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Search Again :: Adv Search 1000 results in 0.019s
<1…18192021222324…34>
  • I'm in need of help hereI've been using the 'COMB' and 'TRANSFER' programs on Lerm's Utility D package to convert copy-protected (Speedlock, Alcatraz etc) 48k games onto +3 …

    ... 20 49152
    5 16 16384
    6 22 49152
    screen and do the LDIR that ...
    Jmk Jmk December 2006 Sinclair Miscellaneous
  • Aggravating problem with screensI've rewritten my Sam C runtime emulator code ( well almost ) to allow me to use my own routines for blitting sprites onto the screen, storing tiles …

    ... etc (with 512K spanning from 16384 to 540671) , but here is ... , so leave that there...
    SCREEN 2 = 442368 (Page 26, Offset ... 0)
    SCREEN 3 = 409600 (Page 24, Offset ... something like:

    LOAD "screen" CODE 100000 (Let's just ...
    Quazar Quazar January 2007 Development
  • Autorun BASIC programsIs it possible to write a basic program which will autorun after typing in LOAD ""? Thanks

    ... :

    SAVE "name" CODE 16384,49152: GO TO n
    screen and 1 holding the rest ...
    Dr BEEP Dr BEEP January 2007 Sinclair Basic
  • Best way of getting source/binaries onto Spectrum/Sam?What is the best way of getting source and binaries from a PC onto a Spectrum or a Sam Coupe? It is quite tiresome typing it in each time and savin…

    ... PC type SAVE "name" CODE 16384, 6912 or whatever.
    It ... to try it with a SCREEN$ first until you get the ...
    Geoff Geoff February 2007 Development
  • Getting scr addresses from x and yCould someone please tell me how to calculate the 8 screen addresses corresponding to a character printed in basic at coordinates x and y? For examp…

    ... me load a screen$ (or import it to address 16384 via the ... emulator), a certain portion of the screen will ... convert any part of a screen to UDGs, using the parameters ...
    zxbruno zxbruno March 2007 Sinclair Basic
  • Total amount of memory on a Speccy ?I wonder............ The C64 (excuse me for saying that name in here. I'll hereby name it just "it") has 64k, while only 38k, or so, is available f…

    ... , tape load, save etc)
    16384 - 22527 Display
    22528 - 23296 ... can use any memory from 16384 - 65535 to execute asm, but ... avoid running code on the screen.

    I am rambling ...
    MrCheese MrCheese March 2007 Hardware
  • Twister - original TZXWhat emulator can load this TZX version game? [url]http://www.worldofspectrum.org/infoseekid.cgi?id=0005488[/url]

    ... decompresses to greater
    than 16384 bytes.
    [/B][/code]But ... a Game from the main screen, etc...

    I'm ...
    Marcelo Marcelo April 2007 Games
  • Twister - original TZXWhat emulator can load this TZX version game? [url]http://www.worldofspectrum.org/infoseekid.cgi?id=0005488[/url]

    ... decompresses to greater
    than 16384 bytes.
    [/B][/code]But ... a Game from the main screen, etc...

    I'm ...
    Dunny Dunny April 2007 Games
  • Sceen$ helpMost people have used screen$ at some time or another and for me what I want to do is use it or something like it as a start screen before the game p…

    ... loading a file into screen$ then coping that into ... that a full screen$ occupying the entire screen takes up ... and then copy the screen$ to that address. ... br /> [code]
    ld hl,16384
    ld de,ramtop addr ... copy goes from the screen to memory. You can ...
    Alcoholics Anonymous Alcoholics Anonymous May 2007 Sinclair Basic
  • Sceen$ helpMost people have used screen$ at some time or another and for me what I want to do is use it or something like it as a start screen before the game p…

    ... find that a full screen$ occupying the entire screen takes up 6912 ... command and then copy the screen$ to that address. Copying ... />
    [code]
    ld hl,16384
    ld de,ramtop addr ... ]

    There's a screen$ compressor in the Alchemist Software ...
    DEATH DEATH May 2007 Sinclair Basic
  • Sceen$ helpMost people have used screen$ at some time or another and for me what I want to do is use it or something like it as a start screen before the game p…

    ... memory locations to back to screen?

    [QUOTE=Alcoholics ... find that a full screen$ occupying the entire screen takes up 6912 ... command and then copy the screen$ to that address. Copying ... />
    [code]
    ld hl,16384
    ld de,ramtop addr ...
    Toxitalk Toxitalk May 2007 Sinclair Basic
  • Sceen$ helpMost people have used screen$ at some time or another and for me what I want to do is use it or something like it as a start screen before the game p…

    ... br />
    To copy SCREEN$ to memory address 32768
    screen area is 6912 bytes long ... like
    LD HL 16384 ; Start of screen area
    LDIR ... move it back to the screen area

    ...
    LD DE 16384 ; Start of screen
    LD HL ...
    DEATH DEATH May 2007 Sinclair Basic
  • Running code from the display memory?Is it possible to run machine code from the memory area used by the display file? If you were really out of memory and some part of screen is not u…

    ... put together a suite of screen-resident utilities which are available ... you need are the 3 SCREEN$.
    Load them with LOAD ... />
    To use - PRINT USR 16384

    The acid test ...
    Geoff Geoff May 2007 Development
  • Sceen$ helpMost people have used screen$ at some time or another and for me what I want to do is use it or something like it as a start screen before the game p…

    ... /> [code]
    10 FOR i = 16384 TO 22527 STEP 15 : POKE ... i
    20 SAVE ! "myscreen" SCREEN$
    30 CLS
    40 ... LOAD ! "myscreen" SCREEN$
    50 PAUSE 0
    Geoff Geoff May 2007 Sinclair Basic
  • How did games started with LOAD "" CODE auto-start?Some early games (l remember for example [B]Galaxians[/B] from 1982) was loaded with LOAD "" CODE, which in one single block first loaded the loading…

    ... LOAD "SCR" SCREEN$
    3 SAVE "GALAXIANS"CODE 16384,16384
    4 RANDOMIZE ...
    Dr BEEP Dr BEEP May 2007 Development
  • Comments for small "sprite" routine wantedI have just written my first machine code program and I am quite happy (and proud) to get it working! :smile: As a child I never learned anything e…

    ... />
    loadgraphic
    ld hl,16384 ;screen address
    ld de,35000 ... ;routine to write graphic into screen
    ld a,(de) ;get ... to right
    ld hl,16384 ;screen address to start at
    rr (hl) ;rotate first screen byte to right
    inc ...
    Rickard Rickard May 2007 Development
  • Comments for small "sprite" routine wantedI have just written my first machine code program and I am quite happy (and proud) to get it working! :smile: As a child I never learned anything e…

    ... />
    loadgraphic
    ld hl,16384 ;screen address
    ld de,35000 ... ;routine to write graphic into screen
    ld a,(de) ;get ... to right
    ld hl,16384 ;screen address to start at
    rr (hl) ;rotate first screen byte to right
    inc ...
    Dr BEEP Dr BEEP May 2007 Development
  • Faster Pussycat, yer man (UDG)Right we are almost into a game area. Ive started to play with UDG and by using bins and pokes I can redesign graphics to my hearts content. Now Im…

    ... screens pixel area starts at 16384, and is made of of ... ]

    10 For n=16384 to 22528
    20 Poke ... /> That doesnt cover UDG to screen!

    I know I ... can set the screen display as 'scan lines' but ...
    Toxitalk Toxitalk May 2007 Sinclair Basic
  • How does interrupts work?I am a little confused regarding the interrupts on the Spectrum. If I have some hundred bytes of machine code started with, say, [B]RANDOMIZE USR 300…

    ... TV has started drawing the screen proper. Watch out for collision ... addresses 16384 to 32767 slows down a bit once the main screen ... attribute buffers to draw the screen).

    4) Optimise ... be updated before the main screen is encroached.

    ...
    BloodBaz BloodBaz May 2007 Development
  • Project: M.u.l.e.Wokani came up with a great idea about trying an open-development approach for spectrum games, and I thought why not try with a game I have under dev…

    ... disp = zx_cyx2saddr(prow, pcol++); // destination screen address for char
    if ... )) = attr; // colour char on screen

    for (i= ... attr)
    {
    memset(16384, 0, 6144);
    memset(22528 ...
    mulder mulder June 2007 Development
  • Project: M.u.l.e.Wokani came up with a great idea about trying an open-development approach for spectrum games, and I thought why not try with a game I have under dev…

    ... the stuff from buffer to screen
    ////////////////////////////////////////
    .dump
    push ... (uchar attr)
    {
    memset(16384, 0, 6144);
    memset(22528 ...
    wokani wokani July 2007 Development
  • Project: M.u.l.e.Wokani came up with a great idea about trying an open-development approach for spectrum games, and I thought why not try with a game I have under dev…

    ... the stuff from buffer to screen ////////////////
    ////////////////////////////////////////////////////////////////////
    void blit(void ... (uchar attr)
    {
    memset(16384, 0, 6144);
    memset(22528 ...
    wokani wokani July 2007 Development
  • Preferred way of determining Y co-ord in assembly?I know of 2 ways of calculating the y-cord of a pixel row for the speccy in assembly. One is to calculate the address by ways of shifting and masking…

    ... ;point hl to start of screen address
    ld a,b ... /> ret

    scradd defw 16384, 16416, 16448, 16480, 16512, 16544 ... the top third of the screen. I'll have a go ...
    Arjun Arjun July 2007 Development
  • Project: M.u.l.e.Wokani came up with a great idea about trying an open-development approach for spectrum games, and I thought why not try with a game I have under dev…

    ... (uchar attr)
    {
    memset(16384, 0, 6144);
    memset(22528 ... the stuff from buffer to screen ////////////////
    ////////////////////////////////////////////////////////////////////
    void blit(void ...
    wokani wokani July 2007 Development
  • Project: M.u.l.e.Wokani came up with a great idea about trying an open-development approach for spectrum games, and I thought why not try with a game I have under dev…

    ... (uchar attr)
    {
    memset(16384, 0, 6144);
    memset(22528 ... the stuff from buffer to screen ////////////////
    ////////////////////////////////////////////////////////////////////
    void blit(void ...
    wokani wokani July 2007 Development
  • Help hacking Split PersonalitiesI`ve been hacking away at Split Personalities for the purpose of putting new screens and graphics (items). The current screen is at 41187 and is 160…

    ... key press to load a screen before saving.

    Its ... the screen I just imported the scr as a binary to 16384 ...
    FrankT FrankT August 2007 Games
  • Using a multiface to exit to BasicBack in the days I was always fascinated with the idea of getting access to BASIC listings inside a program or game. I was able to work a way around …

    ... always assemble code to the screen that will save the game ... to your routine in the screen. At the beginning of the ... code in the screen should be a poke to ... save the whole memory from 16384, the program counter (PC) and ...
    FrankT FrankT August 2007 Sinclair Basic
  • I forgot which system variable I need...... to prevent the message 'start tape, then press any key'. I saw the system variables list but it's not helping. I know I used one poke to bypass t…

    ... /> You trying to save a screen$ Bruno?

    Try a ... you fancy, or load the screen into high memory and save ... there.

    LD IX, 16384
    LD DE, 6912

    SAVE "Screen$" CODE 32768,6912
    DEATH DEATH August 2007 Sinclair Basic
  • I forgot which system variable I need...... to prevent the message 'start tape, then press any key'. I saw the system variables list but it's not helping. I know I used one poke to bypass t…

    ... ]You trying to save a screen$ Bruno?

    ... fancy, or load the screen into high memory and ... br />
    LD IX, 16384
    LD DE, 6912

    SAVE "Screen$" CODE 32768,6912[/quote]
    [code]
    LD IX, 16384
    LD DE, 6912
    rich_chandler rich_chandler August 2007 Sinclair Basic
  • SCR to SCREENS$Hello, is there a way to convert a .scr file back to a screen$ to load it into an emulator? Thanks!

    ... a .scr is probably a screen$ already - assuming it's 6144 ... ]bintap inputfile outputfile.tap zxfilename 16384[/CODE]
    I'd provide ...
    icabod icabod August 2007 Sinclair Miscellaneous
<1…18192021222324…34>

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