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<1234567…34>
  • It's a trap!So I got a CPLD (not the eventual one I want to use for the ethernet project - rather, one I actually have here and now, an XC9536 in a PLCC44). And…

    ... RST8EN jumper is closed (allowing RST 8 traps to be enabled ... )" and exits, except for the RST 8 trap which does an ... point there, and do the RST 8 style trick of passing ... disassembly" especially with regards to RST 8 traps.

    Oh ...
    Winston Winston December 2007 Hardware
  • If you've got a real working MF128,IF1, and MDR combo can I ask a favour?So, if you do have a real Multiface 128, Interface 1, Microdrive and, oh yeah, a Spectrum (48k or 128k) that are all working, can I ask a favour...? …

    ...
    ld (hd_11),de ;
    rst $08 ; page in shadow rom ...
    jp jp February 2008 Hardware
  • Bizarre stuff in Interface 1's shadow ROMAccording to the Complete Shadow ROM disassembly, the function that exits back to the BASIC interpreter after interpreting IF1 commands is this: [co…

    ... main ROM is
    05CC RST 18,CHKSYNTAX STMT-NEXT if ... />
    Now look at the RST 18 routine:

    [code ... what's REALLY in the RST 18 routine? The disassembly contains ...
    Winston Winston March 2008 Development
  • Understanding extensions to the BASIC parserFor a while, I've had a rather 'rinkety dink' extension to BASIC via an RST 8 trap in hardware, just so that I can send stuff to a Spectrum over ethe…

    ... ' extension to BASIC via an RST 8 trap in hardware, just ... need to do when intercepting RST 8 to parse your own ...
    Winston Winston March 2008 Development
  • Probing the variables in 128K modeHello again! Briefly, I'm writing an m/c routine to read some BASIC variables. So, before I start, I try to get an idea for the structure of how var…

    ... 19
    PRINT
    RST $10
    ADD HL,DE ... STRINGARRAY
    SUB 96
    RST $10
    LD A,36 ...
    BRACKETS
    RST $10
    LD A, ... ARRAY
    SUB 64
    RST $10
    NEXTCHAR
    ... /> JR NZ,LASTCHAR
    RST $10
    JR NEXTCHAR
    Digital Prawn Digital Prawn March 2008 Development
  • Handling RST8 on a +3Well, I've come to that bit of my project that I wasn't really looking forward to (because I don't understand enough about the ZX BASIC ROM) - extend…

    ... by the way of handling RST 8.

    So far ... tackled this thorny issue, my RST 8 handling worked fine on ... /> - How should returning from handling RST 8 be done on a ...
    Winston Winston July 2008 Development
  • Channels and streamsSo I've put some thought into channels and streams, and read the dead (and presumably rotting corpse) of the CSS FAQ which contains some information …

    ... streams without needing to trap RST 8 and extend BASIC.
    Winston Winston July 2008 Development
  • 128 ROM paging alternativeWould this work (with the appropriate code in each ROM)? [code] ; 128 rom paging routine ; use rst 28h with call address stored after restart ;;rom…

    ... rom paging routine
    ; use rst 28h with call address stored ... next instruction after the original rst
    ; and address
    [/code ...
    chev chev August 2008 Development
  • So you want to make a cardgame......but you haven't got a good deck to display. Well here is a fully relocatable routine that will do the job for you. Place the code anywhere in me…

    ...

    RST #20
    CALL ... 6
    RST 16
    ...
    Dr BEEP Dr BEEP December 2008 Development
  • Assembler snippetsI was just thinking that a thread for small but useful assembler snippets to do useful things would be cool for people learning z80 coding. Not to me…

    ... a,#69
    daa
    rst 16
    ret
    endp ...
    Bob Stains Bob Stains January 2009 Development
  • IN 255 behaviour not emulated in Spectaculator and ZXSpinI'm not speaking about "normal" IN 255 behaviour. All of you know what I'm taking about: IN 255 can be used to "read" screen data as it's retrieved f…

    ... br /> ld a,' '
    rst #10
    ld a,' '< ... add a,7
    PrintLN rst #10
    ret
    ...
    mcleod_ideafix mcleod_ideafix January 2009 Hardware
  • So what about ethernet and ZX BASIC?Well, as of about 5 minutes ago, ZX BASIC for the first time properly wrote some packets to the network! OK, so it isn't perhaps 100% what Andrew Ow…

    ... not relying at all on RST 8 traps), but the Spectranet ...
    Winston Winston July 2009 Hardware
  • Machine Code Microdrive File LoaderI've been experimenting with transferring games to run from microdrive. Typically I like to see a loading screen while things are happening, and I li…

    ... (hd_11),hl ; execute main2
    rst $08 ; by using the if1 ...
    out ($fe),a
    rst $10
    defw $0d6b
    jp jp August 2009 Development
  • Implementing goto on error condition...OK, so when I'm reading a file or directory on a network filesystem, when I reach EOF, it's not actually useful at all for ZX BASIC to stop the progr…

    ... 8 (error code 7) when RST 8 fires, then set NEWPPC ...
    Winston Winston October 2009 Development
  • Midi Out from machine codeI need to send midi-signals by machine code, while Basic is too slow for my current project. I already read I can use hookcode #11E, but I have some …

    ... , before calling this hookcode with RST #11E.
    I am using ...
    OUT #1FFD, 0
    RST #11E
    OUT #1FFD, (23399 ... have the Midi-data when RST #11E is called.

    bverstee bverstee April 2010 Hardware
  • Building a menu in ASMWEll as probably some figured, i am learning asm at least to make the basic menu i did in basic. It is a menu where we can select games to be loaded.…

    ... print because i used the RST $10 instead because the GDUs ...
    arfgh arfgh June 2010 Sinclair Basic
  • A tidy loader for minigamesThe minigame competition doesn't permit the use of separate loaders like [code]10 LOAD "": RAND USR 32768[/code] The loader must be included in the b…

    The minigame competition doesn't permit the use of separate loaders like
    [code]10 LOAD "": RAND USR 32768[/code]
    The loader must be included in the byte count.

    In an attempt to save as many bytes as possible, people have written ...
    ajmoss ajmoss June 2010 Development
  • Machine code sub routinesHi everyone, I have noticed that in machine code you can call different "preset" routines like rst 16 or something, or call 6533... where can i fi…

    ... call different "preset" routines like rst 16 or something, or call ...
    Robin Robin October 2010 Sinclair Basic
  • Print text in assemblyHello, a perhaps simple question: I would like to print a text string on the screen and I wonder how to do that in the most easy way? I seem to re…

    ... kind of ROM based code, RST 16 (?), but can that print ...
    Rickard Rickard October 2010 Development
  • Optimization for this codeHello, I have done and submitted a small program for the CSS Crap Game Compo which involves a machine code routine. The z80 with BASIC and MC is av…

    ... 255
    ret z
    rst 16
    inc hl
    Rickard Rickard October 2010 Development
  • Printer Printing Problem (assembler)I've a program that outputs to the lower screen at various places, using a combination of calls to RST $10 plus OUT-NUM-1 and PR-STRING. It also call…

    ... a combination of calls to RST $10 plus OUT-NUM-1 ...
    Battle Bunny Battle Bunny November 2010 Development
  • Assembler intricaciesHi all, I've been looking at the internals of a game to see how it all works and I've found some things that I don't understand and can't find any i…

    ... I don't understand is RST 48 (48 is decimal, so ...
    garethadams garethadams January 2011 Development
  • CPCDiskXP v2.1 Added support (Open/Create Dsk's, add/delete/rename files) for +3DOSCPCDiskXP v2.1 Changelog (since v2.0): [LIST] [*]DSKEditor - Added full support (Open/Create Dsk's, add/delete/rename files) for the following format…

    ... loaded on computers. Reported by RST.

    [*]FLOPPY to DSK ...
    Mochilote Mochilote May 2011 Emulators
  • quick - Zx80 ASM questionWhile I am ploughing through lots of ASM listings, one of my earlier adaptation attempts surprised me [B][asm code][/B] [code] org 32768 start: ld…

    ... done if it is
    rst 16 ; spectrum: print the character ...
    Zetr0 Zetr0 May 2011 Development
  • Shadow ROM partial decoding not implemented in emulatorsOr at least, not implemented in Spectaculator, and it seems that not in Fuse too. [URL="http://www.speccy.org/foro/viewtopic.php?f=8&t=408&start=53"…

    ...
    ld (5cedh),hl
    rst 8
    db 32h ;CALL ...
    mcleod_ideafix mcleod_ideafix June 2011 Emulators
  • (part of) screen to UDGHere is a routine to copy a Y,X-position on screen to a UDG. 0<=y<=23 0<=x<=31 144<=udg<=165 (UDG "A" to UDG "U") [code] ; start code with ; PRINT …

    Here is a routine to copy a Y,X-position on screen to a UDG.
    0
    Dr BEEP Dr BEEP June 2011 Development
<1234567…34>

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