equivalent, but if you don ... bits of the next graphic character. Oh well...that'll teach ...
    Turkwel Turkwel June 2010 Development
  • SpecOS progressOk, As you can all see, I'm back - and I've been working away on SpecOS for a while now. There's a few videos, which you can see on my blog: [url]h…

    ... a string, a command to rotate everything... You'd be able ... then simply rotate the lot with a simple character or two added ...
    kgmcneil kgmcneil September 2010 Sinclair Miscellaneous
  • SpecOS progressOk, As you can all see, I'm back - and I've been working away on SpecOS for a while now. There's a few videos, which you can see on my blog: [url]h…

    ... a string, a command to rotate everything... You'd be able ... then simply rotate the lot with a simple character or two added ...
    Dunny Dunny September 2010 Sinclair Miscellaneous
  • Z88DK/SP1 library u_malloc() questionHi All, It may possibly be more appropriate for me to post this on the Z88DK forum, but I know quite a few WoSSers have used Z88DK, so here goes:- …

    ... pixles. If you don't rotate certain amounts horizontally (eg if ... that requires 10 bytes per character square on screen. That's ... option of mapping each individual character to any spot on screen ...
    Alcoholics Anonymous Alcoholics Anonymous December 2010 Development
  • Sprites masterclassHi All, You guys are probably tired of explaining sprites but I'd like to clarify a few things if possible. I've sorted the vertical aspect of scro…

    I did try a register rotate program as it seemed logical ... ,bits ;reset bits (lines of character for next from top
    inc hl ;character moving down, increase twice for ... table pointer
    dec hl ;character moving up, decrease twice for ...
    R-Tape R-Tape February 2011 Development
  • SE Basic Type-ins^Pete suggested creating a sticky thread for SE Basic discussion. I thought a Type-ins thread might also be useful. Up to the mods if they want to ma…

    ... routine, this one includes character masking.
    [code] ... hl, bc ; character, check the character will fit on the ... character
    ld h, 0x00 ;

    rotlp:
    srl l ; Rotate ... the character definition into the
    ...
    chev chev April 2011 Sinclair Basic
  • Small Machine Code Routines Which Maybe UsefulAs part of creating Flynn's Adventure in Bombland I created a lot of little routines to do all sorts of things. A lot of these I created based on inp…

    ... =======================================================================
    ; _PLOT2CHR - plot double sized character on screen
    ; input - h ... ; 4t
    rra ; 4t - rotate so now 0000x000
    or ... ; 4t
    rra ; 4t - rotate so now 000000x0
    or ...
    kgmcneil kgmcneil April 2011 Development
  • Proportional Print Routine...Hi Folks, Does anyone know of a good proportional printing routine for the ZX Spectrum? Ideally I am looking for something that prints with charact…

    ... of
    ;the character, check the character will fit on the ... the display file where the character will be printed.
    ... was 7

    ;Rotate the character definition into the correct pixel ... number of pixels for the character
    ;just printed.
    chev chev May 2011 Sinclair Basic
  • Proportional Print Routine...Hi Folks, Does anyone know of a good proportional printing routine for the ZX Spectrum? Ideally I am looking for something that prints with charact…

    ... ld b, a ; save character
    call po_gr_1 ; constructs ... add hl, bc ; character, check the character will fit
    ... character
    ld h, 0x00 ;

    rotlp:
    srl l ; Rotate ... the character definition into the
    ...
    chev chev May 2011 Sinclair Basic
  • GTA IV vs Earlier GTA gamesOne of the regular discussions (or arguments, depending on the age of the participants - how I wish no one under twenty could post on the forums :() …

    ... doesn't work as a character, even though he should be ... the right analogue stick to rotate the camera, which feels really ...
    ewgf ewgf June 2011 Chit chat
  • SP1 library questionsI'm working on my first game. I've not written a game since the late 1980s and that was a text based multiuser dungeon for BBC Micros with econet... …

    ... sprite that will need to rotate, the player sprite. ( ... the custom routine to rotate the sprite graphic on ... br /> * OVERWRITE_TILES = write the rom character set into the tile definitions ... sp1_MoveSprAbs moves to a specific character position with pixel offsets ...
    Alcoholics Anonymous Alcoholics Anonymous October 2011 Development
  • Newbie says 'Alreet?'Hiya dudes, Just dropping a line to say hello as i've decided at 33 to try and fulfill a long time ambition to write a speccy game in machine code..…

    ... border, etc). But SP1 is character square oriented so these functions ... only draw one character square of a sprite. ... graphic data of the sprite character to the immediate left ( ... pixels, you have to manually rotate your sprite data to simulate ...
    Alcoholics Anonymous Alcoholics Anonymous November 2011 Development
  • Up/Down Left/Right scrollCan anybody give a newbie some pointer to simple one char scrolling by pixel? I've looked at a lot of resources, but as you can imagine, it's all a …

    ... of pixels you need to rotate right.


    Each ... ]

    G is the character square we are working on ... the result in the current character square needs to incorporate graphic ... is repeated depending on the character width of the sprite in ...
    Alcoholics Anonymous Alcoholics Anonymous November 2011 Development
  • 50Hurts - Full-screen 50Hz 1-pixel scrolling on a 128K Speccy50Hurts - Full-screen 50Hz 1-pixel horizontal scrolling on a 128K Speccy. Graphics are an obvious nod to Joffa, whose games and banter were a big ins…

    ... anything else except the main character (at most). So what kind ... [/IMG]

    Except the character in the example above is ... will be never necessary to rotate frames.

    It would ...
    Einar Saukas Einar Saukas April 2012 Development
  • 40 Column Printing RoutineI've written a 40 column printing routine, which I'd like to share... It's my first piece of 'public' code so go easy on me! I don't think it is a…

    ... ld b, a ; save character
    call po_gr_1 ; constructs ... add hl, bc ; character, check the character will fit
    ... character
    ld h, 0 ;

    rotlp:
    srl l ; Rotate ... the character definition into the
    ...
    chev chev August 2012 Development
  • Gaming innovations that wern't popular...I've been thinking about innovations in gameing that were not popular when they were introduced, but have kind of become standard. Things like: No p…

    ... bad and you couldn'y rotate the camera. There were lots ... third person shooter, where your character gets glued to the conveniently ... you can't move the character away, oh no, you have ...
    ewgf ewgf November 2012 Chit chat
  • ZX-Paintbrush 2.2.9.5Dear ZX-Paintbrush friends, I want to present you some preview pictures of my latest progresses. Well, there are some bug-fixes to do, but it's work…

    ... Enable the character selector and select any character area on the ... And maybe a rotate selection option? TommyGun can rotate tiles/sprites ... very useful for making sprites rotate.
    Its just ... selection and then use the rotate functions
    before ...
    clausjahn clausjahn December 2012 Emulators
  • What's the oldest game you still play?What's the oldest video game, on any system (computer/console/arcade/etc) that you still play? Myself, I would have said probably Manic Miner or PSIO…

    ... swiveling joystick to change your character's orientation (Ikari Warriors, Victory ... USB joypad and assigning 'Rotate Clockwise' and 'Rotate Anticlockwise' to the shoulder ...
    Grunaki Grunaki March 2013 Chit chat
  • Struggling with this routine... Any ideas?I'm trying to write a routine that plots 3 pixels to decrease the energy bar in the top right corner by 5 units, but it just wont have it! There mus…

    ... ;173, which fits neatly into character squares 0,2->0 ... /> ld a,1
    ROTATE: rrca
    djnz ROTATE
    or (hl ...
    Battle Bunny Battle Bunny July 2013 Development
  • Clashbasher a new interface to reduce colour clashI've been working on this for a while now. [IMG]http://markamy.uwclub.net/cauldron.JPG[/IMG] Basicly its an add on for a 48k spectrum, which reinte…

    ... some of the shift and rotate opcodes.

    if ldir ... the background attribute for each character cell still remains the same ...
    Basher Basher September 2013 Hardware
  • SE Basic IV Buffy v4.1 source (WIP)I've been doing a major refactor on the SE Basic source and I'd appreciate a code review from anyone who has time to look at it. I've almost certainl…

    ... /> rst get_char ; get next character
    cp ';' ; is ... border color
    rrca ; rotate it
    rrca ; to ... unwanted bits
    rrca ; rotate
    rrca ; into
    rla ; rotate left accumulator
    ...
    chev chev October 2013 Development
  • SE Basic IV Buffy v4.1 source (WIP)I've been doing a major refactor on the SE Basic source and I'd appreciate a code review from anyone who has time to look at it. I've almost certainl…

    ... register set
    rl c ; rotate BC'
    rl b ; left ... :
    rst next_char ; get next character
    sub '0' ; convert ASCII ... :
    rst next_char ; get next character
    call alphanum ; alphanumeric?
    chev chev October 2013 Development
  • SE Basic IV Buffy v4.1 source (WIP)I've been doing a major refactor on the SE Basic source and I'd appreciate a code review from anyone who has time to look at it. I've almost certainl…

    ... code
    rst next_char ; next character
    jp s_loop_1 ; immediate ... parameters
    rst next_char ; next character
    jr s_cont_3 ; immediate jump ... values
    rst next_char ; next character
    jp s_loop_1 ; loop ...
    chev chev October 2013 Development
  • SE Basic IV Buffy v4.1 source (WIP)I've been doing a major refactor on the SE Basic source and I'd appreciate a code review from anyone who has time to look at it. I've almost certainl…

    ... ; unstack carry flag
    rrca ; rotate into carry
    call nc ... a, (de) ; code of first character to A

    org ...
    chev chev October 2013 Development
  • SE Basic IV Buffy v4.1 source (WIP)I've been doing a major refactor on the SE Basic source and I'd appreciate a code review from anyone who has time to look at it. I've almost certainl…

    ... ) ; get sign bit
    rla ; rotate left
    jp c, report_ab ...
    ld (de), a ; store character
    inc de ; next position ...
    chev chev October 2013 Development
<1234567…34>

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