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<1…78910111213…34>
  • Arok demoparty (16-18 July, Hungary) seeking Speccy worksI've had a note from Balasz Oszvald, organiser of the [url=http://arok.intro.hu/]Arok demo party[/url] in Ajka, Hungary... this year's party is takin…

    ... party is taking place on 16-18th July, and while it ...
    gasman gasman June 2010 Announcements
  • Using the stack to copy memory blocksA [b]PUSH[/b] and a [b]POP[/b] instruction together take less time than two [b]LDI[/b], so long [b]POP/PUSH[/b] sequences are sometimes used to copy …

    ... /> rept 8
    ldi ; 128 = 16*8
    endm
    jp ... any intrinsic benefit of using 16-bit registers.
    ajmoss ajmoss August 2010 Development
  • F-16 Fighting Falcon and Soviet Fighter MiG 29These games clearly share some common graphics: [url]http://www.worldofspectrum.org/infoseekid.cgi?id=0001706[/url] [url]http://www.worldofspectrum.o…

    ... did the graphics for F-16. Can this also be Neil ...
    moroz1999 moroz1999 September 2010 Infoseek database
  • Fuse for Mac OS X 1.0.0 ReleasedA new version of Fuse for Mac OS X has been released at the dedicated sourceforge project and shortly here on WoS: [url]http://sourceforge.net/proje…

    ... for Pentagon 1024SL v2.2 16 colour mode (Fredrick Meunier).
    registers to snapshots (Patrik Rak).
    Fred Fred December 2010 Emulators
  • Strange DivIDE ScreenI've just got an SD card adaptor for my DivIDE and it does something strange. On startup, I can see the DivIDE logo and it registers the adaptor, bu…

    ... the DivIDE logo and it registers the adaptor, but the normally ... in and formatted to FAT-16. I initially tried it with ...
    joefish joefish January 2011 Hardware
  • F-16 Fighting FalconThis shares the same title music as Pro PowerBoat Simulator (though on a lower pitch) which Paul Hiley is credited for. Do we therefore give Hiley a…

    This shares the same title music as Pro PowerBoat Simulator (though on a lower pitch) which Paul Hiley is credited for. Do we therefore give Hiley a credit for F-16 as well?
    Raphie Raphie January 2011 Infoseek database
  • Push/Pop data copyingWe all know that stack pointer cheese and push/pop is faster to move data than LDIR - which in turn is slower than unrolled LDI's anyway. I rewrote …

    ... it to two cycles of 16 bytes passed over each time ... />
    I suppose going to 16 bytes a throw might work ... worth the hassle of pushing registers to the 8 register pair ...
    Gedlion Gedlion March 2011 Development
  • Sega 16 ForumAnybody else a member of Sega 16 Forums as it has beeen hacked again ,this must be twice in a month-i am not sure if its impossible to keep hackers o…

    ... else a member of Sega 16 Forums as it has beeen ...
    jammajup jammajup May 2011 Chit chat
  • Tile based graphics and scrolling thingy...Here's my best attempt so far at a tile based rendering and scrolling routine. It draws in 22 8*8 graphics tiles along the top of the screen (junk i…

    ... /> draw_tile ld hl,(position_var) ; (16)

    draw_tile_bytes ld ... /> scroll_down push hl ; Preserve registers
    push de
    ... br /> ldi ; Using LDI, 16 ticks per byte * 22 = ... ) ; Restore SP & registers then return

    Zoltar Zoltar September 2011 Development
  • SU Issue 27:G8 16 (odd link?)[URL="http://www.worldofspectrum.org/infoseek.cgi?regexp=^SU+issue+127%3a+Great+Eight+16$&pub=^Sinclair+User$&loadpics=3"]SU issue 127: Great Eight 1…

    ... +issue+127%3a+Great+Eight+16$&pub=^Sinclair+User$& ... "]SU issue 127: Great Eight 16[/URL]

    I notice ...
    ZnorXman ZnorXman October 2011 Infoseek database
  • What 80's games inspired the 8/16-bit sequence in Atlantis SquarePantis (the movie) ?So, I just caught a glimpse of SpongeBob SquarePants (the Atlantis SquarePantis movie with David Bowie, [B][I]NOT[/I] the game based on the movie[/B]…

    ... , it does look very 8/16-bit generic)

    ???
    ZnorXman ZnorXman October 2011 Chit chat
  • Amazonia (BUGFIX)This is a bugfix for game [URL="http://www.worldofspectrum.org/infoseekid.cgi?id=0027280"]Amazonia[/URL], please add the following "known errors" des…

    ... key
    a4bc c7 rst 00h ; reset computer[/CODE]< ... 'CRISTAL'?
    b4eb: 1f 16 EXIT DONT_HAVE OBJ(22) ; otherwise ... 'CRISTAL'?
    b4eb: 1f 16 EXIT DONT_HAVE OBJ(22) ; otherwise ...
    Einar Saukas Einar Saukas January 2012 Infoseek database
  • Shadow registers.I assume it's faster to transfer the registers to the shadow registers rather than using the stack? Let's say that I want to temporarily preserve the…

    ... faster to transfer the registers to the shadow registers rather than using ...
    Shaun.Bebbington Shaun.Bebbington March 2012 Development
  • Byte-order backbufferThis is a tool for Z80 coders who wish the Spectrum screen had a serial layout. It runs as an interrupt mode 2 service routine and uses POP and PUSH …

    ... /> push af ; save the registers
    ld a, 0x3b ; ... ix, attributes + 768 - 16 - (attr * 16)
    ; last byte of ... /> ld ix, bitmap + 6144 - 16 - (line * 16) - (cell * 32) - (row ... /> ld iy, 16384 + 6144 - (line * 16) - (cell * 256) - (row * 32 ...
    chev chev April 2012 Development
  • 40 Column Printing RoutineI've written a 40 column printing routine, which I'd like to share... It's my first piece of 'public' code so go easy on me! I don't think it is a…

    ... /> foundzero
    pop af ; restore registers
    pop bc
    pop ... ,56
    defb 0,124,16,16,16,16,16,16
    defb 0,68,68 ... ,16,16,32,16,16,24
    defb 0,16,16,16,16,16,16,16
    defb 0,48,16,16,8, uglifruit uglifruit August 2012 Development
  • calculator and sinusok, look at the Sysel's routine: [PHP]3 5b00 *s 4 5b00 tabsin = #7000 03 mksin 19.11.1995 Busy soft …

    ... #2d28;
    12 800c ef rst #28 Vypocet 127.5*(1 ... 04 db #04 krat
    16 8014 1f db #1f sin ...
    g0blinish g0blinish October 2012 Development
  • Machine code RST10 problemHello! After 27 years of playing with Spectrums I'm starting to look into doing assembly language properly. All went swimmingly well until I wrote …

    ... is designed to print 16-character messages at a ... 10 ; messages are always 16 characters long
    ex ... load character into A
    rst $10 ; print it
    .msgctl defb $16,$13,$08,$11,$08,$10 ... loading characters, and calling RST 10, but nothing appears ...
    snigfarp snigfarp November 2012 Development
  • Febuary offer - 4164 ram chips: 10pcs ?9, 20pcs ?16Special febuary offer: [B]10x 4164 chips[/B]: normally 12 GBP, now for [B]only 9 GBP (11 EUR)[/B] + postage. [B]20x 4164 chips[/B]: normally 24 GBP…

    ... GBP, now for [B]only 16 GBP (19 EUR)[/B] + postage ...
    bverstee bverstee February 2013 Sales
  • Announcing MetroSpec: ZX Spectrum 16/48K Emulator for Windows Phone 7 / 8Hi All, I'm the author of MetroSpec, a ZX Spectrum 16/48K emulator for Windows Phone 7 / 8. MetroSpec V1.3 was actually launched in September 2012, …

    ... of MetroSpec, a ZX Spectrum 16/48K emulator for Windows Phone ...
    GlennEdwards GlennEdwards March 2013 Emulators
  • A quick newbish questionI'm reading through 'mastering machine code on your spectrum',as kindly posted by Mr bert on this forum. Correct me if I'm wrong from what i read,bu…

    ... what i read,but single registers ie B,C,D,E ... .
    As i am aware 16 to the power of 2 ...
    bully bully March 2013 Development
  • The Spectrum Show Episode 16The Spectrum Show Episode 16 In this episode we go back to June 1984 and get all the latest Sinclair news and top selling Spectrum games. We look b…

    The Spectrum Show Episode 16

    In this episode ...
    Paul-J Paul-J May 2013 Announcements
  • Graphic/music prog (16 pictures, 16 songs)"YERZMYEY's SLIDESHOW" by HOOY-PROGRAM A slideshow for ZX Spectrum 16K with AY-interface. Released in 01.06.2013 (the Children's Day in PL ;) ). DOW…

    ... .
    It contains 16 pictures and also 16 different songs (one song ...
    Yerzmyey Yerzmyey June 2013 Brand new software
  • Works in Fuse & SpecEmu, not ZXSpinI decided that I wanted to change the scroll routine which I was using for compiling the Trailblazer maps, as I'd just copied it out of Andrew Hewson…

    ... /> ld a,$16
    rst $10
    xor a
    rst $10
    xor a
    rst $10
    ld bc,10< ...
    Battle Bunny Battle Bunny June 2013 Emulators
  • Hardware description - DivIDE interface[B][U]DIVIDE interface / DivIDE 2k11[/U][/B] [B][U]The main description[/U][/B] DIVIDE is IDE interface with own external memory. Thanks to very goo…

    ... ]#0[/B] (power-on/reset/rst 0)
    [B]#8[/B ... ] (rst 8 / errors)
    [B]#38[/ ...
    #B7(183) LBA 16-23 LBA 16-23
    #BB(187 ...
    velesoft velesoft August 2013 Hardware
  • Can a guy that traveled on the short bus learn machine code...Hmmm So after some soul searching I figured it was time to finaly nail spectrum machine code. Its so frustrating to sit infront of a basic listing w…

    ... br /> 60 POKE X,16*Y+Z
    ... operations...

    Paired registers

    [code]
    registers..

    [ ... /> 0E = LD C,
    16 = LD D,
    1E ... my transfering the registers values to themselves ...
    wibble wibble August 2013 Development
  • New game: Krunel[IMG]http://www.speccy.pl/images/news/krunel_00.png[/IMG] Game name: Krunel Type: logical Author/group: [url]speccy.pl[/url] Platform: ZX Spectrum …

    ... can select one of the 16 different tiles sets. During the ... />
    As all chip's registers are write-only there is ...
    tygrys tygrys October 2013 Brand new software
  • Nasty 'Gotcha' for multicolour timingI thought I would be better developing my multicolour routine on the 48K first, being the slowest, so it would then be sure to work on the 128K varia…

    ... twice again but with other registers. This is to lay down ... only 13 cycles (extended to 16 by contention). But then I ... POP Hl to refill those registers with new data) before the ...
    joefish joefish October 2013 Development
  • z88dk and im2I set up a minimal IM2 mode so I can draw sprites for a laff [code] #include <string.h> #include <stdio.h> #include <im2.h> #include <stdlib.h> #in…

    ... br /> #asm
    rst 56
    #endasm< ... /> push af ; preserve registers.
    push bc
    push ix
    rst 56

    registers.
    pop de< ...
    slenkar slenkar October 2013 Development
<1…78910111213…34>

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