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<1…3456789…34>
  • Protection against MERGEI remember using a routine to protect against using MERGE to break into a BASIC listing. It was along the lines of :- 1. Enter a random line e.g. 1 …

    ... load your header and take away the line-jump and save it ... your code with this new header.

    Your protection is ...
    Dr BEEP Dr BEEP April 2005 Sinclair Basic
  • DocumentationI'm sure someone has already answered this, but I'm new to these forums. Could someone provide me with documentation about how data is stored in ZX …

    ... tape for each SAVE command: a 19 byte header block and a ... structure:

    * Leader: 8063 (header) or 3223 (data) pulses of ... /> * A flag byte: 0x00 for header blocks, 0xff for data blocks ... />
    The data in a header block is:

    * Flag ...
    Philip Kendall Philip Kendall September 2005 Development
  • IDE harddisk emulation usageNot 'howto' question :) I'm curious about how many people tried it. It exists in Spin, Fuse & RealSpec - in last is most interface supported. 8-bit …

    ... from their PC and then save to the same card...
    header manually. Of course Dolly is ...
    piters piters October 2005 Emulators
  • z88dk+splib2 sprites question.I'm creating a game and I have several "states" for my main sprite, such as jump, facing left, facing right, etcetera. All those states require a dif…

    ... />
    inc hl ; read the header self-modifying the
    inc ...
    na_th_an na_th_an October 2005 Development
  • TZX2TAP neededA quick question. Does anybody have a tzx to tap converter program that I can use in batch mode and will take long filenames?. If so can you please…

    ... but 8.3 dos filename + header, end and empty rows. Insert ... give it value tzx2tap. Now save excel file with name batch ...
    Timppa Timppa November 2005 Development
  • TZX2TAP neededA quick question. Does anybody have a tzx to tap converter program that I can use in batch mode and will take long filenames?. If so can you please…

    ... but 8.3 dos filename + header, end and empty rows. Insert ... give it value tzx2tap. Now save excel file with name batch ...
    Philip Kendall Philip Kendall November 2005 Development
  • Draft specs for TZX v1.20Hi all! In the attempt to restart the development of the TZX format, I've put online the first version of the draft document [1]. At the moment ther…

    ... of symbols, to save unnecessary redundancies in the header. Of course we ... ) to the bottom of the header to make parsing a little ...
    Luca Luca November 2005 Emulators
  • SupadriveHere's an MDR image of Supadrive. Works with Spectaculator, but I haven't tested it with any other emulators. [url="http://www.superfudge.demon.co.u…

    ... a sector into memory then save that area of memory out ... doesn't cope if the header checksum is wrong - the sector ... doesn't care if the header checksum is wrong - it will ... utilities would ignore sectors with header checksums, even though there was ...
    jp jp January 2006 MIA/STP/SDP
  • ANN: SP1 for Z88DK (aka splib3, Sprite Pack v3.0)Well it's finally arrived, after a month of "a few days from now" release deadlines. SP1 is the lastest version of splib, a flicker-free software sp…

    ... in the single sp1.h header file). Most of splib2 has ... best of all, it can save a standalone player and/or ...
    Alcoholics Anonymous Alcoholics Anonymous May 2006 Development
  • ZXLFN - storing tape header in a long file nameHi lads ;) Couple of months ago, the group of guys interested in divIDE software development has came up with an interesting idea - store tape heade…

    ... - sure, he can open TAP, save the file, close TAP, just ... our motivation. Sure we could save some header. But then he'd ...
    baze baze July 2006 Emulators
  • ZXLFN - storing tape header in a long file nameHi lads ;) Couple of months ago, the group of guys interested in divIDE software development has came up with an interesting idea - store tape heade…

    ... . The user would type just SAVE "blah" SCREEN$, not (!) the sh ... a BASIC), construct the file header and pass it to ordinary ...
    baze baze July 2006 Emulators
  • ZXLFN - storing tape header in a long file nameHi lads ;) Couple of months ago, the group of guys interested in divIDE software development has came up with an interesting idea - store tape heade…

    ... I think about using header, the more one question ... With LFNs, I can even save "file" on a PC ... If I accidentally screw the header, it might be actually ... ZX files "privileged" by header? Or, why should I ... not like handling LFNs or header is impossible in code ...
    baze baze July 2006 Emulators
  • ZXLFN - storing tape header in a long file nameHi lads ;) Couple of months ago, the group of guys interested in divIDE software development has came up with an interesting idea - store tape heade…

    ... or trap the ROM load/save commands to make this work ... , could you not create a header in memory and read that ... 32768, then create the necessary header and pipe that through, followed ... rename it, and the TAP header is generated by your modified ...
    Dunny Dunny July 2006 Emulators
  • ZXLFN - storing tape header in a long file nameHi lads ;) Couple of months ago, the group of guys interested in divIDE software development has came up with an interesting idea - store tape heade…

    ... ZX.

    preparing the header - but that's exactly what ... . For 99% of files, the header will be silently prepared, taking ... in default).

    so, SAVE "dunny" SCREEN$ will produce in ...
    zilog zilog July 2006 Emulators
  • ZXLFN - storing tape header in a long file nameHi lads ;) Couple of months ago, the group of guys interested in divIDE software development has came up with an interesting idea - store tape heade…

    [QUOTE=zilog]
    preparing the header - but that's exactly what ... . For 99% of files, the header will be silently prepared, taking ... in default).

    so, SAVE "dunny" SCREEN$ will produce in ... , position 5? How do you save a file to position 1 ...
    Dunny Dunny July 2006 Emulators
  • ZXLFN - storing tape header in a long file nameHi lads ;) Couple of months ago, the group of guys interested in divIDE software development has came up with an interesting idea - store tape heade…

    ... in the opposite direction (without header and ideally using the same ... Speccy side of things during SAVE, the filesystem driver has to ... be described as "load anything, save TAPs". This would work, indeed ... the need of stripping the header using some utility (and ...
    baze baze July 2006 Emulators
  • ZXLFN - storing tape header in a long file nameHi lads ;) Couple of months ago, the group of guys interested in divIDE software development has came up with an interesting idea - store tape heade…

    ... ZX just as well as "header" files.
    - at least part ... the case of "load everything, save TAP" scheme, the "ZX file ... /> - the need of stripping .TAP header in a ZX->PC ...
    baze baze July 2006 Emulators
  • TZX format questionProbably a daft one, but I like to be sure of these things! For a block type 10 (a standard speed data block), the text states that all values in s…

    ... mainly used for emulators that save to .tzx via ROM trapping ... clear if this applies to header blocks, data blocks or both ...
    trellis trellis September 2006 Development
  • Sinclair Basic Vs PascalWith the rise of the structured programming movement (Jackson et al) was it wise to put the Basic programming language into the Spectrum. By this ti…

    ... can save long and multiple source files, gain access to header files ... independent code. The standard spectrum header file is 16k long, the ... stdio header file is 7k long and ...
    Alcoholics Anonymous Alcoholics Anonymous September 2006 Sinclair Miscellaneous
  • Currah MicrosourceHi Anyone here got a Currah Microsource ? I have one, its one of the original eval units complete with 'draft' manual. Just interested to see how …

    ... )
    200 REM Save Block
    210 REM !save ld ix,49152 ...
    240 REM ! call 04c2h;Save
    299 REM Return
    save and loaded it into an ... /> LD A,255 ; Data, (not Header) block
    SCF ; Load (not ...
    BloodBaz BloodBaz October 2006 Sinclair Miscellaneous
  • How to save TZXGreetings to all. I am starting to move on from just games into some testing of home made programs. Although I could have done that in ancient tapes…

    ... have to make the first header ("Program: whatever") to make it ... ("LOAD "" "), it's a Program header, not a data, or bytes ... don't know how to save a Basic program into bytes ...
    alban lusitanae alban lusitanae October 2006 Emulators
  • How to save TZXGreetings to all. I am starting to move on from just games into some testing of home made programs. Although I could have done that in ancient tapes…

    ... in the filename when you save the main program to make ... fancy filenames

    SAVE CHR$ 22+CHR$ 2+CHR ... machine code without requiring a header first. This way you don ... a, 255 ; Data block , not header block
    scf ; Load, not ...
    BloodBaz BloodBaz October 2006 Emulators
  • How to save TZXGreetings to all. I am starting to move on from just games into some testing of home made programs. Although I could have done that in ancient tapes…

    ... to 50.
    To save to tape type, SAVE "name" LINE 1 ... . LINE 1 will make the basic header autorun ...
    FrankT FrankT October 2006 Emulators
  • Ways to use double buffering in basicI was meddling with woody's print stream code where you can print characters at any pixel location on screen. I was playing with 12 sprites, very ann…

    ... 8020 REM ************************
    8030 SAVE !"sc"SCREEN$
    8040 ... 9020 REM ************************
    9030 SAVE !"a1"CODE 16384,16384< ... br /> 9040 SAVE !"a2"CODE 16384,16384 ... 4 files + screen) * 9 bytes header
    9100 RETURN
    [/code ...
    NotFound NotFound November 2006 Sinclair Basic
  • Ways to use double buffering in basicI was meddling with woody's print stream code where you can print characters at any pixel location on screen. I was playing with 12 sprites, very ann…

    [QUOTE=Arda]wow it works : )
    I'll use that in my next crap game.[/QUOTE]

    Try to do some better than this: ;-)

    [code]
    10 rem ***********************
    20 rem * dbuf2.bas *
    30 rem *A crap and ...
    NotFound NotFound November 2006 Sinclair Basic
  • Saving MCI want to save some code from memory with, for instance, SAVE "aname" CODE 40000,500 But I want it to load to 32768 with the LOAD "" CODE command (no…

    You could save your code as a raw ... , though. If you just run SAVE "filename"CODE 23672,[len] without ... address, and just keep the header, you can then splice that ... header onto your real data block ...
    gasman gasman January 2007 Sinclair Basic
  • Screen$ disappearanceGreetings to all developers :D As you know, I have been playing around with Professional Adventure Writer and was making a few tests in the adventur…

    ... 'll have to prepare to save from PAW first, take note ... don't save the adventure. Type the program, save it, save the screen ... correct order.
    7 - direct save it into TZX from Omnicopy2 ... correctly, the problem is the header following the SCR$ that bypasses ...
    alban lusitanae alban lusitanae March 2007 Development
<1…3456789…34>

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