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<1…22232425262728…34>
  • Max RAM for ZX Spectrum gamesHow much RAM can be used for single level/whole game? On tape writing.

    ... really want to use the screen memory for code, as visually it ... on how to manage your memory when using the stack lest ... how you intend to use memory anyway.

    You sure ...
    deusexmachina deusexmachina October 2022 Development
  • Loading a screen in to memory...Hi Folks, I want to load a SCREEN$ in to memory and save it out to RAM disk without it being displayed on the screen. I am worried about over writi…

    ... want to load a SCREEN$ in to memory and save it out to ... on the screen. I am worried about over writing BASIC memory so ... RAMTOP+1,6192
    110 SAVE !”SCREEN” CODE RAMTOP+1,6192[/CODE ... simple [B]LOAD!"SCREEN" SCREEN$[/B] or does the [B]SAVE[/B] with ...
    Paddy Coleman Paddy Coleman December 2010 Sinclair Basic
  • SAVE the complete screen in BASICHow can I save the COMPLETE screen (with the last two lines) in BASIC? If I type SAVE "XXXX" SCREEN$, then comes the message "Start tape, ..." and th…

    How can I save the COMPLETE screen (with the last two lines) in BASIC?
    If I type SAVE "XXXX" SCREEN$, then comes the message "Start tape, ..." and the last two lines are destroyed!
    wilko0070 wilko0070 September 2005 Sinclair Basic
  • Convert Screen to TAPHow do I take the screen display and save it as a tap (I am basically trying to create 3 taps, one for the basic loader, one for the screen, and one …

    How do I take the screen display and save it as a tap (I am basically trying to create 3 taps, one for the basic loader, one for the screen, and one for memory and then copy them all together into one tap file)

    Many thanks
    robpearmain robpearmain December 2005 Development
  • Load! Screen$ questionI've got a basic program listing in BASIN which among other things recalls a screen via Load! (I've Save!'ed a screen into memory before hand). How d…

    ... 've Save!'ed a screen into memory before hand). How do I save the ... program listing and save ... the screen(s) in memory to one file?
    Nonsense in BASIC Nonsense in BASIC April 2011 Sinclair Basic
  • Display half a screenWorking in 128 Basic and saving screens to memory via - SAVE! "image" SCREEN$ . Is it possible to display just the top half (or the bottom half) of t…

    Working in 128 Basic and saving screens to memory via - SAVE! "image" SCREEN$ . Is it possible to display just the top half (or the bottom half) of the screen ? (leaving the bottom half of the previous screen visible). Thanks in advance.
    Nonsense in BASIC Nonsense in BASIC October 2011 Sinclair Basic
  • displaying all memory activity in a screenDunno why I keep thinking about this, but here goes Is it easy enough to add a screen to an emulator that shows every memory address' activity.... …

    ... add a screen to an emulator that shows every memory address' activity ... the activity on the dispkay memory?

    Does all that ... in speccy memory
    Thst leaves plenty of space on screen for ...
    bleugh bleugh June 2014 Emulators
  • 48K protectionWhich games were 'protected' by loading a full 48K block of code so that no copy program could fit in to memory? I know of 2 by heard. Pole Positio…

    ... crack these games. It loaded screen and saved
    a loader ... with screen, then you reloaded the screen over the ROM ... and the rest on
    the screen and memory ... to save the code block later ...
    Dr BEEP Dr BEEP August 2001 Games
  • ANN: Spectaculator 2.5 available for downloadHi. I've just released a new version of Spectaculator, available from [url="http://www.spectaculator.com/"]http://www.spectaculator.com/[/url]. Hopef…

    ...

    - Starts in full screen mode if you were last ... in full screen mode.

    - 'View Cassette ...
    toolbar.

    - Poke Memory option on Tools menu.
    Save As dialogs are now always visible in full screen
    Jon Needle Jon Needle July 2002 Emulators
  • ANNOUNCE: SPECSAISIE 1.2 released!SPECSAISIE is a Java system which enables one to perform surgery on SNA and TAP files, and various other gubbins (some functions relate to Spectrum e…

    ... files on the tape into memory.
    + SNAtoTAP: Convert ... Spectrum files onto tape from memory.
    - TAPtoBinary: Convert a ... screenshot from a SCREEN$ file.
    + SNAtoBinary: Save a raw binary ... value is for the second memory.
    - Saisie: Generate ...
    andrewbroad andrewbroad January 2003 Emulators
  • ANNOUNCE: SPECSAISIE 1.2 released!SPECSAISIE is a Java system which enables one to perform surgery on SNA and TAP files, and various other gubbins (some functions relate to Spectrum e…

    ... files on the tape into memory.
    + SNAtoTAP: Convert ... Spectrum files onto tape from memory.
    - TAPtoBinary: Convert a ... screenshot from a SCREEN$ file.
    + SNAtoBinary: Save a raw binary ... value is for the second memory.
    - Saisie: Generate ...
    andrewbroad andrewbroad January 2003 Games
  • ANNOUNCE: Fuse 0.6.0 and friendsThe Fuse team announce the release of version 0.6.0 of Fuse, along with version 0.6.0 of the Fuse utilities and version 0.1.1 of libspectrum, the Spe…

    ... applied to the Spectrum's screen to give scanlines, smoothing and ... Meunier).

    * Load and save .scr files, including vbSpec's ... />
    * Stop `rzxtool' accessing unallocated memory when adding a snapshot to ...
    Philip Kendall Philip Kendall April 2003 Emulators
  • BASin Release 6 available for DownloadHi all - It's another cut'n'paste from CSS :) I've been tapping away again, and seeing as a couple of people have recently seen BASin's latest bits…

    ... moment. These two files will save you a lot of confusion ... windows can't open off-screen, and are moved back into ... them).
    Added a simple memory viewer - readonly atm, but will ... (faster than an expression) and memory location bytes, words and DWords ...
    Dunny Dunny June 2003 Emulators
  • Entire Sinclair Software Collection For Sale - Built Up Since 1988!Sinclair Spectrum Software For Sale Information below includes the title of the software, the type of media it is supplied on and the price. I can a…

    ...
    ?5.00

    Screen Heroes: Rambo: First Blood Part ...
    ?3.00

    Screen Machine [Instant Machine Code Techniques ... Improve Your Graphics Programming And Save Memory.]?????????????????????????????????? (Print ?N? Plotter Products ? ...
    retrogod retrogod March 2004 Sales
  • TommyGun - Utility ... what's going on...For those interested, Tony has been busy lately and unable to put as much time into TG as he'd like. He also has a child on the way soon. He told me…

    ... do Spectrum screens and save them out into whatever ... types such as Tiles, Sprites, Screen$, Characters, and UDGs. It ... will contain Editors for coding, memory, sounds, actions, scripts, etc. ... has features for creating full Screen images, Tiles, Sprites, Sounds ...
    Sadako Sadako July 2004 Development
  • Machine Code Sprites Example Code Using Char Based SystemBelow is my WIP code to do smooth screen wrapping sprites using char positions and offsets, as opposed to writing direct to a line (0-191) and shifti…

    ... br /> LD (IX+0),A ; Save new X Position

    ; On Entry:
    ; HL Contains Screen Address
    ; DE Contains Char ... moving 256 bytes forward in memory to FB0Ah
    LD ...
    robpearmain robpearmain August 2004 Development
  • IM2 Machine Code Sprites Example Code Using Char Based SystemFurther to my earlier post, here are sprites running using char method with IM2 driving it Note, for 48k spectrum using TASM [code] ; ***********…

    ... (IX+0),A ; Save new X Position
    ... Entry:
    ; HL Contains Screen Address
    ; DE Contains ... Exit
    ; HL Contains Screen Address
    ; BC ... bytes forward in memory to FB0Ah
    robpearmain robpearmain August 2004 Development
  • SPIN - debugger / fill memory / how ?I try to fill the screen with 00 value, but I don't get the expected result. - pause the game - debugger - hex numbers - fill memory block - fill wi…

    I try to fill the screen with 00 value, but I ...
    - hex numbers
    - fill memory block
    - fill with 00 ...
    - main memory
    - start address - 4000
    then
    - view memory
    - all screen data is still there ...
    secarica secarica October 2004 Emulators
  • Announce: EmuZWin 2.5 Release 2.2 Post-FinalEmuZWin Version 2.5 Release 2.2 post-FINAL (16-Oct-2004): [-] A small pause added between TAP blocks while loading tape from .TAP image (otherwise s…

    ... some disk commanders).
    [-] Loading memory block in the Dubugger did ... 256 colors games (with GFX Screen XOR buffer turned on, actually ... are provided to load and save FDI, TD0 disk images (though ... are provided to load and save .ZX and .SP snapshots.
    Vladimir Kladov Vladimir Kladov October 2004 Emulators
  • Compressing SCREEN$Guys I'm trying to find an MC type-in routine for the 48K which compressed the screen (including attributes) into an area of memory and also restored…

    ... compressed the screen (including attributes) into an area of memory and also ... restored said compression back to screen area ...
    choccy48K choccy48K November 2004 Development
  • Save in EmuZWinWhile playing, I go to "Save as" - to save a snapshot and keep on playing. During the game (full screen mode) I simply want to save under the same na…

    ... I go to "Save as" - to save a snapshot and keep ... on playing. During the game (full screen ... mode) I simply want to save under the ... and I press F2 ("Save"). However,instead of ... swithces from the full screen mode to the windowed ...
    princm princm February 2005 Emulators
  • Fastest way to write something to screen$Hi, I just got pasmo.exe and start playing with attr scrolling, well, not scrolling, just write different values to a block and see if I can introdu…

    ... to fill a block of memory with 1 value ?

    screen. I know that ldir/lddr ...
    AE.Vasconcelos AE.Vasconcelos April 2005 Development
  • Saving BASIC code as CODE... can't start programHi guys! I'm trying to create an adventure game for the Speccy in BASIC, called The Legend Of The Red Dragon. I'm using the excellent BASin to code…

    ... (together with one title screen, password, game over screen with beeper music ... players cheating, I decided to save each part as CODE. I ... save the game as CODE 30000, ... , I get an 'Out of memory' message, and cannot get the ...
    pottyboy pottyboy May 2005 Sinclair Basic
  • ANNOUNCE: BASin Release 12 ready for downloadWell, after a rather large break, BASin's latest incarnation is ready for public use. Probably. BASin is a Sinclair Spectrum development environme…

    ... sending Speccy display memory to the PC screen
    advanced ... Drive using standard speccy LOAD/SAVE/VERIFY/MERGE commands
    ... both, including 128k snaps. Full Save support.
    LOAD "" ... will SAVE "" for a Save As.. function
    LOAD CODE/DATA/SCREEN$ ...
    Dunny Dunny June 2005 Emulators
  • ANNOUNCE: BASin Release 12 ready for downloadWell, after a rather large break, BASin's latest incarnation is ready for public use. Probably. BASin is a Sinclair Spectrum development environme…

    ... sending Speccy display memory to the PC screen
    advanced ... Drive using standard speccy LOAD/SAVE/VERIFY/MERGE commands
    ... both, including 128k snaps. Full Save support.
    LOAD "" ... will SAVE "" for a Save As.. function
    LOAD CODE/DATA/SCREEN$ ...
    Dunny Dunny June 2005 Sinclair Basic
  • screen$ and ramdisk 128kDoes anyone know how to load a screen$ from tape and then save it to ramdisk, without the screen$ showing during the load from tape?

    Does anyone know how to load a screen$ from tape and then save it to ramdisk, without the screen$ showing during the load from tape?
    mgmetro mgmetro July 2005 Sinclair Basic
  • screen$I'm wanting to create a game which is written mostly is Basic, due to lack of MC skills but i need a MC routine if someone would kindly supply it I…

    ... to store these in memory
    eg screen 1 at address 23296 ... to 30208
    screen 2 at address 30209 to ... used to mess up the screen if you were pressing a ...
    chop983 chop983 August 2005 Development
  • TLOTRD - compiling problemsOk guys! A new demo for 'The Legend Of The Red Dragon' is nearly finished (just need my bro to draw some artwork as I'm using sample images from the …

    ... /> The loader is loaded. The SCREEN$ loads, followed by the menu ... intro are loaded into different memory addresses (from 36000 to 56000 ... the demo objective, clears the memory addresses the pictures are stored ... wanted, but it doesn't save properly, not even on my ...
    pottyboy pottyboy October 2005 Sinclair Basic
  • The ULA and ScreenI've asked something similar before but please bear with me. I'm trying to understand the way the screen is controlled. The ULA controls output to …

    ... to understand the way the screen is controlled.

    The ... the the screen and the rom sets out the memory locations of ... the screen ( and attributes ). is ...
    Saboteur Saboteur November 2005 Hardware
  • Optimisation Needed! Is this the Fastest way to copy bytes from screen and back again?I have the screen address (say 0,0 i.e 16384) I want to copy 4 bytes wide by 32 bytes high from the screen to an area of memory. I then want to cop…

    ... high from the screen to an area of memory.

    screen to store)


    ; Clear the screen to show we are bringing ... ; Copy from store to the screen

    ld hl ...
    robpearmain robpearmain November 2005 Development
<1…22232425262728…34>

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