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Search Again :: Adv Search 1000 results in 0.142s
<1234567…34>
  • 128k Page FlippingOver on adverts, AOwen wrote the following: [quote=aowen]The trick, as I understand it, is to redraw the whole screen each time at #c000, but point…

    ... ULA at screen 1
    page screen 0 into #c000
    draw screen 0
    point ULA at screen 0
    128K).

    For comparison, buffering ...
    robpearmain robpearmain December 2006 Development
  • DivIDE+ and 128K HeatsinkI got my DivIDE+ yesterday and i tried it on a 48K+ at first, it worked marvelously on it, no problems at all. Today i desided to try it on my 128 H…

    ... DivIDE doesn't work with 128k Basic ROMs paged in.
    128K Menu with the DivIDE+ on ... /> I give OUT 32765,0 and PRINT USR 0, and tried reseting ... get the standard 48k booting screen... no 128K menu. The Spin emulators ...
    gtsamour gtsamour February 2008 Hardware
  • The Goldfinch updates thread([url=http://www.worldofspectrum.org/forums/showthread.php?t=25034]original announcement thread here[/url] - I figured it was worth starting a new to…

    ... SCR files with length 6144(screen without attributes) or 13824(2x6912 ... =Winston]
    My thoughts on 128K paging are to use the ... in use: show the user screen 0 and get them to say ...
    gasman gasman October 2009 Development
  • Lunar Jetman and +3Has anybody got Lunar Jetman to work on native +3 mode? Converted to disk , will load up fine but freezes on blank screen before the game starts. Aft…

    ... switch to the second screen in USR0 (!) or 128K BASIC mode, USR0 ... . The game still happens on Screen 0, but visible is the empty ... screen from Bank 7. OUT 32765, ... cannot switch to the second screen anymore.
    So OUT 32765 ...
    LCD LCD May 2010 Games
  • +2A/+3 compatibility fixes thread!It might be a good idea to keep these fairly common +2A/+3 compatibility fixes (and requests) in a single thread for quick reference ;) Let's start …

    ... looks to be paging out 128K functionality - port $7ffd ... C000.
    ; Bit 3 : 0=SCREEN 0 (normal display file in bank ... br /> ; Bit 4 : 0=ROM 0 (128K Editor), 1=ROM 1 ( ... Bit 4: 1=128K Mode, 0=48K Mode. [Always 0 on 48K Spectrum ...
    jp jp January 2011 Games
  • Gigascreen - programming guideDoes anyone know of a programming guide for the 128K gigascreen screen mode, specifically a persistence colours table, some code (pref. C level or BA…

    ... a 128K Spectrum and using the extended memory and screen ... />
    ;Show screen 0 but page screen 1 in at 49152 ... ;Make vertical colour stripes on screen 0:
    LD HL,attr_list ... OUT (C),A ;View screen 0, with screen 1 in high memory
    joefish joefish February 2011 Development
  • Double-Buffer ScreenFor my Alien Breed Speccy re-write I decided to use a Double Buffer (DB) or 'Back Screen' to draw all the game action onto, before shuffling the whol…

    ... the 128, always treating the screen memory as being at $ ... always ensuring that the screen that's on display is ... at $C000 (ie. if screen 0 is on display, ram 7 ... you can build up the screen at your leisure, and ... that it only works on 128K machines, and that you ...
    Marko Marko April 2014 Development
  • trying to combine 128 english spanish romsim trying to get my emulator to run a combined 128 0.rom and 128 1.rom but it needs to be 32k so even when combined no matter which i put first it bo…

    ... this because the first screen in the investronica rom ... that it is indeed the 128k rom...

    ... the contents of the 128k roms you specify... This ... Im mistaken, the Spanish 128k rom is supposed to be ... :

    ROM-0 : 128k editor and new commands
    kgmcneil kgmcneil July 2014 Emulators
  • Test screens for ZX PrismNot sure that this is *really* the right section for this request, but it's relating to new hardware I'm developing so let's start it off here - a mo…

    ... of screen data - so like the screen and shadow screen on the 128K ... at the beginning of screen 0, screen 1, screen 2 and screen 3.
    ... have guessed, like the 128K spectrums you can also switch ... .

    Unlike the 128K spectrums, ZX Prism allows you ...
    JeffB JeffB July 2014 Hardware
  • 128K programmingDoes anyone know any good resources on assembly programming for the 128? All I'm after is an "idiot's-getting-started-guide" on how to utilise the…

    ... routine used in the 128k version of The Little ... br /> ;
    ; Using 128K RAM bank switching
    ;
    ; leaving screen 0 visible.
    ; Changing this ... , sets bit 4 making screen 1 visible instead
    ...
    Mysterion Mysterion February 2016 Development
  • How to disable the "scroll?" message?Hello. I'm a beginner Z80 assembly programmer and I decided to make a ZX Spectrum game to practice my skills and gain some more experience. I curr…

    ... don't work on the 128K though.

    You ... /> str0 defm 0,at,0,0,ink,9,paper,3,"Screen#0-UDG", 144 ; ... defm at,1,0,ink,9,paper,1,"Screen#0at1,0"
    defb ... />
    str0 defm 0,at,0,0,ink,9,paper,3,"Screen#0", 164, "
    Paradigm Shifter Paradigm Shifter June 2022 Development
  • Midi Out from machine codeI need to send midi-signals by machine code, while Basic is too slow for my current project. I already read I can use hookcode #11E, but I have some …

    ... 3: Select normal (0) or shadow (1) screen to be displayed. The ... normal screen is in bank ... 5, whilst the shadow screen is in bank 7. Note ... four ROMs are:
    ROM 0: 128k editor, menu system and self ...
    bverstee bverstee April 2010 Hardware
  • New Utility ZXSTLC[b]New Utility ZX Spectrum Tape (& Disk) Loader Creator[/b] I made this utility to easily create tape and +3 disk loaders for my projects and have…

    ... banks 5, 2 and 0 (standard 48k memory layout)< ... pages (5, 2 & 0). In addition to the
    screen (which you can
    | change, see later). For 128k ... br /> | Please note only pages 0, 1, 3, 4, 6 ... MAIN.BIN file. Page 0 can either be added into ...
    TomD TomD August 2020 Brand new software
  • WaNTeD!Hello! does anyone have: Elven warrior (Players premier) Corsarios (parts 1&2) Capitain Fizz and Robocop-3 (Image works/Ocean) in *.tzx or *.tap f…

    ... rajsoft'91 release - title screen and 128k music module are ABSENT!
    maddy maddy July 2001 MIA/STP/SDP
  • Games that aren't workingI cannot get Hostages loaded on Spectaculator. On Spin I can't get past the first menu with the 48k version. With the +2 version the controls don't…

    Andrew, you could not have played Hostages on Spin, it doesn't work. The 48k game freezes at the mission choosing screen. The 128k version get stuck with a man jumping back and forth over a wall after flicking through some menu screens.
    Fraser Fraser October 2002 Emulators
  • BMP2SCR ProHey LCD, yesterday i played with your new prog and i have to say that it's simply *amazing*! I have only checked the conversion part out, but i spend…

    ... .5 seconds for a multitech screen (~0.75 seconds for a spectrum ...
    Alcoholics Anonymous Alcoholics Anonymous April 2003 Sinclair Miscellaneous
  • Mac2Spec v2I announced the release a week or so ago on c.s.s. but I thought I'd give it a plug here too. Mac2Spec is a graphics converter written in Objective-…

    ... a +2A which has 2 screen areas?
    [/quote]

    ____
    | | -> screen 0
    |____|
    | | -> screen 1
    |____ ...
    JamesW JamesW July 2003 Announcements
  • Zecut0r and ZAFA while ago (about 2 yrs)i took VbSpec and tried to port it to Delphi 6. Althought it was pretty weak, it. Meanwhile DelphiSpec 0.1 appeared and i wa…

    ... br /> ;"reset screen colours and clear screen"

    0 9 locate
    screen"


    0 7 for
    screen"


    curfornextvalue ... carrige return to screen "
    int z;
    0 =z ;
    ...
    Steve(spt) Steve(spt) October 2004 Emulators
  • New Compo IdeaI've had this idea and would like to know what do you think about it. I think that most of us here know how to code in BASIC. The problem with Specc…

    ... />
    * First line numbered "0"
    -------------------------

    On ... />
    POKE 23756,0: POKE 23755,0

    On ... first line number) with 0 (see the system variables ... can read them in a SCREEN$. [Dr. BEEP]
    * ...
    na_th_an na_th_an April 2005 Development
  • Lesser used BASIC commandsAre there any interesting articles or books that explore some of the lesser used BASIC commands/functions e.g. DEF FN, IN, OUT etc? The Spectrum BAS…

    The SCREEN$ function does work with INVERSE though which is a nice surprise.

    10 PRINT "A"
    20 PRINT INVERSE 1; "A"
    30 PRINT SCREEN$ (0,0)
    40 PRINT SCREEN$ (1,0)

    produces 4 letter "A"s. :-)
    Geoff Geoff May 2006 Sinclair Basic
  • Lesser used BASIC commandsAre there any interesting articles or books that explore some of the lesser used BASIC commands/functions e.g. DEF FN, IN, OUT etc? The Spectrum BAS…

    [QUOTE=Geoff]The SCREEN$ function does work with INVERSE ... "
    30 PRINT SCREEN$ (0,0)
    40 PRINT SCREEN$ (1,0)

    produces ...
    Alcoholics Anonymous Alcoholics Anonymous May 2006 Sinclair Basic
  • 128k Page FlippingOver on adverts, AOwen wrote the following: [quote=aowen]The trick, as I understand it, is to redraw the whole screen each time at #c000, but point…

    ... at a specific page of screen memory does not page in ... ... half of the screen will be screen 0, the other half screen 1. Of ...
    icabod icabod December 2006 Development
  • Little BASIC gameTry to make all standard BASIC-errors and tell us how you did it. Not allowed i.e. : PRINT USR 1362 D - Break cont-repeats but ok 10 GO TO 10 RU…

    ... "
    [B]5 Out of screen, 0:1[/B]

    ... /> [B]6 Number too big, 0:1[/B]

    ... /> [B]7 RETURN without GOSUB, 0:1[/B]

    10 ... br /> [B]A Invalid argument, 0:1[/B]

    DIM ... /> [B]C Nonsense in BASIC, 0:1[/B]

    READ ...
    Marcelo Marcelo January 2007 Sinclair Basic
<1234567…34>

Latest Posts

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