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<1…28293031323334>
  • Anyone for a hacking challenge ?I have to get the DSK version of Tomahawk to work. It uses the well-known Digital Integration "SECURITY CODE" lock just like in Bobsled, ATF, etc. Th…

    ... doing some arithmetic with the bytes from the ROM.

    GOC GOC August 2003 Sinclair Miscellaneous
  • Anyone for a hacking challenge ?I have to get the DSK version of Tomahawk to work. It uses the well-known Digital Integration "SECURITY CODE" lock just like in Bobsled, ATF, etc. Th…

    ... doing some arithmetic with the bytes from the ROM.
    [/quote ...
    BadBeard BadBeard August 2003 Sinclair Miscellaneous
  • Anyone for a hacking challenge ?I have to get the DSK version of Tomahawk to work. It uses the well-known Digital Integration "SECURITY CODE" lock just like in Bobsled, ATF, etc. Th…

    [quote]
    On 2003-08-13 19:29, GOC wrote:
    The codesheet's ready :D !

    To +CotL-DS:
    Okay, just wait util I get the confirmation from BadBeard. Should I upload them to WoS too or will you do that ?

    To BadBeard:
    ...
    BadBeard BadBeard August 2003 Sinclair Miscellaneous
  • Anyone for a hacking challenge ?I have to get the DSK version of Tomahawk to work. It uses the well-known Digital Integration "SECURITY CODE" lock just like in Bobsled, ATF, etc. Th…

    ... from that point altering any bytes I choose... just like genie ...
    BadBeard BadBeard August 2003 Sinclair Miscellaneous
  • Anyone for a hacking challenge ?I have to get the DSK version of Tomahawk to work. It uses the well-known Digital Integration "SECURITY CODE" lock just like in Bobsled, ATF, etc. Th…

    ... can enter hex or decimal bytes instead.

    Step backwards ...
    Marko Marko August 2003 Sinclair Miscellaneous
  • ArtistryIn my younger days (and to a certain extent, now) I was always intrigued about how the loading screens were constructed. Back then I'd assumed it was…

    ... be 2 * 256 * 192 = 98304 bytes long.
    Dr BEEP Dr BEEP August 2003 Games
  • 128 Memory PagingI'm having a problem getting my brain around paging. Well, actually the bit I don't understand is how reading I/O ports works! I hope the collective …

    Both methods are acceptable. PAUSE 1 just saves a few bytes and requires a little less typing :)
    Woody Woody August 2003 Sinclair Basic
  • ArtistryIn my younger days (and to a certain extent, now) I was always intrigued about how the loading screens were constructed. Back then I'd assumed it was…

    ... of recursive routines, then 1536 bytes (or perhaps less) should be ...
    Metalbrain Metalbrain August 2003 Games
  • New (?) auto-hacking methodFollowing a discussion with BadBeard on another thread, I think it would be appropriate for me to share something with the rest of the world (i.e. th…

    ...

    Enter the following bytes starting at adress 37474:
    GOC GOC August 2003 Sinclair Miscellaneous
  • Anyone got a TAP/TZX of Cronosoft D.O.A. and Gloop?Sorry to request this, but has anyone got a TAP or TZX file of both DEAD OR ALIVE and GLOOP! that they could send me? I've had a request from someon…

    ... , but it was empty (0 bytes)

    I'll give ...
    chaosmongers chaosmongers August 2003 Games
  • ArtistryIn my younger days (and to a certain extent, now) I was always intrigued about how the loading screens were constructed. Back then I'd assumed it was…

    ... entire screen using about 900 bytes of stack. The black fill ... a screen using just 100 bytes of stack. You specify the ...
    Alcoholics Anonymous Alcoholics Anonymous August 2003 Games
  • bug in spectaculator? Hi Jon, While testing the AMX mouse emulation in Spectaculator I noticed that the mouse buttons don't work. My program reads port $df to detect mo…

    ... mixture of screen and attribute bytes (floating bus effect).

    Jon Needle Jon Needle August 2003 Emulators
  • TAP or TZXI have several emulators, but none seem to work with TAP files. The games I really want don't have TZX files anywhere onkline. How can I play the TAP…

    ... if you exlude .header & .bytes files I used on the ...
    Andrew Barker Andrew Barker August 2003 Games
  • TAP or TZXI have several emulators, but none seem to work with TAP files. The games I really want don't have TZX files anywhere onkline. How can I play the TAP…

    ... if you exlude .header & .bytes files I used on the ...
    The Mighty Dopethrone The Mighty Dopethrone August 2003 Games
  • Attract modeAnyone got any names of games that have a good attract mode? (for those who dont know , its where the game runs a demo even when you arnt playing...…

    ... at 20fps that's 10 bytes for a second of gameplay ... - 600 bytes for a minutes etc + the ...
    BuzzinRich BuzzinRich September 2003 Games
  • Basic Compilers and My Compressor CodeAs I mentioned in another thread I'm currently writing a set of compression routines for saving +3 disk space. I've done the first stage (write the …

    ... extra memory (just a few bytes) and compressing large data is ...
    BuzzinRich BuzzinRich September 2003 Sinclair Basic
  • BASin Release 9a availableJust a quick not to say that an updated (ie, bug fixed) BASin is available. A list of what's new for release 9: Fixed a bug in the line tokeniser th…

    ... the system variables, the 30 bytes at MEMBOT holding temporary 5 ...
    Geoff Geoff September 2003 Development
  • Datel Snapshot II - Tape?Just noticed someone selling a Datel Snapshot II thingy, but there seems to be a tape with it, which the seller indicates must be loaded before using…

    ... byte at #21 with the bytes at #1d and #1e and ... address #21. Finally, poke the bytes #00 #80 starting from address ...
    GOC GOC September 2003 Sinclair Miscellaneous
  • Datel Snapshot II - Tape?Just noticed someone selling a Datel Snapshot II thingy, but there seems to be a tape with it, which the seller indicates must be loaded before using…

    ... byte at #21 with the bytes at #1d and #1e and ... address #21. Finally, poke the bytes #00 #80 starting from address ...
    The Mighty Dopethrone The Mighty Dopethrone September 2003 Sinclair Miscellaneous
  • Sync-buzzer, interrupts and general confusionBeen wittering on about this in the Misc group, but thought it was best discussed here. Basically been trying to recreate the Sid-Sound effect from A…

    ... points in the first 256 bytes of memory. This is not ... 16-bit address). The two bytes stored at this address are ... by 'I' (or just two bytes if we know only ID ... interrupt vector table is 257 bytes long and occupies addresses 0xf000 ...
    Alcoholics Anonymous Alcoholics Anonymous September 2003 Development
  • ZX81 and ZX80 emulator on Spectrum 128KA couple of weeks ago we were talking about a new ZX81 emulator for the 128K. Someone beat me. More details at [url="http://www.fruitcake.plus.com/S…

    ... ID
    2 bytes: block length
    2 bytes: pause after block ...
    2 bytes: data length (or ... unlikely to me)
    n bytes: the data itself

    Philip Kendall Philip Kendall September 2003 Emulators
  • ZX81 and ZX80 emulator on Spectrum 128KA couple of weeks ago we were talking about a new ZX81 emulator for the 128K. Someone beat me. More details at [url="http://www.fruitcake.plus.com/S…

    ... ID x
    2 bytes: block length
    1 ... waves start positive.
    2 bytes: actual data length
    2 bytes: pause after block in ... ID y
    2 bytes: block length
    1 ... waves start positive.
    4 bytes: actual data length
    Fraser Fraser September 2003 Emulators
  • ZX81 and ZX80 emulator on Spectrum 128KA couple of weeks ago we were talking about a new ZX81 emulator for the 128K. Someone beat me. More details at [url="http://www.fruitcake.plus.com/S…

    ... stores them as Spectrum-files (BYTES on 1500 Baud).

    Dr BEEP Dr BEEP September 2003 Emulators
  • ZX81 and ZX80 emulator on Spectrum 128KA couple of weeks ago we were talking about a new ZX81 emulator for the 128K. Someone beat me. More details at [url="http://www.fruitcake.plus.com/S…

    ... Block ID x
    2 bytes: block length
    1 ... waves start positive.
    2 bytes: actual data length
    ... are zeroed.
    2 bytes: pause after block in ms ... that deal with partial bytes do so in a ... any ZX81 files with partial bytes in?)

    Or ...
    Philip Kendall Philip Kendall September 2003 Emulators
  • ZX81 and ZX80 emulator on Spectrum 128KA couple of weeks ago we were talking about a new ZX81 emulator for the 128K. Someone beat me. More details at [url="http://www.fruitcake.plus.com/S…

    ... between them. 1s in the bytes sent to tape have a ...
    Dunny Dunny September 2003 Emulators
  • ZX81 and ZX80 emulator on Spectrum 128KA couple of weeks ago we were talking about a new ZX81 emulator for the 128K. Someone beat me. More details at [url="http://www.fruitcake.plus.com/S…

    ... quite size-inefficient (about 10 bytes to represent one in the ...
    GOC GOC September 2003 Emulators
  • Sync-buzzer, interrupts and general confusionBeen wittering on about this in the Misc group, but thought it was best discussed here. Basically been trying to recreate the Sid-Sound effect from A…

    I guess my information must be wrong. In that case, what's the adventage of using reti instead of ret? reti takes 2 bytes, and ret only 1.
    Metalbrain Metalbrain September 2003 Development
  • New gameHello. I've just started developing a new game for the 128K spectrum. In fact, its the first thing I've ever programmed on a Spectrum (i'll admit, I…

    ... tap file that contains the bytes only. Tap files can easily ...
    Alcoholics Anonymous Alcoholics Anonymous September 2003 Development
  • The WoS Type-Ins ProjectGood folks of WoS! Lend me your ears (figuratively speaking of course)! At long last, the kind and noble Martijn has cleared the Type-Ins project for…

    ... lines be 9 numbers, 8 bytes plus checksum. Any of this ...
    John H John H September 2003 Sinclair Miscellaneous
  • The WoS Type-Ins ProjectGood folks of WoS! Lend me your ears (figuratively speaking of course)! At long last, the kind and noble Martijn has cleared the Type-Ins project for…

    ... other formats, eg separating the bytes with spaces similar to my ... the sum of the 8 bytes, isn't it? Even if ...
    John H John H September 2003 Sinclair Miscellaneous
<1…28293031323334>

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