World of Spectrum
  • Categories
  • Discussions
  • FAQ
  • Sign In
Home › Search
Title Search
@title beer Word 'beer' in title
User Search
  • @user admin Only posts by Admin
Text Search
  • @body beer Word 'beer' in the text
Phrase Search
"Hello World" Exact phrase match
Exclude Terms
  • car -red Search cars that are not red
"Or" Searches
  • honda | bmw 'honda' or 'bmw' results
Multi-Field
@(title,body) hello Both contain 'hello'
WildCard
  • hond* civ* Match all with an astrix
Combination
  • @title bmw @user admin
See more supported syntax examples
Search Again :: Adv Search 1000 results in 0.016s
<1…18192021222324…34>
  • TZX compatibility issuesI seem to have a problem with using TZX files on different emulators. Specifically, files Saved As TZX from emulator. I better explain: I have a fe…

    ... the cost of only 12 bytes does keep everyone happy, providing ... programs.

    The rom routine can load tapes played back ...
    Fraser Fraser May 2003 Emulators
  • Let a=val "1"I see some basic programs which use Let a=val "1" instead of let a=1 syntax. what is the difference between val "1" and 1? is it an effect of some …

    While it is true that BIN may not have any zeros or ones following it, the SCANNING routine does add the CHR$14 number marker and five bytes for the integer form.
    If you have the memory, it is better and clearer to stick to conventional expressions.
    Geoff Geoff May 2003 Sinclair Basic
  • Finding the length of loaded Bytes:Is there a way from BASIC of finding out how big a block of bytes loaded from tape was? i.e. - if you do LOAD""CODE and load in a lump of bytes, ca…

    ... />

    HL = length + 2 bytes
    Proload DE with 65535 ... the checksum. I use this routine in my copy-program.
    Dr BEEP Dr BEEP May 2003 Sinclair Basic
  • Speccy machine code info where is it?Recently I've been trying to learn Z80 and I've managed to make limited progress (some of my routines even compile now!) but I seem to be having trou…

    ... a line, you want to move up,down,left or right ... 010BBSSS LLLCCCCC

    To move up a pixel, you would ... and do just that to move up a pixel.

    ret nc
    dec l ; move left a screen byte
    bytes on screen. There is a ...
    Alcoholics Anonymous Alcoholics Anonymous June 2003 Sinclair Miscellaneous
  • Huffman questionI'm pretty sure that the answer to my question is "no", but I just want a second opinion: Is it possible to somehow cram a Huffman decompressor + de…

    ... 't be more than 150 bytes, at a guess.
    ... "Huffmanned" prog occupies about 3700 bytes, and, after the decomp. ... must occupy at most 4060 bytes, so if I use ... ~100 bytes to play with - I think a routine that does ... would be at least 200 bytes. I'll give it ...
    GOC GOC July 2003 Sinclair Miscellaneous
  • Huffman questionI'm pretty sure that the answer to my question is "no", but I just want a second opinion: Is it possible to somehow cram a Huffman decompressor + de…

    ... "Huffmanned" prog occupies about 3700 bytes, and, after the decomp. is ... only ~100 bytes to play with - I think a routine that does ... sort routine, a tree recursion) I'd still guess another 100 bytes ... . Throw in another couple dozen bytes for glue.

    ...
    Alcoholics Anonymous Alcoholics Anonymous July 2003 Sinclair Miscellaneous
  • Who want to remake Double Dragon?Seeing as the Speccy version was crap (see my review: [url="http://www.gamestyle.net/retro.php?article=31"]http://www.gamestyle.net/retro.php?article…

    ... routine is really long :))))

    (1+3)*6144/2 = 12288 bytes ...
    Fikee Fikee July 2003 Games
  • Anyone for a hacking challenge ?I have to get the DSK version of Tomahawk to work. It uses the well-known Digital Integration "SECURITY CODE" lock just like in Bobsled, ATF, etc. Th…

    ... doing some arithmetic with the bytes from the ROM.
    [/quote ... same code 484 yet the routine calculates different codes so I ...
    BadBeard BadBeard August 2003 Sinclair Miscellaneous
  • Anyone for a hacking challenge ?I have to get the DSK version of Tomahawk to work. It uses the well-known Digital Integration "SECURITY CODE" lock just like in Bobsled, ATF, etc. Th…

    ... can move through the code swiftly from that point altering any bytes ...
    BadBeard BadBeard August 2003 Sinclair Miscellaneous
  • ArtistryIn my younger days (and to a certain extent, now) I was always intrigued about how the loading screens were constructed. Back then I'd assumed it was…

    ... have written my own fill-routine.

    I have it ... as possible. A simple fill routine isn't the problem. Ths ... be 2 * 256 * 192 = 98304 bytes long.
    Dr BEEP Dr BEEP August 2003 Games
  • ArtistryIn my younger days (and to a certain extent, now) I was always intrigued about how the loading screens were constructed. Back then I'd assumed it was…

    ... of recursive routines, then 1536 bytes (or perhaps less) should be ... keep the source of your routine, Woody?
    Metalbrain Metalbrain August 2003 Games
  • BASin Release 9a availableJust a quick not to say that an updated (ie, bug fixed) BASin is available. A list of what's new for release 9: Fixed a bug in the line tokeniser th…

    ... busy with the Interrupt Service Routine at switch on is amazing ... the system variables, the 30 bytes at MEMBOT holding temporary 5 ...
    Geoff Geoff September 2003 Development
  • Datel Snapshot II - Tape?Just noticed someone selling a Datel Snapshot II thingy, but there seems to be a tape with it, which the seller indicates must be loaded before using…

    ... 'n'dirty method:

    - Move the program you want to ... byte at #21 with the bytes at #1d and #1e and ... address #21. Finally, poke the bytes #00 #80 starting from address ...
    GOC GOC September 2003 Sinclair Miscellaneous
  • Datel Snapshot II - Tape?Just noticed someone selling a Datel Snapshot II thingy, but there seems to be a tape with it, which the seller indicates must be loaded before using…

    ... 14:31, GOC wrote:
    - Move the program you want to ... byte at #21 with the bytes at #1d and #1e and ... address #21. Finally, poke the bytes #00 #80 starting from address ...
    The Mighty Dopethrone The Mighty Dopethrone September 2003 Sinclair Miscellaneous
  • Sync-buzzer, interrupts and general confusionBeen wittering on about this in the Misc group, but thought it was best discussed here. Basically been trying to recreate the Sid-Sound effect from A…

    ... bytes stored at this address are taken as the interrupt service routine ... table containing interrupt service routine addresses. By convention ... of your interrupt service routine you should reenable interrupts ... of your interrupt service routine once it decides ...
    Alcoholics Anonymous Alcoholics Anonymous September 2003 Development
  • Tough paging questionOK... Take this: 1. We have a program compiled and run from within GENS under a Pentagon 128K environment. 2. The program works perfectly. 3. We sav…

    ... for screen flipping (first 6912 bytes of each)

    The ... break-pointed the sprite-putting routine just before it changed pages ...
    GOC GOC November 2003 Development
  • Z80 to TZX Converter !Hey Everyone ! I have a bit of time lately and I coded a little utility that can convert the Z80 snapshot (any version, 48k and 128k supported) to T…

    ... use the proper Word->bytes conversion everywhere...
    [/quote]
    move some variable declarations outside of ...
    xeron xeron December 2003 Development
  • AY-3-8912 help !Hi all. Happy new yeay. I'm new to spectrum programming, and am interested in writing some music for the +2 AY chip. The problem is...I cant find …

    ... was going to write a routine to exactly that but you ... , and its a hassle to move files (no floppy drive in ...
    GBNvK GBNvK January 2004 Development
  • New project for 256 colours Games emulator!O.K. , I suggested Jonathan Needle ( Creator of the excellent Spectaculator at [url="http://www.Spectaculator.com"]www.Spectaculator.com[/url] ) to c…

    ... does is to copy graphics bytes from a bit of memory ... virtual Z80s will very rapidly move out of sync.

    Philip Kendall Philip Kendall January 2004 Emulators
  • New project for 256 colours Games emulator!O.K. , I suggested Jonathan Needle ( Creator of the excellent Spectaculator at [url="http://www.Spectaculator.com"]www.Spectaculator.com[/url] ) to c…

    ... does is to copy graphics bytes from a bit of memory ... virtual Z80s will very rapidly move out of sync.

    Alcoholics Anonymous Alcoholics Anonymous January 2004 Emulators
  • i want to start writing my own gamesi want to start writing my own games but have no idea how. is there any downloadable dummys guides or some software that teaches u how. the only expe…

    ... in at just under 200 bytes, and Its bloody speedy too ... wrote a very simple MC Routine, next I'll try adding ... at less than 200 bytes and using 26 bytes of work RAM ...
    GBNvK GBNvK February 2004 Development
  • Platform vs BackgroundForgive my ignorance if this is a 'stoopid' question, but although I've written games for many platforms over the years I'm only now making my first …

    ... You're already storing 32 bytes for the monochrome graphic image ... and 4 bytes for the colours. Simply store ... another 4 bytes for the "properties" of each ... you write your own ATTR routine which finds the address of ...
    jonathan jonathan February 2004 Development
  • whats your second favourite retro computerOk i'm going to assume that for most of us here the speccy is our favourite number 1 retro computer,its the best home computer in the world etc etc :…

    ... . Once you know enough to move onto machine code, you don ... do is to write a routine to change paper colour once ...
    monty.mole monty.mole February 2004 Games
  • Platform vs BackgroundForgive my ignorance if this is a 'stoopid' question, but although I've written games for many platforms over the years I'm only now making my first …

    ... develop a character oriented sprite routine (i.e one that treats ... keep a work area 768 bytes long for this purpose which ...
    TrueVideo TrueVideo March 2004 Development
  • whats your second favourite retro computerOk i'm going to assume that for most of us here the speccy is our favourite number 1 retro computer,its the best home computer in the world etc etc :…

    ... , able to copy about 2048 bytes, I'm guessing approx. 20000 ... />
    As i said, the routine is leaving some raster time ...
    TMR TMR March 2004 Games
  • UDG/sprite HelpRestore 5: For N=20 To 21: Read G$: For R=0 To 7: Read B: Poke Usr G$+r,b: Next R: Next N

    ... the address of the 8 bytes used to store the bit ... storing each of the 8 bytes that make up the UDG ... , there's a poke to move the UDG base address so ...
    Alcoholics Anonymous Alcoholics Anonymous March 2004 Sinclair Basic
  • UDG/sprite HelpRestore 5: For N=20 To 21: Read G$: For R=0 To 7: Read B: Poke Usr G$+r,b: Next R: Next N

    ... the address of the 8 bytes used to store the bit ... storing each of the 8 bytes that make up the UDG ... , there's a poke to move the UDG base address so ...
    Dr BEEP Dr BEEP March 2004 Sinclair Basic
  • T.I.M. - A New Interlace - Demo for DOWNLOADHere's something that's been in the works for quite a while ( mostly in my head ) and recently I've aquired assistance to help it come to fruition. …

    That PUSH/POP routine is how I do multicolour ... ...), and they rely on shifting bytes around as fast as possible ...
    gasman gasman April 2004 Development
  • Martianoids Map Editor Yup, I`ve managed to get instructions written it`s now ready for downloading at [url="http://www.angelfire.com/retro/carcass/index.htm"]www.angelf…

    ... in BASIC,
    compile it, move the graphics up 2k for ... one-character-square-per-pixel routine that are easy (in theory ...
    MatGubbins MatGubbins April 2004 Games
  • Amiga MOD on ZX SpectrumWell, there were several question about music matters on WOS lats times, so I decided to describe some of my 'adventures', heheh, with MOD playing on…

    ... the effects in an interrupt routine...
    [/quote]

    You ... each channel stored in four bytes:

    - Five bits are ... byte period table, assuming 2 bytes per period using the 8 ... found the ZX period value (bytes added to sample ptr) can ...
    Alcoholics Anonymous Alcoholics Anonymous April 2004 Sinclair Miscellaneous
<1…18192021222324…34>

Latest Posts

  • I am currently watching.....
    Paradigm Shifter on 12:49AM
  • New video about S-video modification on Issue two 48K Spectrum.
    Renegade on April 21
  • Fixed Speccy Software. And which games remained unfixed?
    John Elliott on April 21
  • Happy 40th Birthday to the Amstrad CPC464!
    rich_chandler on April 21
  • Another Birthday! The Game Boy Is 35!
    mel the bell on April 21
  • European Software Titles with an English version
    harriusherbartio on April 21
  • Elusive Strategy Games done by the Smaller or less Prolific Software Houses.
    harriusherbartio on April 21
  • 1992 Spectrum Software
    harriusherbartio on April 21
  • +3 Disk drive motor
    AndyC on April 21
  • Celebrity deaths...
    mel the bell on April 20

HitBox

Word Docs Hits
routine 9.5K 14.8K
move 12.1K 15.6K
bytes 9.1K 16.6K

Related Threads

  • Memory move routine?Hi Folks,<br /> <br /> I have been searching for the thread that covers the memory move routine that uses a$=b$ via DEF FN. I thought it was written…
  • LINE-routine and other nice pieces of codeThe line-topic came in the end with a nice piece of fast coding.<br /> <br /> I think that there might be more of these routines out there (where-eve…
  • line routineWondered if anyone can help me out. I have been programming a 3d graphics library for the spectrum, in Machine code.<br /> <br /> The line routine th…
  • how to move fdd300's files to pc emulator?Hi!<br /> I have some diskettes 3" for FDD3000 drive for Timex 2048. How can I read these 3"disk and move to PC ? I have some my own demos and rest s…
  • Finding the length of loaded Bytes:Is there a way from BASIC of finding out how big a block of bytes loaded from tape was? <br /> <br /> i.e. - if you do LOAD""CODE and load in a lump …
  • How do I avoid BASIC becoming corrupted on returning from a M/C routine?I'm having trouble with my BASIC program becoming corrupted on returning from a m/c routine which sets all the registers (including the shadow regist…
  • WoS server moveHi peeps,<br /> <br /> After weeks of preparation, we hope to move the WoS server to a new location tomorrow (it's currently still on our development…
  • Smooth Screen Scrolling RoutineHi everyone, this is a follow up to the thread on smooth screen scrolling.<br /> <br /> As promised here is the code for the routine.<br /> <br /> It…
  • Key Redefine RoutineAnyone written a nice key redefine code snippet?
  • Retro Bytes PR and other services.Hi folks,<br /> <br /> For anyone who is interested, I'm setting up a PR agency called Retro Bytes PR. We specialise in handling the press for small …

Related Searches

  • fastest screen routine
  • screen routine
  • im1 interrupt routine
  • im1 rom interrupt routine
  • im1 rom interrupt routine iy
  • ld bytes
  • sa bytes
  • interrupt routine
  • best place for interrupt routine
  • turbo load routine
  • simply turbo load routine
  • move ldir
  • move to front
  • joe gunn sprite routine
  • 256 bytes
  • scroll rom routine
  • simple sprite routine
  • bytes hide
  • routine move
  • routine lm bytes

Copyright © 2024 World of Spectrum