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<1…28293031323334>
  • TZXed without real tapeEverybody, who knows, answer please... I have lot of ZX games, which not presented in WOS database. But they are in PC format (as dat.files, for exa…

    ... files (screen - 6912 bytes, code file - length 40536 bytes), then I cut ...
    Viktor Drozd Viktor Drozd December 2003 MIA/STP/SDP
  • TZXed without real tapeEverybody, who knows, answer please... I have lot of ZX games, which not presented in WOS database. But they are in PC format (as dat.files, for exa…

    ... files (screen - 6912 bytes, code file - length 40536 bytes), then I cut ...
    Viktor Drozd Viktor Drozd December 2003 MIA/STP/SDP
  • Use MakeTZX to make perfect TZX filesI own the "Heise Sammelkassette 2" with many Spectrum programs, among them the utility "Super Loader" to record files with a higher speed. On this ta…

    ... Hz
    Loading File (15876051 bytes) ...
    Actual RAW size of ... file in memory: 15876000 bytes
    Creating 1.02 version ...
    Tom-Cat Tom-Cat December 2003 MIA/STP/SDP
  • Darkman on SpectaculatorI'm using version 5.2 of Spectaculator but am unable to get Darkman to load. I've tried it on Spin and it loads fine. Anyone else have this problem?

    ... out how to copy the bytes directly into memory, bypassing the ...
    Jon Needle Jon Needle December 2003 Emulators
  • New Speccy Image EditorHi, This is my first time in the forums at WoS. So 'Hello all'. I have written a little image editor over the christmas break, last 12 days or so. …

    ... are your .scr files 6912 bytes in length?
    Kiwi Kiwi January 2004 Development
  • [NEW]: Spectaculator 6.0Spectaculator is a Sinclair ZX Spectrum emulator for PCs running Windows 95, 98, ME, NT 4, 2000 and XP. Spectaculator emulates the 16K/48K/128K/+2/+…

    Yep, it currently only decodes "Program:", "Bytes:" etc. if it's a TAP block.

    Jon.
    Jon Needle Jon Needle January 2004 Emulators
  • Another Free Ebay Day ;- Link to 300+ ?1.50 all in[url="http://cgi6.ebay.co.uk/ws/eBayISAPI.dll?ViewListedItems&userid=cornishdavey&include=0&since=-1&sort=2&rows=200&rdir=0"]http://cgi6.ebay.co.uk/w…

    ... x 2

    Magic Bytes
    Pink Panther

    Cornishdavey:)) Cornishdavey:)) January 2004 Sales
  • New project for 256 colours Games emulator!O.K. , I suggested Jonathan Needle ( Creator of the excellent Spectaculator at [url="http://www.Spectaculator.com"]www.Spectaculator.com[/url] ) to c…

    ... does is to copy graphics bytes from a bit of memory ...
    Philip Kendall Philip Kendall January 2004 Emulators
  • New project for 256 colours Games emulator!O.K. , I suggested Jonathan Needle ( Creator of the excellent Spectaculator at [url="http://www.Spectaculator.com"]www.Spectaculator.com[/url] ) to c…

    ... does is to copy graphics bytes from a bit of memory ...
    Alcoholics Anonymous Alcoholics Anonymous January 2004 Emulators
  • ZX-Rainbow Second EditionI hope this could be a new place for discussions about ZX-Rainbow. Best regards, Claus Jahn (author)

    ... . Total source code length: 1665 bytes.
    Philip Kendall Philip Kendall January 2004 Emulators
  • help in byte mirroring.I need some help. What is the best way to mirror the byte? (for ex. 10010011 -> 11001001) I mean, if there is a simple way to do it (may be with OR, …

    ... only 14T states and 5 bytes.
    I think it works ...
    Kiwi Kiwi January 2004 Development
  • i want to start writing my own gamesi want to start writing my own games but have no idea how. is there any downloadable dummys guides or some software that teaches u how. the only expe…

    ... it's less than 20 bytes or so, but after that ...
    Alcoholics Anonymous Alcoholics Anonymous February 2004 Development
  • i want to start writing my own gamesi want to start writing my own games but have no idea how. is there any downloadable dummys guides or some software that teaches u how. the only expe…

    ... in at just under 200 bytes, and Its bloody speedy too ... at less than 200 bytes and using 26 bytes of work RAM ...
    GBNvK GBNvK February 2004 Development
  • i want to start writing my own gamesi want to start writing my own games but have no idea how. is there any downloadable dummys guides or some software that teaches u how. the only expe…

    ... NOP. That leaves the central bytes 255,255 - which will clearly ...
    cyborg cyborg February 2004 Development
  • ZX81 ScrollingI'm tempted to have a go at a bit of ZX81 programming, using MCODER II, though I could really use a fast multi-directional scrolling routine. Does a…

    ... screen needs to lower 33 Bytes and add
    32 Spaces ...
    Dr BEEP Dr BEEP February 2004 Development
  • C64 & Spectrum loadingscreens!I was bored today, so I decided to compare some stuff. :) [url="http://www.lemon64.com/loadingscreens/"]http://www.lemon64.com/loadingscreens/[/ur…

    ... true: the ULA grabs entire bytes (it does not read a ... reading a full 32 pixel bytes and a full 32 attribute ... bytes into a buffer from which ... , so this means the 64 bytes for a line must be ...
    Alcoholics Anonymous Alcoholics Anonymous February 2004 Games
  • i want to start writing my own gamesi want to start writing my own games but have no idea how. is there any downloadable dummys guides or some software that teaches u how. the only expe…

    ... 48k mode) 65535 bytes, saying I have FFFFh bytes I understand but ... />
    saying I need 1000 bytes of RAM is much easier ... than saying I need 3E8h bytes.

    Basically, to me ...
    GBNvK GBNvK February 2004 Development
  • i want to start writing my own gamesi want to start writing my own games but have no idea how. is there any downloadable dummys guides or some software that teaches u how. the only expe…

    ... how to split words to bytes and bytes to bits.
    the ...
    Fikee Fikee February 2004 Development
  • Great Fire Of London doesn't work!I've tried to load the TZX file of [I]Great Fire Of London[/I] into several emulators but so far I haven't had any success. The game starts loading, …

    ... you so it displays Program:, Bytes: etc. even for turbo blocks ...
    Jon Needle Jon Needle February 2004 Games
  • TZX format updateHi folks. Following the private communication with Andy I would like to start a discussion on changing the TZX format to reflect new needs and improv…

    ...
    For speedlock-like flag bytes
    0e+2N 1 Used ...
    Mikie Mikie February 2004 MIA/STP/SDP
  • Recognize any games by loading noise? :)Hi all, OK, a bit surreal question, but seems there are many around who were really into games, so how about any who can recognize some games just …

    ... - I tried poking in the bytes to play tunes into the ...
    Neil^P Neil^P February 2004 Games
  • TZX format updateHi folks. Following the private communication with Andy I would like to start a discussion on changing the TZX format to reflect new needs and improv…

    ... . If this block holds binary bytes then for ternary waves every ...
    Fraser Fraser February 2004 MIA/STP/SDP
  • TZX format updateHi folks. Following the private communication with Andy I would like to start a discussion on changing the TZX format to reflect new needs and improv…

    ... . If this block holds binary bytes then for ternary waves every ...
    Tom-Cat Tom-Cat February 2004 MIA/STP/SDP
  • TZX format updateHi folks. Following the private communication with Andy I would like to start a discussion on changing the TZX format to reflect new needs and improv…

    ... as Speedlock 6-bit flag bytes - otherwise you have to either ...
    Mikie Mikie February 2004 MIA/STP/SDP
  • 42 column text, Sinclair Print Utilities, etcI'm currently developing the next of the ZXIF text adventures - "43 Minutes" and, as a side issue, I'm really interested in 42 column text for this g…

    ... normal data block of 3070 bytes and then a whole load ...
    woodcock88 woodcock88 February 2004 Development
  • Platform vs BackgroundForgive my ignorance if this is a 'stoopid' question, but although I've written games for many platforms over the years I'm only now making my first …

    ... . You're already storing 32 bytes for the monochrome graphic image ... and 4 bytes for the colours. Simply store ... another 4 bytes for the "properties" of each ...
    jonathan jonathan February 2004 Development
  • Platform vs BackgroundForgive my ignorance if this is a 'stoopid' question, but although I've written games for many platforms over the years I'm only now making my first …

    ... keep a work area 768 bytes long for this purpose which ...
    TrueVideo TrueVideo March 2004 Development
  • 42 column text, Sinclair Print Utilities, etcI'm currently developing the next of the ZXIF text adventures - "43 Minutes" and, as a side issue, I'm really interested in 42 column text for this g…

    ... normal data block of 3070 bytes and then a whole load ...
    Sadako Sadako March 2004 Development
  • whats your second favourite retro computerOk i'm going to assume that for most of us here the speccy is our favourite number 1 retro computer,its the best home computer in the world etc etc :…

    ... />
    which copies 16 bytes and takes 12.25 cycles ... copy and occupies 1.5 bytes of code per byte ... 1.5*6912 = 10368 bytes, so it's something I ... it could copy approximately 5714 bytes in a frame using ... able to copy about 2048 bytes, I'm guessing approx. ...
    Alcoholics Anonymous Alcoholics Anonymous March 2004 Games
  • whats your second favourite retro computerOk i'm going to assume that for most of us here the speccy is our favourite number 1 retro computer,its the best home computer in the world etc etc :…

    ... , able to copy about 2048 bytes, I'm guessing approx. 20000 ...
    TMR TMR March 2004 Games
<1…28293031323334>

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