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<1…14151617181920…34>
  • Multi-screen mazes?Well, it's been decades since I last mucked about with speccy BASIC, so over the last couple of weeks I've been starting out as a newbie learning a b…

    ... to fast-forward your 'move nasties' routine in a loop without drawing ...
    csmith csmith October 2011 Development
  • Multi-screen mazes?Well, it's been decades since I last mucked about with speccy BASIC, so over the last couple of weeks I've been starting out as a newbie learning a b…

    ... to fast-forward your 'move nasties' routine in a loop without drawing ... generally makes an attempt to move towards you)?

    I ...
    Morkin Morkin October 2011 Development
  • Surely not Buzzsaw+ Already..?But this game has had such a short development time, how can this be? Free version of [I]Buzzsaw+ (Foxton Locks Mix)[/I] available here: [url]http:…

    ... sprites along with the colour routine and the game logic. That ... of the sprites that hardly move, but they all have to ...
    Einar Saukas Einar Saukas October 2011 Brand new software
  • SP1 library questionsI'm working on my first game. I've not written a game since the late 1980s and that was a text based multiuser dungeon for BBC Micros with econet... …

    ... want to try the custom routine to rotate the sprite ... redraw the sprite without a move, you can sp1_Invalidate(s); ... a relative move as the amount to move relatively depends ...
    Invalidate the clipping rectangle, move sprites to new locations, redefine ...
    Alcoholics Anonymous Alcoholics Anonymous October 2011 Development
  • FN nesting error?While playing with FN functions that call assembly, I've found something weird. Check out this code: [code]10 DEF FN f(a,b)=a+b 20 PRINT FN f(FN f(…

    ... br />
    CALL L24FB ; routine SCANNING evaluates expression in
    move
    SBC HL,BC ; ... br />
    CALL L24FB ; routine SCANNING evaluates expression in
    mcleod_ideafix mcleod_ideafix October 2011 Sinclair Basic
  • CSS has been Rogeredcomp.sys.sinclair has just been rogered. I make do with a summary when anything happens and activity shot up on Friday. Turns out to be the usual qu…

    ... phosphorous decay as letters move 50hz - pity same routine cant be used ...
    Ralf Ralf October 2011 Chit chat
  • CSS has been Rogeredcomp.sys.sinclair has just been rogered. I make do with a summary when anything happens and activity shot up on Friday. Turns out to be the usual qu…

    ... phosphorous decay as letters move 50hz - pity same routine cant be used ...
    polomint polomint October 2011 Chit chat
  • CSS has been Rogeredcomp.sys.sinclair has just been rogered. I make do with a summary when anything happens and activity shot up on Friday. Turns out to be the usual qu…

    ... phosphorous decay as letters move 50hz - pity same routine cant be used ...
    Wookiee Wookiee October 2011 Chit chat
  • Newbie says 'Alreet?'Hiya dudes, Just dropping a line to say hello as i've decided at 33 to try and fulfill a long time ambition to write a speccy game in machine code..…

    ... is determined elsewhere in the move functions when the amount of ... />
    Almost every other sprite routine is doing something much simpler ...
    Alcoholics Anonymous Alcoholics Anonymous November 2011 Development
  • tiny routine to shift RAMTOP & stackCompressing some data areas above RAMTOP and wanting to make the released space available for BASIC arrays, I needed to move RAMTOP without using CLE…

    To summarise, this routine allows BASIC programs to dynamically ... without resorting to CLEAR to move RAMTOP, thus preserving the variables ...
    Battle Bunny Battle Bunny November 2011 Sinclair Basic
  • Up/Down Left/Right scrollCan anybody give a newbie some pointer to simple one char scrolling by pixel? I've looked at a lot of resources, but as you can imagine, it's all a …

    ... you don't want to move by just 1 pixel (if ... this is not a sprite routine but a pixel printing wide ... UDG routine).


    If this ...
    Alcoholics Anonymous Alcoholics Anonymous November 2011 Development
  • Super Stick ManBeen thinking about doing a weird platformer for a while now, but since I have zero programming knowledge, and a modicum of drawing skills, I thought…

    ... with a quite spiffy movement routine. I can't see a ... /> ENDIF
    IF KEY 1 ::: MOVE LEFT
    IF CANGORIGHT
    ENDIF
    IF KEY 0 ::: MOVE RIGHT
    IF CANGOLEFT
    TechnicianSi TechnicianSi November 2011 New game ideas
  • Up/Down Left/Right scrollCan anybody give a newbie some pointer to simple one char scrolling by pixel? I've looked at a lot of resources, but as you can imagine, it's all a …

    ... a simple, non-optimized routine to move a sprite across the ... meat of the sprite routine and all it really ... using the ROM
    ;routine to do all the work ... simple PRINT routine that is going to
    ;move 8 bytes ... /> inc hl
    ;I move along to the next byte ...
    Turkwel Turkwel November 2011 Development
  • BackgroundDoes anyone know how i would create a background similar to [URL=http://imageshack.us/photo/my-images/42/backgroundmockup.png/][IMG]http://img42.ima…

    ... ' times
    add hl,de ;move down to next row
    ;;;BORDER ROUTINE
    loop3 ld a,4 ... ) could code a fill screen routine like this!)
    R-Tape R-Tape December 2011 Development
  • Arkanoid Hack - Your Sinclair Smash TipsRemember that Arkanoid hack in YS Smash Tips that didn't work? It does now... [CODE] 10 REM ARKANOID HACK 20 CLEAR 65535: LET C=1: LET D=23295 …

    ... :

    Capsule on demand routine - written by ZZKJ - press a ... ?
    jr nz,chksp2 ; no, move on to 2nd check
    jr nz,dcret ; no, move on to adding ret to ...
    jp jp December 2011 Development
  • PLOT and DRAW in machine codeHow do you go about it? If I posted a really simple BASIC instruction could someone do a machine code routine so I could learn from it? I wouldnt k…

    ... a screen address using a routine like the above. This is ... . Any draw routine should be modifying a screen address to move up ...
    Alcoholics Anonymous Alcoholics Anonymous January 2012 Development
  • PLOT and DRAW in machine codeHow do you go about it? If I posted a really simple BASIC instruction could someone do a machine code routine so I could learn from it? I wouldnt k…

    ... try write really fast draw routine, you probably exploit fact, ... if so, make correction and move down
    ex af, ... remember correctly, table driven PLOT routine can't get better than ... footprint) and therefore his PLOT routine is much slower (and ...
    Fikee Fikee January 2012 Development
  • PLOT and DRAW in machine codeHow do you go about it? If I posted a really simple BASIC instruction could someone do a machine code routine so I could learn from it? I wouldnt k…

    ... calling the Sinclair User ROM routine... Totally baffled now!


    LD BC,#0a08 ; move 10 dy, 8 dx
    LD D,#ff ; move dy negative
    LD E ... ,1 ; move dx positive , this could also ...
    Dr BEEP Dr BEEP January 2012 Development
  • Fairlight's use of LDIRYS, comparing Fairlight and Nightshade, said: [quote]Fairlight is much more interesting even though the techniques that Bo Jangeborg uses for screen…

    Well, I use this routine for dumping the screen ... can?t reach a routine with push and pops ... /> ;USES THE STACK FOR MOVE THE INFORMATION
    LD ... time with this dumping routine and with another with ... br /> Perhaps my push routine is not optimiced at ...
    climacus climacus January 2012 Sinclair Miscellaneous
  • Official CSSCGC 2012 Competition Threadcsscgc2012 already got it's first entry (from R-Tape) :) So I'm almost forced to start the new official csscgc thread here. The official c.s.s Crap …

    ... I love it. The "sprite" routine should be posted in the ... to other games as things move on.
    BloodBaz BloodBaz January 2012 Games
  • WANTED: Britain Invaded! instructions[deleted]

    ... a small machine code routine in the zeroth line ... the British turn to move and black for the ... up, 8=right) immediately move the current unit one square ... br /> "T" units (tanks?) can move 5 squares per turn
    move 3 squares per turn
    Digital Prawn Digital Prawn February 2012 Wanted
  • Help needed with a loop counterVariable W counts to 12 then calls a subroutine to move a character, it then resets to zero and starts again. For every 2 moves of that character I …

    ... then calls a subroutine to move a character, it then resets ... I want to call another routine, but dont want to faff ... now want to call another routine the frequency based on the ...
    SKR SKR February 2012 Sinclair Basic
  • Happy birthday, Joefish....have a nice day. Fikee.

    ... also uses a looped colour routine rather than unrolled, to save ... design multicolour sprites I can move in less than whole characters ...
    joefish joefish February 2012 Chit chat
  • Poking a string to memory...I'm looking to poke a string of characters including colour control codes to memory, I'm currently doing it by hand: 16,2,19,1,22,1,1,144 That equa…

    ... to his VERY clever Memory Move Routine that I completed documenting yesterday ... />
    [B]Memory Move Routine[/B]

    This routine was created by ... WOS. Note: as described the routine uses the first 9 bytes ...
    Paddy Coleman Paddy Coleman March 2012 Sinclair Basic
  • Reading interface 2 using the IN commandHow do you read using the IN command from BASIC? You can read multiple keys at once, but I cant remember the values...

    ... row and then create a routine that handles that variable. For ... something that uses x to move a cursor up and down ...
    zxbruno zxbruno March 2012 Sinclair Basic
  • A new multicolor engine called BIFROST*I'm glad to announce the release of a new multicolor engine implemented by yours truly, including high quality 16x16 tiles designed by R-Tape: [IMG]…

    ... area of 255 codes and move sprites around in that area ... to provide a quick erase routine like [I]Buzzsaw+[/I] uses ...
    joefish joefish March 2012 Brand new software
  • A new multicolor engine called BIFROST*I'm glad to announce the release of a new multicolor engine implemented by yours truly, including high quality 16x16 tiles designed by R-Tape: [IMG]…

    ... area of 255 codes and move sprites around in that area ... /> [*] Re-implement the tile rendering routine in a way that Assembly ... to provide a quick erase routine like [I]Buzzsaw+[/I] uses ... " section when I release the routine to render tiles directly.
    Einar Saukas Einar Saukas March 2012 Brand new software
  • LZ77 en/decodingI've written an LZ77 en/decoding routine as I couldn't find one around for the Spectrum. Initially I'm just doing it in BASIC to get the logic right.…

    ... width, after which both edges move in step. I don't ... /> -----

    I tried the routine with a SCREEN$ from Forest ...
    Battle Bunny Battle Bunny March 2012 Development
  • Copying a SCREEN$ in ZX BASIC in 1 second?!Following on from the revived "[thread=20207]Saving a complete SCREEN$ in BASIC[/thread]" thread (although Arjun really only needed a suitable POKE i…

    ... bytes used by the Memory Move routine can be stored in different ... location when I want to move memory around (in my case ...
    Paddy Coleman Paddy Coleman March 2012 Sinclair Basic
  • LZ77 en/decodingI've written an LZ77 en/decoding routine as I couldn't find one around for the Spectrum. Initially I'm just doing it in BASIC to get the logic right.…

    ... 've also rewritten the statistics routine in assembler (not uploaded yet ... file now. I had to move up the working storage area ...
    Battle Bunny Battle Bunny March 2012 Development
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