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<1…20212223242526…34>
  • Game Editor questionI'm currently updating my image utility - TommyGun and my old Map editor, which I haven't released on WoS yet. My question is this. Would people li…

    ... use the BASin compiler and sprite libraries and the pro version ...
    Kiwi Kiwi February 2004 Development
  • Funny stuff in gamesThis is about humoristic elements in some games that might bring a smirk to the player's face (e.g. like the death sequences in Dangerous Dave 2 for …

    ... great in-jokes. The Batman sprite in the isometric version was ...
    Arjun Arjun February 2004 Games
  • N.O.M.A.D. remake released...Well its finally here if anyone wants to have a play, after about three months. Please make sure you allow it to access port 80 on your firewall if …

    ... might as well have it rotating speedy.
    _________________
    Damn ...
    cyborg cyborg February 2004 Games
  • some new games ?is anybody working on a game for speccy?

    ... sized - the speed of the sprite movement is much more important.
    Spector Spector February 2004 Development
  • Platform vs BackgroundForgive my ignorance if this is a 'stoopid' question, but although I've written games for many platforms over the years I'm only now making my first …

    ... . Wall will not allow player sprite to move to some coordinates ... that you should draw player sprite above background image.
    kmatveev kmatveev February 2004 Development
  • whats your second favourite retro computerOk i'm going to assume that for most of us here the speccy is our favourite number 1 retro computer,its the best home computer in the world etc etc :…

    ... focussed on the central player sprite and will perceptually blur the ...
    Alcoholics Anonymous Alcoholics Anonymous March 2004 Games
  • Platform vs BackgroundForgive my ignorance if this is a 'stoopid' question, but although I've written games for many platforms over the years I'm only now making my first …

    ... you develop a character oriented sprite routine (i.e one that ... which parts (chars) of the sprite are 'behind' selected parts of ... stores relevant background information like "sprite chars should be masked in ...
    TrueVideo TrueVideo March 2004 Development
  • whats your second favourite retro computerOk i'm going to assume that for most of us here the speccy is our favourite number 1 retro computer,its the best home computer in the world etc etc :…

    ... time to do otherwise; the sprite system is sorting the co ... focussed on the central player sprite and will perceptually blur the ...
    TMR TMR March 2004 Games
  • Artist / Artists Required For 3 Brand-New Spectrum Game ProjectsHi all, I am currently looking for high quality sprite and background tile artists for 3 forthcoming Spectrum games I have on the go at the moment. …

    Sorting by sprite co-ordinates I suppose?
    Arjun Arjun March 2004 Development
  • Artist / Artists Required For 3 Brand-New Spectrum Game ProjectsHi all, I am currently looking for high quality sprite and background tile artists for 3 forthcoming Spectrum games I have on the go at the moment. …

    ... , mask Y coord and place sprite number into one of these ... top buffer and draw every sprite placed in, then draw every ... sprite fom second one and etc.. ...
    Fikee Fikee March 2004 Development
  • Where you jealous of Commodore 64 owners?I most definitely WAS! A sad admission, I know. I knew they had me beaten when I went round to a mate's house and saw 'The Way of the Exploding Fist'…

    ... of colours per cell or sprite.

    Trap door looks ... of colors. one hires hardware sprite can really only use 1 ...
    Sadako Sadako March 2004 Sinclair Miscellaneous
  • Artist / Artists Required For 3 Brand-New Spectrum Game ProjectsHi all, I am currently looking for high quality sprite and background tile artists for 3 forthcoming Spectrum games I have on the go at the moment. …

    Fikkees method should work. I just need to make sure any sprite is drawn before the tv scan-line hits it.
    dansauk dansauk March 2004 Development
  • help with zynaps explanationhas anybody idea how exactly Zynaps works ? it seems that sprites are overlayed by background. are sprites putted first and then background is drawed…

    ... have noticed that the main sprite can be overlapped by the ... drawn AFTER drawing the main sprite.

    But I suppose ...
    Arjun Arjun March 2004 Development
  • EmuZWin supports 256 color gamesI am sorry starting new topic, but you see this info is important a bit: new version 2.4 of the EmuZWin is available to download, and it supports 25…

    ... really looking forward to the sprite gxf editor.
    Can't ...
    Arm73 Arm73 March 2004 Emulators
  • UDG/sprite HelpRestore 5: For N=20 To 21: Read G$: For R=0 To 7: Read B: Poke Usr G$+r,b: Next R: Next N

    ... quick overview of Speccy UDG/sprite usage, including a simple BASIC ...
    stupidget stupidget March 2004 Sinclair Basic
  • 1 colour per pixel without interlace flickering on +3No, no, it is just April's Fool day. ;)

    ... type involves doing each screen/sprite/etc., and then it would ...
    Sadako Sadako April 2004 Sinclair Miscellaneous
  • EmuZWin supports 256 color gamesI am sorry starting new topic, but you see this info is important a bit: new version 2.4 of the EmuZWin is available to download, and it supports 25…

    ... byte e.g.)
    [+] GFX Sprite Finder special window added.
    Vladimir Kladov Vladimir Kladov April 2004 Emulators
  • An MC question (sorry, there's no MC forum to post to!)Ok, still struggling with learning MC - but am getting there. I just can't find anywhere on the web / in books that explains how to do arrays in MC.…

    ... /> In just about all the sprite routine variants I've tried ... , ix points at a sprite structure storing various bits of ... sprite info. The innermost, time consuming ... parts of sprite draw does not use ix ...
    Alcoholics Anonymous Alcoholics Anonymous April 2004 Sinclair Basic
  • EmuZWin problem!Hello! I'm trying to load Fairlight I into EmuZWin v2.4.004. It don't load at all. I'v tryed several versions of fairlight I and II. Thees files …

    ... and ends, because sometimes many sprite stick togheter ( even with autowidth ...
    Arm73 Arm73 April 2004 Emulators
  • EmuZWin problem!Hello! I'm trying to load Fairlight I into EmuZWin v2.4.004. It don't load at all. I'v tryed several versions of fairlight I and II. Thees files …

    ... and ends, because sometimes many sprite stick togheter ( even with autowidth ...
    Vladimir Kladov Vladimir Kladov April 2004 Emulators
  • EmuZWin supports 256 color gamesI am sorry starting new topic, but you see this info is important a bit: new version 2.4 of the EmuZWin is available to download, and it supports 25…

    ... getting better and better !! The sprite finder is a great idea ...
    Arm73 Arm73 April 2004 Emulators
  • EmuZWin supports 256 color gamesI am sorry starting new topic, but you see this info is important a bit: new version 2.4 of the EmuZWin is available to download, and it supports 25…

    ... row. If you found your sprite and adjusted already to a ... scroll further by pages, this sprite (and may be neighbour ones ...
    Vladimir Kladov Vladimir Kladov April 2004 Emulators
  • EmuZWin supports 256 color gamesI am sorry starting new topic, but you see this info is important a bit: new version 2.4 of the EmuZWin is available to download, and it supports 25…

    ... lots of tricks and different sprite formats) and I think it ...
    Arm73 Arm73 April 2004 Emulators
  • 256 colour gamesFollowing on from the thread in the Emulator section... Will people who are working on converting games to 256 colour using Emuzwin please let me kn…

    ... screen gets corruppted and the sprite overwrite themself with their masks ...
    Arm73 Arm73 April 2004 Games
  • EmuZWin supports 256 color gamesI am sorry starting new topic, but you see this info is important a bit: new version 2.4 of the EmuZWin is available to download, and it supports 25…

    ... ? So if I shade a sprite using those colours they get ...
    na_th_an na_th_an April 2004 Emulators
  • EmuZWin supports 256 color gamesI am sorry starting new topic, but you see this info is important a bit: new version 2.4 of the EmuZWin is available to download, and it supports 25…

    ... are used to "delete" the sprite and with those absent the ... sprite leaves a "trail" behind.
    < ...
    na_th_an na_th_an April 2004 Emulators
  • 256 colour gamesFollowing on from the thread in the Emulator section... Will people who are working on converting games to 256 colour using Emuzwin please let me kn…

    ... that Roboto uses only one sprite and then flips it and ... is a left to right sprite hidden somewhere? I'll give ...
    Arjun Arjun April 2004 Games
  • 256 colour gamesFollowing on from the thread in the Emulator section... Will people who are working on converting games to 256 colour using Emuzwin please let me kn…

    ... it doesn't use a sprite for the blocks but rather ...
    Arjun Arjun April 2004 Games
  • EmuZWin supports 256 color gamesI am sorry starting new topic, but you see this info is important a bit: new version 2.4 of the EmuZWin is available to download, and it supports 25…

    ... are used to "delete" the sprite and with those absent the ... sprite leaves a "trail" behind.
    < ... ? So if I shade a sprite using those colours they get ...
    na_th_an na_th_an April 2004 Emulators
  • 256 colour gamesFollowing on from the thread in the Emulator section... Will people who are working on converting games to 256 colour using Emuzwin please let me kn…

    ... the GFX editor click on sprite finder .A window wil open ...
    Arm73 Arm73 April 2004 Games
<1…20212223242526…34>

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