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<1234567…34>
  • 'Hello World' in ASM ?Can someone show how to make the classic 'Hello World' print with ASM code ? I cant figure at this moment how to insert and handle strings with the s…

    ... A,16
    RST #10
    LD A,n
    RST #10 ; Select INK ... ]text: DEFB 22,16,10 ; AT 16,10
    DEFM "Hello World ... !" on line 16 at column 10.
    Jonathan Harston Jonathan Harston June 2010 Sinclair Basic
  • How to insert special characters in Basic and ASM ?Look the next picture. [IMG]http://img25.imageshack.us/img25/9479/scode.jpg[/IMG] I dont know how to insert these black and diagonal characters. No…

    ... data, so exit loop
    rst $10 ;print current character
    inc ... stripes
    defb $13,$1,$10,$2,$11,$0,$90,$11 ... ,$6
    defb $91,$10,$4,$11,$6,$90,$11 ... ,$5,$91
    defb $10,$0,$90,$8F
    defb ...
    GReW GReW June 2010 Sinclair Basic
  • How to insert special characters in Basic and ASM ?Look the next picture. [IMG]http://img25.imageshack.us/img25/9479/scode.jpg[/IMG] I dont know how to insert these black and diagonal characters. No…

    UDG char codes are #90..#a2. You can print them using RST #10 only, because string print routine in the ROM uses bit 7 as end of string code, thus not allowing to print chars with codes >#7f.
    Shiru Shiru June 2010 Sinclair Basic
  • How to insert special characters in Basic and ASM ?Look the next picture. [IMG]http://img25.imageshack.us/img25/9479/scode.jpg[/IMG] I dont know how to insert these black and diagonal characters. No…

    ... . You can print them using RST #10 only, because string print routine ...
    arfgh arfgh June 2010 Sinclair Basic
  • Howto paint a squared zone of the screen ?You know what guys ? i begin to love this languaje. Cant understand why not put more effort on the 80's to learn it :( because it is really speedy. …

    ... for the attributes and use RST $10 to print stuff. As you ...
    Battle Bunny Battle Bunny June 2010 Sinclair Basic
  • Howto paint a squared zone of the screen ?You know what guys ? i begin to love this languaje. Cant understand why not put more effort on the 80's to learn it :( because it is really speedy. …

    ... for the attributes and use RST $10 to print stuff. As you ...
    arfgh arfgh June 2010 Sinclair Basic
  • Building a menu in ASMWEll as probably some figured, i am learning asm at least to make the basic menu i did in basic. It is a menu where we can select games to be loaded.…

    Why not just the printroutine with RST #10 as mentioned in other threads??? When you use 255 as endmarker (instead of OR A / AND A use CP 255) then you can use UDG too.
    Dr BEEP Dr BEEP June 2010 Sinclair Basic
  • Building a menu in ASMWEll as probably some figured, i am learning asm at least to make the basic menu i did in basic. It is a menu where we can select games to be loaded.…

    ... in the menu is the RST $10 because the 'call $0c0a' dont ...
    arfgh arfgh June 2010 Sinclair Basic
  • Howto paint a squared zone of the screen ?You know what guys ? i begin to love this languaje. Cant understand why not put more effort on the 80's to learn it :( because it is really speedy. …

    ... compare the speed with the RST $10 way to print.

    arfgh arfgh June 2010 Sinclair Basic
  • Howto paint a squared zone of the screen ?You know what guys ? i begin to love this languaje. Cant understand why not put more effort on the 80's to learn it :( because it is really speedy. …

    ... compare the speed with the RST $10 way to print.[/quote]
    RST 10 print or custom print?
    Shiru Shiru June 2010 Sinclair Basic
  • Howto paint a squared zone of the screen ?You know what guys ? i begin to love this languaje. Cant understand why not put more effort on the 80's to learn it :( because it is really speedy. …

    ... compare teh speed with the RST $10 method.
    arfgh arfgh June 2010 Sinclair Basic
  • Howto paint a squared zone of the screen ?You know what guys ? i begin to love this languaje. Cant understand why not put more effort on the 80's to learn it :( because it is really speedy. …

    ... /> [code] ld h,10 ;y
    ld l,10 ;x
    ld ... , it will be faster than RST #10 - it has been said to ...
    Shiru Shiru June 2010 Sinclair Basic
  • Machine Code Microdrive File LoaderI've been experimenting with transferring games to run from microdrive. Typically I like to see a loading screen while things are happening, and I li…

    ... (hd_11),hl ; execute main2
    rst $08 ; by using the if1 ...
    out ($fe),a
    rst $10
    defw $0d6b
    ;
    jp jp June 2010 Development
  • Cool BASIC tricks and tips!Following on from Dunny's excellent suggestion of a compendium of BASIC tips + tricks, I believe it would be better to have a topic dedicated to it. …

    ... use AT to position the input cursor just as you can ... />
    Try this:

    10 INPUT AT 5,5;"AGE";A ...
    Hercules Hercules September 2010 Sinclair Basic
  • Cool BASIC tricks and tips!Following on from Dunny's excellent suggestion of a compendium of BASIC tips + tricks, I believe it would be better to have a topic dedicated to it. …

    ... /> ...
    Try this:

    10 INPUT AT 5,5;"AGE";A ... not work i.e. the input still takes place in the ... have written a full screen input routine as I did not ...
    Paddy Coleman Paddy Coleman September 2010 Sinclair Basic
  • Cool BASIC tricks and tips!Following on from Dunny's excellent suggestion of a compendium of BASIC tips + tricks, I believe it would be better to have a topic dedicated to it. …

    [code]
    10 input d$ : REM OR D AND D$=STR$ D
    20 let y=val d$(1 TO 4): let m=val d$(5 TO 6): let d=val d$(7 TO)
    [/code]
    Dr BEEP Dr BEEP September 2010 Sinclair Basic
  • Sorting an array...Hi Folks, Over the weekend I had a play with sorting algorithms - takes me back to my student days! :-o My first try was with the good old Bubble S…

    ... /> 1 REM Shell Sort
    10 INPUT n: DIM v$(n,1 ...
    Battle Bunny Battle Bunny September 2010 Sinclair Basic
  • numbers to binaryHi everyone, I have looked through the manual and have found nothing. How do you change a number to binary easily? I know you can go binary to decim…

    ... bits: :-D

    [code]10 INPUT "Number? (0-255): ";n

    [code]10 INPUT "Number? (0-65535): ";n
    mcleod_ideafix mcleod_ideafix October 2010 Sinclair Basic
  • numbers to binaryHi everyone, I have looked through the manual and have found nothing. How do you change a number to binary easily? I know you can go binary to decim…

    ... impatient users...) :-D
    [code]10 INPUT "Number? (0-255): ";n
    mcleod_ideafix mcleod_ideafix October 2010 Sinclair Basic
  • Printer Printing Problem (assembler)I've a program that outputs to the lower screen at various places, using a combination of calls to RST $10 plus OUT-NUM-1 and PR-STRING. It also call…

    ... br /> rst $10
    xor a ;0
    rst $10
    ... ld a,24 ;24
    rst $10
    rst $10
    ret
    ...
    Battle Bunny Battle Bunny November 2010 Development
  • Printer Printing Problem (assembler)I've a program that outputs to the lower screen at various places, using a combination of calls to RST $10 plus OUT-NUM-1 and PR-STRING. It also call…

    ... br /> rst $10
    xor a ;0
    rst $10
    ... ld a,24 ;24
    rst $10
    rst $10
    ret
    ...
    Dr BEEP Dr BEEP November 2010 Development
  • Override AUTOLINE start?Hi there, Is there a poke that prevents a BASIC program from auto running, when it was previously saved with the LINE command? Cheers, Steve

    ... Jump if loaded OK
    rst $08 ; Report error and ... char code in A
    rst $10 ; Print it
    djnz ... PRINTN ; Print all 10 characters
    ; Set up ... Load the BASIC block
    rst $08 ; Report 'error' and ...
    stefrobb stefrobb November 2010 Sinclair Basic
  • Jack and the Beanstalk (Text Adventure)This is for the 1984 TEXT adventure of Jack and the Beanstalk - not the more popular Thor game which is more graphical. [IMG]http://i66.servimg.com/…

    ... 4100
    3300 BEEP .01,10: INPUT "Combination please: "; LINE a$: IF ... a$="" OR LEN a$>10 THEN GO TO 3300
    8095 FOR n=0 TO -10 STEP -1: BEEP 0.05 ...
    Battle Bunny Battle Bunny December 2010 Games
  • Spanner seeks helpHello, and HNY, all. I am presently writing a game in BASIC. It's a bit - a lot - crap, but I'm enjoying it! Anyway, a couple of questions, if you …

    ... ;502880]
    2) When using "INPUT", how do I make the ... in capitols.
    However during input you can change from capitols ... />
    [code]
    10 INPUT A$ : REM ANY INPUT IN A STRING
    Dr BEEP Dr BEEP January 2011 Sinclair Basic
  • Spanner seeks helpHello, and HNY, all. I am presently writing a game in BASIC. It's a bit - a lot - crap, but I'm enjoying it! Anyway, a couple of questions, if you …

    ... in capitols.
    However during input you can change from capitols ... />
    [code]
    10 INPUT A$ : REM ANY INPUT IN A STRING
    Paddy Coleman Paddy Coleman January 2011 Sinclair Basic
  • Compiling Basic to MCHello, I have a lot of long Basic programs. These are mostly strategy programs, good but slow. I was thinking about how to speed them up without com…

    ... lacks some keywords, like INPUT etc.[/quote]
    No ... above. Like VAL, Sinclair INPUT also accepts arithmetic expressions, ... .g.
    [code]
    10 INPUT a
    [/code]
    ... br /> ZX BAsic implements FreeBasic INPUT():
    [url]http://www.freebasic ...
    boriel boriel February 2011 Development
  • Zombie Zombie Loading SchemeA quick check of the [URL="http://www.worldofspectrum.org/infoseekid.cgi?id=0005866"]Zombie Zombie[/URL] loader identifies it's the RAPID LOADING SYS…

    ... ; 5d9d c5 $0bts
    l_5d9e: rst $10 ; 5d9e d7 $0bts
    pop ... 5da4 3e 0d $07ts
    rst $10 ; 5da6 d7 $0bts
    ld ... bc ; 5dae c5 $0bts
    rst $10 ; 5daf d7 $0bts
    ... bc ; 5dc5 c5 $0bts
    rst $10 ; 5dc6 d7 $0bts
    ...
    jp jp February 2011 Infoseek database
  • Fast LogsAnyone know of a fast ln function I can steal? The ROM function seems to be hideously slow. I wrote a look-up table dirty and less accurate sin func…

    ... />
    [quote]
    10 LET X=10: INPUT "X is 10, what is LN ...
    Dunny Dunny March 2011 Development
<1234567…34>

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