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<1…16171819202122…34>
  • syntax checking helpcan anyone help with syntax checking, its been a while since I did any basic extension coding this routine always gives :C nonsense in basic error …

    ... run in run_time and return to the normal basic flow is by a ...
    madvanman madvanman October 2012 Development
  • Machine code RST10 problemHello! After 27 years of playing with Spectrums I'm starting to look into doing assembly language properly. All went swimmingly well until I wrote …

    ... was randomly setting the channel to something other than the screen ... :1" and a crash out to BASIC. The routine as it stands ... character
    inc hl ; point to next control character
    jr ... any
    ret ; all done, return
    [/CODE]

    I ...
    snigfarp snigfarp November 2012 Development
  • Spectranet updateHi all It's been a busy summer, and in any case I've wanted a little bit of a break from doing Speccy stuff to avoid it getting old (pun intended). …

    ... br />
    btw, how to return to +3 mode?[/QUOTE]

    to page back into the + ... no support for +3 basic so it's not ... quickly drop into +3e basic to check the output of my ... to the current network fs since that doesn't require basic ...
    guesser guesser December 2012 Hardware
  • Checking for '+2e/+3e' ROMs via Sinclair BASICHi guys, I have a Spectrum +2A containing the '+e' ROMs (and a nice internal IDE interface with a CF card adaptor on it :) ) - If you are unsure wha…

    Here's what I use to distinguish the various 128 models, ... of my code to adjust the stack to redirect the return from a ... bit can be easily converted to BASIC with a few PEEKs, etc ...
    Battle Bunny Battle Bunny December 2012 Sinclair Basic
  • Red DwarfA Red Dwarf video game - good or bad idea? (given its recent resurgence in popularity in the UK) My ideas: [b]Plots[/b] - An interquel which bridg…

    ... into the future. The basic plot would be to return to Earth - at first ... Rimmer's hologram (hard light) to progress further into the game ... ) and rescue Kryten
    - On return to Red Dwarf, the crew find ...

    That's the basic premise built up for the ...
    Swevicus Swevicus January 2013 New game ideas
  • Red DwarfA Red Dwarf video game - good or bad idea? (given its recent resurgence in popularity in the UK) My ideas: [b]Plots[/b] - An interquel which bridg…

    ... into the future. The basic plot would be to return to Earth - at first ... Rimmer's hologram (hard light) to progress further into the game ... ) and rescue Kryten
    - On return to Red Dwarf, the crew find ...

    That's the basic premise built up for the ...
    SimonLCFC SimonLCFC January 2013 New game ideas
  • A loading screen for Mr. HeliWell, I've managed, once more, to make another pic in less than two weeks with ZX Paintbrush tool from Klaus Jahn and show it for all of you. As seve…

    ... but the first block of basic has some code, tucked away ... [CODE];
    ; mr heli - first basic bit
    ;
    org $5cd2 ... (48K BASIC).
    ; bit 5: 1=Disable further output to this ... Spectrum]
    ret ; and return to addresses on the stack
    jp jp June 2013 Games
  • A loading screen for Mr. HeliWell, I've managed, once more, to make another pic in less than two weeks with ZX Paintbrush tool from Klaus Jahn and show it for all of you. As seve…

    ... but the first block of basic has some code, tucked away ... [CODE];
    ; mr heli - first basic bit
    ;
    org $5cd2 ... (48K BASIC).
    ; bit 5: 1=Disable further output to this ... Spectrum]
    ret ; and return to addresses on the stack
    Ivanzx Ivanzx June 2013 Games
  • DivMMC EnJOY!Coming up... [IMG]http://benophetinternet.nl/hobby/vanmezelf/DivMMC_enjoy_first_render.jpg[/IMG]

    ... is tape emulation active. For return to real tape you can press ... write command ".TAPEIN -c" in basic. All next LOAD/SAVE/VERIFY ...
    velesoft velesoft July 2013 Hardware
  • What would be the simplest tape loading routine?I'm searching for some small assembly snippet I can use to load a (headerless or not) block from tape into RAM I can embed in my C games to load furt…

    ... happens if it fails? A BASIC error would crash the computer ... break, on loaderror it will return (AFAIK)

    Break can ... CALL (not JP) you can return to your own routine.
    Dr BEEP Dr BEEP October 2013 Development
  • SE BasicAfter 13 years of development I thought I'd run out of things to optimize, but it turns out I was wrong. However, I'm now running out of time to work…

    ... for future development of se basic?[/QUOTE]

    ... making the source easy to follow. That has included ... have any time to work on SE Basic after the end ... of the year so I'm trying to ... not saying I'll never return to it. I'll certainly ...
    chev chev October 2013 Sinclair Basic
  • SoftPLAY: Use the PLAY command from 48 BASICNow you don't need 128 BASIC to use the [B]PLAY[/B] command. Just use [B]PRINT #8;[/B] instead. [url]https://dl.dropboxusercontent.com/u/15659782/So…

    ... as UDG char "U" in basic line. CPU see this char ... as error and jump to zx rom at address #0008 ... PLAY code + call PLAY code + return to ZX rom.[/quote]
    I ... 'll leave that up to you. I don't have ... a divIDE to play with.

    [ ...
    chev chev October 2013 Brand new software
  • Break into programIs there any way of stopping people using the break option in my software productions so they can list the code.

    ... to "statement return" after an error, to continue with the next BASIC statement. To jump to ... I use to jump to a BASIC error handler ... Retry can be made to return to the exact statement ... BASIC (other than by doing CLEAR) by poking all the entries to return to ...
    Battle Bunny Battle Bunny October 2013 Sinclair Basic
  • Getting aquainted with the IF1bisToday, fifteen days after dispatch, the IF1bis arrived at my door. In perfect order. No customs, no TVA and no handling fee involved. The arrival of …

    ... discussed there, forced him to "jump to pretty obscure ROM locations ... (from shadow rom back to basic rom) still work then. ... HL,pagout ;the addr to jp to
    LD (#5CED ... our own return

    ;here my calls to SHDROM ...
    roko roko October 2013 Hardware
  • LOAD "" CODE - Blind Alleycame across [B]Blind Alley[/B] in the archives, and both tzx/tap versions only have Bytes header, no Basic loader with autostart - please, anyone, ho…

    ... starts loading before the BASIC and ends after loading ... game. Due to the saving with the BASIC part of ... the game will return to the loaded BASIC after loading and ... is the RANDOMIZE USR command to start the game.
    to save the entire memory ...
    Dr BEEP Dr BEEP October 2013 Games
  • SCREEN$ bug fixI've been using the SCREEN$() function recently for reading data off the screen rather than taking up space with an array and I got fed up with the s…

    ... push hl ;save return in case not to BASIC
    ld a ... ,h
    cp $40 ;called from BASIC ... br /> ei
    ret ;return via $3365 RE_ENTRY
    [/ ...
    Battle Bunny Battle Bunny November 2013 Sinclair Basic
  • Graphics questionHello. I was wondering, does anybody here know of a method to display a large (as in, the better part of the screen) bitmap/raster image using ZX Sp…

    ... done using a similar BASIC routine but the LOAD ... CODE block would have to be copied & patched ... discrepancy would cause +3DOS to take an error exit ... return to the USR assembler routine.

    The SCREEN$ and BASIC ... be done in BASIC in the normal way.
    Battle Bunny Battle Bunny January 2014 Sinclair Basic
  • hash function permutation tableI'm using a simple Pearson hash function to generate keys for a $(103,6) array using a 256-byte permutation table. How do I arrange the entries in th…

    I converted that C routine to BASIC but I haven't got ... ,0): LET zh=v:
    RETURN

    300 REM ... ,0): LET zh=v:
    RETURN

    400 REM ... +t(zb+1)
    440 RETURN

    999 REM ... result on RETURN
    1000 FOR p=0 TO d-1:
    Battle Bunny Battle Bunny January 2014 Development
  • Help a small machine code game.Hello all you clever wossers are there any GOOD?? games that are in machine code (no basic apart from the loader,rnd usr bit) but are very small ma…

    ... are in machine code (no basic apart from the loader,rnd ... ZX81?

    I seem to have coded some ZX Spectrum ... most games require 48K due to the coding in upper memory ... 's Castle
    Blocky
    Return to Mazeddy's Castle
    Ghosthunt ...
    Dr BEEP Dr BEEP January 2014 Games
  • A "generic" loader for +3(e)I've made this loader for 128k games in +3DOS. [CODE]dos_open equ 262 dos_close equ 265 dos_abandon equ 268 dos_read equ 274 dos_write equ 277 dos_s…

    ... locked.
    - Although BASIC will switch to 48k (and you won ... ll need to use DD_L_MOTOR_OFF (or an out to $1ffd) to switch ... close_file and then I can return to the loader after depacking the ... loading picture to continue reading from the ...
    Speccy_James Speccy_James February 2014 Development
  • PlusDlite problems with 128K modelsLast year I developed the PlusDlite, and already shipped out a couple of them. Only recently I discovered some problems with 128K models. I remember…

    ... when I already entered 48K BASIC.
    When I'm ... the 128K menu or 128K BASIC, and switch in the ... feeling the PlusDlite responds wrongly to processes in the 128K ... AF Restore A register and return to the
    005F RET ...
    bverstee bverstee February 2014 Hardware
  • quick RAM copy using LET in BASICI'm in the process of reviewing, revising and refining all the programming tips & utility routines which I've posted on this forum over the last eigh…

    ... a second line to return to otherwise it crashes on return (for the same ... 48k (despite the "Nonsense in BASIC" message) but fatal on the ...
    Battle Bunny Battle Bunny March 2014 Sinclair Basic
  • FUSE serial communication sample anyone?Hi, in [URL="http://manpages.ubuntu.com/manpages/precise/man1/fuse.1.html"]FUSE man pages[/URL] one finds switches for serial comms. By using --inte…

    ... More complex cases will work to a certain extent, and I ... br /> I then wrote program to load screen.
    [CODE]int ... br /> }

    /* back to basic */
    return 0;
    }[/CODE]
    It ... use [B]Ctrl+D[/B] to conclude transmission. The cat command ...
    tstih tstih April 2014 Development
  • Interface 1bis updateSupport for connecting a standard PC keyboard to the interface?s PS/2 socket, in place of a mouse, has been added. The external keyboard?s output is …

    ... /> ;
    ;BAS EQU #3F; Switch to BASIC ROM
    005f = PST EQU ... JP CLO_EN-DISP
    ; *
    ; Return a key number from the ...
    Dan Antohi Dan Antohi April 2014 Hardware
  • Interface 1bis updateSupport for connecting a standard PC keyboard to the interface?s PS/2 socket, in place of a mouse, has been added. The external keyboard?s output is …

    ... ;BAS EQU #3F; Switch to BASIC ROM
    005f = PST ... RETN
    ;*
    ; Return to the BASIC ROM
    ;
    ; ...
    Dan Antohi Dan Antohi April 2014 Hardware
  • Yay! Another two fingers to us paying customers from the gaming industryThe (to me, hateful) trend of games companies selling their modern AAA titles in various editions, as opposed to earlier times when when you bought a…

    ... back up the games to save having to redownload them, then digital ... s Opposing Force, Unreal's Return to Na Poli (or whatever it ... most there should be a basic version a more content version ... should reasonably make every effort to maximise their profit without ...
    ewgf ewgf May 2014 Chit chat
<1…16171819202122…34>

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