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<1234567…34>
  • Can Anyone explain sprites in Jet Pac/Atic Atac etcJet Pac was 16k, and yet the sprites were impressively fast. I notice they had a slight flicker at times, but were notmally pretty flicker free. W…

    ... only areas that have changed" sprite type, how exactly did this ...
    robpearmain robpearmain September 2004 Development
  • Announce: EmuZWin 2.5 Release 2.2 Post-FinalEmuZWin Version 2.5 Release 2.2 post-FINAL (16-Oct-2004): [-] A small pause added between TAP blocks while loading tape from .TAP image (otherwise s…

    ... .ZX and .SP snapshots.
    [*] Sprite Finder made available without switching ...
    Vladimir Kladov Vladimir Kladov October 2004 Emulators
  • Sprites flickeringI am trying to write a Spectrum game in machine code. I am still a beginner in programming, however I did much progress recently, i believe. Now I am…

    ... I am trying to make sprite movement routine. Actually I ... did it, however my sprite
    flickers terribly while ... background
    2. Draw sprite into background
    3. Delay ... Draw stored background into sprite
    5. Change sprite coordinates
    6 ...
    Ralf Ralf October 2004 Development
  • Is the IY register used by the spectrum rom?Hi I've been writing a sprite routine and have noticed that the sprite data gets corrupted at some points. I have no idea why and can only guess tha…

    ... /> I've been writing a sprite routine and have noticed that ... the sprite data gets corrupted at some ...
    dmsmith dmsmith November 2004 Development
  • Pentagon/Scorpion Speed of software Just wanted to ask if anyone knows if the 7Mhz mode is ever/ or maybe frequently used on the Pentagon or Scorpion Spectrum clones... Just that with…

    ... speech features a filled pollygon rotating ship with quite a hefty ...
    CKay CKay December 2004 Sinclair Miscellaneous
  • Combining NostalgyHi, Perhaps a childish idea, but in the name of nostalgy... Most if not all of you know and remember the cards that were about cars, planes, motorc…

    ... )

    3) Main character sprite size (not of course in ...
    SpecMem SpecMem January 2005 Games
  • Help needed with "The Devils Crown". Bugged!!Hi there, just joined the forum,nice to see such an active community. Hopefully someone can shed some light on this for me. : ) Ok, I've been playing…

    ... when this item spawns, the sprite is always stuck inside the ...
    Gosub Gosub February 2005 Games
  • JX-Speccy bugs.A few bugs i have noticed upon testing JX-Speccy out, Renegade runs too slow and Kwik Snax has corruption and lots of sprite flicker like Rainbow Isl…

    ... has corruption and lots of sprite flicker like Rainbow Islands.
    Whitesnake Whitesnake March 2005 Emulators
  • searching for that game.My friend used to have a game that we used to play, I cant remember what it was called the only thing I can remember was that during the loading scre…

    ... bit like the manic minor sprite I think).
    If anyone ...
    KingSize KingSize April 2005 Games
  • Name of dungeon gameHi all, Hope someone can help save my sanity! I have fond memories of a very old spectrum game I played back in my youth. It was a mono 2d grid ba…

    ... odd at times as your sprite filled the block, but so ...
    doc doc April 2005 Games
  • MariosoA game mapped by Pavero, and already mentioned in this forum, is not present in the WoS archive. The game is named [I]Marioso[/I] and appears to be a…

    ... ] (using the same Miner Willy sprite) and has an interesting end ...
    Alessandro Grussu Alessandro Grussu April 2005 MIA/STP/SDP
  • What was the first game/program you wrote?Mine: ZX81 - a centipede clone with just one piece to shoot at - I called it Monopede :D Spectrum - a Basic game co-designed with a friend. I prog…

    ... etc. His brother designed a 'sprite' which was two UDGs tall ...
    Fil Fil May 2005 Games
  • JSW64 Feature ListOk, I remember at least someone asking about the current state of the JSW editing scene, so I thought I'd post this, which I wrote in the JSW/MM club…

    ... room
    a) Willy's sprite
    b) Willy's colour ...
    Arcane Design Arcane Design May 2005 Games
  • Sprite Graphics Tutorial - additionsHi Folks, Just made some additions to the tutorial I started ages ago. Link is: [url="http://members.aol.com/derekmsmith1/Spectrum/Tutorial.rtf"]…

    Hi Folks,

    Just made some additions to the tutorial I started ages ago.

    Link is:
    [url="http://members.aol.com/derekmsmith1/Spectrum/Tutorial.rtf"]http://members.aol.com/derekmsmith1/Spectrum/Tutorial.rtf[/url]

    ...
    dmsmith dmsmith July 2005 Development
  • New side scrolling shoot-em-up updateHi, I guess I'll need to come up with a name for this game fairly soon! But in the meantime heres another Demo to let you see how its progressing. …

    ... . Added collision detection for main sprite, although is not fully implemented ... .

    2. Added main sprite engine, which can handle up ...
    dmsmith dmsmith August 2005 Development
  • Keyboard problemI have a bug in my game where the main sprite moves slightly almost as if there is data left in a keyboard buffer. I read the keyboard using code alo…

    ... my game where the main sprite moves slightly almost as if ...
    Mr Millside Mr Millside September 2005 Development
  • Help with game namesHello! I'm looking for a couple of games for the Spectrum which I can't recall their names. First game was about a spaniard that had to rescue a dam…

    ... surreal. You played this character sprite that had a big nose ...
    Moloch Moloch September 2005 Games
  • z88dk+splib2 sprites question.I'm creating a game and I have several "states" for my main sprite, such as jump, facing left, facing right, etcetera. All those states require a dif…

    ... several "states" for my main sprite, such as jump, facing left ... am doing is deleting the sprite and re-creating it again ... /> /* First we wipe up the sprite */

    sp_MoveSprAbs(sp_phantomas, spritesClip ...
    na_th_an na_th_an September 2005 Development
  • 3D Starstrike IIAfter a lot of practice I came to really like the first Starstrike game, so now I'm having a go at the sequel. There is one thing that puzzles me th…

    ... circling an object along with rotating square shapes. I don't ...
    Spector Spector October 2005 Games
  • Best way to deal with big spritesI'm trying to write a routine in MC which would display a moving sprite on the screen. The sprite is quite big (24X48 pixels) uses a mask and moreov…

    ... which would display a moving sprite on the screen.
    The ... sprite is quite big (24X48 pixels) ... way to display such a sprite? I know it would be ... quicker to store the sprite frames already shifted but in ...
    Ralf Ralf October 2005 Development
  • Help, my Sprite Code wont workI have zipped it all up here: [url="http://www.peargames.co.uk/downloads/galagorf.zip"]http://www.peargames.co.uk/downloads/galagorf.zip[/url] If y…

    I have zipped it all up here:

    [url="http://www.peargames.co.uk/downloads/galagorf.zip"]http://www.peargames.co.uk/downloads/galagorf.zip[/url]

    If you run main4.tap, it works using pre shifted sprites

    If you run main6. ...
    robpearmain robpearmain December 2005 Development
  • Updated! Download My New Maze Game - WIP DemoTo download a demo of my new game (Bipboi), please click here... [url="http://www.peargames.co.uk/downloads/bipboi1.tap"]http://www.peargames.co.uk/…

    ... ):

    1. Graphics - Each sprite is 16x16 with a mask ...
    robpearmain robpearmain December 2005 Development
  • Toobin'I just took a look at this game for the first time. It got kind of mixed reviews, and I can see why. Quite a good idea, but a bit too frantic and unp…

    ... it. I did program a sprite routine in compiled BASIC for ...
    Gwyn Gwyn January 2006 Games
  • Old Source CodeWhilst searching through some old boxes today I came across some printouts of some old m/c programs I did back in the 80's. I obviously couldn't code…

    ... progs. There's a Sprite Designer, a Sprite Search, a Character and ...
    rich_chandler rich_chandler January 2006 Development
  • New - BASin r13a is available for downloadHi all, Here's the latest BASin. Mostly just bugfixes, but also now has the upgraded UDG editor which can now edit multiple UDGs on one editing gri…

    ... , and also now includes a sprite editor. You *really* should read ...
    Dunny Dunny April 2006 Emulators
  • New - BASin r13a is available for downloadHi all, Here's the latest BASin. Mostly just bugfixes, but also now has the upgraded UDG editor which can now edit multiple UDGs on one editing gri…

    ... , and also now includes a sprite editor. You *really* should read ...
    Dunny Dunny April 2006 Sinclair Basic
  • How do they do this sound in 48k?There is a really cool platformer for the Speccy reviewed here: [url]http://www.micromart.co.uk/default.aspx?contentid=0a437af8-b1f5-4ffc-a6c8-f5670…

    ... />
    It uses Alvin's sprite libraries, but calls some cool ...
    robpearmain robpearmain April 2006 Development
  • What's your favourite death in a game?In a morbid fashion what is your favourite death in a game be it a quick sprite dies type thing or a brutal scene? Speccy only is preferable but feel…

    ... game be it a quick sprite dies type thing or a ... main character or an enemy sprite within a game.

    dm_boozefreek dm_boozefreek April 2006 Games
  • Tommygun Masking confusion.See when masking a sprite in TommyGun, yeah, does red mean 'show the background' or 'don't show the background'? I come from a SevenUp usage backgro…

    See when masking a sprite in TommyGun, yeah, does red mean 'show the background' or 'don't show the background'?

    I come from a SevenUp usage background, so I'm just trying to figure it out in TG.

    Thanks
    redballoon redballoon May 2006 Development
  • Wide sprites in SP1 + Z88DKThe calls to sp1_CreateSpr(); and sp1_AddColSpr(); seems to have changed. Could someone please offer help in how to create a wide (wider than 16 pix…

    The calls to sp1_CreateSpr(); and sp1_AddColSpr(); seems to have changed.

    Could someone please offer help in how to create a wide (wider than 16 pixels) sprite (preferably starting from SevenuP) using Z88DK and SP1.
    liftarn liftarn May 2006 Development
<1234567…34>

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