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<1…9101112131415…34>
  • a question about isometric gamesHello I have a doubt... in the isometric games(Batman, Head Over Heels,...)the view is over 45? or 120? ? thanks.

    To render a flat 2D square into the traditional isometric 3D view:

    1) Rotate anticlockwise 45 degrees.

    2) Scale down the Y-axis to half-height.

    There you go, one simple floor tile.
    NickH NickH July 2006 Games
  • Alien8 style 3D Tiles - TheoryHello, Are there any articles etc explaining how to do 3d style tiles, i.e. when to redraw those in front etc. I would guess you would need to work…

    ... cubes are not allowed to rotate. Eg: if the green cube ...
    Alcoholics Anonymous Alcoholics Anonymous July 2006 Development
  • A Public Service AnnouncementThis thread is here for anyone to plug brand-new websites. I'll read it, so you'll get at least some marketing/exposure out of it... I'll start the …

    OK - I have fixed the music.htm page now - unfortunately Chordite and Seek Relief are huge even when zipped, so they will have to wait a month or so and then I will rotate. Anyway, sure, butcher away!
    Where's that AY chip gone... Where's that AY chip gone... August 2006 Announcements
  • The Only Reason Sinclair Succeeded (Provoking Controversy)Although I love my Sinclairs dearly, I think that the only reason they succeeded was because at the time most people did not know any better (factori…

    ... minor miracles with preshifting and UDGs on occasions.

    On ...
    Matt_B Matt_B September 2006 Sinclair Miscellaneous
  • The Only Reason Sinclair Succeeded (Provoking Controversy)Although I love my Sinclairs dearly, I think that the only reason they succeeded was because at the time most people did not know any better (factori…

    ... minor miracles with preshifting and UDGs on occasions.[/quote]
    I ...
    JamesD JamesD September 2006 Sinclair Miscellaneous
  • You know how the 128K was faster than the 48K Spectrum?Regarding how the Spectrum 128K ran at 3.54 MHz rather than the 48K's 3.5MHz, was this difference enough to be an advantage? If not, then surely Sinc…

    ... machine stack, GOSUB stack and UDGs are in uncontended RAM.
    Geoff Geoff September 2006 Hardware
  • Graphics in Basic??What is the fastest way to draw high rez graphics in Basic. Andrew.

    ... /> [/QUOTE]

    Ok, then UDGs are the way to go ... the character set but not UDGs. Though ATTR is the more ... this will also work with UDGs.
    Alcoholics Anonymous Alcoholics Anonymous October 2006 Development
  • Graphics in Basic??What is the fastest way to draw high rez graphics in Basic. Andrew.

    [QUOTE=Alcoholics Anonymous]Ok, then UDGs are the way to go. ... the character set but not UDGs. Though ATTR is the more ... this will also work with UDGs.[/QUOTE]

    Where can ...
    Scottie_uk Scottie_uk October 2006 Development
  • Font centering problemA while back today, I started coding a simple Othello/Reversi game in BASIC, with the precious aid of BASin (great tool, hope it eventually becomes b…

    ... custom character set rather than UDGs for it - you then still ... have your UDGs available. Just scroll the numbers ...
    Dunny Dunny October 2006 Development
  • New - BASin r13a is available for downloadHi all, Here's the latest BASin. Mostly just bugfixes, but also now has the upgraded UDG editor which can now edit multiple UDGs on one editing gri…

    ... . I want to use my udgs like this: 3x2 grid (6 ...
    Arda Arda October 2006 Emulators
  • Graphics in Basic??What is the fastest way to draw high rez graphics in Basic. Andrew.

    ... the Chars system variable the UDGs do not change either. :(
    Scottie_uk Scottie_uk October 2006 Development
  • Graphics in Basic??What is the fastest way to draw high rez graphics in Basic. Andrew.

    ... the Chars system variable the UDGs do not change either. :([/QUOTE ...
    Arda Arda October 2006 Development
  • Graphics in Basic??What is the fastest way to draw high rez graphics in Basic. Andrew.

    ... character data (stored just like UDGs) has been poked to address ...
    Dunny Dunny October 2006 Development
  • Graphics in Basic??What is the fastest way to draw high rez graphics in Basic. Andrew.

    ... />
    Can I poke the UDGs to the relevant place on ...
    Scottie_uk Scottie_uk October 2006 Development
  • Speccy, a new Spectrum emulator for Symbian S60 3rd Edition smartphonesThose of you with Symbian S60 3rd Edition smartphones may have been suffering from the lack of a Spectrum emulator. All the existing emus were writte…

    ... like to be able to rotate the Speccy screen by 90 ...
    Luca Luca October 2006 Emulators
  • Speccy, a new Spectrum emulator for Symbian S60 3rd Edition smartphonesThose of you with Symbian S60 3rd Edition smartphones may have been suffering from the lack of a Spectrum emulator. All the existing emus were writte…

    ... like to be able to rotate the Speccy screen by 90 ...
    udgoverload udgoverload October 2006 Emulators
  • How can this work?You know how in realistic science-fiction (realistic as in obeying the accepted laws of physics), books and films such as 2001: A Space Odyssey, spac…

    ... handle of the bucket, and rotate your arm quickly like a ...
    bobs bobs October 2006 Chit chat
  • How can this work?You know how in realistic science-fiction (realistic as in obeying the accepted laws of physics), books and films such as 2001: A Space Odyssey, spac…

    ... handle of the bucket, and rotate your arm quickly like a ...
    Skarpo Skarpo October 2006 Chit chat
  • NOMAD Vs CibernoidI remember that one of the first games I played in spectrum was N.O.M.A.D. and a few months after a cousin of mine lended me Cibernoid... At the tim…

    ... , I never liked the rotate left / rotate right controls and have never ...
    rich_chandler rich_chandler November 2006 Games
  • Spectrum +2a Keyboard bug?If anyone has a Working +2a... I bought a +2a for Christmas 1986 with an 80 Column thermal printer from Dixons. It was bundled with a tape supposed…

    ... couldn't use all 21 UDGs and also one of my ...
    Phil2 Phil2 November 2006 Hardware
  • Timex Sinclair 2068Hi guys. This is my first post here, the first of many, I hope.. :) I have a Timex Sinclair 2068 but don?t know much about it. It was given as a gif…

    ... are features to animate background UDGs, clip sprites to rectangles, etc ...
    Alcoholics Anonymous Alcoholics Anonymous November 2006 Games
  • NOMAD Vs CibernoidI remember that one of the first games I played in spectrum was N.O.M.A.D. and a few months after a cousin of mine lended me Cibernoid... At the tim…

    ... have to do is to rotate and shoot the wall cannons ...
    bjohnnybravo bjohnnybravo November 2006 Games
  • Timex Sinclair 2068Hi guys. This is my first post here, the first of many, I hope.. :) I have a Timex Sinclair 2068 but don?t know much about it. It was given as a gif…

    ... done with PRINT statements and UDGs (user defined graphics).
    Alcoholics Anonymous Alcoholics Anonymous November 2006 Games
  • The New SPIN releases ThreadOk, as I'm now working on SPIN again full-time, and as a very wise man once said, "Release Early, Release Often"[1]... I'm going to release new SPIN…

    ... might actually be a reality. UDGs and fonts in 256 colours ...
    Dunny Dunny November 2006 Emulators
  • Scrolling Loader CounterPlease can someone help me with writing a scrolling counter for a loading system. I like the Hewson counter so i`ve taken the font from zynaps loade…

    ... , a, o, p moves counter udgs, m pokes counter co-ords ...
    FrankT FrankT November 2006 Development
  • tips on optimizing assemblyI wrote a small routine to rotate right a whole screen character line complete with attributes. This is my third ever assembly routine, so I guess i…

    ... . It's faster to use rotate than shift, so you could ... rotate right 3 times instead, and ...
    bobs bobs November 2006 Development
  • Madness or inaccurate docs: RR r/RL r?According to the Z80 User's Manual, the instruction RR r/RL r should rotate the carry flag into bit 0 or bit 7 of the register in question (bit 0 or …

    As a follow-up, you can think of the "RL x" operation as an operation on a 9-bit value, with the 9th bit made up of a Carry flag. You basically rotate the 9 bits left or right.
    icabod icabod December 2006 Development
  • Madness or inaccurate docs: RR r/RL r?According to the Z80 User's Manual, the instruction RR r/RL r should rotate the carry flag into bit 0 or bit 7 of the register in question (bit 0 or …

    ... RR r/RL r should rotate the carry flag into bit ... would not work on it - rotate instructions are extensive used.
    piters piters December 2006 Development
  • TommyGun 0.9.x updates** Should be available via the utilities page soon! Please be patient :-) ** I'll be posting all future updates in this thread, instead of creating …

    ... seems to lose data during rotate.

    I'm making ...
    Kiwi Kiwi December 2006 Development
  • Madness or inaccurate docs: RR r/RL r?According to the Z80 User's Manual, the instruction RR r/RL r should rotate the carry flag into bit 0 or bit 7 of the register in question (bit 0 or …

    ... would not work on it - rotate instructions are extensive used.[/QUOTE ...
    Alcoholics Anonymous Alcoholics Anonymous December 2006 Development
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