World of Spectrum
  • Categories
  • Discussions
  • FAQ
  • Sign In
Home › Search
Title Search
@title beer Word 'beer' in title
User Search
  • @user admin Only posts by Admin
Text Search
  • @body beer Word 'beer' in the text
Phrase Search
"Hello World" Exact phrase match
Exclude Terms
  • car -red Search cars that are not red
"Or" Searches
  • honda | bmw 'honda' or 'bmw' results
Multi-Field
@(title,body) hello Both contain 'hello'
WildCard
  • hond* civ* Match all with an astrix
Combination
  • @title bmw @user admin
See more supported syntax examples
Search Again :: Adv Search 1000 results in 0.032s
<1…15161718192021…34>
  • Machine code assistance please #1Dear all, Learning the ropes here, so please excuse these odd questions which may seem simplistic to you learned lot. This routine is placed at 33…

    ... it gives me 32867.
    [code]
    ld l,155
    ret
    [/code]

    When I add ... the beginning, the following...
    [code]
    ld hl,0
    ld bc,0
    [/code]
    ...it seems to work ...
    Tobo Tobo June 2013 Sinclair Miscellaneous
  • Spectrum Z80 UIDE Rev 3.1E - 8bit IDE AdapterHello my fellow WoS'ers I have very small number of these adaptors to sell on. [B]Z80 Universal Z80 IDE adapter Rev 3.1e[/B] [URL="http://postimage…

    ... the loading and saving of save states.


    [B ... includes the following -

    [code]
    [B]?19.99 1x ... Page installation booklet
    [/B][/code][I][B]*the w27E257 EEPROM ...
    Zetr0 Zetr0 July 2013 Sales
  • How to write self-relocating code using Pasmo?With z80asm, I can write code like this: [CODE] org 0 ; a total lie, but makes the reloc sums work .dest: equ …

    ... ; target address of relocated code
    ld bc,.reloc_start ... ld bc,.reloc_len ; length of code to relocate
    ldir ... lots of code
    ;; lots more code
    ;; even more code
    < ...
    stephenw32768 stephenw32768 August 2013 Development
  • BIFROST* example: "Knights & Demons DX" source codeA package containing the source files of our multicolor game "Knights & Demons DX" is now available for download [URL="http://www.mediafire.com/?hbch…

    ... ' timer (multiplied by 100)[/CODE]

    The ... br /> BIFROSTstart() ' enable BIFROST*[/CODE]

    This ... () ' wait for next frame[/CODE]

    Even ...
    Einar Saukas Einar Saukas August 2013 Development
  • Hardware description - BETA DISK interfaceExist more versions and clones of BETA DISK interface. Beta disk 48, beta disk 128, brasilian clones of beta disk 48, russian clones of beta disk 128…

    ... FDC controller WD1793. BETA128 save internally state of bit D4 ... FDD ports:[/B]
    [CODE]
    ADRESS WRITE READ < ... bit 7 = interrupt request
    [/CODE]

    Ports addressing in ... addressing as on ZX128/+2[/code]


    [ ...
    velesoft velesoft August 2013 Hardware
  • Hardware description - DivIDE interface[B][U]DIVIDE interface / DivIDE 2k11[/U][/B] [B][U]The main description[/U][/B] DIVIDE is IDE interface with own external memory. Thanks to very goo…

    ... br /> [B]#4C6[/B] (tape save)
    [B]#562[/B] (tape ... menu and modify load / verify / save routines for work with IDE ... mode
    D7 = conmem mode[/CODE]

    Control port ... /> [B]IDE ports:[/B]
    [CODE][U]ADRESS READ WRITE[/U ...
    velesoft velesoft August 2013 Hardware
  • Adding a pause key to ArkanoidHaving rediscovered the simple pleasure of playing 1980s games on genuine 1980s hardware, I've also remembered that emulation can provide a feature m…

    ... :

    [CODE] ld bc,0xdffe ; port ... handler
    jr .return_to_game[/CODE]

    (Arkanoid ... RAM?

    [CODE] call 0xfcb5 ;0xfcb1
    ... and 0xFC.
    [*]Save a snapshot. Before doing ...
    stephenw32768 stephenw32768 August 2013 Games
  • Hardware description - MULTIFACE 3[B]Hardware description - MULTIFACE 3[/B] This is description of MF3 clone, because I can't find more about original interface. Schematic and PAL ch…

    ... pages + 8kB ram. Interface automatically save data lines D3-D0(low ... D3-D0).

    MF3 save data writed to this ports ... equations with named signals:
    [code]
    ; Mulfiface 3 – GAL16V8< ... /> CONMEM.oe = vcc
    [/code]

    [B][COLOR="Red ...
    velesoft velesoft August 2013 Hardware
  • Movin And A Groovin Horizontal Flip improvementOn the left is the flip horizontal portion from Andy Pennell'S excellent Movin' & a Groovin' machine code screen routines from Your Spectrum #19 (Oct…

    ... & a Groovin' machine code screen routines from Your Spectrum ... utterly confusing and wonderful reverser code.

    On ... NC,SWIT2 ;turn around ; save again
    xor c


    [/code]

    Now.. Dr Beep ...
    MatGubbins MatGubbins August 2013 Development
  • Squishing code up nice and small then unsquashing it in assemblyI refer of course to data compression. I've done a search and there are lots of good compressors, but I can't seem to find one that works in assembl…

    ... a short bit of assembly code (exactly what I'm after ...
    R-Tape R-Tape September 2013 Development
  • Machine code optimisationI'm geting back into z80 coding and wonder what the best way of showing how efficient the code is. I've got Rodney Zaks book and see there are timin…

    ... of showing how efficient the code is.

    I've ... to determine how fast the code runs?
    rune rune September 2013 Sinclair Miscellaneous
  • Xbox 360 Save Game Disaster....Since Microsoft released their new dashboard update, I've been having a problem with signing in...after everything I did on the Xbox, Live would sign…

    ... /> When I looked, all my save files had "Corrupted Profile" next ... Fallout New Vegas save, it said that no save game was found ... to System settings, all the save games had disappeared....

    deadpan666 deadpan666 September 2013 Chit chat
  • Converting Basic code into machine codeIm just interested to know if I can converter a game I've written in basic into Machine code, Is their a program that can do this??

    Im just interested to know if I can converter a game I've written in basic into Machine code, Is their a program that can do this??
    nonsenceinbasic nonsenceinbasic September 2013 Development
  • JSW1 - Game Loader DifferencesThere were four releases (five if you count the PGC bugfix) although with a few exceptions the loaders are about the same. [B]Loader: Pre-Production…

    ... the 'save' did not include the speedlock saver itself, the code terminates ... have saved the 'saver' code as well, once I have ... it.

    The speedlock code is not really something I ... however there is far more code present. Its protected using both ...
    spider spider September 2013 Sinclair Miscellaneous
  • 128 BASIC-compatible way of loading BASIC as code?On a 48K Speccy (or from 48 BASIC or USR 0 mode on a 128K machine), one can do a silly trick like this: [code];; load a 4000 byte BASIC program ld i…

    ... trick like this:

    [code];; load a 4000 byte BASIC ... (23620),1

    ret[/code]

    Ta-da, BASIC ... total crash. Loading BASIC as code from the 128 BASIC interpreter ... 's the return from machine code that doesn't.

    stephenw32768 stephenw32768 September 2013 Development
  • ANN: Spud v0.225New version of Spud for anyone who's interested. Some new features. [code] v0.225 ADDED: Load & Save Binary Files. ADDED: Manually trigger NMI. A…

    ... />
    [code]
    v0.225
    ADDED: Load & Save Binary Files ... : Folder Selection in Options.
    [/code]

    Get it [URL ...
    rich_chandler rich_chandler September 2013 Emulators
  • RCS HelpThis plea for HELP is related to the RCS screen handling routines thread. To further save space in the current crop of routines its looking like the …

    ... handling routines thread. To further save space in the current crop ...

    Current routine:
    [CODE]78 ld a,b
    5F ld e,a[/CODE]
    jamorski jamorski September 2013 Development
  • Microdrives load & save routinesHello everybody! Who knows where i can find the machine language routines to load/save from/to ZX Microdrives? Many thanks in advance.

    Hello everybody!
    Who knows where i can find the machine language routines to load/save from/to ZX Microdrives?
    Many thanks in advance.
    Saltor Saltor September 2013 Sinclair Miscellaneous
  • LZ4 decoderI encountered the [URL="http://code.google.com/p/lz4/"]LZ4 compressor[/URL] a few weeks ago. Reading the [URL="http://fastcompression.blogspot.co.uk…

    ... implement.

    [code] ;; decoder for LZ4 compressed data ... b,0 ; rest of code can assume B=0
    push de ; save destination pointer
    ld e ... next byte (12T)
    [/code]

    The reference ...
    stephenw32768 stephenw32768 October 2013 Development
  • Tape handling on a +3I'm seeing some strange behaviour when loading a basic program from the Loader option of a +3. I'm currently using the fuse emulator (I don't have an…

    ... "hello world"
    [/CODE]

    then save it to a .tap ... file using:

    [CODE]
    SAVE "t ... :"
    SAVE "autorun" LINE 10
    [/CODE]

    and save ...
    u6c87 u6c87 October 2013 Hardware
  • Reading from a Write FileI have been speaking with a customer who uses a small bit of machine code to do a screen dump. The machine code is 650 bytes long. The machine code…

    ... .

    The machine code loads from cassette with the ...

    LOAD "printcode" CODE 64736
    RANDOMISE USR 65150 ... the command:
    SAVE * "m";1;"printcode" CODE 64736,650
    < ... /> LOAD * "m";1;"printcode" CODE 64736

    He gets ...
    rwap rwap October 2013 Sinclair Basic
  • LOAD "" CODE - Blind Alleycame across [B]Blind Alley[/B] in the archives, and both tzx/tap versions only have Bytes header, no Basic loader with autostart - please, anyone, ho…

    ... the archive that need LOAD "" CODE?
    de Vandemar Croup de Vandemar Croup October 2013 Games
  • Downloading code to physical hardwareHi folks, Back in the day, my devkit was a TRS-80 and I had a simple connector device from the TRS-80 parallel (printer) port to the expansion bus o…

    ... ways to get PC developed code over to a physical Spectrum ...
    David Jones David Jones December 2013 Development
  • Self modifying code ??I made a game in C that was mostly accessing arrays and using FOR NEXT loops, I ran out of memory, so I was thinking would it be possible to use sel…

    ... possible to use self-modifying code so that say 20 FOR ... NEXT loops use the same code?
    or 20 array look ... ups can use the same code?

    When using C ... write out all the machine code necessary to do loops and ...
    slenkar slenkar December 2013 Development
  • A "generic" loader for +3(e)I've made this loader for 128k games in +3DOS. [CODE]dos_open equ 262 dos_close equ 265 dos_abandon equ 268 dos_read equ 274 dos_write equ 277 dos_s…

    ... games in +3DOS.

    [CODE]dos_open equ 262
    dos_close ... 9497
    db 0 ; main code (across RAM 5, 2, 0 ... /> db $ff ; end of list[/CODE]

    In this example ... could comment it out and save 9 bytes.
    - If dos_open ...
    Zup Zup December 2013 Development
  • Assembly code auto optimiserFor my Finders Keepers Plus project I'm considering writing an Assembly code auto optimiser. Way back when I wrote the original FK I considered optim…

    ... like this

    [code]
    call SomeSub
    ... ret
    [/code]

    could be ... br />
    [code]
    jp SomeSub
    [/code]

    ... br />
    Example
    [code]
    ; My source
    ;< ...
    David Jones David Jones December 2013 Development
  • Seeing the code/In emulatorHello, Here is my Noob question. Is it possible to see the code for these games in an emulator? To be able to study the code? I am using the Sp…

    Hello,

    Here is my Noob question. Is it possible to see the code for these games in an emulator?

    To be able to study the code?

    I am using the Spectaculator emulator on a PC.

    Thanks,

    M
    MadR13D MadR13D December 2013 Sinclair Basic
  • Get rid of 'Bytes:' when loading codeHow do you hide the 'Bytes:' when loading code? I've tried saving as CHR$ 22 + CHR$ 6+ CHR$ 0 (a blank part of the loading screen) but it still appe…

    How do you hide the 'Bytes:' when loading code?

    I've tried saving as CHR$ 22 + CHR$ 6+ CHR$ 0 (a blank part of the loading screen) but it still appears at 3,0 and disrupts my screen!
    daveysludge daveysludge December 2013 Sinclair Basic
  • Code to test if a rectangle is in a rectangle[SIZE=3][FONT=Calibri]I am looking to write some code that will check if a rectangular shape is outside or overlapping a second rectangle. If the sma…

    ... am looking to write some code that will check if a ... have concocted the following sudo code to achieve this outcome:[/FONT ... , has anyone got some Z80 code that already does this? I ...
    Mr Millside Mr Millside December 2013 Development
<1…15161718192021…34>

Latest Posts

  • European Software Titles with an English version
    harriusherbartio on 12:06PM
  • How Do You Categorize Your Speccy Software and Games?
    harriusherbartio on 11:21AM
  • Fixed Speccy Software. And which games remained unfixed?
    harriusherbartio on 11:01AM
  • I am currently watching.....
    Paradigm Shifter on 12:49AM
  • New video about S-video modification on Issue two 48K Spectrum.
    Renegade on April 21
  • Happy 40th Birthday to the Amstrad CPC464!
    rich_chandler on April 21
  • Another Birthday! The Game Boy Is 35!
    mel the bell on April 21
  • Elusive Strategy Games done by the Smaller or less Prolific Software Houses.
    harriusherbartio on April 21
  • 1992 Spectrum Software
    harriusherbartio on April 21
  • +3 Disk drive motor
    AndyC on April 21

HitBox

Word Docs Hits
save 14.4K 19.9K
code 41.6K 91.2K

Related Threads

  • Machine Code Sprites Example Code Using Char Based SystemBelow is my WIP code to do smooth screen wrapping sprites using char positions and offsets, as opposed to writing direct to a line (0-191) and shifti…
  • IM2 Machine Code Sprites Example Code Using Char Based SystemFurther to my earlier post, here are sprites running using char method with IM2 driving it<br /> <br /> Note, for 48k spectrum using TASM<br /> <br /…
  • Saving BASIC code as CODE... can't start programHi guys!<br /> <br /> I'm trying to create an adventure game for the Speccy in BASIC, called The Legend Of The Red Dragon.<br /> <br /> I'm using the…
  • Converting Basic code into machine codeIm just interested to know if I can converter a game I've written in basic into Machine code, Is their a program that can do this??
  • LOAD "" CODE in machine code/store 128 bank dataHow do you LOAD "" CODE from machine code?<br /> <br /> I have written the following MC routine that fits into a REM statement in a basic program.<br…
  • i want to save a snapshot file from snap to tap onto my hdd. what code address and length is it?hi,<br /> i want to save a snapshot file from snap to tap onto my hdd. what code address and length is it?<br /> i cant seem to find any info on th…
  • Code Masters' adventures: where are they?Please help to find Dizzy and Seymour sequels. Why their distribution is denied ?
  • LINE-routine and other nice pieces of codeThe line-topic came in the end with a nice piece of fast coding.<br /> <br /> I think that there might be more of these routines out there (where-eve…
  • Assembler code from tutorial, problem!I was wondering if anyone could help me decipher this z80 assembler code?<br /> <br /> ORG 60000<br /> LOAD 60000<br /> <br …
  • machine code basicsWondered if anyone can help me out. I have been playing round with some disassemblers (Zeus). And Machine code loaders.<br /> <br /> All I want to do…

Related Searches

  • lowest memory for code
  • lowest memory position for machine code
  • lowest memory position machine code
  • lowest memory machine code
  • lowest memory code
  • code 16384
  • mastering machine code on your zx spectrum by toni baker
  • mastering machine code on your zx spectrum by toni baker disassembler
  • mastering machine code on your zx spectrum by toni baker pdf
  • save program called disk
  • identify code 128k pentagon model
  • check code 128k pentagon model
  • how to save udg
  • basic save code autorun
  • save basic program as machine code
  • save basic as machine code
  • save basic as code
  • save and load machine code from basic
  • save code
  • save code microdrive

Copyright © 2024 World of Spectrum