World of Spectrum
  • Categories
  • Discussions
  • FAQ
  • Sign In
Home › Search
Title Search
@title beer Word 'beer' in title
User Search
  • @user admin Only posts by Admin
Text Search
  • @body beer Word 'beer' in the text
Phrase Search
"Hello World" Exact phrase match
Exclude Terms
  • car -red Search cars that are not red
"Or" Searches
  • honda | bmw 'honda' or 'bmw' results
Multi-Field
@(title,body) hello Both contain 'hello'
WildCard
  • hond* civ* Match all with an astrix
Combination
  • @title bmw @user admin
See more supported syntax examples
Search Again :: Adv Search 1000 results in 0.026s
<1…891011121314…34>
  • Which computer is most similar to Zx Spectrum?I have wondered recently wihch other 8-bit computer is most of all similar to Zx Spectrum. I mean similar graphics, similar gameplay, similar program…

    ... Sprites. Up to 32 per screen, but only 4 per scanline ... 8x8.
    3. The video memory is in a separate address ... memory contention but stops you from directly writing graphics to the screen ... on fast writes to the screen memory for things like smooth scrolling ...
    Matt_B Matt_B November 2008 Sinclair Miscellaneous
  • what were the things the Speccy architecture was good for?I don't know a hell of a lot about all the different computers hardware and I wanted to know if the way the Spectrum was built lent itself to certain…

    ... than the size of the screen RAM, or any deficiencies ... case of the BBC Micro, screen memory was effectively uncontended. One ... to be slowed when accessing screen memory.

    So in ... a CPLD ULA with uncontended screen memory, based on the Harlequin ...
    Winston Winston November 2008 Sinclair Miscellaneous
  • what were the things the Speccy architecture was good for?I don't know a hell of a lot about all the different computers hardware and I wanted to know if the way the Spectrum was built lent itself to certain…

    ... a 10K (mode 4) screen. The Spectrum is having ... (as it has more memory to play with). I ... if only for the extra memory, but also for the CMOS ... be faster, having no screen memory contention combined with the 6502 ... more efficient writing to memory and use of index ...
    Jimmy Jimmy November 2008 Sinclair Miscellaneous
  • RGB on speccy ?hi, just a question : are you aware of scene demo trying emulate rgb ? i was a bit ill last few days so laying in bad i come with a (stupid ?) idea.…

    ... PUSH them out again into screen memory) can only manage 16 characters ... if it wasn't for memory contention.
    gasman gasman November 2008 Development
  • Random access, file sizes and more.A few days ago Aowen mentioned that random access to saved data is not a problem. Here are my thoughts, doubts and suggestions regarding this subject…

    ... model creates a buffer in memory that is a window peering ... Winston's ROM implementation to save on memory.

    The other ...
    Alcoholics Anonymous Alcoholics Anonymous November 2008 Development
  • Watching screen while debugging???I'll try to state my problem clearly, but I don't know if I'll succeed ..:) I load a Spectrum program into emulator (it doesn't matter which one at …

    ... single instructions writing data to screen memory. It works this way: ... suddenly,after many instructions,all screen is refreshed.

    screen memory [U]at the moment ... emulator, to watch changes to screen immediately?

    ...
    rich_chandler rich_chandler December 2008 Development
  • Watching screen while debugging???I'll try to state my problem clearly, but I don't know if I'll succeed ..:) I load a Spectrum program into emulator (it doesn't matter which one at …

    ... times per second, reading the screen memory [U]at the moment of ... ]

    Not really. The screen memory is read a tiny bit ... emulator, to watch changes to screen immediately?[/QUOTE]

    I ...
    Philip Kendall Philip Kendall December 2008 Development
  • Watching screen while debugging???I'll try to state my problem clearly, but I don't know if I'll succeed ..:) I load a Spectrum program into emulator (it doesn't matter which one at …

    ... to draw a full screen according to current screen memory regardless scanline timings ...
    gasman gasman December 2008 Development
  • Watching screen while debugging???I'll try to state my problem clearly, but I don't know if I'll succeed ..:) I load a Spectrum program into emulator (it doesn't matter which one at …

    ... opening .scr files to display screen memory after every assembler instruction.
    memory for been seen as ... a game uses dummy screen and watching screen doesn't show game ... . Watching changes in dummy screen would explain much about drawing ...
    Ralf Ralf December 2008 Development
  • What is exactly the scr format?Hello everyone and I hope you are having a wonderful Christmas. I'm trying to understand the use of the scr format. I understand it's a screen memor…

    But what use can I give in an emulator to a screen memory dump? Using the emulator as a picture viewer?
    rahtgaz rahtgaz December 2008 Emulators
  • Jetpac questionHi all, I just bought a copy of Jetpac off of Ebay and I'm having problems. To start, I'm trying to play it on an issue 2 Speccy with Interface 1, 2 …

    ... /> I think that ideally, a memory tester should avoid all Z80 ... program relocates the stack onto screen memory at a 32-byte area ... a certain part of the screen as this program runs. (Historically ... or less trustworthy than the screen RAM that the program itself ...
    Digital Prawn Digital Prawn January 2009 Games
  • Atic Atac speed.Dear all, Excuse the noob question, but does anyone know how fast Atic Atac runs at? What I mean is, frames per second, or the amount of pixels the…

    ... an emulator like SPIN to save screen-grabs out every frame, and ...
    bobs bobs January 2009 Games
  • Assembler snippetsI was just thinking that a thread for small but useful assembler snippets to do useful things would be cool for people learning z80 coding. Not to me…

    ... to copy an entire screen stored somewhere to screen memory.

    I ...
    Ralf Ralf January 2009 Development
  • Assembler snippetsI was just thinking that a thread for small but useful assembler snippets to do useful things would be cool for people learning z80 coding. Not to me…

    ... to copy an entire screen stored somewhere to screen memory.

    I ...
    rich_chandler rich_chandler January 2009 Development
  • Your views on...Fairlight[url=http://www.worldofspectrum.org/infoseekid.cgi?id=0001712]Fairlight[/url] Now, this is one game that I regret never playing. Tell a lie, I did t…

    ... updates only changing zones. Erase screen memory while running and see it ... game than jump and run "screen puzzle" game.

    c ...
    gandulf gandulf January 2009 Games
  • Detecting Spectrum modelsIs there any sure-fire way a program can detect the model of machine it's running on (48K, +, 128, +2, +2A, +3, clones) even when running in the 48K …

    ... to copy data to the screen memory - then you run into the ... memory contention issues, which means the ...
    joefish joefish March 2009 Development
  • Introduce yourself[SIZE=3][FONT=Comic Sans MS]This is the thread to stop by & introduce yourself.[/FONT][/SIZE]

    ... gt; Complex Blender Fogger -> Screen Processor

    A ... object previously rendered to the screen buffer.

    ... or blending with current screen pixel's colour value.< ... writing the pixel out to screen memory.


    -----
    ...
    Parky Parky April 2009 Chit chat
  • Image to ZXSpec 1.0Hi, I've written a piece of software (still not finished) that outputs any kind of image onto a Spectrum having being converted on a PC. It takes a…

    ... line other than how much memory you have free. However: ... efficient way of storing your screen than one pixel per byte ... messy low-level details (direct memory POKEing, binary representation, the internal ... file with a dump of screen memory, to be loaded with LOAD ...
    gasman gasman May 2009 Sinclair Miscellaneous
  • Maze Mania - How did they do it?Hi, I was looking at the game "Maze Mania" by Hewson Consultants, written in 1989. The game can be downloaded from here [URL]http://www.worldofspec…

    ... scenery in place in the screen memory, but only where there ... , then scrolled onto the screen. If you poke some ... also poke bytes onto the screen - if they change the ... into an empty area of screen, they won't.
    ... only copied to the screen where there isn't ...
    joefish joefish May 2009 Development
  • Maze Mania - How did they do it?Hi, I was looking at the game "Maze Mania" by Hewson Consultants, written in 1989. The game can be downloaded from here [URL]http://www.worldofspec…

    ... the raster' with copying the screen, that's complete hogwash. It ... d all be using full-screen rainbow generators in every game ... but you can rewrite whole screen without flickering.

    ... can fill about half of screen memory before beam reach the bottom ...
    Fikee Fikee May 2009 Development
  • Maze Mania - How did they do it?Hi, I was looking at the game "Maze Mania" by Hewson Consultants, written in 1989. The game can be downloaded from here [URL]http://www.worldofspec…

    ... but you can rewrite whole screen without flickering.

    ... can fill about half of screen memory before beam reach the bottom ... of screen.
    Then beam is ... ]

    correct: whole screen is probably imposible, just about ...
    Fikee Fikee May 2009 Development
  • Fastest Block Drawing Code?Following on from my scrolling thread [URL="http://www.worldofspectrum.org/forums/showthread.php?p=351304#post351304"](http://www.worldofspectrum.org…

    ... way as the Spectrum screen memory is laid out. Store ... each line of the screen buffer to the display, ... fetching the screen address that each line ... could even make your screen buffer bigger, so you ... to read off the screen address straight into a ...
    joefish joefish May 2009 Development
  • Fastest Block Drawing Code?Following on from my scrolling thread [URL="http://www.worldofspectrum.org/forums/showthread.php?p=351304#post351304"](http://www.worldofspectrum.org…

    ... way as the Spectrum screen memory is laid out. Store ... blocks that don't cross screen block (ie thirds) boundaries ... routine to find the screen address for the next ... code]
    ; Work out next screen line
    NextPixelLine:
    ld ...
    Alcoholics Anonymous Alcoholics Anonymous May 2009 Development
  • Definitely Not Stonkers**Or the ZX Spectrum equivalent to Nintendo's Advance Wars. With the simple presentation but demon wars, I've thought about a Spectrum version of Adv…

    ... no need for it - and save more memory.
    redballoon redballoon May 2009 New game ideas
  • Fastest Block Drawing Code?Following on from my scrolling thread [URL="http://www.worldofspectrum.org/forums/showthread.php?p=351304#post351304"](http://www.worldofspectrum.org…

    ... to the Spectrum Screen layout, of course. The screen address could be ... same way as the Spectrum screen memory is laid out. Store it ... copy each line of the screen buffer to the display, fetching ... the screen address that each line has ...
    robpearmain robpearmain May 2009 Development
  • Maze Mania - How did they do it?Hi, I was looking at the game "Maze Mania" by Hewson Consultants, written in 1989. The game can be downloaded from here [URL]http://www.worldofspec…

    ... scroller. If you manipulate the screen redraw, you then have to ... at odd places in the screen memory, which can be more trouble ...
    joefish joefish May 2009 Development
  • River Raid Tech DemoJust a little something to look at. Enjoy. [URL="http://www.joefish.co.uk/speccy/Joefish_River_Raid_Tech_Demo_01.tap"]Joefish_River_Raid_Tech_Demo_…

    ... the middle of the screen. The 9 characters to ... centre section of the screen is filled with a ... address of where the screen redraw takes its attribute ... to be drawn to the screen memory, but the attributes have ... a buffer elsewhere in the memory.

    If ...
    joefish joefish May 2009 Development
  • Rainbow Generator for 48K Spectrum using PUSHThis is what I came up with from [B]gasman[/B]'s suggestions. It's stable in ZXSpin and ZX32 simulating a 48K Speccy. Anyone like to try it on the …

    ... synchronise themselves; any write to screen memory during the 128 T-States ...
    joefish joefish May 2009 Development
  • Rainbow Generator for 48K Spectrum using PUSHThis is what I came up with from [B]gasman[/B]'s suggestions. It's stable in ZXSpin and ZX32 simulating a 48K Speccy. Anyone like to try it on the …

    ... synchronise themselves; any write to screen memory during the 128 T-States ...
    Dr BEEP Dr BEEP May 2009 Development
  • Your views on...Fairlight[url=http://www.worldofspectrum.org/infoseekid.cgi?id=0001712]Fairlight[/url] Now, this is one game that I regret never playing. Tell a lie, I did t…

    ... updates only changing zones. Erase screen memory while running and see it ... the difference of the "selective screen update" approach between FairLight and ...
    Pyjamarama Pyjamarama July 2009 Games
<1…891011121314…34>

Latest Posts

  • How Do You Categorize Your Speccy Software and Games?
    harriusherbartio on 1:34PM
  • Happy 40th Birthday to the Amstrad CPC464!
    Your Spec-chum on 7:28AM
  • Your Favorite Magazine Cover Tapes.
    Paradigm Shifter on 1:28AM
  • Simple Sprite Routine
    dmsmith on 1:25AM
  • I am currently watching.....
    zx1 on April 11
  • Today's BASIC program: visit attribute cells I am interested in, in pseudorandom order
    Paradigm Shifter on April 11
  • How do you share programs online?
    firelord on April 11
  • Celebrity deaths...
    Ælita on April 11
  • Who Has Got The Earliest ZX Spectrum Software?
    harriusherbartio on April 11
  • Footballer of the year - translated version
    firelord on April 11

HitBox

Word Docs Hits
save 14.4K 19.9K
screen 45.8K 73.8K
memory 21.8K 32.5K

Related Threads

  • SAVE the complete screen in BASICHow can I save the COMPLETE screen (with the last two lines) in BASIC?<br /> If I type SAVE "XXXX" SCREEN$, then comes the message "Start tape, ..." …
  • Spectrum Screen Memory MapWhat's the advantage (mistery?) behind ULA's spectrum screen memory interpretation?<br /> <br /> 6144 bytes divided into 3 blocks, 2048 bytes long. i…
  • "This is a screensaver that do not save the screen"Which was a quote from the first release of SCREEN$ back in April 2001. Little did he know that, against the best judgement of myself and my peers, I…
  • Real Spectrum screen flicker with SCREEN$I've written a basic loader to simply do a 'load "" screen$' based video from a divide+ however I'm finding the Spectrum can't render a screens and a…
  • Loading a screen in to memory...Hi Folks,<br /> <br /> I want to load a SCREEN$ in to memory and save it out to RAM disk without it being displayed on the screen. I am worried abou…
  • Wow! Splitscreen gaming goes full screen!!! One screen gives two fullscreen views!Sounds a bit Alice in Wonderland (If Lewis Carroll had written it in the twenty-first century) but aparently, using 3D glasses you can get two full s…
  • 32k memory Italian memory expansionNot mine but its an [URL="http://www.ebay.co.uk/itm/TENKOLEK-32K-RAM-Expansion-Sinclair-ZX-Spectrum-/320861810075?pt=UK_VintageComputing_RL&amp;hash=…
  • ULAPlus: showing different screen modes in one screenI wanted to write a demo showing the same screen, converted to various screen modes available on the Spectrum (well, a Spectrum clone capable of show…
  • displaying all memory activity in a screenDunno why I keep thinking about this, but here goes<br /> <br /> Is it easy enough to add a screen to an emulator that shows every memory address' ac…
  • Best Side Screen/Screen-Surrounds?I've been researching side-art/screen-surrounds for my own game, so at the risk of asking a question that has probably been asked in the last 20-odd …

Related Searches

  • save screen
  • save screen from basic
  • save screen from mc
  • save screen prompt
  • screen memory
  • screen memory next line
  • save screwn memory
  • save more than 1 screen to memory
  • copy screen memory
  • save screen tape
  • border screen memory
  • save memory strings basic
  • save memory strings
  • save memory strings mcleod
  • loader bin save memory
  • save myscreen screen
  • val string save memory
  • part screen save
  • beep val save memory
  • beep val save memory mcneal

Copyright © 2024 World of Spectrum