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Search Again :: Adv Search 1000 results in 0.121s
<1…28293031323334>
  • Xor-shift random number generator for Z80[QUOTE=Patrik Rak;320244]Come on, people, [URL="http://www.jstatsoft.org/v08/i14/paper"]xor-shift generators[/URL] devised by Marsaglia, that's the w…

    ... b101=0: LET b142=0
    280 FOR a=1 TO 100
    Paddy Coleman Paddy Coleman December 2011 Development
  • Xor-shift random number generator for Z80[QUOTE=Patrik Rak;320244]Come on, people, [URL="http://www.jstatsoft.org/v08/i14/paper"]xor-shift generators[/URL] devised by Marsaglia, that's the w…

    ... looks like:

    [CODE]100 REM Fast
    110 REM ... REM Display Counter, Random No(0-255), Random No(1-42 ...
    Paddy Coleman Paddy Coleman December 2011 Development
  • Create a new microdrive cartridge image formatHi there, I'm working to emulate the IF1+Microdrives in JSpeccy.I've found what the "classic" MDR format ins't capable to store all the required inf…

    ... hard task. With less than 100 MDRs, I see as a ... LENGTH (1 BYTE) [would be 0]
    * CREATOR FIELD (CREATOR LENGTH ... LENGTH (1 BYTE) [would be 0]
    * COMMENTS FIELD (COMMENTS LENGTH ... a byte value where [b]0 is NO GAP[/b] and ...
    zx81 zx81 December 2011 Emulators
  • Arkanoid Hack - Your Sinclair Smash TipsRemember that Arkanoid hack in YS Smash Tips that didn't work? It does now... [CODE] 10 REM ARKANOID HACK 20 CLEAR 65535: LET C=1: LET D=23295 …

    ...
    80 BORDER 0: PAPER 0: INK 0: CLS : PRINT #0; INK 7; BRIGHT ... 0,1;"Play Arkanoid Speedlock 3 Tape": RANDOMIZE USR 32768
    100 ... ,112,11,9,1,100
    200 DATA 0,62,243,237 ... 254,33,38,255,1,100,0,62
    270 DATA 217 ...
    jp jp December 2011 Development
  • Calculating percentage..or even calculating percentage. Maths and asm I find verryyy tricky. Can anyone suggest the easiest/best way to calculate a percentage from two 1…

    ... :
    20 FOR p=0 TO 0 STEP 0: FOR o=1 TO ... z,GETARG
    ld bc,100
    call STAKBC
    rst ... ,$38
    ; multiply dividend by 100 : exchange
    ; divide product by ...
    Battle Bunny Battle Bunny December 2011 Development
  • converting ZX128 software for SAM COUPESAM COUPE is computer compatible with ZX48 model. Use same ports, same keyboard with compatible membrane, 64kB adress space with possibility connect …

    ... -A11 = 4bit number of color (0-15) for select and data ... [/QUOTE]

    sorry my delay...

    the version i ...
    nitrofurano nitrofurano December 2011 Games
  • Definitive list of games incompatible with +2A/+3 and of compatible versions (if any)I am trying to compile the definitive list of games which are incompatible with the +2A and the +3 and of their compatible versions, if they are pres…

    ... , Rallybug crashes in later levels 100% of the times, in either ... 48k and 128k usr 0 mode. The graphics become corrupt ... , so far it has happened 100% of the times I tried ...
    Ivanzx Ivanzx December 2011 Games
  • Definitive list of games incompatible with +2A/+3 and of compatible versions (if any)I am trying to compile the definitive list of games which are incompatible with the +2A and the +3 and of their compatible versions, if they are pres…

    ... , Rallybug crashes in later levels 100% of the times, in either ... 48k and 128k usr 0 mode. The graphics become corrupt ... , so far it has happened 100% of the times I tried ...
    Alessandro Grussu Alessandro Grussu December 2011 Games
  • A misbehaving DivIDE 57c (Now repaired)Hello there my fellow WoS'ers Indeed it has been a while since my last post, please let me wish you all a (belated) Happy New Year, my this year bri…

    ... /> [indent]
    DivIDE 57c - Fatware 0.12 (working)
    [/indent]
    This adapter is running Fatware 0.12

    After pressing ...

    However to be 100% confirmed does anyone have available ...
    Zetr0 Zetr0 January 2012 Hardware
  • Noob needs helpSorry gents but decided to have a play with basic...see if I could knock up a shonky as hell space invader type game I seem to have gotten myself co…

    ... ...

    10 PAPER 0: BORDER 0: INK 4: CLS*
    15 ... =10
    40 LET c=0
    50 LET h=20 ... /> 90 LET u=20
    100 LET l=1
    110 ...
    Wookiee Wookiee January 2012 Sinclair Basic
  • PLOT and DRAW in machine codeHow do you go about it? If I posted a really simple BASIC instruction could someone do a machine code routine so I could learn from it? I wouldnt k…

    ... then you can't do 100. If you're at 99 ... although one byte stores numbers 0-255. Go one higher than ... the byte loops around to 0 again.

    Now ... that, that 255 + 1 = 0, you can think about what ... one subtelty - if 0 is still 0, then positive numbers can ...
    joefish joefish January 2012 Development
  • RND CommandsExactly how random are they? Reason I ask is I'm using 4 of them to generate a random number, the value of which then assigns movement commands to f…

    ...
    [CODE]10 PAUSE 0
    20 RANDOMIZE
    ... 30 PAPER 0: BORDER 0: INK 4: CLS < ... LET q=15
    100 LET w=15
    ... INK 5: PRINT AT 2,0;"\::\::\::\::\::\::\::\::\::\::\::\::\::\::\::\::\::\::\::\::\::"
    370 PRINT "\:: ...
    Wookiee Wookiee January 2012 Sinclair Basic
  • New compression method: Exomizer 2After I finished working on optimizing aPLib's decoder, I was told that pucrunch did compress better, and while looking for info about pucrunch (it t…

    ... you would have less than 100 tiles the algorithm should be ... , less or more, Tolkien 5.0 text compressor used by Proxima ...
    Fikee Fikee January 2012 Development
  • Faster CLS...Hi Folks, Looking at the CLS command in the Spectrum ROM disassembly it seems rather complex. Does anyone know of a simpler/quicker routine that wi…

    ... in BASin:

    [CODE]100 CLEAR 60000
    110 RESTORE ... ;"Hello World!"
    150 PAUSE 0
    160 RANDOMIZE USR 60001 ...
    Paddy Coleman Paddy Coleman January 2012 Sinclair Basic
  • Faster CLS...Hi Folks, Looking at the CLS command in the Spectrum ROM disassembly it seems rather complex. Does anyone know of a simpler/quicker routine that wi…

    ... test program:

    [CODE]100 CLEAR 60000
    110 RESTORE ... ;"Hello World!"
    150 PAUSE 0
    160 RANDOMIZE USR 60001 ...
    170 PAUSE 0
    180 PRINT AT 5 ... ;"Hello World!"
    190 PAUSE 0
    200 CLS
    210 ...
    Paddy Coleman Paddy Coleman January 2012 Sinclair Basic
  • Faster CLS...Hi Folks, Looking at the CLS command in the Spectrum ROM disassembly it seems rather complex. Does anyone know of a simpler/quicker routine that wi…

    ... of those figures or a 0 off the end or something ... 6911 times in less than 100,000 T-states?
    joefish joefish January 2012 Sinclair Basic
  • Faster CLS...Hi Folks, Looking at the CLS command in the Spectrum ROM disassembly it seems rather complex. Does anyone know of a simpler/quicker routine that wi…

    ... of those figures or a 0 off the end or something ... 6911 times in less than 100,000 T-states?[/QUOTE]
    obo obo January 2012 Sinclair Basic
  • Faster CLS...Hi Folks, Looking at the CLS command in the Spectrum ROM disassembly it seems rather complex. Does anyone know of a simpler/quicker routine that wi…

    ... of those figures or a 0 off the end or something ... 6911 times in less than 100,000 T-states?[/QUOTE]
    Battle Bunny Battle Bunny January 2012 Sinclair Basic
  • Amazonia (BUGFIX)This is a bugfix for game [URL="http://www.worldofspectrum.org/infoseekid.cgi?id=0027280"]Amazonia[/URL], please add the following "known errors" des…

    ... 16, 34, 55, 61, 99, 100, and 116 are mispelled. Fixing ...
    Einar Saukas Einar Saukas January 2012 Infoseek database
  • How can I modify a modern floppy disk drive to work with +D, Disciple, etc.So I've got a +D, a Disciple, and this MicroPeripherals QL Disk interface. For all these I use a single cumana 3.5'' disk unit with its own power sup…

    ... Shugart interface:
    - Device select 0 (DS0) on pin 10
    0 for Disciple or PlusD.

    This works 100%!!


    To make ...
    bverstee bverstee January 2012 Hardware
  • Faster CLS...Hi Folks, Looking at the CLS command in the Spectrum ROM disassembly it seems rather complex. Does anyone know of a simpler/quicker routine that wi…

    So

    100 PAPER 0:INK 0:CLS
    110 LOAD! "whatever" SCREEN$


    would have done the trick?

    cool :D
    SKR SKR January 2012 Sinclair Basic
  • Which Speccy game had best border effectsIn truth, I'm just trying to remember a game from my youth, and the amazing border effect during pause is the only thing I can clearly recall about i…

    ... a 1-3 T-State delay before your routine begins. You ... .raxoft.cz/taps/misc/timingtest-0.2.zip"]timing test[/URL ... 's easy to use the DELAY routine to wait the necessary ...
    Patrik Rak Patrik Rak January 2012 Games
  • Faster CLS...Hi Folks, Looking at the CLS command in the Spectrum ROM disassembly it seems rather complex. Does anyone know of a simpler/quicker routine that wi…

    ... ;598131]So

    100 PAPER 0:INK 0:CLS
    110 LOAD ...
    Paddy Coleman Paddy Coleman January 2012 Sinclair Basic
  • I am currently playing......Don't know if there's been a thread like this, but I can't find one.... Having seen all the different threads asking people if they've played such a…

    ... up. Mine's sitting at 0.47 I think :lol:
    100 kills in MM but I ... the board. Flook's got 100 aswell, but he's sitting ...
    VincentAC VincentAC January 2012 Chit chat
  • Recommend some late era Spectrum classics.My era is the 1983 to end 1987 era. Come 1987 I was working at Ocean so didn't play that many games as I working on a Spectrum in the day. I used to …

    ... =1988&type=0&players=0&turns=0&memory=4 ... ;country=Eng&licence=0&feature=0&publi=1& ... ;release=0&format=0&scheme=0&scorder=1 ... [/URL] is a list of 100 odd games to try based ...
    Arjun Arjun February 2012 Games
  • IF....AND......THEN statementsSorry...more questions Now initially I thought this should work....but now thinking about it it is doomed to fail as if the player's x co ordinate a…

    ... like true(1+) to false(0), false to true.

    100 (jumps to 100 if a0)

    100 (jumps to 100 if a=0)


    Arda Arda February 2012 Sinclair Basic
  • IF....AND......THEN statementsSorry...more questions Now initially I thought this should work....but now thinking about it it is doomed to fail as if the player's x co ordinate a…

    ... like true(1+) to false(0), false to true.

    100 (jumps to 100 if a0)

    100 (jumps to 100 if a=0)


    Wookiee Wookiee February 2012 Sinclair Basic
  • DATA vs PRINT and OVERjust messing about and came across this alternative way of drawing a map....now before I start mucking about with my actual program.....is there any …

    ... :

    [code]100 BORDER 1: PAPER 0: INK 7: CLS
    0
    240 REM PAPER 5 ... +CHR$ 23+CHR$ 31+CHR$ 0
    260 NEXT y
    270 PAUSE 0: CLS
    280 PRINT c ... $
    290 PAUSE 0: CLS : PRINT LEN c$
    Paddy Coleman Paddy Coleman February 2012 Sinclair Basic
  • DATA vs PRINT and OVERjust messing about and came across this alternative way of drawing a map....now before I start mucking about with my actual program.....is there any …

    ... br />
    [code]100 BORDER 1: PAPER 0: INK 7: CLS
    0
    240 REM PAPER 5 ... NEXT y
    270 PAUSE 0: CLS
    280 PRINT ... c$
    290 PAUSE 0: CLS : PRINT LEN c$< ... />

    10 PAPER 0: BORDER 0: BRIGHT 1: CLS : REM setup ...
    SKR SKR February 2012 Sinclair Basic
  • Sam CoupeI know it's an extremely long shot but is anyone looking to part with their beloved Sam Coupe as I've got a loving home waiting for one.... Would pr…

    ... after seeing what looked like 100 different pieces of floppy drive ... kept getting "19 Loading Error 0:1" message from Sam, obviously ...
    cmonkey cmonkey February 2012 Wanted
<1…28293031323334>

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