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<1…6789101112…34>
  • Mikie tape error?I purchased a copy of this to play on my +2B, but something strange happens once it appears to have loaded. The screen goes black with lots of heart…

    ... be in +3/128 BASIC and type the program in verbosely (i ... ) but you would need to save it, then reload in 48K ...
    jp jp November 2010 Games
  • Transferring games into MicrodriveLast week a big pack of empty microdrive cartridges arrived, and now I'm ready to playing with my little microdrive equipped speccy. One of my aim w…

    ... away with compressing data to save some of the screen.
    program is small enough - I tend ... with enough space of say 128 BYTES, it would be possible ... ]

    The following BASIC program will boot Cybernoid:

    ASM ASM November 2010 Sinclair Miscellaneous
  • Programming flash eprom on DIVIDE+Can you test it on DIVIDE PLUS ? [url]http://velesoft.speccy.cz/other/flasher-divide-plus.zip[/url] (This flash utility is WINSTON's flasher for dia…

    ... get 48K Basic and a program listing that looks like the ... -2.zip[/url]

    - Save snapshots from ZIP archive to ... nemu press key "r". Will program new ZX rom in rom ... ZX rom via OUT 23,128+27 from ZX basic.[/B ...
    velesoft velesoft November 2010 Hardware
  • Loading a screen in to memory...Hi Folks, I want to load a SCREEN$ in to memory and save it out to RAM disk without it being displayed on the screen. I am worried about over writi…

    ... a 128/+2 and 0 otherwise. At the beginning of your program ... /> Then, everytime you want to save/load call these subroutines:
    9001 IF is128 THEN SAVE !n$ CODE address,length: RETURN ...
    9002 SAVE "m:"+n$ CODE address, length ...
    na_th_an na_th_an December 2010 Sinclair Basic
  • Loading a screen in to memory...Hi Folks, I want to load a SCREEN$ in to memory and save it out to RAM disk without it being displayed on the screen. I am worried about over writi…

    ... a 128/+2 and 0 otherwise. At the beginning of your program ... /> Then, everytime you want to save/load call these subroutines:
    9001 IF is128 THEN SAVE !n$ CODE address,length: RETURN ...
    9002 SAVE "m:"+n$ CODE address, length ...
    Paddy Coleman Paddy Coleman December 2010 Sinclair Basic
  • Platformer BAS file?Does anyone have an example of a platformer in BASIC? Specifically one that uses drawn sprites, etc.

    ... a 128/+2 and 0 otherwise. At the beginning of your program ... /> Then, everytime you want to save/load call these subroutines:
    9001 IF is128 THEN SAVE !n$ CODE address,length: RETURN ...
    9002 SAVE "m:"+n$ CODE address, length ...
    na_th_an na_th_an January 2011 Sinclair Basic
  • New tool: SnapToTap R2it's basically a gui update to VSC. But it's now simpler to convert sna files into tap files. what is special about SnapToTap? it converts snapshots…

    ... such as 33, 0, 128, 17, 0, 64, 1 ... loads and runs the compressed program

    THEN ... />
    then save the compressed menu program as 'run'
    ... and marsport with menu program with loading screens for ... :smile: the menu program with three full loading ...
    torot torot March 2011 Announcements
  • New tool: SnapToTap R2it's basically a gui update to VSC. But it's now simpler to convert sna files into tap files. what is special about SnapToTap? it converts snapshots…

    ... such as 33, 0, 128, 17, 0, 64, 1 ... loads and runs the compressed program

    THEN ... />
    then save the compressed menu program as 'run'
    ... and marsport with menu program with loading screens for ... :smile: the menu program with three full loading ...
    Arda Arda March 2011 Announcements
  • Load! Screen$ questionI've got a basic program listing in BASIN which among other things recalls a screen via Load! (I've Save!'ed a screen into memory before hand). How d…

    ... to BASIN commands or Spectrum 128 RAMdisk commands. Nor am I ... whether you want to save the screen+program from the emulator's ... file from BASIC. The standard SAVE "program" saves the variables in the ...
    Battle Bunny Battle Bunny April 2011 Sinclair Basic
  • Cool BASIC tricks and tips!Following on from Dunny's excellent suggestion of a compendium of BASIC tips + tricks, I believe it would be better to have a topic dedicated to it. …

    ... been recommending this trick to save memory, but I can't ... be, if it makes your program fit a 16K Spectrum when ... , I'll say "difficult", in 128/+3 BASIC but no real ...
    emleymoor emleymoor August 2011 Sinclair Basic
  • Streams - File HandlingHello there my fellow WoS'ers I am attempting to write a Z80 / Snapshot Launching program that is based on a category of files # - Z whereby each f…

    ... result in a multiple of 128 and that [B]INPUT #s ... :
    PRINT "Saving Program, Please Wait":
    SAVE "C:STREAM4.BAS":
    program and the text file from ...
    Zetr0 Zetr0 August 2011 Sinclair Basic
  • Spectrum 8bit IDE adaptersHello there my fellow WoS'ers Today I am pleased to (finally) release these little adapters into the wilde [URL="http://postimage.org/image/1aceto6…

    ... 48k+, 128k toast rack, and 128 +2 (grey) target devices ... Toast Rack and the +2 128 (Grey)[/B]
    [INDENT ...
    For those that can program their own, then alternatively you ... as you play - thus save your position - just need ... the 48's and 128's to pull the ...
    Zetr0 Zetr0 August 2011 Sales
  • saving part of a BASIC programHere's a short routine to save part of a BASIC program. The idea is that it can be merged into a program and then used to save sub-routines, etc. to …

    ... zeroes are entered. To save the main program's variables (ie. those ... for the program into which the routine has ... settings are restored when the program finishes.

    The empty ... $+l$+CHR$ k0+CHR$ VAL "128"+(l$ AND apv)+((CHR$ k0 ...
    Battle Bunny Battle Bunny September 2011 Sinclair Basic
  • IN or INKEY ?just curious which is better to use.. I have a menu done.. and use 6/7 to go up down it + space to cycle thru the options (using inkey).. obv. if I w…

    [QUOTE=fog;569562]well first 2 lines is like calling the rom routine on c64.. ya get the value of the keyboard buffer (or along them lines) ?
    240 is getting the shifted values ? (much like I'd "AND" stuff for double high fonts on 64 for a scroller)< ...
    Paddy Coleman Paddy Coleman October 2011 Sinclair Basic
  • Up/Down Left/Right scrollCan anybody give a newbie some pointer to simple one char scrolling by pixel? I've looked at a lot of resources, but as you can imagine, it's all a …

    ... ,94,33,30,0,0,128,128,128,128,0,0
    db 15 ... is the bit where I save myself a lot
    ;of ... some maths and stuff so save it off for a while ... (almost) start of the
    ;program and Carry On Spriting!
    save it off for just a ...
    Turkwel Turkwel November 2011 Development
  • Tr-Dos questionI hope that people who know Tr-Dos also read these forums :) Let's suppose that I have a .trd disk with an executable file. I want to make this fil…

    ... />
    I have a Russian program written in Basic about biorithms ... [/IMG][/URL]

    The program seems to use UGD graphics ... . I believe it must be 128 kb mode feature.

    program and save it as boot (so ...
    Ralf Ralf November 2011 Development
  • Double Dragon Remake: The Development ThreadOk guy's, so this is the new thread that will be focusing on Jim Bagley's development of the Double Dragon remake that was first proposed by myself a…

    ... test on this Spectrum 128/Pentagon issue in SNA ... I made a simple test program in asm which changes the ...
    - refuses to save SNA in other model than ... assumes the model is Spectrum 128
    - gives warning ... assumes the model is Spectrum 128
    -in Z80 ...
    Ralf Ralf March 2012 Development
  • A z88dk + sp1 demo (with source)Since nowadays people are still wondering about how difficult it is to make something in z88dk, I thought I just put a very simple demo to show how e…

    ... />
    Just look at this program, for example. It's about ...

    A simple demo program to show how z88dk and ... /> (C) 2012 Timmy

    Save As: demo1.c

    128,120,2,0}, {0,128,56,2,0 ...
    AndyOaks AndyOaks March 2012 Development
  • A new multicolor engine called BIFROST*I'm glad to announce the release of a new multicolor engine implemented by yours truly, including high quality 16x16 tiles designed by R-Tape: [IMG]…

    ... /> // POKE 64937,0: POKE 64939,128: POKE 64940,0: REM 2 ... (64937), a
    ld a, 128
    ld (64939), a

    Save As: bfdemo.c

    }

    // Main Program Starts HERE
    main()
    Timmy Timmy March 2012 Brand new software
  • A new multicolor engine called BIFROST*I'm glad to announce the release of a new multicolor engine implemented by yours truly, including high quality 16x16 tiles designed by R-Tape: [IMG]…

    ... ) and then use the following program:
    [CODE]
    1 REM ... c: NEXT r
    60 SAVE "tiles"CODE 48500,64*81 ... a sequence of tiles, and save it on tape. Afterwards you ... TO 80: POKE 65283+f,128+f: NEXT f: RANDOMIZE NOT ...
    Einar Saukas Einar Saukas March 2012 Brand new software
  • SPECTRUM command and 48 BASICAs we (almost) all know, when a young Rupert Goodwins redesigned the Sinclair/Investronica ZX Spectrum 128 ROM 0 in late 1985, he kept the SPECTRUM c…

    ... as simply typing USR0 in 128 BASIC?[/QUOTE]

    Yes ... />
    There's also a program to automatically execute USR0 before ... loading the next program, it's called [URL="http ... ]. It's very convenient to save it before games that only ...
    Einar Saukas Einar Saukas May 2012 Sinclair Miscellaneous
  • ESXDOS v0.8.0 released (with NMI Browser)Hello, To celebrate the speccy's 30th birthday, here's the latest version of ESXDOS for DivIDE users. The full changelog is too long to post here, s…

    ... original 128 BASIC syntax. That is, anything using the LOAD !, SAVE !, or ... the same syntax as the 128 BASIC PLAY command.[/QUOTE]
    program a command for esxDOS, phoenix ...
    Encarnado Encarnado July 2012 Announcements
  • Switching 48/128 modes within a BASIC programI'm not sure what use this would be; ie. being able to switch between 48k and 128k modes and back again from within a continuously running BASIC prog…

    ... which would otherwise quit the program, and redirect it to ... 4867,
    128+83,23325,128+65,23325,128+233,23354< ... MCCONT: LD HL,(23621) ;save PPC current line
    LD ... br /> LD A,(23610) ;save ERR_NR error code
    ...
    Battle Bunny Battle Bunny July 2012 Sinclair Basic
  • Play command on divideHi, i thought I'd have a quick go on divide seeing as i had an afternoon spare.However,i can't seem to get the 'play' command on the screen?. It see…

    Just remember to save often if you're using the 128 editor as ... 're unlucky enough for the program counter to hit one of ... can force 128 mode using the following machine code program:
    [code ...
    chev chev July 2012 Hardware
  • Messenger interfaceHave anyone photos, schematic, rom images, documentation, or software for Messenger interface ? [url]http://www.worldofspectrum.org/infoseekid.cgi?i…

    ... not designed for use with 128 rom because routine for ... instruction return from NMI to program/game with disable interrupt.
    RETURN CODE WITH CONNECT 128 ROM:
    #004E OUT (#77 ... only for save/load 48kB snapshots, save/load screenshots and save zx ...
    velesoft velesoft August 2012 Hardware
  • A new site for an old projectThe 'Interface 1bis' project site has been moved to: [url]https://sites.google.com/site/interface1bis/[/url] In fact, it's not only a simple relocati…

    ... files) of 256 sectors (128 KB) are not supported, being ... using the LOAD or respectively SAVE command with the option: ... tape1? for input

    SAVE ;?/tapes/tape2? t :REM Opens ... input and loads the first program


    [QUOTE ...
    Dan Antohi Dan Antohi January 2013 Announcements
  • Beta testing FuseHello everyone, We are preparing Fuse for a new release soon and would appreciate help in testing that all the new features and all the old features …

    ... :-)"
    4. write a little program in second fuse (e.g ... 6. do in second fuse: SAVE *"b" LINE 5
    ... hope disciple will work with 128 aswell, but every thing ... doesn't work in 128 mode. Any Disciple gurus ... between use in 48 and 128 machines?

    [ ...
    Fred Fred February 2013 Announcements
  • DIVIDE versus ZX128 ROMDivide interface use hardware mapping of extra memory on this fixed points in 48rom: #0000 - power-on/reset/rst0/software restart #0008 - syntax erro…

    ... on ZX128 with original english 128 rom. After load and start ... your ZX rom and basic program save new modified 32kB 128rom image ... :
    - all known bugs in 128 editor are fixed
    - tape ...
    velesoft velesoft March 2013 Development
  • Is there an emulator that can "autosnapshot" after loading a tape?The reason i'm asking is that my everyday speccy is a grey +2 with a DivIDE 2k11. Some TAP files simply won't work because of rom checks and other in…

    ... a patched version of the 128 ROM that works with it ... "Wait x miliseconds and then save to " block into the TAP ... save at that point. However, that will be different for every program ...
    chev chev August 2013 Emulators
<1…6789101112…34>

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