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Search Again :: Adv Search 1000 results in 0.246s
<1234567…34>
  • NEW GAME: Elixir VitaeOnly 2 weeks after Janosik I have a pleasure to announce my next creation - a logical minigame called [B]Elixir Vitae[/B]. Just like another Polish …

    ... SP and push the other six registers to paint the hopper. For the 'NEXT' ... a separate custom routine for rendering the first 2 rows ... The problem is, in order to use this routine I would have to ... implement again all the ...
    Einar Saukas Einar Saukas October 2013 Brand new software
  • A new full-screen bicolor engine called NIRVANA[I]OK, there's something I need to clarify first: Nowadays if you write [B]"multicolor"[/B] everyone assumes it refers to "multicolor 8x1" (an attri…

    ... a string of characters, to the screen, and paint them with a separate ... will have nothing to loose this way.

    The routine interface could ... roughly the same. Or perhaps I should just provide a routine to paint a ...
    Einar Saukas Einar Saukas December 2013 Brand new software
  • Tile routinesHi all, Please does anyone have any examples of tile routines in pure asm to set up maptile screens. I would like to try and understand them and ti…

    ... would have to change the tile map accordingly to half as ... />
    The routine that tells it to print a 2x2 block ... to modify the routine to accommodate 32x32 tiles, you'd need to:
    - make the map half the ... didn't want to re-write the routine it would be ...
    Morkin Morkin March 2014 Development
  • ZX-Paintbrush 2.5 publishedDear readers, as there were many updates since the last version, I want to bring this to public, so that I hopefully can return back to ZX-Assembler…

    ... of map editors that I think could be included in your paint ... program, which might reduce a designers reliance on those external map ... an easy way to extract the map elements back to overlays for other pictures ...
    clausjahn clausjahn October 2014 Emulators
  • Edge Grinder, how would YOU do it?I always meant to post about this and AndyC reminded me in the 'vs' thread in games. [QUOTE=AndyC;808887]The thing I love about threads like this is…

    ... this you need to redraw the map into a series of transitions, ... renderer that can redraw the screen from the pre-shifted transitional ... down to few enough transitions to be able to just pre-load the ... chuck in your fastest sprite routine, and off you go.
    joefish joefish January 2015 Development
  • Thought this would be simple... Z80Hi Folks, Started to read "Beyond simple BASIC, Delving Deeper into your ZX Spectrum" by Dilwyn Jones. This is a great book and I came across the…

    ... />
    ; ------------------------------------------------------------------------------
    ; Paint the polygon character by character
    to paint

    ; Loop for each row of the ... The new routine is 49 bytes and takes 37187 Ts to paint the ...
    Paddy Coleman Paddy Coleman September 2017 Development
  • Cubic RevealI just though I'd develop this a little further. Written a while ago on a whim! [img]https://dl.dropbox.com/s/p44y5dda49ucmop/square_reveal_1_1.gi…

    ... byte copy and mask routine to copy the ATTRs too, using ... in the screen display file
    ;
    ;plasma map at 0bf40h ... - 48960 just below the stored screen
    ld l,a ;HL=map initially same as mask
    Arkannoyed Arkannoyed December 2017 Development
  • How to disable the "scroll?" message?Hello. I'm a beginner Z80 assembly programmer and I decided to make a ZX Spectrum game to practice my skills and gain some more experience. I curr…

    Ok you are going to really struggle with this, at ... of writing a routine to display your map (just the walls at first) when ...
    Paradigm Shifter Paradigm Shifter June 2022 Development
  • How to disable the "scroll?" message?Hello. I'm a beginner Z80 assembly programmer and I decided to make a ZX Spectrum game to practice my skills and gain some more experience. I curr…

    ... of writing a routine to display your map (just the walls at first) when ... are faster and easier to create, maybe the physical release could even ... cut off and moved to make the walls on the bottom and right)
    Kotek Kotek June 2022 Development
  • How to disable the "scroll?" message?Hello. I'm a beginner Z80 assembly programmer and I decided to make a ZX Spectrum game to practice my skills and gain some more experience. I curr…

    ... of writing a routine to display your map (just the walls at first) when ... are faster and easier to create, maybe the physical release could even ... cut off and moved to make the walls on the bottom and right ...
    Kotek Kotek July 2022 Development
  • catch 23Hello to everybody. I need help with this Martech's game. I already know the routine to active the link of the personal computers found in the hous…

    ... /> I already know the routine to active the link of the personal computers found in ... . Whith the clue given by the computer type the key to active the link. This ... working until I got to the house with the "Field Glasses". This object ...
    DAVIDGM DAVIDGM May 2003 Games
  • Help me find these 2 games!Game#1: You control a soldier who inflitrates enemy castle. You see the solder from the top so you can only see his head and shoulders. The enemies a…

    ... something to do with inflitrating German NAZI castle. I think the ... game is more difficult to describe. The map you're in consists ... the walls in the labirinth were kinda orange and your task was to ... kill the attackers so you would get to the exist ...
    Vortexrider Vortexrider August 2003 Games
  • Anyone for a hacking challenge ?I have to get the DSK version of Tomahawk to work. It uses the well-known Digital Integration "SECURITY CODE" lock just like in Bobsled, ATF, etc. Th…

    ... have to get the DSK version of Tomahawk to work. It uses the well ... that WOS doesn't have the codes :( right now and, ... shot at hacking the code-routine (to extract the codes, not to disable it !), ... defect: none of the developers seem to have heard of a ...
    GOC GOC August 2003 Sinclair Miscellaneous
  • "TommyGun" gets a complete MAKEOVER for next release ...From the author, Tony Thompson ... """""""""""""""""""""""""" [B][I] I hadn't worked on the TommyGun editor for while. But when I got sick (about …

    ... have the MapEditor, the CodeEditor and the MemoryEditor to finish. The MemoryEditor was new to the last ... around the map. So instead of using the Interface II keys to change the map screens ... , now you control SabreMan and he runs from screen to ...
    Sadako Sadako April 2004 Development
  • Maps made easyHi don't know if this has been suggested before (didn't find much in a search). I've come up with a nifty method for making maps and removing the unn…

    ... the
    unnecessary game sprites (like the main character sprites) Without the need to ... the game you want to make the map of.
    2) go to ... up Speculator and select the option to play back your RZX ... a map using a map making
    tool available from the ...
    zster zster January 2005 Games
  • Help! BREAK KEY disable?Someone has asked me... Is there a poke or routine to disable the Break key in 128K BASIC?

    Someone has asked me... Is there a poke or routine to disable the Break key in 128K BASIC?
    chaosmongers chaosmongers July 2005 Development
  • ANN: Tipshop updated Thursday, 28 July 2005Thursday 28 July 2005 New search script changes, and quite a few tips to keep you going * Updated the search script. You can now specify exact stri…

    ... you want to search through the alias list, you have to specify it ... [/url], kindly allowed us to reproduce the
    map and solution for Chimera ... his map for Thingy and the Doodahs.

    * Added links to RZX ...
    hackersanon hackersanon July 2005 Announcements
  • Faster Pussycat, yer man (UDG)Right we are almost into a game area. Ive started to play with UDG and by using bins and pokes I can redesign graphics to my hearts content. Now Im…

    ... should be able to acheive the same thing by ... I have looked in the basin reference material and although ... I managed to write a little routine to poke the screen to fill ... it with dots and I know I can do the ... the bit that says about the address range to ...
    Toxitalk Toxitalk May 2007 Sinclair Basic
  • Game engine design, graphic format?Having never written a game engine before, I'm in need of a little advice on the best way to store the game map. Its 512 x 896 map, 4-way scrolling,…

    ... and the items to collect.
    The map walls aren't displayed on the radar ... .

    I intended to generate the map from a ... small 64 x 112 map, converting pixels to ...
    FrankT FrankT November 2008 Development
  • Potteries Arf MarathonWell it's the potteries arf(half) marathon today, gave up smoking 5 weeks ago and started training for it. I must admit I'm shitting a brick for some…

    Well it's the potteries arf(half) marathon today, ... even though I can run the distance. It starts at 10 ... then I can get back to developing the map for Trooper.
    BiNMaN BiNMaN June 2009 Chit chat
  • 2D Scrolling tile based editorOk, first of all, I thought TommyGun could do it, but the option to create a 2d scrolling map is greyed out.... All I want to do is create some 8x8p…

    ... , but the option to create a 2d scrolling map is greyed ... out....

    All I want to ... stored as an index into the tile array. eg.. ... get the idea..
    I tried forcing TG to create ... that I can use to create the map, and export it so ...
    polomint polomint October 2009 Development
  • Tinkering with Quique Llar?a's Midi2Ay tool...Im tinkering with Quique Llar?a's Midi2Ay tool, found at: [url]ftp://ftp.worldofspectrum.org/pub/sinclair/tools/pc/midi2ay-0.1.zip[/url] Im not a v…

    ... pasmo, Im trying to understand why the routine crashes after the music stops playing ... .

    Id like to add a short routine to ... stop the playing and return to basic when ...
    kgmcneil kgmcneil October 2009 Development
  • Making BASIC occupy less RAM?I risk being told to search the forums and the entire archive of type-ins, but here it goes... Is there any known utility to do all the hard work of…

    I risk being told to search the forums and the entire archive of type ... the BASIC header using POKEs and using another small m.c. routine to ... save the modified BASIC listing.
    zxbruno zxbruno January 2010 Sinclair Basic
  • Your views on...Jasper![url=http://www.worldofspectrum.org/infoseekid.cgi?id=0002580]Jasper![/url] One of the first games I saw by Micromega, but only watched someone play…

    ... ![/url]

    One of the first games I saw by ... very weird loading routine. To tell the truth, that's the only reason why ... I didn't have the game...*Cough, cough* couldn't ... find a tape copier to copy it.*Cough, cough*
    CUCHULAINN CUCHULAINN February 2010 Games
  • ANN: Tipshop updated Sunday, 30 May 2010Sunday 30 May 2010 More Real-Life business meant I had to leave off a batch of Spanish tips - they'll be here next month! * Nick Humphries (why doe…

    ... * BadBeard allowed us to use the map/solution for Toadrunner which he ... Volley , Dukes of Hazzard, The ,
    Extraordinarios Casos ... -Head , Heritage , Lethargy: The Apathetic Dream , Max Headroom , ... some work being done to the notification server - so ...
    hackersanon hackersanon May 2010 Announcements
  • Z80 Machine Code Question...Hi Folks, I know not strictly a BASIC question but I have started to learn Z80 machine code - 25 years too late! :smile: I have been reading a book…

    ... been reading a book on the subject but I have become ... little test program is intended to paint the screen black (nothing complex) and ... NZ[/FONT] is not recognising the [FONT="Courier New"]DEC BC ... it will branch to F9h if the result of the last calculation was ...
    Paddy Coleman Paddy Coleman August 2010 Sinclair Basic
  • Speeding up select processing...Hi Folks, I have the following code in my program and it works fine but is rather "sluggish". I have even moved it to the beginning of the program …

    ... attributes using the cool basic memory move routine and go to line 270 ... . Releases the memory used by the cool basic memory move routine to store the attributes ... (s$). Resets the DEFADD ...
    Paddy Coleman Paddy Coleman June 2011 Sinclair Basic
  • saving part of a BASIC programHere's a short routine to save part of a BASIC program. The idea is that it can be merged into a program and then used to save sub-routines, etc. to …

    ... a short routine to save part of a BASIC program. The idea ... amp; paste. The two line numbers don't have to exist; it ... saves from the first line >= start to the ... ":
    FOR s=1 TO 67 STEP 2:
    ...
    Battle Bunny Battle Bunny September 2011 Sinclair Basic
<1234567…34>

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