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  • Clearing 22 lines of the screenHow do I go about clearing the top 22 lines of the screen and leave the bottom #0 area untouched? I have a routine to reset the attributes, but cant…

    ... that I'm surprised the RST 16 routine isn't quick enough ...
    daveysludge daveysludge January 2014 Development
  • Change PAPER and BORDER colours from machine codeHow do you go about changing PAPER and BORDER colours from machine code? I've forgotten the system variables for border and paper.

    ... ,16
    RST 16
    LD A,
    RST 16
    LD A,17
    RST 16 ...
    LD A,
    RST 16
    TK90XFan TK90XFan July 2014 Development
  • Change PAPER and BORDER colours from machine codeHow do you go about changing PAPER and BORDER colours from machine code? I've forgotten the system variables for border and paper.

    ... about how ROM printing routine (RST 16 or RST $10) works, due to ...
    TK90XFan TK90XFan July 2014 Development
  • Why no PLOT, etc. on bottom two lines?I was pondering if there was any way to get PLOT, etc. to address the full screen from BASIC without having to write a few lines of assembler to bypa…

    ... of PRINT AT, only using RST 16.

    When in lowerscreen ...
    Dr BEEP Dr BEEP August 2014 Sinclair Basic
  • New Game(s): Sir Ababol 2 and Sir Ababol DXHere is our own Christmas Present from Mojonia! We weren't going to release these games (at least, by the moment) but we decided just yesterday to fi…

    ... at'
    rst 16
    ld a,0 ;y
    rst 16
    ld ... a,0 ;x
    rst 16
    plp ... string
    ret z
    rst 16 ;print ASCII until we get ...
    R-Tape R-Tape January 2015 Brand new software
  • SPIN AssemberHi, I'm in the early stages of learning assembler, and am now looking at some tutorials from Toni Baker in ZX Computing: [url]http://wos.meulie.net…

    ... , "*" ; 60004 62 42 7ts
    rst 16 ; 60006 215 11ts
    jr ... the restart to work... 0x10 = 16 decimal!
    jp jp March 2015 Development
  • The magic's goneI dunno, i'm glad the new site is now up and running and most of the regulars are here but there's something missing and i can't quite put my finger …

    ... 32768LD A,41LD B,26LOOP RST 16INC ADJNZ LOOPRET

    rich_chandler rich_chandler June 2015 Chit chat
  • Falling Blocks - new game from z80 assembly beginner<p>I started learning z80 assembly earlier this year, mostly from reading Jonathan Cauldwell's "How to write ZX Spectrum Games" and from reading arti…

    ... call and then only use RST 16.
    (Or open the channel ...
    Dr BEEP Dr BEEP June 2015 Development
  • z80 assembly helpEver since I was a child I wanted to program my zx81 then my zx spectrum + 2. However, it was such a mystical beast and I only ever used BASIC not kn…

    ... want an asterisk here.
    rst 16 ; display it.
    call ... ASCII code for space.
    rst 16 ; delete old asterisk.
    ... xcoord) ; vertical position.
    rst 16 ; print it.
    ld ... ) ; y coordinate.
    rst 16 ; print it.
    ret ...
    Bedazzle Bedazzle September 2015 Development
  • z80 assembly helpEver since I was a child I wanted to program my zx81 then my zx spectrum + 2. However, it was such a mystical beast and I only ever used BASIC not kn…

    ... -Xacross,24-Ydown).

    'rst' is a quick way of ... start of the ROM, so 'rst 16' does the same as 'call ... 16' (calls the "print a character" ...
    Battle Bunny Battle Bunny September 2015 Development
  • z80 assembly helpEver since I was a child I wanted to program my zx81 then my zx spectrum + 2. However, it was such a mystical beast and I only ever used BASIC not kn…

    ... ycoord) ; vertical position.
    rst 16 ; print it.
    ld ... ) ; y coordinate.
    rst 16 ; print it.
    ret ... want an asterisk here.
    rst 16 ; display it.
    call ... ASCII code for space.
    rst 16 ; delete old asterisk.
    ...
    antonyjones101 antonyjones101 September 2015 Development
  • z80 assembly helpEver since I was a child I wanted to program my zx81 then my zx spectrum + 2. However, it was such a mystical beast and I only ever used BASIC not kn…

    ... though the use of rst 16 after it means the ... ycoord) ; vertical position.
    rst 16 ; print it.
    ld a ... xcoord) ; y coordinate.
    rst 16 ; print it.
    ret[/ ... [/quote]

    "rst 16" is equivalent to "call 16". The ROM supplies ...
    Alcoholics Anonymous Alcoholics Anonymous September 2015 Development
  • z80 assembly helpEver since I was a child I wanted to program my zx81 then my zx spectrum + 2. However, it was such a mystical beast and I only ever used BASIC not kn…

    ... ,'*' ; want an asterisk here.
    rst 16 ; display it.
    call delay ... ; ASCII code for space.
    rst 16 ; delete old asterisk.
    call ...
    antonyjones101 antonyjones101 September 2015 Development
  • Rom routine for pixel addressDear all, Having my bi-annual 'lets try machine code' project again and have come up with a problem with the pixel address rom routine at 8874. …

    ... for the reply. I know RST 16 wasn't needed - I was ...
    Tobo Tobo September 2015 Development
  • How to Write ZX Spectrum Games - Jonathan CauldwellHello, I'm trying to improve my very basic level of assembler by reading the Jonathan Cauldwell guide. I'm fine with the basics LD, CP, and JP,…

    ... an asterisk here.
    rst 16 ; display it.
    call ... code for space.
    rst 16 ; delete old asterisk.
    rst 16 ; print it.
    ...
    jonesypeter jonesypeter October 2015 Development
  • Simple bit of machine code not working [SOLVED]ishHi all. It's late and I'm tired and I have no idea why the following piece of code wont display a little smiley face [code]ld hl,udg ld (236…

    ...
    ld a,35
    rst 16
    ret
    [/code]
    Tobo Tobo March 2016 Development
  • TommyGun's getting a Debuggerhttp://youtu.be/B_kZVRvYV98 I have always wanted to debug the programs I write in TommyGun using TommyGun instead of the debuggers in emulators. …

    ... this.
    I hi-jacked rst 16 (rom print - i never use ... (8 bit) or 2 bytes (16 bit) variable.
    You can ...
    Kiwi Kiwi July 2016 Development
  • Can't Get My Simple Code To RunHello again, I'm trying to run the following simple code: [code] org 32768 main ld b, 21 ; x coordinate is …

    ... control code for AT.
    rst 16 ; print it.
    ... xcoord) ; vertical position.
    rst 16 ; print it.
    ld a ... ycoord) ; y coordinate.
    rst 16 ; print it.
    ret
    Scorpion_Realities Scorpion_Realities October 2017 Development
  • Can't Get My Simple Code To RunHello again, I'm trying to run the following simple code: [code] org 32768 main ld b, 21 ; x coordinate is …

    ... for the whole loop
    rst 16
    jr ploop ; do it ... equ 15
    ink equ 16 ; ink,x (0-7)
    Scorpion_Realities Scorpion_Realities October 2017 Development
  • A Neat Redefine Keys RoutinePreviously, I’ve only shared this routine with a couple of people via PM, but I’ve now decided to make it public. I optimized it for size, so it uses…

    ... EQU 5633
    CC_INK EQU 16
    CC_PAPER EQU 17
    RET Z
    RST 16
    JR PRINT
    RET ...
    Alessandro Grussu Alessandro Grussu October 2017 Development
  • predetermined number of loops in assemblerhi, i have this code that i have already written org 40000 ld c,33 ld (23612),a ld a,c rst 16 inc c jp 40001 but i only want to loop i…

    ...
    ld a,c
    rst 16
    inc c
    djnz ...
    Ast_A_Moore Ast_A_Moore February 2019 Assembler
  • predetermined number of loops in assemblerhi, i have this code that i have already written org 40000 ld c,33 ld (23612),a ld a,c rst 16 inc c jp 40001 but i only want to loop i…

    ok, this works nicely.

    org 40000
    ld b,120
    ld (23612),a
    ld c,33
    loop ld a,c
    rst 16
    inc c
    djnz loop
    digital digital February 2019 Assembler
  • counting in assembleri have this program which cycles through the character set. how do i do this with numbers say 0 to 65535? org 40000 ld b,120 ld (23612),a L…

    ... /> rst 16
    ld a,0
    rst 16
    ld a,0
    rst 16 ...
    Luny Luny February 2019 Assembler
  • Dynamite Dan II - Island 6 - HELP!Hi all, can someone possibly create a snapshot of Island 6 (car park island) on Dynamite Dan II for me please? I'm trying to work out why half the…

    ... (key reading routine)

    rst 16 ; PRINT character
    jr print2 ... 27792

    ink: equ 16
    paper: equ 17
    FrankT FrankT December 2020 Games
  • How to disable the "scroll?" message?Hello. I'm a beginner Z80 assembly programmer and I decided to make a ZX Spectrum game to practice my skills and gain some more experience. I curr…

    ... equ 15
    ink equ 16 ; ink , x (0-7 ... 0xFF
    ret z
    rst 16

    ; inc b ; ... 1,at,0,16,flash,1,"Screen#1at0,16"
    defm ... ,1,flash,1,"Screen#1at1,16"
    defb 255
    ...
    Kotek Kotek June 2022 Development
  • How to disable the "scroll?" message?Hello. I'm a beginner Z80 assembly programmer and I decided to make a ZX Spectrum game to practice my skills and gain some more experience. I curr…

    ... equ 15
    ink equ 16 ; ink , x (0- ... 0xFF
    ret z
    rst 16

    ; inc b ... ,16,flash,1,"Screen#1at0,16"
    defm at,1,16, ... ,1,flash,1,"Screen#1at1,16"
    defb 255
    Paradigm Shifter Paradigm Shifter June 2022 Development
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