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  • ModPlug2VT - For Transferring Pattern DataOver the last couple of days, Iv been adapting a script found on zx.pk.ru by =Android= for transferring pattern data from OpenModPlug Tracker to Vort…

    ... ?), but since I wrote the routine as a separate program before ... this version...

    ...move along, move along, nothing to see here ...
    kgmcneil kgmcneil April 2012 Brand new software
  • Stuff the Speccy can do but we all thought it couldn'tHey all, Does anyone have any good examples of stuff the speccy can do - graphically, sonically, etc that we thought it wouldn't be able to do? Che…

    ... WOS "updated" the Proportional Print routine. I know this is not ... is Battle Bunny's Memory Move Routine in BASIC. I still find ... hard to believe you can move large chunks of memory around ...
    Paddy Coleman Paddy Coleman April 2012 Sinclair Miscellaneous
  • Store and restore attribute valuesI am needing ideas on how to write a machine code routine that will store/restore (more important to restore) attribute values to the 22528 area. I …

    ... to write a machine code routine that will store/restore (more ... /> ldi
    ldi
    ldi ;move a 16 byte row to ... /> ldi
    ldi
    ldi ;move 16 bytes from the buffer ...
    R-Tape R-Tape May 2012 Development
  • Store and restore attribute valuesI am needing ideas on how to write a machine code routine that will store/restore (more important to restore) attribute values to the 22528 area. I …

    At the ATTR area is contigeous you could use Battle Bunny's amazing 9 byte Memory Move routine from BASIC.

    Paddy
    Paddy Coleman Paddy Coleman May 2012 Development
  • Store and restore attribute valuesI am needing ideas on how to write a machine code routine that will store/restore (more important to restore) attribute values to the 22528 area. I …

    ... 's amazing 9 byte Memory Move routine from BASIC.[/QUOTE]

    Battle Bunny Battle Bunny May 2012 Development
  • Abbaye des morts[url]http://www.locomalito.com/juegos_abbaye_des_morts.php[/url] Looks like Spectrum, sounds like Spectrum, but it's not a Spectrum ('cause no colou…

    ... wide but since he can move at pixel position in all ... . Sprites are those things that move smoothly over the background. Obviously ... could use a faster xor routine, eg, but I wouldn't ...
    Alcoholics Anonymous Alcoholics Anonymous May 2012 New game ideas
  • Abbaye des morts[url]http://www.locomalito.com/juegos_abbaye_des_morts.php[/url] Looks like Spectrum, sounds like Spectrum, but it's not a Spectrum ('cause no colou…

    ... wide but since he can move at pixel position in all ... . Sprites are those things that move smoothly over the background. Obviously ... could use a faster xor routine, eg, but I wouldn't ...
    DaRkHoRaCe DaRkHoRaCe May 2012 New game ideas
  • What if there was no memory or space limitation?What if there was no memory or space limitation? We've had topics about the limitations of the Speccy's hardware, topics where we discussed how good …

    ... 's BASIC block transfer and move it yourself and save yourself ... do use BB's Memory Move routine but I was not aware ...
    Paddy Coleman Paddy Coleman May 2012 Sinclair Miscellaneous
  • What if there was no memory or space limitation?What if there was no memory or space limitation? We've had topics about the limitations of the Speccy's hardware, topics where we discussed how good …

    ... do use BB's Memory Move routine but I was not aware ...
    chev chev May 2012 Sinclair Miscellaneous
  • Abbaye des morts[url]http://www.locomalito.com/juegos_abbaye_des_morts.php[/url] Looks like Spectrum, sounds like Spectrum, but it's not a Spectrum ('cause no colou…

    ... generic sprite with a small routine to poke different attributes when ... />
    - Sprite reductions: Sprites that move the same way, can be ...
    kgmcneil kgmcneil May 2012 New game ideas
  • Scrolling a mapCan someone explain in idiots terms how you scroll a map. I'm not after code as such, just an explanation of how it can be done. I'd like to scroll…

    ... also added IN commands to move the character around the map ... the map scrolled. It could "move" and the collision detection worked ... be to create a separate routine that would be triggered only ... extra routine would have to allow the character to move all the ...
    zxbruno zxbruno May 2012 Development
  • Need to scroll one column using m.c.I've used many of the available routines to scroll the entire screen in any direction, but I'm not being able to find one that would allow me to scro…

    ... to pass address to the routine for simplicity. the only drawback ... is not valid for the routine). i'm not checking if ... (16384-16415). so call this routine as randomize address: randomize usr ...
    ld b,192+24 ; move 192 pixel bytes and 24 ...
    ub880d ub880d May 2012 Development
  • Need to scroll one column using m.c.I've used many of the available routines to scroll the entire screen in any direction, but I'm not being able to find one that would allow me to scro…

    this is example of routine which scrolls 22 lines only ...
    ld b,192+24 ; move 192 pixel bytes and 24 ...
    ub880d ub880d May 2012 Development
  • Screen routinesHello. For my games I?m using the sprites routine method of a screen buffer and when I finish to print all the sprites I dump all the buffer in the …

    ... scroll a buffer then another routine to dump the buffer onto ... t see how you can move the buffer to the screen ... flickering.

    If the routine works broadly like this, very ... whole frame, during the buffer2screen routine, hence flicker.

    From ...
    R-Tape R-Tape May 2012 Development
  • Screen routinesHello. For my games I?m using the sprites routine method of a screen buffer and when I finish to print all the sprites I dump all the buffer in the …

    ... (16x16 blocks?). Now you can move your copy pointer down by ... , so that if your copy routine runs out of buffer and ...
    joefish joefish May 2012 Development
  • Screen routinesHello. For my games I?m using the sprites routine method of a screen buffer and when I finish to print all the sprites I dump all the buffer in the …

    ... that you can write a routine to copy one line of ... in your unrolled line copy routine as padding. Then, at just ... and ADD HL,SP to move to the next line. The ...
    joefish joefish May 2012 Development
  • Xor-shift random number generator for Z80[QUOTE=Patrik Rak;320244]Come on, people, [URL="http://www.jstatsoft.org/v08/i14/paper"]xor-shift generators[/URL] devised by Marsaglia, that's the w…

    ... , you can use the provided routine, call it two times, and ... , as you then can't move the seeds around easily.
    Patrik Rak Patrik Rak May 2012 Development
  • GUI/OS for the Spectrum?Hi, Is anybody working on a WIMP/GUI system for the Spec? Is there anything current out there? [url]http://snakeoillabs.com/wordpress/2005/10/30/8…

    ... window caption it triggers mouse move (if mouse then moves) or ... part being fast bitmap drawing routine respecting clipping rectangles. This one ... single routine would solve the proportional font ...
    tstih tstih May 2012 Development
  • Multi-sized character screen driverFollowing on from the thread on [url=http://www.worldofspectrum.org/forums/showthread.php?t=24618&page=14]character output routines[/url], I've dug o…

    ... write a 64 column display routine in asm back in the ... in built Spectrum RST 16 routine, not having to do any ... , I no longer have the routine, I'm still curious how ... the DAA-style rotation to move the half fonts into the ...
    BloodBaz BloodBaz June 2012 Development
  • Machine Code Routine of the weekHow about a thread that has a routine each week that is in [B]assembly language[/B] and is also described in great detail what the hell is going on …

    ... /> It implements a "table lookup" routine, used when reading an user ...

    partition_done:

    ; move pivot item to final position ...
    Alcoholics Anonymous Alcoholics Anonymous June 2012 Development
  • Demo of our new gameHello. You can download the demo of the new game that Mcneil, Radastan and me are developing: Knightmare, a version of the MSX game. This is the li…

    ... changes your sprite as you move over it. Actually, I think ... studing this, but the colission routine works with attributes...
    climacus climacus July 2012 Development
  • 80x24 mode (Timex required)Hopefully Martijn will be adding this to the archive soon, but until then grab it here: [url]https://dl.dropbox.com/u/15659782/BASIC80.zip[/url] Th…

    ... have to page RAM and move things from one page to ... wasn't happy with either routine, and of course BASIC80's ...
    Encarnado Encarnado July 2012 Sinclair Basic
  • INKEY$ giving me troubleHello, I have been using BASin (great program by the way...) Sad though it seems during the typhoon here I have been re-learning my spec-skills an…

    ... the overhead of a sub-routine call.

    However, as ... from user into a separate routine.

    [quote]
    2 ... ?"
    105 PRINT "YOU CAN MOVE AROUND BY TYPING N,S ...
    Arjun Arjun August 2012 Sinclair Basic
  • BIFROST* Advanced Programming - part 4In previous posts I demonstrated how to move multicolor tiles up and down smoothly by a single pixel, and sideways by an entire char (8 pixels). Thi…

    ... generation of shifted sprites (using routine 'shiftTile' that I posted above ... in the 16x16 frame and move it 2 pixels at a ... 4 animation frames, and then move the sprite one char and ...
    Einar Saukas Einar Saukas August 2012 Development
  • 40 Column Printing RoutineI've written a 40 column printing routine, which I'd like to share... It's my first piece of 'public' code so go easy on me! I don't think it is a…

    ... ; call the MAKE_ROOM routine
    inc hl ; move HL up one address ... byte of the output routine
    inc hl ; move HL up one ... byte of the output routine
    inc hl ; move HL up one ... byte of the input routine
    inc hl ; move HL up one ...
    chev chev August 2012 Development
  • WibbleBibble's Basic threadHi in an attempt to keep my questions from spamming the forum. I think its better to put them all in one place. Thanks everyone so far, I feel I am …

    ... nice to use a common routine for the programs if possible ... the magenta object, so to move blue vertically it will be ...
    WibbleBibble WibbleBibble August 2012 Sinclair Basic
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