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<1…28293031323334>
  • My first platformerHi all! How do you do? Been lurking here for a while, but never had the courage to join the forum. :) The Speccy was my first computer, so I've alw…

    ... yet, since I'm just calling the ROM BEEP routine.
    [/QUOTE ... change the border with a C routine like this:-

    [code ...
    Digital Prawn Digital Prawn March 2010 Development
  • Castlevania ZXDoes anybody know what happened to the Castlevania ZX project? Yet again another great game that missed the Spectrum but had a port on the C64 [url…

    ... machine code assembler (and also C), I never made a game ... now I'm working on a quadruple scroll scroll routine with FX ... br />
    Topic on e.c.s.s. where the interview ... br />
    Someone on e.c.s.s. asked: "Couldn't ... to the topic on e.c.s.s. (in Spanish) ...
    zxbruno zxbruno March 2010 Development
  • My first platformerHi all! How do you do? Been lurking here for a while, but never had the courage to join the forum. :) The Speccy was my first computer, so I've alw…

    ... , but I find that I'm running almost out of memory ... wouldn't blame you entirely :-) C code compiles to about 4 ... change the border with a C routine like this:-

    [code ...
    Alcoholics Anonymous Alcoholics Anonymous March 2010 Development
  • My first platformerHi all! How do you do? Been lurking here for a while, but never had the courage to join the forum. :) The Speccy was my first computer, so I've alw…

    ... visualise how your sprite routine is drawing the characters, ... like this one from ex1.c):
    [SIZE="2"][ ... the second post, I'm afraid that you've ... of something appropriate. I'm currently still thinking about ... I should. Perhaps I'm just overthinking here.
    ...
    Timmy Timmy March 2010 Development
  • Smiler 2: In the CityHi All, I've now completed my next game, "Smiler 2: In the City". It is available for download here:- [url]http://wonko.gotdns.org/sinclair/smile…

    ... set up a trivial interrupt routine which calls the player every ... easy to set up from C programs. Of course some tapefile ... the sequels. With hindsight I'm glad that we did.
    routine regardless and on a standard ...
    Digital Prawn Digital Prawn March 2010 Brand new software
  • New Game and HelloHi All, Long, long time lurker and contributor (hardware index, PiMan files etc..) but having been quiet for a few years I thought I might register. …

    I'm a bit tired and ... writing a completely different movement routine for each baddie in ... from using A, B and C as you have done in ... ;)

    Your baddies movement routine would then go something like ... sprite types doing the same routine if you are going ...
    mulder mulder April 2010 Development
  • Midi Out from machine codeI need to send midi-signals by machine code, while Basic is too slow for my current project. I already read I can use hookcode #11E, but I have some …

    ... a call to the interrupt routine in 'BASIC' ROM1. ... but I'm not succeeding.
    I'm simply doing this ... LD BC,#7FFD
    OUT (C),A ; switch to 128K rom ... BC,#7FFD
    OUT (C),A ; back to 48K rom ... RET[/FONT]

    This routine should store the value at ...
    bverstee bverstee April 2010 Hardware
  • ZX Basic 1.2.5 - a BASIC CompilerWell, my old post about ZX BASIC seems to be gone (maybe this phorum purges old threads?), so I started a new one. After more than 6 month, I've fin…

    ... />
    The 42 char print routine is still a little clunky ... .z80 thing was mine! :-) I'm glad some people noticed. That ... to a ZXB library. I'm still working on a faster ... don't want to learn C, there's a powerful tool ...
    Gedlion Gedlion April 2010 Development
  • Some TR-DOS technical questionsHi forum, I sincerelly hope this was the right section of yours to ask this kind of stuff in. (else return facepalm;) Anyway, here's a couple of que…

    ... the way I'm using the routine, well it's ... no. / 2
    LD C,#7F ;
    CALL TODOS ;write ... ;sec + 1
    LD C,#5F ;
    CALL REG ; ... br /> ;
    READY LD C,#7F ;
    JR TODOS ;and ...
    Hikaru Hikaru April 2010 Development
  • DivIDEo - streaming video on the DivIDEThis has been a bit of a personal holy grail for years and years, so I'm very pleased to announce the release of DivIDEo, my streaming video system f…

    ... at the moment actually... I'm finding that it eats up ... up rewriting it in pure C, which should make it easier ... cycle timings of the player routine - so I can say quite ...
    gasman gasman May 2010 Announcements
  • +3 how to detect if a file exist ?Need help. I am making a generic menu to my compilations over the spectrum +3. Exist some way programatically to detect if some file exists on the d…

    ... code, not mine. I'm just doing some hand-disassembly ... outputted
    48914 OUT (C),A ;and actually output it ... responsible for calling the ROM routine.
    ;This attempts to ... outputted
    48955 OUT (C),A ;and actually output it ...
    spodula spodula May 2010 Sinclair Basic
  • Rom Routines list ?Exist some document that show detailled the routines on the spectrum ROM ? Ad for the Spectrum +3 ? are they the same or exist more ? Example i was …

    ... you said the PLOT-SUB routine is describe as this:
    CALL L22AA ; routine PIXEL-ADD gets address in ... in an old book about C/M. As i see the plot ... the BC Register. And the routine i used do the follow ...
    arfgh arfgh June 2010 Sinclair Basic
  • Sprite RotatingI was looking (actually at Everyone's a Wally), and noticed that all the graphics for the main characters are left facing, and two characters wide. …

    ... you to post your whole routine either, just the core Shift ... /> [/QUOTE]
    well, what i'm doing is that

    ld (bc), a
    inc c

    ....
    [/CODE]

    3) almost classic sprite routine which takes data from shift ...
    Fikee Fikee June 2010 Development
  • Ziggy 0.4The latest version of Ziggy is now available from the same link as before i.e [URL="http://ramtop.wordpress.com/"]here[/URL]. I've made changes to t…

    ... "Sleep(0);", or whatever the C# equivalent of that is, in ... in the current I'm version I'm working on (intermittently). In ... 've looked at but I'm not sure that "not threading ... argument for threading the rendering routine separately from the emulation core ...
    Arjun Arjun July 2010 Emulators
  • WIP: Another demoIt's a couple of months already since I've released something, so I thought it's fun to show a demo of the thing I'm currently working on: [url]http…

    ... z88dk to compile my C routines, but it can ... plug in any sprite routine library if I want ... to, whether it's in C or assembler.

    C runs a little slower ... m currently not very interested in writing or using another sprite routine ...
    Timmy Timmy July 2010 Development
  • Keyboard demoHere's a preview of a new keyboard for the special fx engine. Press any key to start/restart. [url]http://dl.dropbox.com/u/9498358/fire_keyboard.sn…

    ... joffas music engine?
    I'm in the car so can ... I just ripped the keyboard routine from Firefly, figured out how ... /> defb $06, $04 ; C
    defb $07, $02 ; C#
    defb $07 ... /> defb $0d, $04 ; C
    defb $0e, $02 ; C#
    defb $0e ...
    FrankT FrankT August 2010 Development
  • Keyboard demoHere's a preview of a new keyboard for the special fx engine. Press any key to start/restart. [url]http://dl.dropbox.com/u/9498358/fire_keyboard.sn…

    ... , patched with Keyboard routine.
    ;; Keyboard routine originally from FireFly by ...

    [REPLACE]
    JP M,LEB9B ; bit7 set - command (sustain ... CALL NEXTPIXEL

    DEC C
    JR NZ, LOOP1
    kgmcneil kgmcneil September 2010 Development
  • Machine code issue...Hi Folks, My trials with MCODE continue and I am stuck. I wrote the following program in BASIC to simply POKE an attribute byte in to a "box" on th…

    I wrote a routine to do exactly that - you ... paint one.

    I'm sure people here can make ... /> LD DE,32
    LD c,(IX+11) ; height

    DEC C
    JR Z, BLPaintHeightExitLoop
    Gedlion Gedlion September 2010 Sinclair Basic
  • New oneliners for 2008[INDENT][INDENT][INDENT]Here's my attempt at a first-person-perspective 3d game in one line of BASIC. It's called 'wormhole', and you've got to get t…

    ... br /> LET y=c+2:
    LET c=c+(INKEY$="7")*(c0):< ... br /> PRINT AT 18,c; INK 5;" ";CHR$ 140 ... the limit so I'm not planning to work ... further. In particular, I'm aware we could save a ... by executing the fungus growth routine every turn (altering the ...
    Einar Saukas Einar Saukas September 2010 Development
  • DRAW x,y,a Algorithm - how does the ROM do it?Hi all, Getting on with SpecOS, and one of the things I would love to do is to preserve the original ROM's behaviour when drawing Arcs. This is don…

    ... , the address below the error routine is the next statement address ... Logan does not complain abt (C)!!! :p

    And checked ... Type-Ins corner... Maybe I'm blind or something. Can anybody ...
    Marcelo Marcelo September 2010 Sinclair Basic
  • logical operators and the calculator stackI was wondering if there was a utility which would provide the list of commands needed for the ROM calculator to evaluate a logical expression. For e…

    ... it's using the SCANNING routine.

    I made something ... with BASIC variables in a C/M program, I don't think ...
    mcleod_ideafix mcleod_ideafix September 2010 Development
  • zx spectrum +2 troubleshootingHi There I am new here and I need some advise as to where to look for issues on my zx spectrum +2 it was working fine this morning .. then while pl…

    ... has the same RAM diagnostic routine as +2A, hasn't it ... ? If I'm right, the border color indicates ... machine boots straight to the (C)1982... copyright message. This means ...
    mcleod_ideafix mcleod_ideafix October 2010 Hardware
  • Games in machine codeHi everyone, How do go about doing multiple shots like a machine gun, do you have to store every x and y position of each bullet? When you kill som…

    ... br /> Application screen capture routine to real-time create Run ... point audio pitch scaling routine based on Hermite ... If you study the routine 'pickup_tsk' I can ... c,a
    .c: ld [hli],a
    dec c
    jr nz,.c ... 128K+) so I'm gonna go and clean ...
    ASM ASM October 2010 Development
  • Games in machine codeHi everyone, How do go about doing multiple shots like a machine gun, do you have to store every x and y position of each bullet? When you kill som…

    ... (According to wikipedia.org - I'm not about to count them ... I have to call the routine I'm testing several thousand times ... compiler output. I think I'm the only person that develops ... etc. is usually written in 'C' but everything specific to the ...
    ASM ASM October 2010 Development
  • Learning Assembly LanguageHow easy would it be to learn assembly language for someone who has a decent grasp of Basic? I mean how long do you think it would take before I coul…

    ...
    ; --------------------------------------------------------------------------


    ; Routine to wait for next video ... br /> ; 127 B N M SS SPACE
    ;

    ld c,(ix+SPR_ypos) ; C = Y position
    < ...
    ASM ASM October 2010 Development
  • Games in machine codeHi everyone, How do go about doing multiple shots like a machine gun, do you have to store every x and y position of each bullet? When you kill som…

    ... start with so I'm having to dig out ... was pointed out previously. 'C' and 'C++' code is programmed in ... on that issue - I'm talking about complete networks of ... were added to the routine and that is the ... already overloaded system... I'm sure it is a global ...
    ASM ASM November 2010 Development
  • Transferring games into MicrodriveLast week a big pack of empty microdrive cartridges arrived, and now I'm ready to playing with my little microdrive equipped speccy. One of my aim w…

    ... um... ?

    I'm gonna run some tests today ... stack based clean-up routine to see if that ...
    z80_stub db 78 ; ld c,(hl)
    db 35 ; inc ... z80_stack db 113 ; ld (hl),c
    db 35 ; inc hl ... program it in C/C++ ?" then I'm gonna travel down ...
    ASM ASM November 2010 Sinclair Miscellaneous
  • New tool: ZXBOOT.EXE[B]ASM[/B] is proud to present the first release of ZXBOOT.EXE: [url]http://www.4shared.com/file/NP-FVOSf/zxboot__beta_.html[/url] ZXBOOT is a comma…

    ... br /> db 79 ; ld c,a
    db 237,176 ... db 113 ; ld (hl),c
    db 35 ; inc ...

    ; Z80 RLE depack routine.


    nop ; ... />
    .copy: ld c,a ; BC = count from stream ... of A?
    jp m,.signed ; Negative for repeated ...
    ASM ASM November 2010 Announcements
<1…28293031323334>

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