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Search Again :: Adv Search 1000 results in 0.005s
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  • z88dk+splib2 sprites question.I'm creating a game and I have several "states" for my main sprite, such as jump, facing left, facing right, etcetera. All those states require a dif…

    ... br />
    // create the sprite; on creation, sprite
    // is automatically placed ...
    // move & animate sprite

    // nextFrame is ... - update coordinates
    - modify sprite graphic pointers given the displacement ...
    Alcoholics Anonymous Alcoholics Anonymous September 2005 Development
  • sprite making in +3 BASIC?Any sprite tutorial I come across is far too complicated! Can someone help me? For instance, how do you create a person-shaped animated sprite which …

    You can't do anything like JSW (pixel-based movement) in BASIC. You'll either have to understand the sprite tutorial or find a different hobby!
    Philip Kendall Philip Kendall September 2005 Development
  • sprite making in +3 BASIC?Any sprite tutorial I come across is far too complicated! Can someone help me? For instance, how do you create a person-shaped animated sprite which …

    ... have seen my tutorial on sprite graphics here on WOS, but ... compare coords or use the sprite image as a mask which ...
    dmsmith dmsmith September 2005 Development
  • sprite making in +3 BASIC?Any sprite tutorial I come across is far too complicated! Can someone help me? For instance, how do you create a person-shaped animated sprite which …

    ... use a tool which provides sprite extensions to Basic, such ... definitely +3 compatible.

    Sprite handling was covered in several ... , you'll get a sprite handling routine written by Raffaelle ... . There's also several sprite designer programs on that page ...
    Battle Bunny Battle Bunny September 2005 Development
  • z88dk+splib2 sprites question.I'm creating a game and I have several "states" for my main sprite, such as jump, facing left, facing right, etcetera. All those states require a dif…

    ... do with the sprite definitions:

    * Every sprite graphic is defined ... an do is interleave the sprite definitions of the OR/XOR ... of the graphics of another sprite. This way you fit two ... on the right of the sprite definition. You can avoid explicitly ...
    Alcoholics Anonymous Alcoholics Anonymous September 2005 Development
  • sprite making in +3 BASIC?Any sprite tutorial I come across is far too complicated! Can someone help me? For instance, how do you create a person-shaped animated sprite which …

    ... right 2 pixels.
    The sprite still takes 8x16 pixels but ... sprites why not draw the sprite in 2x2 character squares instead ... frames of a 2x2 character sprite.
    The first frame does ... /> All these comments assume the sprite will always be sitting on ...
    Kiwi Kiwi September 2005 Development
  • z88dk+splib2 sprites question.I'm creating a game and I have several "states" for my main sprite, such as jump, facing left, facing right, etcetera. All those states require a dif…

    ... /> When you are drawing a sprite which is not TRANSPARENT, I ... right squares even if the sprite is positioned at a tile ...
    na_th_an na_th_an September 2005 Development
  • z88dk+splib2 sprites question.I'm creating a game and I have several "states" for my main sprite, such as jump, facing left, facing right, etcetera. All those states require a dif…

    ... main()
    {
    ...
    // sprite initialization
    N=0;
    {
    ...
    // sprite initialization
    temp = sprClrAddr;
    ...
    // now colour sprite with colours
    // stored in ...
    Alcoholics Anonymous Alcoholics Anonymous September 2005 Development
  • z88dk+splib2 sprites question.I'm creating a game and I have several "states" for my main sprite, such as jump, facing left, facing right, etcetera. All those states require a dif…

    ... the third column if the sprite is gonna be in a ... rows of zeros if the sprite's gonna be on a ...
    na_th_an na_th_an September 2005 Development
  • z88dk+splib2 sprites question.I'm creating a game and I have several "states" for my main sprite, such as jump, facing left, facing right, etcetera. All those states require a dif…

    ... the co/dec routines for Sprite Pack.

    I don ... tile (i.e. like a Sprite but just blit it to ... much faster 'cause the fixed sprite dimmensions and the fact they ...
    na_th_an na_th_an September 2005 Development
<1…28293031323334>

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