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Search Again :: Adv Search 1000 results in 0.239s
<1…45678910…34>
  • Fat Worm Blows A Sparky: empty flash?I had never seen this game in action until yesterday when I fired it up. Yes, the above 3D perspective is pretty impressive and a first for an 8-bit …

    ... playing fat worm.

    The problem is, game is hard ... lot. You have to memorize the map in order to play it fine. And ... again, it's the common ...
    Arda Arda October 2006 Games
  • Maps in progressIf you are working on some map, this thread is just for you! Post here the name of that game for which you are creating a map. Only then we can preve…

    A pretty simple affiar of saving screen grabs in X128 and loading them into Picture Publisher 3, cropping the image and pasting them together to form the map. Delete all the unwanted bits and hope that it is correct.
    MatGubbins MatGubbins November 2006 Support files
  • Timex Sinclair 2068Hi guys. This is my first post here, the first of many, I hope.. :) I have a Timex Sinclair 2068 but don?t know much about it. It was given as a gif…

    ... the song and the song data but it does not include the interrupt routine ... that must call the player each ... also be modified slightly to write to the 2068's AY ... What is this interrupt routine to load the songs? We must write ...
    Paulo Kathanni Paulo Kathanni November 2006 Games
  • Timex Sinclair 2068Hi guys. This is my first post here, the first of many, I hope.. :) I have a Timex Sinclair 2068 but don?t know much about it. It was given as a gif…

    ... when opening the computer as the ribbon cable connecting the keyboard to the pcb is ... of slightly modifying the player to write to the right ports (the AY chip on ... that. What is this interrupt routine to load the songs? We must write ...
    Alcoholics Anonymous Alcoholics Anonymous November 2006 Games
  • TommyGun 0.9.x updates** Should be available via the utilities page soon! Please be patient :-) ** I'll be posting all future updates in this thread, instead of creating …

    ... have any suggestions on how to make the map editor better?
    ...
    the COPY/PASTE function works ... while in the Screen Layout Editor, nor how to move tiles ... ... erm ... it seems to have something to do with the Do Not Intersect ...
    Skarpo Skarpo December 2006 Development
  • CupidCupid: Fat, naked, ugly, armed and dangerous. Bring on the insanity. Just as Christmas is weird because it encourages people to cut down perfectly …

    ... to the roof with other couples arguing about what colour to paint the lounge and the ... and probably better service to as the staff wont be streched ... to max capacity.

    ... to tell me when to appreciate my wife. I do it all the ...
    Scottie_uk Scottie_uk February 2007 Chit chat
  • That scene in "Big".....Anyone remember that scene in [URL="http://uk.imdb.com/title/tt0094737/"]Big[/URL] when Tom Hanks finally completes the adventure game, towards the e…

    ... , I managed to finally complete Atac Atac for the first time a ... I never gave the game the attention it required to learn the map, location of ... on dying so the tape was dumped in the box and ... /> I`m playing the game almost daily to fix the map in my head ...
    MatGubbins MatGubbins March 2007 Games
  • Getting scr addresses from x and yCould someone please tell me how to calculate the 8 screen addresses corresponding to a character printed in basic at coordinates x and y? For examp…

    ... now is how to efficiently protect the attributes when the window changes size ... 'm not sure how to write the routine to display the selection window.


    And to restore the attributes after printing the selection window:
    zxbruno zxbruno March 2007 Sinclair Basic
  • Converting m$ to dataI created a maze using a matrix of 704 characters. In order to save memory, and since the maze it's just walls and spaces which could be interpreted …

    ... The "BIN " is the keyword BIN. The Xs used to store the map must be changed to ... 1s and this won't reverse the ... around the m$(...)).

    This new map draw ... doesn't require the bit reversal:
    Alcoholics Anonymous Alcoholics Anonymous May 2007 Sinclair Basic
  • Converting m$ to dataI created a maze using a matrix of 704 characters. In order to save memory, and since the maze it's just walls and spaces which could be interpreted …

    ... ]The "BIN " is the keyword BIN. The Xs used to store the map must be changed to ... 1s and this won't reverse the ... bits as the previous ...
    Marcelo Marcelo May 2007 Sinclair Basic
  • more mapshello here is 3 maps that i have made.they are:- [url="http://maps.speccy.cz/map.php?id=ATVSimulator"]http://maps.speccy.cz/map.php?id=ATVSimulator…

    ... url]http://maps.speccy.cz/map.php?id=PunkStar[/url] ... url]http://maps.speccy.cz/map.php?id=TwinWorld[/url] ... dude I forgot to help you the second time ... you told me! I just forgot, happy to ... see you were able to get the map anyways :)< ...
    Ivanzx Ivanzx May 2007 Support files
  • A thought about Top GunI've been playing a bit of Top Gun earlier, and I'm not convinced it should be classed as a vector 3D game, as I'm seeing really nothing that would m…

    ... , especially with the extra bit`s to the game apart from the corridor`s ... would only have to compress the needed frames for the following:

    routine to squash the picture onscreen.

    The Starglider The Starglider July 2007 Games
  • Things that games didn't had, but...you wish they did. Here's my list, and if there's someone out there who knows how to make any of these things possible, please share it with us. :) …

    On the other hand after 20 odd ... and probably have no chance to without pokes etc !

    to follow the map and try to complete the game with pokes ...
    psj3809 psj3809 August 2007 Games
  • Getting Lifeguard to workI'm struggling with this Muliface utility to find infinite lives cheats. I can get the program to load up, and when I load a game and press the red b…

    ... checks to see if it $2F -- looks like a routine to decrease the lives ... and check to see if it ... the routine to draw it so pressed Ctrl+Space to step through the code, checking the ...
    StuBruise StuBruise September 2007 Sinclair Miscellaneous
  • Why oh why....... did I have to read the thread about cross-assembling using pasmo and ConTEXT......grrrr. Now I've just wasted hours playing with z80 m/c, lol I…

    ... your routine to writen specially for the sprites of given size or to be ... of bytes requires different sprite routine to display the data organised in chosen ... add more possiblities to it

    The routine good to begin with would ...
    Ralf Ralf October 2007 Development
  • Something completely different (new game tech-demo)Since finishing Stranded 2.5 (available soon from Cronosoft - plug!) I've been playing with the idea of doing an attribute-based, rather than pixel-b…

    ... really cool now. Hats of to you, sir.[/QUOTE]

    to finalise the map, and create lots of big ... ; cool graphics. There's unlikely to be many updated demos. now ...
    bobs bobs October 2007 Games
  • BloodwychHello all! Just found this site recently and was sifting through the games section when I come across Bloodwych (yeah only up to the b's so far). So…

    ... ]

    It was easy to find it, zx-spectrum.wz ... think it would be fine to upload the map with your English translation ...
    Pavero Pavero October 2007 Games
  • BloodwychHello all! Just found this site recently and was sifting through the games section when I come across Bloodwych (yeah only up to the b's so far). So…

    ... =Pavero;223886]It was easy to find it, zx-spectrum.wz ... think it would be fine to upload the map with your English translation ...
    Digital Prawn Digital Prawn October 2007 Games
  • BloodwychHello all! Just found this site recently and was sifting through the games section when I come across Bloodwych (yeah only up to the b's so far). So…

    ... think it would be fine to upload the map with your English translation ... Pavero, I've now submitted the translated map to the archive. Thanks again. :)

    @The Lone Magpie: For any of the ...
    Digital Prawn Digital Prawn October 2007 Games
  • Oneliner contestHello to you all, I dare you to make a program on 1 BASIC line. Here is the place to sent your ONELINERS [url]http://www.zxspectrum.00freehost.co…

    ... the analysis for the rest of the board. The extra work to calculate the ... the analysis routine like this:

    [CODE]
    FOR a=1 TO ... option is to simply change the board to indicate aligned pieces ... and 2), so the routine to print the entire board can ...
    Einar Saukas Einar Saukas November 2007 Development
  • Oneliner contestHello to you all, I dare you to make a program on 1 BASIC line. Here is the place to sent your ONELINERS [url]http://www.zxspectrum.00freehost.co…

    ... the analysis for the rest of the board. The extra work to calculate the ... the analysis routine like this:

    [CODE]
    FOR a=1 TO ... option is to simply change the board to indicate aligned pieces ... and 2), so the routine to print the entire board can ...
    Digital Prawn Digital Prawn November 2007 Development
  • Oneliner contestHello to you all, I dare you to make a program on 1 BASIC line. Here is the place to sent your ONELINERS [url]http://www.zxspectrum.00freehost.co…

    ... />
    This version uses the same routine to show the updated board immediately after ... each move, and then this routine ... is called again (one last time) to reprint the entire board with the ...
    Einar Saukas Einar Saukas November 2007 Development
  • Oneliner contestHello to you all, I dare you to make a program on 1 BASIC line. Here is the place to sent your ONELINERS [url]http://www.zxspectrum.00freehost.co…

    ... />
    This version uses the same routine to show the updated board immediately after ... each move, and then this routine ... is called again (one last time) to reprint the entire board with the ...
    Digital Prawn Digital Prawn November 2007 Development
  • Duel of the games 4! Super conundrum! Manic Miner vs Jet Set WillyGo on I dares ya, to decide which one is best, it's popped up in many, many previous threads, so do it, decide the better of the 2 :D

    ... if you just wanted to explore the map to see the different rooms and graphics ... etc, but if you wanted to ... actually "play the game" and try and ... collect all the items it was a real ...
    zxspecticle zxspecticle November 2007 Games
  • Development IDE collaborationI was wondering if other people making development IDE's (MetalBrain, LCD , Claus Jahn and Carlinski as far as I know) would be interested in combini…

    ... /> I have added more to the image editor, map editor and sound editor ... Effects editors are still to come.

    The map editor has more ... the project to sourgeforge so hopefully I can submit the docs to sourceforge in the ...
    Kiwi Kiwi January 2008 Development
  • Game EditorsWell as the title says, this is a query about game editors, specifically the ones for Gremlin games... Many moons ago, Your Sinclair published (I th…

    ... editor programs use a generic routine to checksum the fitted issue of IF1 ... /> So this routine is expecting an Issue 1 ROM to generate a ... that's all down to the way in which the emulator handles IF1 ... I think that's down to the IF1 emulation.
    This patch ...
    jp jp January 2008 Games
  • Calculating how many pixels each mapper has created - for Skarpo especially :)Pavel Pl&#237;va : 2992717027 pixels Ladderman : 2058908818 pixels Sherwin Robb : 411890200 pixels Viktor Drozd : 266748605 pixels Victor Daulichen :…

    ... map was a masterpiece though (wrote two command line programs to read map ... data from the vars out of ... another "editor" program to layout the map and populate the details). Big map.

    BloodBaz BloodBaz February 2008 Sinclair Miscellaneous
  • New oneliners for 2008[INDENT][INDENT][INDENT]Here's my attempt at a first-person-perspective 3d game in one line of BASIC. It's called 'wormhole', and you've got to get t…

    ... it is now down to 15 under the limit.

    This ... #34 that the routine to draw the entire board now needs to be taken out ... of the main game loop ... lot faster, and possibly simplify the routine itself.

    I haven ...
    Digital Prawn Digital Prawn February 2008 Development
  • New oneliners for 2008[INDENT][INDENT][INDENT]Here's my attempt at a first-person-perspective 3d game in one line of BASIC. It's called 'wormhole', and you've got to get t…

    ... the delay. That is simple to fix.

    (3) My original routine to ... highlight the buttons quickly using PRINT and ... altered things to preserve the game logic and to make sure the game still ...
    Digital Prawn Digital Prawn February 2008 Development
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