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<1234567…34>
  • Hooky - hook ZX ROM and rewire RST and NMI to RAM - rantThis is a rather long rant. Not for short tempered. :) The objective is to hook into RST "vectors" and NMI on a Spectrum without affecting the normal…

    ... existing RST 0x00, RST 0x08, RST 0x10, RST 0x18, RST 0x20, RST 0x28, RST 0x30, and RST 0x38 ... did) and therefore hook into RST 28.

    QUESTION: disclaimer ... ROM ...
    tstih tstih July 2014 Development
  • Indirect Variable AssignmentHere's another wacky routine. This allows assignment of values to variables where the source & destination variables can themselves be defined in var…

    Here's another wacky routine. This allows assignment of values to variables where the source & destination variables can themselves be defined in variables (or expressions which evaluate to variables). Some of this can already be done with VAL or VAL$, ...
    Battle Bunny Battle Bunny January 2012 Sinclair Basic
  • using the ROM's FP calculatorIs it possible to use the ROM's FP calculator to evaluate any FP expression in a single sequence of commands without breaking out to stack some other…

    ... />
    stack A : stack B : rst $28 : divide : end_calc
    stack C ... : stack D : rst $28 : divide : add : end_calc

    rst $28 ... end_calc" sequence?
    Battle Bunny Battle Bunny March 2012 Development
  • calculator and sinusok, look at the Sysel's routine: [PHP]3 5b00 *s 4 5b00 tabsin = #7000 03 mksin 19.11.1995 Busy soft …

    ... #2d28;
    12 800c ef rst #28 Vypocet 127.5*(1+sin ...
    27 8024 se
    28 8024 c9 ret
    29 ...
    g0blinish g0blinish October 2012 Development
  • Elliptical ChallengeSubsequent to the recent "Graph Plot" thread, I wrote this general purpose ellipse drawing routine which will plot (although it doesn't actually use …

    ... 0

    rst $28
    defb $A2 ;const_half< ... call $2d28 ;STACK_A
    rst $28 ; : 0.5,b,1 ... 2d28 ;STACK_A = xh
    rst $28 ; : 0.5,b,1,a2 ...
    Battle Bunny Battle Bunny November 2012 Development
  • Macros and PasmoHi guys. I'm starting out with Pasmo for writing some stuff for the +3, and i'd like to use Macros for the calls to the BASIC ROM, where' you'd othe…

    ... write something like:
    [code]RST $28
    DEFW RoutineAddress[/code]
    MACRO CBAS RoutineAddress
    RST $28
    DEFW RoutineAddress
    ENDM ...
    The_Bert The_Bert January 2014 Development
  • So it occurred to me; "Why bother with going into 48K BASIC when you can just....wrap the machine code calls inside a 'RST #28;DEFW addr:RET'?" Of course, you DO need a small M/C routine to do that, and ta-daaa, here it is: [cod…

    ... machine code calls inside a 'RST #28;DEFW addr:RET'?"
    ... from BASIC
    Call48 RST #28 ; call a routine in ... the value at 'addr'
    RST #28 ; as above ^^
    addr ... 128K Spectra uses the RST #28 to call routines in ...
    The_Bert The_Bert September 2016 Sinclair Basic
  • Random Numbers, USR Return Values & Timing BASICI've been trying out Jon Ritman's random number routine, published in Your Sinclair Aug'87. Apart from a timing comparison I also did a frequency ana…

    ... the number in BC
    rst $28
    defb $3D,$38 ;restack ...
    Battle Bunny Battle Bunny January 2017 Sinclair Basic
  • Z80, and 6502, in comparisonI was wondering about how each of these compared in terms of performance. The Commodore 64 had a 6502 @ 1MHz, and graphics processor VIC which took …

    ... has a floating point calculator (RST #28) but I don't how ...
    dmsmith dmsmith December 2018 Hardware
  • New SPIN 0.3a releaseHi all, here's the next version - mainly a maintenance release, with new bugs :) Here's what's new: V0.3a - Bugs and more tapes -------------------…

    ... />
    original
    --------
    EF RST #28
    EF15 DEFW #15EF
    D7 RST #10

    patched
    secarica secarica November 2002 Emulators
  • URGENT programming question !I've gotta draw a line from machine code using the standard routine at 24B7, which expects the delta-X and delta-Y values on the BASIC stack. I put t…

    Hey, mystery solved !!! I know how to do it - I push X1 and X2 on the stack, call RST #28 to subtract them, push Y1 and Y2 on the stack, call RST #28 to subtract, and call the DRAW routine.]

    Can't believe it was so easy. :)
    GOC GOC July 2003 Sinclair Miscellaneous
  • Competition: Sadistick routine on Spectrum ROMMy vote goes to BEEPER at #03B5 Let's ear you pick! :) And a great BOHHHHHHHHHHHHH to Dr Ian Logan & Dr Frank O'Hara for their description about the…

    [quote]
    On 2005-05-02 17:23, AE.Vasconcelos wrote:
    Nope... Floating point in assembler is too much for me to handle.
    [/quote]

    Hint: RST 28
    Philip Kendall Philip Kendall May 2005 Development
  • Competition: Sadistick routine on Spectrum ROMMy vote goes to BEEPER at #03B5 Let's ear you pick! :) And a great BOHHHHHHHHHHHHH to Dr Ian Logan & Dr Frank O'Hara for their description about the…

    ... .
    [/quote]

    Hint: RST 28

    [/quote]

    AE.Vasconcelos AE.Vasconcelos May 2005 Development
  • Competition: Sadistick routine on Spectrum ROMMy vote goes to BEEPER at #03B5 Let's ear you pick! :) And a great BOHHHHHHHHHHHHH to Dr Ian Logan & Dr Frank O'Hara for their description about the…

    ... of the calculator stack
    RST 28 ; use the floating point calculator ...
    Philip Kendall Philip Kendall May 2005 Development
  • Competition: Sadistick routine on Spectrum ROMMy vote goes to BEEPER at #03B5 Let's ear you pick! :) And a great BOHHHHHHHHHHHHH to Dr Ian Logan & Dr Frank O'Hara for their description about the…

    ... ,3
    CALL PUSH_BC
    RST #28
    DEFB #05 ; division
    AE.Vasconcelos AE.Vasconcelos May 2005 Development
  • Homing missile routine - help neededI am attempting to write a routine which will allow a missile to home in on a player. Basically the sort of thing you see in most shoot-em-up games. …

    ... could use the FP Calc (RST 28) in the Rom, but this ...
    dmsmith dmsmith March 2006 Development
  • Spin problems/issuesI am running Spin 0.666 and have noticed a few issues (some are bugs, some might be just me). I am using Vista sp1 (yeah I know!), and I've seen Dunn…

    ... two more bugs :

    28 ) Enter debugger. Go right down ... it thinks $0000 contains the RST 28 ($EF) opcode.

    29 ...
    Jimmy Jimmy June 2008 Emulators
  • Spin problems/issuesI am running Spin 0.666 and have noticed a few issues (some are bugs, some might be just me). I am using Vista sp1 (yeah I know!), and I've seen Dunn…

    [QUOTE=Jimmy;278083]28 ) Enter debugger. Go right down ... it thinks $0000 contains the RST 28 ($EF) opcode.[/quote]
    Haven ...
    Marko Marko June 2008 Emulators
  • +3 BASIC and RST 8I've been working on adding commands to the BASIC interpreter, in a similar style to how Interface 1 does it (catch the RST 8 error trap). This works…

    ... , just use:

    [CODE]rst $28
    defw $0556[/CODE]
    glancaster glancaster February 2009 Development
  • Minor Update to Gasman's Midi2BEEPDon't know whether this is worthy an announcement, but for those of you who enjoyed Gasman's midi2BEEP utility, a new variant has been made called mi…

    ... of duration (5/255)
    RST $28 ; use the floating point calculator ...
    kgmcneil kgmcneil May 2010 Announcements
  • Beepola v1.01A new version of Beepoa, v1.01, is now available for download from:- [URL]http://freestuff.grok.co.uk/beepola/Beepola_v1.01.00.zip[/URL] (650KiB) …

    ... Stack via Rom routine
    RST $28 ; use the floating point calculator ... Rom routine: Duraton (B)
    RST $28 ; use the floating point calculator ... Rom routine: Pitch (C)
    RST $28 ; use the floating point calculator ...
    kgmcneil kgmcneil June 2010 Announcements
  • Z80 RRCA instruction...Hi Folks, Well my exploration of Z80 MCODE continues apace! I am struggling to understand how the RRCA instruction works. The official Zilog manua…

    ... ROM calculator routines accessed via RST $28. Toni Baker's excellent series ...
    Battle Bunny Battle Bunny August 2010 Sinclair Basic
  • logical operators and the calculator stackI was wondering if there was a utility which would provide the list of commands needed for the ROM calculator to evaluate a logical expression. For e…

    ... I mean: to use the RST #28 calculator you need assembler. Why ... slower than direct use of RST #28, but I don't ... my expression string.
    rst 30h ;Make some space into ... gives you the list of RST #28 subcommands needed for evaluating a ...
    mcleod_ideafix mcleod_ideafix September 2010 Development
  • logical operators and the calculator stackI was wondering if there was a utility which would provide the list of commands needed for the ROM calculator to evaluate a logical expression. For e…

    ... faster than the built-in RST #28 forth-like interpreter.
    mcleod_ideafix mcleod_ideafix September 2010 Development
  • Recent talk of developing new SpectrumsHi all, I can see from a few threads on here that some Wossers like Vasil and Aien 8 are interested in developing more powerful Spectrums or improvi…

    ... routines are called using the RST 28 instruction to invoke the calculator ... example:

    [code]
    RST 28H ;; FP-CALC add step ... an FPGA, because when the RST 28H instruction is read, instead ...
    chev chev December 2010 Hardware
  • Recent talk of developing new SpectrumsHi all, I can see from a few threads on here that some Wossers like Vasil and Aien 8 are interested in developing more powerful Spectrums or improvi…

    ... an FPGA, because when the RST 28H instruction is read, instead ... the Z80 from fetching the RST 28. (There's some more detail ...
    Winston Winston December 2010 Hardware
<1234567…34>

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