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<1…17181920212223…34>
  • SAVE the complete screen in BASICHow can I save the COMPLETE screen (with the last two lines) in BASIC? If I type SAVE "XXXX" SCREEN$, then comes the message "Start tape, ..." and th…

    ... DE 32768
    LF HL 16384
    LD BC 6912
    16384, start of screen memory) TO HL(32768 ... BASIC. Basically it copies your screen$ to a higher place in ...
    Lloyd Lloyd October 2005 Sinclair Basic
  • SAVE the complete screen in BASICHow can I save the COMPLETE screen (with the last two lines) in BASIC? If I type SAVE "XXXX" SCREEN$, then comes the message "Start tape, ..." and th…

    ... DE 32768
    LF HL 16384
    LD BC 6912
    16384, start of screen memory) TO HL(32768 ... BASIC. Basically it copies your screen$ to a higher place in ...
    Dunny Dunny October 2005 Sinclair Basic
  • MC TipPlace your MC tip here: Here is my first: When using alternate registers (EXX) the HL register must not be affected on return to BASIC. Also the IY…

    ... is useful for scrolling the screen left or right 4 pixels ... time.

    ld hl,16384
    xor a
    rrd ...
    dmsmith dmsmith November 2005 Development
  • Convert Screen to TAPHow do I take the screen display and save it as a tap (I am basically trying to create 3 taps, one for the basic loader, one for the screen, and one …

    In Spectaculator, create a new tape file, and through the tape browser, press the Record button (red circle) then enter the command :-

    SAVE "screen" SCREEN$ or SAVE "screen" CODE 16384,6912

    It's that easy. :)

    Necros.
    Ian Hamilton Ian Hamilton December 2005 Development
  • Method to read byte as binary string rather than dec?Hi all Am fiddling around with the screen buffer and have written a routine to scan the screenbuffer into upper ram and then write it back in upside…

    ... code for the 3 screen areas almost instantaneously, though ... a "flip" of the screen, using a second buffer, ... Regarding the swapping of the screen areas, it would have ... coded to be at 16384 (I'm ignoring here ... that resides at address 16384 (again, ignoring the ...
    icabod icabod February 2006 Sinclair Basic
  • Screen DisolveHas anyone got any good assembly code to dissolve the screen I could see

    ... />
    ; Fill screen with pixels

    LD HL,16384
    LD ...
    robpearmain robpearmain February 2006 Development
  • 128k Screen Flipping - Sample Code PleaseI know this has been covered before, but I cannot find out code to do the following: On a 128k Spectrum tell the speccy to display from address 4915…

    ... a sprite to the screen, say the top ... I can simply start at 16384

    However ... say "Use 49152 for the screen".

    So ... Flip" the screen to 49152
    Write to 16384
    Then ... "Flip" the screen back to 16384
    ...
    robpearmain robpearmain February 2006 Development
  • 128k Screen Flipping - Sample Code PleaseI know this has been covered before, but I cannot find out code to do the following: On a 128k Spectrum tell the speccy to display from address 4915…

    ... if I write to 16384 it is still displayed.< ... br /> xor 8 ; flip screen bit
    ld (rampage), ... call PageRam ; effects the flipped screen

    ld a ...
    robpearmain robpearmain February 2006 Development
  • 128k Screen Flipping - Sample Code PleaseI know this has been covered before, but I cannot find out code to do the following: On a 128k Spectrum tell the speccy to display from address 4915…

    ... screen, your sprite is now visible
    ....
    write something to 16384 ... ;to normal screen which is now invisible ... writes to screen on 16384, second to screen on 49152
    screen, the effect takes ...
    Fikee Fikee February 2006 Development
  • Any examples of Proportional Font (Dark Star)Dark star had a cool proportionally spaced way of displaying text. Does anyone know of any code to do this? Cheers

    ... hl,16384
    call printchar

    ret

    ; HL = screen ...
    robpearmain robpearmain March 2006 Development
  • Unpublished spectrum gameHi there I have a Spectrum PDS development environment and before I get rid of my old PC which has an ISA slot I thought I should ask this question i…

    ... for the starting loading address (16384) and it will place it ... ).

    Being 16384 the start of screen RAM, I suppose that ...
    Black Hole Black Hole March 2006 Games
  • BASin Release 13 is now available[unashamedly x-posted from Emulators forum] I'm still at it. BASin is now in it's 13th incarnation (disregarding the inter-version updates) and is …

    ... examples of LOAD/SAVE SCREEN$ in the BASin environment ... CODE 16384,6912 which will also LOAD back with the SCREEN$ modifier ... worth some investigation. Can 'SAVE SCREEN$' even be emulated correctly? ... pretty obvious that saving SCREEN$ is very hard indeed ...
    Dunny Dunny March 2006 Sinclair Basic
  • Here to go!Welcome to the new look! This migration took [B]a lot[/B] longer than expected (2 hours on the test setup, 5 hours on WoS), but everything ought to b…

    ... />
    What about:
    above 16384 = SCREEN$
    above 65535 = GAMESTAGE (because ...
    FRGT/10 FRGT/10 April 2006 Sinclair Miscellaneous
  • ANN: SP1 for Z88DK (aka splib3, Sprite Pack v3.0)Well it's finally arrived, after a month of "a few days from now" release deadlines. SP1 is the lastest version of splib, a flicker-free software sp…

    ... = {0, 0, 32, 24}; // full screen


    // Table ... IE- it covers the entire screen. When sprites are moved, they ... are confined to the full screen.

    Each ... That will leave 0xc000-0x8000 = 16384 bytes available to our program ...
    Alcoholics Anonymous Alcoholics Anonymous April 2006 Development
  • Sprite adviceHello. So, I'm slowly getting to grips with Z80 assembly - currently equal parts frustration and enjoyment. Now looking for some advice to help shift…

    ... br />
    calcshiphl ld hl,16384

    ld a,(shipx ... />
    ld a,(shipy) ;calculate screen region from shipy value i ...
    ld a,(shipy) ;calculate screen region from shipy value ii ... (top) third of the screen (now one character line down ...
    48K 48K May 2006 Development
  • Games that are impossible to complete due to bugs!I'm trying to compile a list of Speccy games that cannot be completed because of a bug (or simply bad programming)! Here's a few... [B]Frankie Goes …

    ... listed as missing the loading screen on Alexanders redump project...
    screen was 32768 instead of 16384... Anyway, the tape ...
    Gilby Gilby July 2006 Games
  • ZXLFN - storing tape header in a long file nameHi lads ;) Couple of months ago, the group of guys interested in divIDE software development has came up with an interesting idea - store tape heade…

    ... would type just SAVE "blah" SCREEN$, not (!) the sh*tload of ... will create a file "blah,16384.zx3" in a host filesystem ...
    baze baze July 2006 Emulators
  • ZXLFN - storing tape header in a long file nameHi lads ;) Couple of months ago, the group of guys interested in divIDE software development has came up with an interesting idea - store tape heade…

    ... ).

    so, SAVE "dunny" SCREEN$ will produce in the current ... file with the name "dunny,16384.zx3".

    and this ...
    zilog zilog July 2006 Emulators
  • ZXLFN - storing tape header in a long file nameHi lads ;) Couple of months ago, the group of guys interested in divIDE software development has came up with an interesting idea - store tape heade…

    ... ).

    so, SAVE "dunny" SCREEN$ will produce in the current ... file with the name "dunny,16384.zx3".
    [/QUOTE]

    SCREEN$ into an empty directory. I ... 8 CODE blocks after the SCREEN$. However, I now develop a ...
    Dunny Dunny July 2006 Emulators
  • Whatcha listening to now?I'm listening to Audioslave's Revelations album. Fantastic work! Belting it at 12 in the night! Neighbours must be going crazy! :lol: Also listening…

    [QUOTE=CKay]
    Oh, and I`ll need the speccy`s screen address or summit won`t I ?
    [/QUOTE]

    Yep, the channel key is 16384
    Daren Daren September 2006 Chit chat
  • How to save TZXGreetings to all. I am starting to move on from just games into some testing of home made programs. Although I could have done that in ancient tapes…

    ... doesn't appear detroying my screen$ I would be very ... avoiding Bytes: from destroying your SCREEN$ (assuming your program in ... load routine to load a SCREEN$ without the header block< ... br /> ld ix,16384 ; Start Address (e.g. SCREEN$)
    ld ...
    BloodBaz BloodBaz October 2006 Emulators
  • Ways to use double buffering in basicI was meddling with woody's print stream code where you can print characters at any pixel location on screen. I was playing with 12 sprites, very ann…

    ... 16384,16384
    30 SAVE !"b"CODE 16384,16384
    40 SAVE !"c"CODE 16384,16384 ...
    50 SAVE !"d"CODE 16384 ... ,16339
    [/code]

    Now a SAVE !"scr"SCREEN ... To save another SCREEN$ the file " ...
    Alcoholics Anonymous Alcoholics Anonymous November 2006 Sinclair Basic
  • Ways to use double buffering in basicI was meddling with woody's print stream code where you can print characters at any pixel location on screen. I was playing with 12 sprites, very ann…

    ... REM Activate normal screen
    ... 16384,16384
    9040 SAVE !"a2"CODE 16384,16384
    9050 SAVE !"a3"CODE 16384,16384 ...
    9060 SAVE !"a4"CODE 16384 ... ,16339
    9070 REM 16384 - (4 files + screen ...
    NotFound NotFound November 2006 Sinclair Basic
  • Ways to use double buffering in basicI was meddling with woody's print stream code where you can print characters at any pixel location on screen. I was playing with 12 sprites, very ann…

    [QUOTE=Arda]wow it works : )
    I'll use that in my next crap game.[/QUOTE]

    Try to do some better than this: ;-)

    [code]
    10 rem ***********************
    20 rem * dbuf2.bas *
    30 rem *A crap and ...
    NotFound NotFound November 2006 Sinclair Basic
  • Help where do i startIm thinking of writing a game or two for the speccy. At the moment Im not sure what type. But Im after some general info. I know laguages like Basi…

    ... on the rom calls and screen map, and oh yes an ... on the Speccy. Watch a SCREEN$ from a game load, and ... . It starts at memory address 16384 - you can write a short ... place in the Speccy's screen memory.
    Winston Winston November 2006 Development
  • Timex Sinclair 2068Hi guys. This is my first post here, the first of many, I hope.. :) I have a Timex Sinclair 2068 but don?t know much about it. It was given as a gif…

    ... the 2nd display file from 16384. The engine uses the address ... 2nd display file and the screen address stored in the ... alter sprite colours depending on screen position and rotation (data available ... by this other than how screen background is done.
    ...
    Alcoholics Anonymous Alcoholics Anonymous November 2006 Games
  • Sam coup? - some questionsHi everyone. Got myself a sam coup&#233; without any kind of cables. I was a bit suspicious about it's working condition. Hooked it to a pc at psu a…

    ... say sitting at the startup screen, or in BASIC right at ... is mapped in Page B (16384-32767)
    [Page 0 would ... holding the current MODE 4 screen that's being displayed.
    Quazar Quazar November 2006 Hardware
  • Spectrum Basic InterpreterHello. I started this days a strange project: an interpreter of the Spectrum Basic that can run in a Spectrum. Here is a very preliminar version: […

    ... know how CP/M handles screen (or graphics) but are you ... trying to plan an screen emulator(?) for other sceen memory ... poke 16384+1770,255 a small line appears somewhere in screen, but ...
    Arda Arda December 2006 Development
<1…17181920212223…34>

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