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  • z88dk and im2I set up a minimal IM2 mode so I can draw sprites for a laff [code] #include <string.h> #include <stdio.h> #include <im2.h> #include <stdlib.h> #in…

    ... - d1d3 ------- JP to im2 service routine (im2 table filled with 0xd1 ... starts the C program) to move the stack before main() runs ...
    Alcoholics Anonymous Alcoholics Anonymous October 2013 Development
  • SE Basic IV Buffy v4.1 source (WIP)I've been doing a major refactor on the SE Basic source and I'd appreciate a code review from anyone who has time to look at it. I've almost certainl…

    ...

    ; THE 'SPEED' COMMAND ROUTINE
    org 0x1903
    speed ... />
    ; THE 'ON ERROR' COMMAND ROUTINE
    org 0x1937
    on_error ... edit line
    dec hl ; move ch-add back
    ld ...
    chev chev October 2013 Development
  • SE Basic IV Buffy v4.1 source (WIP)I've been doing a major refactor on the SE Basic source and I'd appreciate a code review from anyone who has time to look at it. I've almost certainl…

    ... /> dec a ; move right
    dec ... po_tv_2 ; change output routine
    jr po_tv_1 ...
    chev chev November 2013 Development
  • SE Basic IV Buffy v4.1 source (WIP)I've been doing a major refactor on the SE Basic source and I'd appreciate a code review from anyone who has time to look at it. I've almost certainl…

    ... fetch high byte of routine
    pop hl ; ... /> dec c ; move right
    ret ...
    chev chev November 2013 Development
  • SE Basic IV Buffy v4.1 source (WIP)I've been doing a major refactor on the SE Basic source and I'd appreciate a code review from anyone who has time to look at it. I've almost certainl…

    ...
    .ifdef ROM1
    ldir ; move 32 bytes in graphics mode ... it
    ret ; end of routine.

    org 0x0ebc
    chev chev November 2013 Development
  • SE Basic IV Buffy v4.1 source (WIP)I've been doing a major refactor on the SE Basic source and I'd appreciate a code review from anyone who has time to look at it. I've almost certainl…

    ... br /> inc hl ; move cursor past it if ... ld de, key_next ; address routine
    jr key_chan ; ...
    chev chev November 2013 Development
  • SCREEN$ bug fixI've been using the SCREEN$() function recently for reading data off the screen rather than taking up space with an array and I got fed up with the s…

    ... need to move the intro section from SCREEN$ into my routine so ... be altered by the initialisation routine which sets up the BLOCK ... might as well make the routine self-relocating into the bargain ... fitted it into the dump routine just yet.)

    Here ...
    Battle Bunny Battle Bunny November 2013 Sinclair Basic
  • A new full-screen bicolor engine called NIRVANA[I]OK, there's something I need to clarify first: Nowadays if you write [B]"multicolor"[/B] everyone assumes it refers to "multicolor 8x1" (an attri…

    ... screen (without attributes), then use routine [B]NIRVANAfill[/B] to set ... .

    Even when you move a sprite somewhere else, its ... frame. When you want to move a player or enemy, you ...
    Einar Saukas Einar Saukas November 2013 Brand new software
  • Collision Detection in SP1Hi, Does anyone have a well-documented example of using collision detection in spritelib. I've search WoS and Z88DK forums but no joy. Something wi…

    ... , but at the moment my routine now stops when they collide ... (); bit_fx3(0); bit_close();

    // move these two sprites "offscreen" and ...
    szeliga szeliga November 2013 Development
  • Collision Detection in SP1Hi, Does anyone have a well-documented example of using collision detection in spritelib. I've search WoS and Z88DK forums but no joy. Something wi…

    ... , but at the moment my routine now stops when they collide ... you are still trying to move the sprites in your main ...
    Alcoholics Anonymous Alcoholics Anonymous November 2013 Development
  • Mountains of Ket - Written in Basic?Was Mountains of Ket written in Basic? And if so is there any way to break into it? The parser's pretty impressive, I want to see how it was done.

    ... with the normal maskable interrupt routine.
    Replace with "POP AF ... ,0) to disable the IM2 routine and resume the normal IM1 ... so there's space to move that down by two bytes ...
    Battle Bunny Battle Bunny November 2013 Games
  • Converting an integer arbitrary large binary number into a printable decimal formThis was asked a long ago at the comp.sys.sinclair newsgroup. At that time, I came up with a solution by extrapolating the classic algorithm of suces…

    ... numbers directly to the decimal routine rather than creating an intermediate ... bits)
    ld b,3 ;move 3 bits at a time ...
    Battle Bunny Battle Bunny December 2013 Development
  • Getting aquainted with the IF1bisToday, fifteen days after dispatch, the IF1bis arrived at my door. In perfect order. No customs, no TVA and no handling fee involved. The arrival of …

    ...

    ;move block of code into BAS ... ORG dump1 ;destiny for this routine
    ;-----------------------------
    ...
    roko roko December 2013 Hardware
  • A "generic" loader for +3(e)I've made this loader for 128k games in +3DOS. [CODE]dos_open equ 262 dos_close equ 265 dos_abandon equ 268 dos_read equ 274 dos_write equ 277 dos_s…

    ... br /> pop hl ; I move the starting address from bc ... di/ei to my page routine.
    - Because IY ... not used anymore in this routine. Instead, I use HL. ... As a result, the routine is shorter because ld r ... the index.
    - The routine has been shortened from 142 ...
    Zup Zup December 2013 Development
  • What's everyone drinking?Since it's the weekend, i assume a lot of Wossers will be enjoying a drink or two. I'm enjoying a nice bottle of Miller. What's everyone drinking t…

    ... dinner time, then I'll move on over to the Port ... /> That's my usual Crimbo routine anyhows.
    Graz Graz December 2013 Chit chat
  • Converting 'normal load' to fast loadCan someone recommend some programs / solutions to do this? I know you could get programs to do this 'back in the day'. Just wondering what the moder…

    ... too used that 'fast-tape' routine, its OK from what I ... at 60000 iirc) and then move and expand it after.
    spider spider January 2014 Sinclair Miscellaneous
  • DIM DATA and the likeSo...I'm trying to work out arrays in BASIC a bit more and have knocked up the following quick test bed to fiddle about with before trying anything m…

    ... nifty), write a primitive sprite routine and do loads of game ... and sub and ways to move the bits sideways in a ...
    David Jones David Jones January 2014 Sinclair Basic
  • ****ing Awesome Spectrum Engine (FASE)This is a new engine (sprites, tiles, map) for all ZX Spectrum machines. The engine set ups a runtime enviroment that leave between 24K and 30K byt…

    ... skiping Y coor tables and move sprite info from $5c00 ... fe80-fefe dzx7b+drcs decrunch routine
    feff-ff00 always ... fc21-fc9f dzx7b+drcs decrunch routine
    fca0-fdff Y coordinates ... better results by creating move sprite functions rather than ...
    antoniovillena antoniovillena January 2014 Brand new software
  • Game loopJust working on my first ever Spectrum game, and am struggling to work out what the game-loop should look like. I've got interrupts enabled (mode 2)…

    ... the very first 'clear_sprites' routine actually draws them on the ... screen, and then the draw_sprites routine clears them off (unless ... you initialise your routine. Later, each time you move your sprite, you ...
    I use a XOR routine that gets both the old ...
    apenao apenao January 2014 Development
  • Clearing 22 lines of the screenHow do I go about clearing the top 22 lines of the screen and leave the bottom #0 area untouched? I have a routine to reset the attributes, but cant…

    ... />
    [CODE]org 32768
    ;ROUTINE TO CLEAR A GIVEN NUMBER ... a,h ;a overspun, so move down a segment too
    R-Tape R-Tape January 2014 Development
  • A new full-screen bicolor engine called NIRVANA[I]OK, there's something I need to clarify first: Nowadays if you write [B]"multicolor"[/B] everyone assumes it refers to "multicolor 8x1" (an attri…

    ... must be at least one routine for printing with enabled interrupts ... often to make btile images move around. If an interrupt happened ...
    Einar Saukas Einar Saukas January 2014 Brand new software
  • Help with File Compressor by Mladen PopovicHi, I'm trying to compress BombJack (MCM) and transfer it to a +3 disk (Yes I own the original game :) ). I'm unsure about the addresses to enter in…

    If you're doing a CLEAR just to move RAMTOP and don't want any of the other effects, then in the Compendium ... file GOSUB+GOTO.TXT there's a routine "PUTRAM - Move RAMTOP without side effects" which does just that (75 bytes).
    Battle Bunny Battle Bunny January 2014 Development
  • Help with File Compressor by Mladen PopovicHi, I'm trying to compress BombJack (MCM) and transfer it to a +3 disk (Yes I own the original game :) ). I'm unsure about the addresses to enter in…

    ... doing a CLEAR just to move RAMTOP and don't want ... +GOTO.TXT there's a routine "PUTRAM - Move RAMTOP without side effects ...
    Speccy_James Speccy_James January 2014 Development
  • Help with File Compressor by Mladen PopovicHi, I'm trying to compress BombJack (MCM) and transfer it to a +3 disk (Yes I own the original game :) ). I'm unsure about the addresses to enter in…

    ... doing a CLEAR just to move RAMTOP and don't want ... +GOTO.TXT there's a routine "PUTRAM - Move RAMTOP without side effects ...
    Speccy_James Speccy_James January 2014 Development
  • Help with File Compressor by Mladen PopovicHi, I'm trying to compress BombJack (MCM) and transfer it to a +3 disk (Yes I own the original game :) ). I'm unsure about the addresses to enter in…

    ... that the ROM's TEST_ROOM routine requires at least 80 bytes ... ,de
    ld (23613),hl ;move (ERRSP)
    ld hl,$0000 ... ,de
    ld sp,hl ;move SP
    ei
    ret ...
    Speccy_James Speccy_James January 2014 Development
  • Help with File Compressor by Mladen PopovicHi, I'm trying to compress BombJack (MCM) and transfer it to a +3 disk (Yes I own the original game :) ). I'm unsure about the addresses to enter in…

    ... . I tried it with my routine - lzdpack0 - which will run in ... adding an extra m/c routine to set RAMTOP down to ... parameters, run the compression, then move up the compressed file by ...
    Battle Bunny Battle Bunny January 2014 Development
  • Help with File Compressor by Mladen PopovicHi, I'm trying to compress BombJack (MCM) and transfer it to a +3 disk (Yes I own the original game :) ). I'm unsure about the addresses to enter in…

    ... . I tried it with my routine - lzdpack0 - which will run in ... adding an extra m/c routine to set RAMTOP down to ... parameters, run the compression, then move up the compressed file by ... a tape image. The depack routine is in screen ram though ...
    Speccy_James Speccy_James January 2014 Development
  • Finding an empty cell in a grid[FONT=Calibri][SIZE=3]I?m after some advice on ways to tackle the following problem. I?m not after code to do this but would be interested in possibl…

    ... better to move the IF..THEN part into a sub-routine (instead ...
    Einar Saukas Einar Saukas February 2014 Development
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