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<1234567…34>
  • 128k program snapshot that uses ramdiskHello, I am working on a program that uses the ramdisk in 128 mode. However, when I save the 128k snapshot within the emulator I find that I can onl…

    ... mode. However, when I save the 128k snapshot within the emulator I ... . Is there a way to save a snapshot program that uses ... that will work in all 128k modes ?

    thanks
    saiwong saiwong March 2007 Development
  • Loading / Saving Data in VariablesHello there my fellow WoS'ers I was wondering if there was a way (in basic) where I could save variables like string / integer arrays? i.e. [cod…

    ... (in basic) where I could save variables like string / integer arrays?
    [/code]

    Could I save these out and then load ...
    Zetr0 Zetr0 March 2013 Sinclair Basic
  • SpecBAS 0.690 Now AvailableHi folks - 0.690 is now available at the usual location: [url]https://sites.google.com/site/pauldunn/SpecOS.zip[/url] You can also download the rece…

    ... $ DATA [var] commands - load and save variables and arrays to disk.
    Dunny Dunny July 2011 Sinclair Miscellaneous
  • New Spectrum game - Isotopia by OctocomOctocom, the guys who made BASIC programmed games such as Pandemia or Insert Coins, released yesterday their very first compiled BASIC game: Isotopia…

    ... emu I was able to save a 128K snapshot which played perfectly ...
    Digital Prawn Digital Prawn December 2007 Games
  • The microdrive was an awesome device.I have to say i used to love the Microdrives. It was a damn shame they never took off as i could have seen them being a really good way of storing yo…

    ... friend of mine used to save a 128k game to one
    save
    once the light went ... tapes, never did find any 128k ones
    BiNMaN BiNMaN February 2011 Hardware
  • saving part of a BASIC programHere's a short routine to save part of a BASIC program. The idea is that it can be merged into a program and then used to save sub-routines, etc. to …

    ... ability to save parts of a program or just the variables. Examples ... add multiple ranges and saving variables without making the routine ... be best if I could save variables as a normal type-0 ... to save & merge a "program" file with no lines, just variables.
    Battle Bunny Battle Bunny September 2011 Sinclair Basic
  • How the heck do you save?I just loaded up a very old favourite, [i]The Bard's Tale[/i], and have discovered that it is such a perfect copy of the original that you have to us…

    ... you playing your game in 128k mode? If so saving as ... as it's trying to save a 128k game into 48k of ...
    dm_boozefreek dm_boozefreek October 2012 Games
  • Disciple troubleAnother day, another problem. While waiting for my 16-to48K upgrade chips to arrive, I tried to bring my Disciple back to life, which I just bought a…

    ... 48k snapshot or 5 to save a 128k snapshot
    when loading ...
    djgarf djgarf November 2012 Hardware
  • The Disciple clone... doable?Hi. As a spectrum user in the 80's this was the dream interface all-in-one for me. I have a 48k+ and planning on get a 128K toast-rack later. Anyway…

    ... to do when creating a 128k snapshot [quote]Press key 5 ... 128K PROGRAM to be saved to disk. Every time
    you save ... a 128k file, 128K of memory space will ... continue to flash until your 128K save is complete, You will
    Stefan Drissen Stefan Drissen February 2013 Hardware
  • Plus D keysWhich keys can I press after pressing Plus D snapshot button?

    ... /> 3 - Screen save; 4 - 48K Snapshot save; 5 - 128K Snapshot save;
    Key X ...
    The President The President March 2013 Hardware
  • how to fix instructions on screenI have a problem with my sequencer. I want the top half of the screen to stay fixed but allow the note values to print without pushing the instructio…

    ... spectrum.

    You can save variables to files so it depends ...
    guesser guesser November 2016 Sinclair Basic
  • Saving and restoring data in 128kHi all I'm trying to program a game using compiled ZX Basic for the +2A/+2B/+3. Thanks to a lot of info I found on the forums, I manage to access …

    Make sure the POKE and SAVE is on the same line.< ... br /> POKE 23388,16+6 : SAVE "bank6" CODE 49152,16384
    save commands on the same line ... . But LOAD instead of SAVE. The 128k editor corrupts parts of bank ...
    FrankT FrankT December 2018 Development
  • Saving and restoring data in 128kHi all I'm trying to program a game using compiled ZX Basic for the +2A/+2B/+3. Thanks to a lot of info I found on the forums, I manage to access …

    ... doing (POKE -> OUT -> SAVE) but I don't know ... be saved in the[b] SAVE "bank6" CODE 49152,16384[/b ... be saved in the[b] SAVE "bank6" CODE 49152,16384[/b ... Spectrum BASIC, you can also SAVE variables, but they are (likely) not ...
    Timmy Timmy December 2018 Development
  • Saving and restoring data in 128kHi all I'm trying to program a game using compiled ZX Basic for the +2A/+2B/+3. Thanks to a lot of info I found on the forums, I manage to access …

    ... Spectrum BASIC, you can also SAVE variables, but they are (likely) not ... with POKE/PEEK, and also save variables at designed address (DIM AS ...
    oblo oblo December 2018 Development
  • Probing the variables in 128K modeHello again! Briefly, I'm writing an m/c routine to read some BASIC variables. So, before I start, I try to get an idea for the structure of how var…

    ... the names of all current variables.

    It ... BASIC, but screws up in 128K mode.

    ... fail to work properly in 128K BASIC? (Again I' ... tape magazine, which runs in 128K mode).

    ... program to run correctly in 128K mode.

    ...
    Digital Prawn Digital Prawn March 2008 Development
  • how do i save 128k snapshots to my hdd?i have the +3e disk system and have managed to do it with 48k files.i know 128k files use paging? but how do u implement this into a snapshot save?

    i have the +3e disk system and have managed to do it with 48k files.i know 128k files use paging? but how do u implement this into a snapshot save?
    digital digital March 2018 Hardware
  • Z80 file: 128K to 48KHow change a 128K Z80 file (a BASIC program) in a "real" 48K Z80 file? If I use the keyword "spectrum" in 128K and save the Z80 file, it is always a …

    How change a 128K Z80 file (a BASIC program) in a "real" 48K Z80 file? If I use the keyword "spectrum" in 128K and save the Z80 file, it is always a 128K file!
    wilko0070 wilko0070 November 2003 Emulators
  • tape copier for 48K files on a 128K machineDoes anyone know of a tape copier (that can save out multiple copies of games, like LERM), that will load a whole 48K game into a 128K machine in one…

    ... a tape copier (that can save out multiple copies of games ... whole 48K game into a 128K machine in one go?
    128K machine?
    chaosmongers chaosmongers April 2005 Sinclair Miscellaneous
  • ANNOUNCE: BASin Release 12 ready for downloadWell, after a rather large break, BASin's latest incarnation is ready for public use. Probably. BASin is a Sinclair Spectrum development environme…

    ... for commands and variables
    Syntax highlighting - comments, variables, keywords and ... Multifunctional Watches - watch memory addresses, variables, expressions, sysvars
    single ... UDGs from both, including 128k snaps. Full Save support.
    LOAD "" ...
    Dunny Dunny June 2005 Emulators
  • ANNOUNCE: BASin Release 12 ready for downloadWell, after a rather large break, BASin's latest incarnation is ready for public use. Probably. BASin is a Sinclair Spectrum development environme…

    ... for commands and variables
    Syntax highlighting - comments, variables, keywords and ... Multifunctional Watches - watch memory addresses, variables, expressions, sysvars
    single ... UDGs from both, including 128k snaps. Full Save support.
    LOAD "" ...
    Dunny Dunny June 2005 Sinclair Basic
  • BASin and the 128k commandsI've decided to look at incorporating the 128k commands PLAY and LOAD!, SAVE!, MERGE!, VERIFY! for the ramdisk. It won't be full 128k emulation. No …

    ... at incorporating the 128k commands PLAY and LOAD!, SAVE!, MERGE!, VERIFY! for ... /> It won't be full 128k emulation. No bank switching. You ... 'll get 128k snapshots out of it, and ... rather have? Full 48k, or 128k?

    D ...
    Dunny Dunny November 2005 Sinclair Basic
  • 128k +2 Manual scans neededHi all - BASin is now able to use the 128k PLAY and RAMDisk commands. The RAMDisk is accessed with the LOAD! SAVE! etc commands, and as such I now…

    ... now able to use the 128k PLAY and RAMDisk commands.
    SAVE! etc commands, and as such ... new commands.

    The 128k +2a manual I have has ... +2 models.

    The 128k manual is crap, but the ...
    Dunny Dunny November 2005 Sinclair Basic
  • BASin r14d - Final bugfix for the r14 seriesOk, there's not a great deal to "show" here, as most of the work has been going on "under the hood" so to speak. And there's been a [i]lot[/i] of wor…

    ... )
    Fixed - You can now save your SCREEN$ as .scr files ... your program changes from a 128k to a 48k compatible program ... context menu for commands and variables with similar names. (Jimmy)
    Dunny Dunny December 2008 Emulators
  • Lancelot 128kHi, everybody! I was interested about Lancelot for the 128k Spectrum, however was unable to get a working copy of the second part. No matter you us…

    ... interested about Lancelot for the 128k Spectrum, however was unable to ... whether you want him to save you. Type "YES" and ENTER ...
    baltasarq baltasarq August 2009 Games
  • Thanatos 128k - patched to work on ANY 128 model!A little something I somehow managed to do the past couple of days. A version of Thanatos 128k which works on not just the 128 but also the +2, +2a a…

    ... A version of Thanatos 128k which works on not ... Thanatos contained 48k and 128k versions of the game. ... Unfortunately, the 128k version only worked on ... VMware. I had the save bug but then it somehow ... of Thanatos 128k that works on ALL 128k models! :- ...
    pottyboy pottyboy March 2010 Games
  • Stereo sound kits for all 128K modelsI'm offering [B]a complete upgrade kit to enhance your ZX Spectrum 128K / +2 / +3 with crisp stereo sound[/B] as described in: [url]http://www.worldo…

    ... to enhance your ZX Spectrum 128K / +2 / +3 with crisp ... enhancement gives your ZX Spectrum 128K:
    [LIST]
    [*]Crips ... channels
    [*]Load and save sounds on both channels and ... is compatible with all 128K ZX Spectrum models: 128K+ (heatsink model), ...
    bverstee bverstee November 2011 Sales
  • 48K games which also had improved 128K versions released...I bought a 128K toastrack Speccy last night from our sales director at work for ?30. Works perfectly, I'm a very happy bunny! :smile: I've never own…

    I bought a 128K toastrack Speccy last night from ... /> I've never owned a 128K, but I've had a ... which 48K games had improved 128K versions that I've not ... in another forum, but to save creating another thread for what ...
    GreenCard GreenCard December 2011 Games
<1234567…34>

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