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  • Strange layout of Spectrum video memoryHello, does anyone have an idea why the Spectrum's video memory has such a strange layout? I understand that a resolution of 256x192 is an easy mean…

    ... why the Spectrum's video memory has such a strange layout ... it easier to address video memory. I also understand that the ... ) are a compromise to limited memory. But where does the line ...
    J?rg Pleumann J?rg Pleumann August 2004 Sinclair Miscellaneous
  • Machine Code Sprites Example Code Using Char Based SystemBelow is my WIP code to do smooth screen wrapping sprites using char positions and offsets, as opposed to writing direct to a line (0-191) and shifti…

    ... :
    LD (IX+0),A ; Save new X Position

    memory to FB0Ah
    LD H ...
    robpearmain robpearmain August 2004 Development
  • IM2 Machine Code Sprites Example Code Using Char Based SystemFurther to my earlier post, here are sprites running using char method with IM2 driving it Note, for 48k spectrum using TASM [code] ; ***********…

    ... :
    LD (IX+0),A ; Save new X Position

    memory to FB0Ah
    LD H ...
    robpearmain robpearmain August 2004 Development
  • what extra port for extra memory ? (256K, 512K, 1024K, etc.)I know that Pentagon uses some extra bits from port 7FFD for extra memory pging: - for 512K model, bit 6 & 7 of port 7FFD - for 1024K model, bit 5, 6…

    ... from port 7FFD for extra memory pging:
    - for ... those bits for extra memory switching and if it ... / port DFFD for extra memory paging.
    What is ... keep track of a memory bank number, by combining ... established port for extra memory, other than the Pentagon ...
    secarica secarica September 2004 Sinclair Miscellaneous
  • Emulators and the SAVE"" commandIs there an emulator which can save any data using the SAVE"" BASIC command? I once tried to write a program in BASIC in zx32 and to save it by typin…

    Is there an emulator which can save any data using the SAVE"" BASIC command? I once tried to write a program in BASIC in zx32 and to save it by typing SAVE"" but nothing was saved on my hard disc.
    tanium tanium September 2004 Emulators
  • SAVE *"b" formatIs there anywhere online which details SAVE *"b" format?? I don't know if I ever had an Interface 1 manual, and I certainly don't have one now.? Nor …

    ... there anywhere online which details SAVE *"b" format?? I don't ...
    robert@fm robert@fm September 2004 Sinclair Miscellaneous
  • SPIN - debugger / fill memory / how ?I try to fill the screen with 00 value, but I don't get the expected result. - pause the game - debugger - hex numbers - fill memory block - fill wi…

    ...
    - hex numbers
    - fill memory block
    - fill with 00 ...
    - main memory
    - start address - 4000
    - ok
    then
    - view memory
    - all screen data is ...
    secarica secarica October 2004 Emulators
  • Announce: EmuZWin 2.5 Release 2.2 Post-FinalEmuZWin Version 2.5 Release 2.2 post-FINAL (16-Oct-2004): [-] A small pause added between TAP blocks while loading tape from .TAP image (otherwise s…

    ... some disk commanders).
    [-] Loading memory block in the Dubugger did ... are provided to load and save FDI, TD0 disk images (though ... are provided to load and save .ZX and .SP snapshots.
    Vladimir Kladov Vladimir Kladov October 2004 Emulators
  • BASin Release 11 out nowBASin has been updated once again, for your BASIC programming pleasure! Get it at: [url="http://homepage.ntlworld.com/paul.dunn4/BASin_r11.exe"]htt…

    ... or remove tokenised keywords from strings. ie, if you type "COPY ... it's been declared in memory, a tooltip will appear containing ... will help with creating long strings which need to wrap around ... delete the corresponding line from memory if it exists!

    Dunny Dunny November 2004 Emulators
  • Save in EmuZWinWhile playing, I go to "Save as" - to save a snapshot and keep on playing. During the game (full screen mode) I simply want to save under the same na…

    While playing, I go to "Save as" - to save a snapshot and keep ... mode) I simply want to save under the same name and ... I press F2 ("Save"). However,instead of simply saving ...
    princm princm February 2005 Emulators
  • Save Basic sources.How I can save Basic 128 sources in TAP (I use UnrealSpeccy) or TRD? [ This Message was edited by: Adramelek on 2005-02-22 01:16 ]

    How I can save Basic 128 sources in TAP (I use UnrealSpeccy) or TRD?

    [ This Message was edited by: Adramelek on 2005-02-22 01:16 ]
    Adramelek Adramelek February 2005 Development
  • Data at the top of memoryWhilst viewing memory locations on the "Spin" emulator I noticed data starting at 65336. Does a "real" ZX Spectrum 48k use the top end of available m…

    Whilst viewing memory locations on the "Spin" emulator I noticed data starting at 65336. Does a "real" ZX Spectrum 48k use the top end of available memory ? If so, what is the last memory location that is safe to use ?
    Mr Millside Mr Millside February 2005 Development
  • Longest Speccy Game?Most games were a memory test, 3 lives and back to the start if you failed. Longevity came from repeating the whole thing until you got bored complet…

    Most games were a memory test, 3 lives and back ... got to the end.
    Save files didn't really exist ...
    Unique Unique February 2005 Games
  • Quick Save/Load feature in emulatorsZX-32 emulator is very old, we know it, but it contains very good feature of quick saving (F7). Can you tell me anybody, why this great function hasn…

    ... )?

    *Spin offers quick save/load feature via Rollback only ...
    Pavero Pavero April 2005 Emulators
  • tape copier for 48K files on a 128K machineDoes anyone know of a tape copier (that can save out multiple copies of games, like LERM), that will load a whole 48K game into a 128K machine in one…

    ... a tape copier (that can save out multiple copies of games ... take advantage of the extra memory of a 128K machine?
    chaosmongers chaosmongers April 2005 Sinclair Miscellaneous
  • BasIn bug? feature? bad usage?I've found that Basin has problems with inline attributes into strings. If you load a snapshot containing a BASIC program which uses inline attribute…

    ... problems with inline attributes into strings. If you load a snapshot ... uses inline attributes in the strings (i.e. those you enter ... ), they work cool. If you save the program as a BAS ... are graphic characters. If you save it as BAS then load ...
    na_th_an na_th_an April 2005 Emulators
  • saving to asmMy another question... I know I can save part of Spectrum memory to .bin file. However I would like to save it (or convert .bin file)into .txt file w…

    ... /> I know I can save part of Spectrum memory to .bin file ... . However I would like to save it ...
    Ralf Ralf April 2005 Development
  • Saving BASIC code as CODE... can't start programHi guys! I'm trying to create an adventure game for the Speccy in BASIC, called The Legend Of The Red Dragon. I'm using the excellent BASin to code…

    ... players cheating, I decided to save each part as CODE. I ... save the game as CODE 30000, ... , I get an 'Out of memory' message, and cannot get the ...
    pottyboy pottyboy May 2005 Sinclair Basic
  • Emulator Dev: Memory Use When Loading RZXsHi, I am currently working on a port of an emulator to a system with limited memory (64mb). I am running out of memory when loading large snapshots …

    ... to a system with limited memory (64mb). I am running out ... of memory when loading large snapshots (ie ... let me know how much memory is needed to decompress a ...
    Crabfists Crabfists June 2005 Emulators
  • +3 rom disk load/save routines?I`ve been looking everywhere for some documented listing of the +3 rom load/save routines. I want to convert some games to use disk instead of tape.…

    ... of the +3 rom load/save routines.

    I want ... Adventure, it has a load/save game to tape, which I ... of the tape rom load/save would suffice.

    Thanks ...
    FrankT FrankT September 2005 Sinclair Miscellaneous
  • SAVE the complete screen in BASICHow can I save the COMPLETE screen (with the last two lines) in BASIC? If I type SAVE "XXXX" SCREEN$, then comes the message "Start tape, ..." and th…

    How can I save the COMPLETE screen (with the last two lines) in BASIC?
    If I type SAVE "XXXX" SCREEN$, then comes the message "Start tape, ..." and the last two lines are destroyed!
    wilko0070 wilko0070 September 2005 Sinclair Basic
  • TLOTRD - compiling problemsOk guys! A new demo for 'The Legend Of The Red Dragon' is nearly finished (just need my bro to draw some artwork as I'm using sample images from the …

    ... intro are loaded into different memory addresses (from 36000 to 56000 ... the demo objective, clears the memory addresses the pictures are stored ... wanted, but it doesn't save properly, not even on my ...
    pottyboy pottyboy October 2005 Sinclair Basic
  • Trying to Save a RZX as AVI with ZX SPINAnd all I got it's an access violation error con zxspin.exe and the avifil32.dll :p Supossing that these errors were deep ones, It's there any other …

    And all I got it's an access violation error con zxspin.exe and the avifil32.dll :p Supossing that these errors were deep ones, It's there any other emu that has the option to save RZX and AIR to AVI?

    Greetings and thanks
    Danytoon Danytoon November 2005 Sinclair Miscellaneous
  • Compiling BASIC programs using Hi-Soft CompilerThis might get me nowhere, but it's worth a try... I'm writing a game in Spectrum BASIC - hopefully, for Simon's CD compilation, if he'll have it - …

    ... were still resident in memory. So I save the compiled code to ...
    woodcock88 woodcock88 November 2005 Sinclair Basic
  • XLR-8 Mastering utils: quick heads-upFirstly, only do this using an emulated 48K rubberkey at this stage because that's all it was ever tested on. "LOADER MAKER" - "First decrypter" - p…

    ... the bottom 2/3 screen memory. It's the address used ... SoftRom and let you either save it so you can reload ... it to test (option 1), save the machine code part of ... , wait for a keypress then save the whole thing out.
    JonNorth JonNorth December 2005 Development
  • Convert Screen to TAPHow do I take the screen display and save it as a tap (I am basically trying to create 3 taps, one for the basic loader, one for the screen, and one …

    How do I take the screen display and save it as a tap (I am basically trying to create 3 taps, one for the basic loader, one for the screen, and one for memory and then copy them all together into one tap file)

    Many thanks
    robpearmain robpearmain December 2005 Development
  • Transferring Spectrum Games onto tape or diskI've been told you can download Spectrum games in .TZX format and transfer them to a specci through the headphone jack. Can you only then save the ga…

    ... jack. Can you only then save the game onto a disk ... new titles and it would save time loading if they were ... of finding out how much memory a games takes up so ... ? No point getting one to save games onto if you can ...
    mutantcamel mutantcamel December 2005 Emulators
  • Buying a +3I've been told you can download Spectrum games in .TZX format and transfer them to a specci through the headphone jack. Can you only then save the ga…

    ... jack. Can you only then save the game onto a disk ... new titles and it would save time loading if they were ... of finding out how much memory a games takes up so ... ? No point getting one to save games onto if you can ...
    mutantcamel mutantcamel December 2005 Hardware
  • How do I save?I've made a HUGE text adventure with lots of collectables and lots of locations, but how can I get the user to save their game to tape if they need t…

    I've made a HUGE text adventure with lots of collectables and lots of locations, but how can I get the user to save their game to tape if they need to?
    sonic91 sonic91 December 2005 Sinclair Basic
  • TAP/TZX/Z80 to D80?Hello. I've come across a problem in transferring programs from TAP or TZX or other files to D80 format. The SNAP button (used on Didaktik to save …

    ... (used on Didaktik to save all the memory content to the disk ...
    FRGT/10 FRGT/10 February 2006 Emulators
<1…6789101112…34>

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memory 21.8K 32.5K
strings 1K 1.4K
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