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Search Again :: Adv Search 1000 results in 0.126s
<1…78910111213…34>
  • Homing missile routine - help neededI am attempting to write a routine which will allow a missile to home in on a player. Basically the sort of thing you see in most shoot-em-up games. …

    ...
    110 IF fx>0 THEN LET sx=ve
    113 IF fx>0 THEN GO TO 120
    120 IF fy>0 THEN LET sy=ve
    130 IF fy>0 THEN GO TO 180
    0 THEN LET sx=0
    190 IF fy=0 THEN LET sy=0 ... ,py
    230 GO TO 100


    Cheers
    rtunes rtunes March 2006 Development
  • Amazing Short Type-InsHey all ! Been having some pretty stressfull days lately so I tought I would type in some games. There was a very nice type-in book here in Slovenia…

    ... PAPER 7: BORDER 7: INK 0: CLS
    30 FOR n ... =0 TO 7: READ s: POKE ... n
    31 FOR n=0 TO 7: READ s: POKE ... r=20
    100 PRINT AT 21,0;"\s\s\s\s ... AT 0,0; PAPER 5; INK 0;w
    160 POKE 23692,0
    Tom-Cat Tom-Cat March 2006 Games
  • Amazing Short Type-InsHey all ! Been having some pretty stressfull days lately so I tought I would type in some games. There was a very nice type-in book here in Slovenia…

    ... line
    [I] 100 PRINT AT 21,0;"\s\s\s\s ... looked like this [I] 100 PRINT AT 21,0;"sssssssssssssssss sssssssss"[/I]
    de Vandemar Croup de Vandemar Croup March 2006 Games
  • Amazing Short Type-InsHey all ! Been having some pretty stressfull days lately so I tought I would type in some games. There was a very nice type-in book here in Slovenia…

    ... line
    [I] 100 PRINT AT 21,0;"sssssssssssssssss sssssssss"[/I]
    100 PRINT AT 21,0;"sssssssssssssssss sssssssss"[/I]
    Dunny Dunny March 2006 Games
  • Amazing Short Type-InsHey all ! Been having some pretty stressfull days lately so I tought I would type in some games. There was a very nice type-in book here in Slovenia…

    ... BORDER 0: PAPER 0: INK 6: BRIGHT 0: CLEAR : PRINT AT 0,0; PAPER ... Initialising"
    60 DIM a(100): LET c$="!\`$%&*+=\@#{}[]()/:"
    ... f=1 TO 100: IF a(f)=0 THEN LET a ... f
    100 PRINT AT 5,0;"Choose any two ... /> 130 CLS : PRINT AT 0,0; PAPER 1; INK 7; ...
    Dunny Dunny March 2006 Games
  • Best Speccy footy games?What are you guys favourite Speccy footy games in order of best to worst? Mine are: 1. Italia 1990 2. Match Day II 3. Kick Off 4. Manchester Utd…

    ... going on to win 10-0 every match with little effort ... action happens after a slight delay. there's no rhythm for ...
    Spector Spector April 2006 Games
  • New - BASin r13a is available for downloadHi all, Here's the latest BASin. Mostly just bugfixes, but also now has the upgraded UDG editor which can now edit multiple UDGs on one editing gri…

    ... AVAILABLE IN SINCLAIR BASIC!!!)
    100 AND 1
    109 REM ... on xor
    120 AND 0; OVER 1
    129 REM ...
    Kiwi Kiwi April 2006 Emulators
  • finding largest value (z80 assembly)suppose we have to write z80 program which requires to find the biggest value in a block of memory starts from the address 101h until address stored …

    ... to hl
    ld a,0
    add a,(hl) ; a ... loop ; decrement b until b=0

    ld (200h),a ... ]
    ld hl,$100
    ld b,$100
    xor a
    Alcoholics Anonymous Alcoholics Anonymous April 2006 Development
  • MakeTzx questionHi! I've been recently making tzx of some Polish Spectrum tapes. I don't have any experience with MakeTzx program, so I just used GUI and followed tu…

    ... well in RealSpec and Spin 0.504.
    Have you disabled ... />
    And, the timing is 100% precise, but instead of one ...
    Mikie Mikie April 2006 Emulators
  • creating UDGs in BASIC?I've been playing around with BASin, which is glorious, and my BASIC knowledge is flooding back but for the life of me I cant remember how to make UD…

    10 FOR n=0 TO 7
    20 READ ... /> 90 DATA BIN 00010100
    100 DATA BIN 00010100
    110 ...
    guesser guesser April 2006 Sinclair Basic
  • ANN: SP1 for Z88DK (aka splib3, Sprite Pack v3.0)Well it's finally arrived, after a month of "a few days from now" release deadlines. SP1 is the lastest version of splib, a flicker-free software sp…

    ... the fun. Not quite 100% fun yet as there ... SP1_ID_MASK2_RB, 2,
    0 , 0 // always end table in (0,0)
    };
    ... called the type. Type 0 is the first draw ... table must end with the (0,0) pair.

    ...
    Alcoholics Anonymous Alcoholics Anonymous April 2006 Development
  • Emulation in EmulatorZX Spectrum 48K in Amiga in PC [url]http://www.geocities.com/msgptre/Emulation_In_Emulator/PC_Amiga_Spectrum.htm[/url]

    ... />
    Also change the line 100 to RANDOMIZE USR 1000 just ... need:

    70 pause 0

    as well, or ...
    guesser guesser April 2006 Announcements
  • Looking for 'Your Computer' gravity simulation type inHi, In one of the old Your Computer mags, in the type in progs section near the back, there was a Speccy program which simulated interaction between…

    ... =";g
    50 LET dt=0.1:\
    LET a1=a1 ... v2y=v2*SIN a2
    100 REM Processing
    110 LET ... +s2y
    340 GO TO 100
    [/CODE]

    Copy ...
    Dunny Dunny May 2006 Sinclair Basic
  • National versions of programming languagesI remember reading in old Polish computer magazines that there were serious plans in the 80-ties to create Polish versions of BASIC, Pascal, Logo so …

    ... (PUNK)
    60 UNITL FERRET = 0 OR PEEK (Mels Trousers) = STICKY ... THEN GO TO 10
    100 IF EYESIGHT < 5 THEN ...
    chaosmongers chaosmongers May 2006 Sinclair Miscellaneous
  • Smax?I've got SMAX v0.0.1, has anybody got any information about it? It isn't on WOS any more as far as I can see. What language does it use (seems like…

    ... time I released SMAX v0.0.1 - I don't know ... for one will be almost 100% source compatible with the other ...
    Alcoholics Anonymous Alcoholics Anonymous May 2006 Development
  • Lesser used BASIC commandsAre there any interesting articles or books that explore some of the lesser used BASIC commands/functions e.g. DEF FN, IN, OUT etc? The Spectrum BAS…

    ... gt;8 THEN PRINT AT 0,0;"Up to 8 Characters only ... !": PAUSE 0: CLS : GO TO 30 ... br /> 50 PRINT AT 21,0; INK 7;a$
    ... 60 FOR x=0 TO (LEN (a$)*8)- ... (x+1,y+1))
    100 NEXT y
    110 NEXT ... x
    120 PAUSE 0
    130 GO TO ...
    Dunny Dunny May 2006 Sinclair Basic
  • Spectrum Game NewsSome snippets of Spectrum game news , via the RT forum and micro mart if you guys are interested.... [url]http://www.retro-trader.com/forum/index.p…

    ... confirmed 100% this week internally , there has been a minor delay due ...
    Retro-Soft Retro-Soft May 2006 Games
  • Spectrum Game NewsSome snippets of Spectrum game news , via the RT forum and micro mart if you guys are interested.... [url]http://www.retro-trader.com/forum/index.p…

    ... confirmed 100% this week internally , there has been a minor delay due ...
    Malc74 Malc74 May 2006 Games
  • ZX certificate - first trygosh, that was nasty! [I]We are sorry, but you did not pass. Your score was 52.50%, while the required score is 70% Your subcategory scores are as …

    ... and impact on the world: 100.00%
    * Basic programming: 40 ... Assembly language and system routines: 0.00%
    * Utility software and ... tools: 40.00%
    * Games: 100.00%
    * Electronics and ZX ...
    kevlight kevlight June 2006 Chit chat
  • hdf format extensionAs I see, there is no field in hdf header for LBA total sector count. Size is calculated in emulators (at least in Fuse) by CHS. Interesting is that…

    ... most cases from sector 0, but not ever 100% reliable, so hdf ...
    piters piters June 2006 Emulators
  • WOS ChatlogsGood for a read this one, [url]http://www.worldofspectrum.org/chatlogs/technical.log.1.txt[/url]

    ... :39] *** psiren!ag@cpc2-warr3-0-0-cust352.bagu.cable.ntl.com ... ourselves tho
    [11:24] 100% profit
    [11:25] um ...
    jp jp July 2006 Chit chat
  • ZXLFN - storing tape header in a long file nameHi lads ;) Couple of months ago, the group of guys interested in divIDE software development has came up with an interesting idea - store tape heade…

    ... % directly suitable, and the rest 0.01% means appending 3 bytes ... form. A pity and a 100%(+header) waste of space.
    zilog zilog July 2006 Emulators
  • In Machine Code, what is the quickest way to sort bytes?I am playing around with some ordering of sprites, where I want to order them by vertical position. I used some Rodnay Zaks code to order some bytes…

    ... :) Who cares if we draw 100 sprites though.

    [QUOTE ... l
    cp (hl) ; A = 0
    jr z,Loop
    100% ideal solution for everything. But ... :) Anyway... actual sprite drawing is 100 times more time consuming than ...
    baze baze August 2006 Development
  • The Only Reason Sinclair Succeeded (Provoking Controversy)Although I love my Sinclairs dearly, I think that the only reason they succeeded was because at the time most people did not know any better (factori…

    ... lower (the first computer under $100) they started flying off shelves ... Spectrum ROM mapped to the 0-16k region.
    Alcoholics Anonymous Alcoholics Anonymous September 2006 Sinclair Miscellaneous
  • Gp2x?I want some opinions on the GP2X as I'm thinking of getting one for Christmas. Is it worth the money? What are its strengths/weaknesses? Hope y'all …

    ... the latest firmware (2.0) and also a new ...
    MAME - Excellent, uses version 0.36, runs many many classic ...
    SNES - This is 100% full speed but on most ... brilliantly

    NES - 100% speed

    PC Engine ... the whole of Mame 0.34 and a ton ...
    psj3809 psj3809 September 2006 Chit chat
  • Font centering problemA while back today, I started coding a simple Othello/Reversi game in BASIC, with the precious aid of BASin (great tool, hope it eventually becomes b…

    ... LET pos1=120: LET pos2=100
    6 LET num=5 ... PRINT INK 7; AT 21,0;num
    20 FOR x ... x+pos1,y+pos2: OVER 0
    50 NEXT y: NEXT ...
    Arda Arda October 2006 Development
  • The 128 plus 2 wasn't very goodHaving looked at the review in issue 33 of Crash of the Spectrum Plus 2, it strikes me as a bit odd, as if Simon Goodwin had to like it. I remember r…

    ... a shifter, with shift amount 0-7 indicated by register. This ... still want as close to 100% compatibility with the original machine ...
    Alcoholics Anonymous Alcoholics Anonymous October 2006 Sinclair Miscellaneous
  • Font centering problemA while back today, I started coding a simple Othello/Reversi game in BASIC, with the precious aid of BASin (great tool, hope it eventually becomes b…

    ... OVER 1
    60 PRINT 0;"12"
    70 FOR r ... /> 90 PRINT AT r,0;r;
    100 GO SUB 180
    210 FOR i=0 TO 7
    220 LET ...
    NotFound NotFound October 2006 Development
  • Graphics in Basic??What is the fastest way to draw high rez graphics in Basic. Andrew.

    ... ,64,56,4,120,16,0,0,98,100,8,16,38,70 ... ,0,14,18,20,24,37, ... 12,18,38,42,84,100,56,0,4,12,20,4 ... ,0
    9210 DATA 32,32,56,36,100,164,35,64,0,0 ... ,24,36,100,172,21,6,0,0,60 ... ,34,34,196,3,0,0,0 ...
    Dunny Dunny October 2006 Development
<1…78910111213…34>

Latest Posts

  • i am currently listening to........
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    dmsmith on April 16
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  • Fixed Speccy Software. And which games remained unfixed?
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