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<1234567…34>
  • Howto paint a squared zone of the screen ?You know what guys ? i begin to love this languaje. Cant understand why not put more effort on the 80's to learn it :( because it is really speedy. …

    ... compare the speed with the RST $10 way to print.[/quote]
    RST 10 print or custom print?
    Shiru Shiru June 2010 Sinclair Basic
  • Howto paint a squared zone of the screen ?You know what guys ? i begin to love this languaje. Cant understand why not put more effort on the 80's to learn it :( because it is really speedy. …

    ... compare teh speed with the RST $10 method.
    arfgh arfgh June 2010 Sinclair Basic
  • Howto paint a squared zone of the screen ?You know what guys ? i begin to love this languaje. Cant understand why not put more effort on the 80's to learn it :( because it is really speedy. …

    ... /> [code] ld h,10 ;y
    ld l,10 ;x
    ld ... , it will be faster than RST #10 - it has been said to ...
    Shiru Shiru June 2010 Sinclair Basic
  • Machine Code Microdrive File LoaderI've been experimenting with transferring games to run from microdrive. Typically I like to see a loading screen while things are happening, and I li…

    ... (hd_11),hl ; execute main2
    rst $08 ; by using the if1 ...
    out ($fe),a
    rst $10
    defw $0d6b
    ;
    jp jp June 2010 Development
  • Printer Printing Problem (assembler)I've a program that outputs to the lower screen at various places, using a combination of calls to RST $10 plus OUT-NUM-1 and PR-STRING. It also call…

    ... br /> rst $10
    xor a ;0
    rst $10
    ... ld a,24 ;24
    rst $10
    rst $10
    ret
    ...
    Battle Bunny Battle Bunny November 2010 Development
  • Printer Printing Problem (assembler)I've a program that outputs to the lower screen at various places, using a combination of calls to RST $10 plus OUT-NUM-1 and PR-STRING. It also call…

    ... br /> rst $10
    xor a ;0
    rst $10
    ... ld a,24 ;24
    rst $10
    rst $10
    ret
    ...
    Dr BEEP Dr BEEP November 2010 Development
  • Override AUTOLINE start?Hi there, Is there a poke that prevents a BASIC program from auto running, when it was previously saved with the LINE command? Cheers, Steve

    ... Jump if loaded OK
    rst $08 ; Report error and ... char code in A
    rst $10 ; Print it
    djnz ... PRINTN ; Print all 10 characters
    ; Set up ... Load the BASIC block
    rst $08 ; Report 'error' and ...
    stefrobb stefrobb November 2010 Sinclair Basic
  • Zombie Zombie Loading SchemeA quick check of the [URL="http://www.worldofspectrum.org/infoseekid.cgi?id=0005866"]Zombie Zombie[/URL] loader identifies it's the RAPID LOADING SYS…

    ... ; 5d9d c5 $0bts
    l_5d9e: rst $10 ; 5d9e d7 $0bts
    pop ... 5da4 3e 0d $07ts
    rst $10 ; 5da6 d7 $0bts
    ld ... bc ; 5dae c5 $0bts
    rst $10 ; 5daf d7 $0bts
    ... bc ; 5dc5 c5 $0bts
    rst $10 ; 5dc6 d7 $0bts
    ...
    jp jp February 2011 Infoseek database
  • yeah - unix for zx spectrumI started a new hobby project. An operating system for ZX Spectrum. A unix clone. Talked to my friend about it and he asked me what if after I'm done…

    ... , possibility of calling bios via RST 10, memory management and core multitasking ...
    tstih tstih March 2011 Development
  • RFC: 64 column font codeIn BASIC, type CLEAR 49999 then import the code at 50000. Then type RANDOMIZE USR 50000. This will create a new channel and attach stream #4 to it. A…

    ... the screen) and then use RST 10 (PRINT-A) recursively to print ...
    chev chev March 2011 Development
  • RFC: 64 column font codeIn BASIC, type CLEAR 49999 then import the code at 50000. Then type RANDOMIZE USR 50000. This will create a new channel and attach stream #4 to it. A…

    ... print in A then use RST 10. That should work fine from ...
    chev chev March 2011 Development
  • Frank N SteinThis one > [url]http://www.worldofspectrum.org/infoseekid.cgi?id=0001849[/url] Always seems to crash about level 7 (maybe a bit more) or so with an …

    ...
    LD A,21
    RST $10
    LD HL,colour
    LD A,L
    RST $10
    CALL 7341 ($1CAD)
    Jimmy Jimmy May 2011 Games
  • Japan Tsunami AppealAs some of you will be aware, I've been tinkering with an open source version of SE Basic that could be distributed with hardware without infringing …

    ... changing color (not sure about RST #10, but i think that PO_MSG ...
    Ketmar Ketmar May 2011 Sinclair Basic
  • fast font engine possible?inspired by the recent "proportional font" thread for zx basic and ideas for gui and having done some of the work on this in the past i wonder if it …

    ... support for channels (i.e. rst 10 printing).

    as for ...
    tstih tstih May 2011 Development
  • Print TextHow do i print text on the bottom left row(memory location in attribute 23295) of the screen in assembly? I understand the parts better on paper and …

    ... ) Recursively call PRINT-A with RST-10 and send the codes for ...
    chev chev June 2011 Development
  • Print TextHow do i print text on the bottom left row(memory location in attribute 23295) of the screen in assembly? I understand the parts better on paper and …

    ... ) Recursively call PRINT-A with RST-10 and send the codes for ...
    ooze48k ooze48k June 2011 Development
  • Print TextHow do i print text on the bottom left row(memory location in attribute 23295) of the screen in assembly? I understand the parts better on paper and …

    ... /> In deference to fans of RST 10 I will admit this is ...
    Turkwel Turkwel June 2011 Development
  • RFC: 64 column font codeIn BASIC, type CLEAR 49999 then import the code at 50000. Then type RANDOMIZE USR 50000. This will create a new channel and attach stream #4 to it. A…

    ... ]#4[/B] and use [B]RST 10[/B] as usual:
    [CODE ... a
    ret z
    rst 0x10 ; print A
    inc ...
    Einar Saukas Einar Saukas July 2011 Development
  • Where to start?..Hello, First off, sorry if this is in the wrong and sorry if the questions I'm about to ask have been asked and answered numerous time! Little back…

    ... /> 20 ld a,'*'
    30 rst #10
    40 ret
    [/code ...
    Alcoholics Anonymous Alcoholics Anonymous September 2011 Development
  • Procrustean PrintingHere's a short routine to manage printing of text with command tokens, to avoid messing up the screen when they are expanded. It just prints as many …

    ... count print controls
    PRCHAR: rst $10 ;print a character
    ... to end of max_length
    rst $10
    djnz NOMORE
    ... 7f ;reset bit 7
    rst $10 ;print a character
    pop ...
    Battle Bunny Battle Bunny December 2011 Sinclair Basic
  • Creating a new game - AssemblySo... finally I?m studying Assembly Z80... after 36 years. :) Well... it?s sooooooooooooo hard to make a game using Assembly? I bought a book (Spectr…

    ... ! For your first game the RST #10 is quite usefull, combined with ...
    Dr BEEP Dr BEEP January 2012 Development
  • Creating a new game - AssemblySo... finally I?m studying Assembly Z80... after 36 years. :) Well... it?s sooooooooooooo hard to make a game using Assembly? I bought a book (Spectr…

    ... ! For your first game the RST #10 is quite usefull, combined with ...
    bobs bobs January 2012 Development
  • LZ77 en/decodingI've written an LZ77 en/decoding routine as I couldn't find one around for the Spectrum. Initially I'm just doing it in BASIC to get the logic right.…

    ... progress counter occasionally
    rst $10 ;(adds about 5% to the ... ,$00
    rst $10
    ld a,$00
    rst $10
    [/CODE ... br /> xor a
    rst $10
    rst $10
    [/CODE]
    Einar Saukas Einar Saukas March 2012 Development
  • In Java for ZXHi All I am glad to notify you that I have opened the sources of my J2Z80 translator (0.1 version) which allows to use Java toolchain to generate Z8…

    ... many different places (such as RST $10), in this case it makes ...
    Einar Saukas Einar Saukas June 2012 Development
  • Machine Code Routine of the weekHow about a thread that has a routine each week that is in [B]assembly language[/B] and is also described in great detail what the hell is going on …

    ... prints the same string using RST $10) gives an equivalent time of ... string is reached
    ;
    rst $10
    inc ix ;next ASCII ...
    Battle Bunny Battle Bunny June 2012 Development
  • Machine Code Routine of the weekHow about a thread that has a routine each week that is in [B]assembly language[/B] and is also described in great detail what the hell is going on …

    ... string is reached
    ;
    rst $10
    inc ix ;next ASCII ... ) ;get ascii
    print_string:
    rst $10
    inc ix ;next ASCII ...
    Dr BEEP Dr BEEP June 2012 Development
  • ROM POKE-able emulatorIs there an emulator available where you can POKE the ROM (and also altering it) while running? Thereby making the ROM work like RAM. Preferably a…

    ... altered ROM to intercept a RST 8 as shortcut to 'false ... the setting of channels with RST #10 and this can do the ...
    Dr BEEP Dr BEEP June 2012 Emulators
  • ESXDOS v0.8.0 released (with NMI Browser)Hello, To celebrate the speccy's 30th birthday, here's the latest version of ESXDOS for DivIDE users. The full changelog is too long to post here, s…

    ... ld ($5c5d),hl
    rst $18
    dw $ ... 24fb ; scanning
    rst $18
    dw $2bf1 ... ld a,(de)
    rst $10
    inc de< ...
    ub880d ub880d July 2012 Announcements
<1234567…34>

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