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<1234567…34>
  • Need in beta-taster`s helpHello to all. I have developed hard-soft emulator of ZX Spectrum 48, but there are problems in work. My topics is: [url]http://www.worldofspectrum.or…

    ...
    [*]CP (IY+d)
    [*]RST $28
    [*]JP M,addr
    Jimmy Jimmy February 2011 Emulators
  • Structure of numeric arraysHi all, I have saved from my spectrum a numeric array using 'SAVE "array" DATA a()'. I now have the resulting file on my PC and I am trying to get …

    ... is a function of the RST $28 FP_CALC routine which pushes a ...
    Battle Bunny Battle Bunny September 2011 Development
  • IN or INKEY ?just curious which is better to use.. I have a menu done.. and use 6/7 to go up down it + space to cycle thru the options (using inkey).. obv. if I w…

    ... the intervening operator. So perhaps RST $20 is used to scan ... stack the logical operator, call RST $28 and then call FP_TO_BC to ...
    Battle Bunny Battle Bunny October 2011 Sinclair Basic
  • IN or INKEY ?just curious which is better to use.. I have a menu done.. and use 6/7 to go up down it + space to cycle thru the options (using inkey).. obv. if I w…

    ... stack the logical operator, call RST $28 and then call FP_TO_BC to ...
    roko roko October 2011 Sinclair Basic
  • Calculating percentage..or even calculating percentage. Maths and asm I find verryyy tricky. Can anyone suggest the easiest/best way to calculate a percentage from two 1…

    Use the calculator, stack the numbers and calculate with RST #28
    Dr BEEP Dr BEEP December 2011 Development
  • Calculating percentage..or even calculating percentage. Maths and asm I find verryyy tricky. Can anyone suggest the easiest/best way to calculate a percentage from two 1…

    ... value
    call STACK_BC
    rst #28
    db #05 ;/
    db ...
    Shiru Shiru December 2011 Development
  • Calculating percentage..or even calculating percentage. Maths and asm I find verryyy tricky. Can anyone suggest the easiest/best way to calculate a percentage from two 1…

    ... ,hl ;undo USR
    GETARG: rst $20
    call SCANNING
    rst $18
    cp ","
    jr ... ,100
    call STAKBC
    rst $28
    defb $04,$01,$05 ...
    Battle Bunny Battle Bunny December 2011 Development
  • M/C mathsHow would I do the equivalent of LET A=B*7 in machine code?

    ...
    CALL $2d28 ;STACK_A
    RST $28 ;FP_CALC
    DEFB $04,$38 ...
    Battle Bunny Battle Bunny January 2012 Development
  • M/C mathsHow would I do the equivalent of LET A=B*7 in machine code?

    ... the calculator stack
    * Call $28 FP_CALC to do the multiplication ... be stacked prior to a RST $28 by calling $2ab6 STK_STORE, and ...
    Battle Bunny Battle Bunny January 2012 Development
  • Would anyone be interested in......Hi, I'm wondering if there would be much interest in an expansion card for the speccy that gives a VGA output with enhanced gfx & sound capabilities…

    ... faster? Think of intercepting the RST $28 opcode for example, to intercept ...
    Dunny Dunny January 2012 Hardware
  • Would anyone be interested in......Hi, I'm wondering if there would be much interest in an expansion card for the speccy that gives a VGA output with enhanced gfx & sound capabilities…

    ... faster? Think of intercepting the RST $28 opcode for example, to intercept ...
    guesser guesser January 2012 Hardware
  • using the ROM's FP calculatorIs it possible to use the ROM's FP calculator to evaluate any FP expression in a single sequence of commands without breaking out to stack some other…

    ...
    stack A : stack B : rst $28 : divide : end_calc
    stack C ... : stack D : rst $28 : divide : add : end_calc
    ... be done in a single "rst $28 ... end_calc" sequence?[/QUOTE]
    ... stack C ; stack D
    rst $28
    divide
    st- ...
    Geoff Geoff March 2012 Development
  • using the ROM's FP calculatorIs it possible to use the ROM's FP calculator to evaluate any FP expression in a single sequence of commands without breaking out to stack some other…

    ...
    stack D
    rst 28h ; a, b, c, ...
    stack A : stack B : rst $28 : divide : end_calc
    stack C ... : stack D : rst $28 : divide : add : end_calc
    ... in a single "rst $28 ... end_calc" sequence?[/QUOTE]
    antoniovillena antoniovillena March 2012 Development
  • number padding functionI wrote a number padding function in BASIC a while ago, but when I came to want it again I couldn't find it, so I've done this enhanced [url=http://w…

    ...
    call $33b4 ;STACK_NUM
    rst $28 ;FP_CALC
    defb $2e ;str ...
    Battle Bunny Battle Bunny May 2012 Sinclair Basic
  • question re. STR$ bugCould someone point me to whereabouts in the ROM this goes wrong? [code]PRINT PAPER 5;1;STR$ 234[/code] (Only the "1" prints in cyan.) It's not the m…

    This routine (48 bytes) provides a BASIC replacement for STR$ which fixes those two bugs; use "FN s$(numeric_expression)" instead of "STR$ numeric_expression". I copied the ROM's method used in CIRCLE & DRAW for checking -1
    Battle Bunny Battle Bunny May 2012 Sinclair Basic
  • Help needed... RND in machine codeI have been battling away trying to convert a simple BASIC routine (below) to machine code, but to no avail. The routine is used to fire 2 bullets a…

    ... = calculator code for VAL
    rst $28 ;FP_CALC
    defb $34,$B0 ...
    Battle Bunny Battle Bunny July 2012 Development
  • Graph Plothi! please, help with code: [PHP]For x=-100 To 100 For y=-100 To 100 If (x/2-25)*(x/2-25)+(y-50)*(y-50)<200 Or (x/2+25)*(x/2+25)+(y-50)*(y-50)<200 th…

    Disentangling your code looked too much trouble, so I wrote a quicker BASIC version then an assembler version of that (although that's rather slow even so). It could be written to run more quickly by not using the FP calculator but I expect that it would ...
    Battle Bunny Battle Bunny November 2012 Development
  • Graph Plothi! please, help with code: [PHP]For x=-100 To 100 For y=-100 To 100 If (x/2-25)*(x/2-25)+(y-50)*(y-50)<200 Or (x/2+25)*(x/2+25)+(y-50)*(y-50)<200 th…

    Here's a much quicker version; the BASIC now only takes 50 seconds, and the assembler is reduced from 318 secs to 17 secs. There's still scope for further improvements. The significant change is that it only executes the inner Y loop with valid plot points ...
    Battle Bunny Battle Bunny November 2012 Development
  • calculator and sinusok, look at the Sysel's routine: [PHP]3 5b00 *s 4 5b00 tabsin = #7000 03 mksin 19.11.1995 Busy soft …

    [CODE] rst #28
    db 34h ; ; 34 stk_data< ...
    g0blinish g0blinish January 2013 Development
  • RND cyclical behaviourGood evening. I'm playing with RND function to show its cyclical behaviour, i.e. after 65536 calls to it, the next one will return the same value of …

    ... = calculator code for VAL
    rst $28 ;FP_CALC
    defb $34,$B0 ...
    Battle Bunny Battle Bunny August 2013 Sinclair Basic
  • Converting an integer arbitrary large binary number into a printable decimal formThis was asked a long ago at the comp.sys.sinclair newsgroup. At that time, I came up with a solution by extrapolating the classic algorithm of suces…

    ... the number in BC
    rst $28 ;FP_CALC
    defb $34,$40 ...
    Battle Bunny Battle Bunny December 2013 Development
  • Converting an integer arbitrary large binary number into a printable decimal formThis was asked a long ago at the comp.sys.sinclair newsgroup. At that time, I came up with a solution by extrapolating the classic algorithm of suces…

    ... the number in BC
    rst $28 ;FP_CALC
    defb $34,$40 ...
    add a,48
    rst $10
    inc bc
    Battle Bunny Battle Bunny December 2013 Development
  • Maths problemHi guys! I'm having a bit of trouble with a small section of code in Basic. I am spinning a wheel around with numbers 0-9 on it (think of the code w…

    ... the Spectrum's calculator at RST &28.
    Calculator literal & ...
    Jonathan Harston Jonathan Harston December 2013 Development
  • Disappearing/appearing effectI remember doing a small routine in BASIC which could be used to cover the attributes section randomly, until all 704 characters were filled with the…

    ... stack U unplotted pixels #
    rst $28 ;FP_CALC calculate R mod U ...
    Battle Bunny Battle Bunny April 2016 Sinclair Basic
  • Basic BASIC help needed RNDHi all, I have recently re-discovered an old program I wrote in the early 90s which would do generate random lottery numbers. I know little now, an…

    ... 30000
    RNDFUN: di
    rst $28 ;FP_CALC
    defb $A0 ;const_zero ... code for 'VAL'

    rst $28 ;FP_CALC
    defb $34,$B0 ...
    Battle Bunny Battle Bunny May 2016 Sinclair Basic
  • So it occurred to me; "Why bother with going into 48K BASIC when you can just....wrap the machine code calls inside a 'RST #28;DEFW addr:RET'?" Of course, you DO need a small M/C routine to do that, and ta-daaa, here it is: [cod…

    ... "goes into 48 mode", the RST #28 DOES provide a sort of ...
    The_Bert The_Bert October 2016 Sinclair Basic
  • So where is the random number in the Speccy ?So I am messing around with ZX Spectrum Assembler and I want a random number. I looked up previous posts and one of the links said that random number…

    ... STACKA
    CALL GETRND
    RST $28 ; FPCALC
    defb $04 ; multiply ... ,(SEED)
    CALL STACKBC
    RST $28 ; FPCALC
    defb $A1 ; stk ...
    dbolli dbolli February 2017 Assembler
  • Custom Menus on the ZX Spectrum +3Today, my Friends, i have the pleasure of presenting a program i have written which gives a set of custom menus on the +3. The main features of my p…

    ... calculator is via the [b]RST $28[/b] call followed by a ...
    The_Bert The_Bert October 2017 Sinclair Basic
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