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Search Again :: Adv Search 1000 results in 0.127s
<1234567…34>
  • Striker - Cult Games.Does anyone else remember this brilliant soccer game, i must have spent hours playing this, in fact i still spend hours playing it! Does anyone know …

    ... ,18:
    Poke 58018,0: Poke 58020,0

    Now you ... (7)=xx where xx is 0-100

    Type LET DIV ...
    BadBeard BadBeard November 2003 Games
  • EmuZWin supports 256 color gamesI am sorry starting new topic, but you see this info is important a bit: new version 2.4 of the EmuZWin is available to download, and it supports 25…

    ... /> [/quote]
    Try Up/DownMixChgBright=0..100, in percents. It may be ...
    Vladimir Kladov Vladimir Kladov April 2004 Emulators
  • Insanely difficult gamesOK, folks, so we know Speccy games were difficult in general. But have you ever played some games which were totally unfair from your point of view ?…

    The most difficult games I played were CestaBojovnika &Axons from Ultrasoft and ... guessing numbers 0-100 with one try? :)
    FRGT/10 FRGT/10 April 2005 Games
  • Help with loading knowledgeHi. I'm new to spectrum coding and have a few questions to do with how the spectrum loads programs. You press LOAD "" and play the tape, and it find…

    ... PAPER 0: INK 5: BRIGHT 1: FLASH 0: BORDER 0: CLEAR ... 0;"Bytes: MONASTERY": PRINT AT 0,0;: LOAD "MONASTERY"CODE : OVER 0
    100 PAUSE 0 ... : PAPER 5: INK 0: BRIGHT 0 ... br /> 150 PAUSE 0: RANDOMIZE USR 33792[/ ...
    andrewbroad andrewbroad September 2005 Development
  • Writing for MultifaceI was just wondering, is it possible to write a BASIC program, compile it and use the Multiface to run it? I'd like to write a small util to edit te…

    ...
    10 LET address=0
    100 LET s$="": FOR n=address ... ADDRESS=ADDRESS-32: GO TO 100
    220 IF INKEY$="X ... ADDRESS=ADDRESS-1: GO TO 100
    240 IF INKEY$="M ...
    mulder mulder November 2005 Development
  • about a book....Does anyone have any news on when the spectrum book will be published? I really want this book!

    The reason for the delay is that I'm waiting ... /> The real reason for the delay is fairly boring. The book ... edited documents back, so any delay rests 100% with me...

    andrew_rollings andrew_rollings July 2006 Games
  • Loading Screen ProblemI am putting together files on a tape that my game needs. The problem that I have is that after loading the "loading screen", the image is spoilt by …

    ... ,0;"Bytes: MONASTERY": PRINT AT 0,0;:
    LOAD "MONASTERY"CODE : OVER 0
    100 ... PAUSE 0: PAPER 5: INK 0 ... : BRIGHT 0: BORDER 5 ...
    andrewbroad andrewbroad August 2006 Development
  • Game OptimisationBelow is a section of code Im using for movement enermy display and collision detect. What happens is that you move the sight with ,.qa and space do…

    ... LET b=10: LET e=0: LET f=INT (RND*21 ... )+1: LET g=0: LET c=0
    30 GO ... a;CHR$ 144: LET c=0
    100 IF a$=" " AND a ... f,e;" ": LET e=0: LET f=INT (RND*21 ... /> 210 POKE USR "A"+0,BIN 00011000
    220 POKE ... br /> 300 POKE USR "B"+0,BIN 00000000
    310 POKE ...
    Toxitalk Toxitalk May 2007 Sinclair Basic
  • Game OptimisationBelow is a section of code Im using for movement enermy display and collision detect. What happens is that you move the sight with ,.qa and space do…

    ... LET b=10: LET e=0: LET f=INT (RND*21 ... )+1: LET g=0: LET c=0
    25 DIM ... a;CHR$ 144: LET c=0
    100 IF a$=" " AND a ... f,e;" ": LET e=0: LET f=INT (RND*21 ... /> 210 POKE USR "A"+0,BIN 00011000
    220 POKE ... br /> 300 POKE USR "B"+0,BIN 00000000
    310 POKE ...
    Toxitalk Toxitalk June 2007 Sinclair Basic
  • Happy birthday RNDThink of a number between 0-100 RND, go on, any number. Huppy Burthus-day.

    [quote=Graz]Think of a number between 0-100 RND, go on, any number.
    [/quote]

    Don't forget to RANDOMIZE first RND :grin:

    Een fijne verjaardag !
    (Happy Birthday !)

    Live long and prosper
    zx128k zx128k June 2007 Chit chat
  • Project: M.u.l.e.Wokani came up with a great idea about trying an open-development approach for spectrum games, and I thought why not try with a game I have under dev…

    ... br /> Amplitude 0 (Factor 0)
    Variation Probability
    0 100.000%

    Amplitude 1 (Factor 0 ... range of numbers is 0 through 0.013/100*32767 = 4. ... range 5 through 5+0.562/100*32767 = 189. ...
    Alcoholics Anonymous Alcoholics Anonymous July 2007 Development
  • Project: M.u.l.e.Wokani came up with a great idea about trying an open-development approach for spectrum games, and I thought why not try with a game I have under dev…

    ... %f%%\n", heads, heads/1000.0*100);

    printf("\n\nBinomial ... +4], outcome[i+4]/1000.0*100);
    }
    [/code]
    ... computation above is "heads/1000.0*100" which gives the percentage ... this as "heads/1000*100.0" because the first division ...
    Alcoholics Anonymous Alcoholics Anonymous July 2007 Development
  • Channels and streamsSo I've put some thought into channels and streams, and read the dead (and presumably rotting corpse) of the CSS FAQ which contains some information …

    ...
    FORMAT "n";"dns:10.0.0.100" - set DNS server
    FORMAT ... "n";"gw:192.168.0.254" - set default gateway
    OPEN #10,"n","127.0.0.1:80" - listen on port ...
    Jimmy Jimmy August 2008 Development
  • Channels and streamsSo I've put some thought into channels and streams, and read the dead (and presumably rotting corpse) of the CSS FAQ which contains some information …

    ...
    FORMAT "n";"dns:10.0.0.100" - set DNS server
    FORMAT ... "n";"gw:192.168.0.254" - set default gateway
    Winston Winston August 2008 Development
  • C5 rocket propelled for salehave you seen this [url]http://cgi.ebay.co.uk/ws/eBayISAPI.dll?ViewItem&rd=1&item=320308007360[/url]

    0-100 in 3 seconds??? Thats INSANE!!!!!

    I'm surprised nobody's had a Richard Hammond moment on it yet. :o
    Steez Steez October 2008 Sales
  • PZX file support for ZX-BlockeditorDear readers, I'm working on the PZX format support for ZX-Blockeditor, as I discovered the advantage of having such a nice file format. It has a cl…

    ... high, e.g.
    0 , 100, 120*18, 100*19
    which causes ... signal level changes:
    0 --> high
    100 --> low
    100, 120*18,100*19, 0

    The ending 0-pulses are ...
    clausjahn clausjahn May 2009 Development
  • +2A/+3 compatibility fixes thread!It might be a good idea to keep these fairly common +2A/+3 compatibility fixes (and requests) in a single thread for quick reference ;) Let's start …

    ... with all rom versions (4.0, 4.1 and Spanish).
    0 mode.
    TAP version from ... IM2 table with rom data #0-#100. But ZX rom contain different ... value from afress #FF and #100 and CPU jump to ZX ...
    velesoft velesoft September 2009 Games
  • Alice in Wonderland (FULL VERSION!) on ZX SpectrumNot really a game but a film and I'm uncertain which forum to put this in so (Moved it to Misc - Mod).... I've uploaded two tap video copies of [B]A…

    ...

    setting the delay to 0 doesn't work but the ... does[/QUOTE]

    Delay 0 is PAUSE 0 and intended for a ... 7.14 FPS on a delay setting of 1.
    Ignore ...
    brownb2 brownb2 April 2010 Sinclair Miscellaneous
  • How paint in the down two lines ?The down two lines on the spectrum screen cant be used. But i remeber from the 80's that exist some code that allow us to paint on these two lines wi…

    ... 6
    40 FOR N=0 TO 23
    50 ... /> 90 PLOT 0,0
    100 DRAW 255,0
    110 DRAW 0,191
    120 DRAW -255,0 ...
    130 DRAW 0,-191 ... NEXT N
    190 PAUSE 0
    200 CLS
    [/ ...
    Gedlion Gedlion May 2010 Sinclair Basic
  • SE Basic Type-ins^Pete suggested creating a sticky thread for SE Basic discussion. I thought a Type-ins thread might also be useful. Up to the mods if they want to ma…

    ... first chord
    60 SOUND 0,162;1,1;2,23 ... ;3,1;4,235;5,0
    70 BEEP .25 ... second chord
    90 SOUND 0,162;1,1;2,57 ... 3,1;4,249;5,0
    100 BEEP .25,-3: BEEP ... chord
    120 SOUND 0,162;1,1;2,96 ... fourth chord
    150 SOUND 0,241;1,1;2,162 ...
    chev chev April 2011 Sinclair Basic
<1234567…34>

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