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Search Again :: Adv Search 1000 results in 0.329s
<1…567891011…34>
  • Wanted: Game Ideas!Ok then here goes nothing. I'm a reasonably good programmer, but I'm really no good at coming up with game ideas and graphics. So if any of you have…

    ... find the pointer hard to spot right away which ... (you have lots of time to burn anyways :)

    X and Y axes (the latter with ... reads and use that as a delta to the ... coordinate wrapping and scale the changes to adjust the jumpiness ...
    Alcoholics Anonymous Alcoholics Anonymous April 2006 Development
  • Cool BASIC tricks and tips!Following on from Dunny's excellent suggestion of a compendium of BASIC tips + tricks, I believe it would be better to have a topic dedicated to it. …

    ... even more.
    AND 31 to reset bit 7 to 5 for issue ... compatibility and then bitwise for keys ... end up [i]wanting[/i] to write:
    [code]
    LET ... ) THEN LET x = x - 1
    ....
    [/code]
    Unfortunately "x AND y" has a ...
    BloodBaz BloodBaz February 2007 Sinclair Basic
  • If a C64 can do it...Forgive me if this isn't the right section. We've seen coders surprising us over and over again with excellent demos and things that a few years ago…

    ... sprites is you have to draw, mask and erase them while the ... just requires you change the X and Y coordinate.

    You ... by hardware. The Speccy has to draw with software.
    ... If you want to know how powerful printable character ...
    JamesD JamesD February 2007 Development
  • Spritual successor to the Speccy1988-1995 - Atari ST/STe/Falcon 1995-2000 - ? hmmm ? 2000-2006 - Playstation 2 with a keyboard 2007- ?

    ... % faster grab, and put), that`s without having to update X, and Y variables, just ... Put, and I know that ... you might end up having to place 2*2 `character`s ... `t sound like the code to even handle that could be ...
    CKay CKay March 2007 Sinclair Miscellaneous
  • Where to start?Hi all, I wanna start coding something for the speccy. I have good experience at C/C++ and some other languages. I have coded asm on pc too, and ma…

    ... some documents matt told me and I have seen this in ... />
    call basexy ; set the x and y positions of the player.
    to write spectrum games from Jonathan ...
    HexDump HexDump March 2007 Development
  • Where to start?Hi all, I wanna start coding something for the speccy. I have good experience at C/C++ and some other languages. I have coded asm on pc too, and ma…

    ... />
    call basexy ; set the x and y positions of the player.
    to write spectrum games from Jonathan ... a bit unethical and is normally used to confuse hackers. If ... just LD HL,$1521 and a comment to explain would have ...
    rich_chandler rich_chandler March 2007 Development
  • Where to start?Hi all, I wanna start coding something for the speccy. I have good experience at C/C++ and some other languages. I have coded asm on pc too, and ma…

    ... some documents matt told me and I have seen this in ... />
    call basexy ; set the x and y positions of the player.
    to write spectrum games from Jonathan ... is a mistake that seems to have slipped through in a ...
    jonathan jonathan March 2007 Development
  • My little first set of routines.Hi all, I just coded a little set of routines just to draw a screen on video mem and a fade out. I could have just copied the screen rendering rout…

    ... ;
    ; Moves the screen address down 1 line ;
    ... address 1M 4T
    add a, 32 ; and move it to ... screen address
    sub 32 ; and try to ...
    Kiwi Kiwi April 2007 Development
  • Bubble Bobble EditI thought I might have a go at editing Bubble Bobble myself after reading this... [url]http://www.worldofspectrum.org/forums/showthread.php?t=15452[…

    ... , due to the way that it works out the x and y positions. Although ...
    mulder mulder April 2007 Development
  • Reading the Kempston & AMX mouse...Does anybody know which ports & values are used to read the AMX and/or the Kempston mouse? I'm playing with developing a shoot-em-up at the moment, …

    ... AMX mouse hardware and registers interrupt service routines to field x and y movement interrupts ... /> Reads the AMX mouse buttons and current (x,y) coord (as written by ... wrapping across 0 or 255 and limits y to 192. I should also ...
    Alcoholics Anonymous Alcoholics Anonymous May 2007 Development
  • Comments for small "sprite" routine wantedI have just written my first machine code program and I am quite happy (and proud) to get it working! :smile: As a child I never learned anything e…

    ... br /> djnz loadloop ;decrease b and repeat 8 times

    to move to right
    ld hl,16384 ;screen address to start at ... br /> djnz loop1 ;decrease b and repeat for all rows in ... of screen address)

    ld b,8 ;reset b to number ...
    Rickard Rickard May 2007 Development
  • Comments for small "sprite" routine wantedI have just written my first machine code program and I am quite happy (and proud) to get it working! :smile: As a child I never learned anything e…

    ...
    djnz loadloop ;decrease b and repeat 8 times

    to move to right
    ld hl,16384 ;screen address to start at ...
    djnz loop1 ;decrease b and repeat for all rows in ...
    Dr BEEP Dr BEEP May 2007 Development
  • Game OptimisationBelow is a section of code Im using for movement enermy display and collision detect. What happens is that you move the sight with ,.qa and space do…

    ... use "a" and "b" for "playerx" and "playery", use x and y instead.
    < ... br /> Monster positions (up to 10 ... br />
    DIM x(10)
    DIM y(10)
    REM Set ... 3
    LET x(3) = 15
    LET y(3) = 18
    BloodBaz BloodBaz May 2007 Sinclair Basic
  • Game OptimisationBelow is a section of code Im using for movement enermy display and collision detect. What happens is that you move the sight with ,.qa and space do…

    ... its not just position x data I need to hold.
    ... use "a" and "b" for "playerx" and "playery", use x and y instead.
    ...
    Monster positions (up to 10 ... />
    DIM x(10)
    DIM y(10)
    REM Set ...
    Toxitalk Toxitalk May 2007 Sinclair Basic
  • Cool BASIC tricks and tips!Following on from Dunny's excellent suggestion of a compendium of BASIC tips + tricks, I believe it would be better to have a topic dedicated to it. …

    ... f=1 TO LEN s$
    40 PRINT AT y,x;s$(f ... LET x=0: LET y=y+1
    80 NEXT f

    x and y ... are the column and ... row where you want to print the ...
    +2MAN +2MAN June 2007 Sinclair Basic
  • Project: M.u.l.e.Wokani came up with a great idea about trying an open-development approach for spectrum games, and I thought why not try with a game I have under dev…

    ... to the screen one complete pixel row by writing bytes to the display address and ... formula will have to be applied to the screen address to move down that pixel ... message. For printing to screen this will be the screen address at the top ...
    Alcoholics Anonymous Alcoholics Anonymous June 2007 Development
  • Oneliner contestHello to you all, I dare you to make a program on 1 BASIC line. Here is the place to sent your ONELINERS [url]http://www.zxspectrum.00freehost.co…

    ... allowed limit, and I never reduced it down to a single ... maintained variables for ghost X and Y movement directions, and they can only change ... time. The ghosts can come to you, and eat you. But if ... looks better, but had to shrink down to 12x10 in this version ...
    Digital Prawn Digital Prawn July 2007 Development
  • Oneliner contestHello to you all, I dare you to make a program on 1 BASIC line. Here is the place to sent your ONELINERS [url]http://www.zxspectrum.00freehost.co…

    ... can use a similar trick to use reuse k instead of ... y.[/QUOTE]

    I realized it's easier to show ... "$";c:
    FOR r=1 TO 9:
    LET p(r ...
    Einar Saukas Einar Saukas August 2007 Development
  • Oneliner contestHello to you all, I dare you to make a program on 1 BASIC line. Here is the place to sent your ONELINERS [url]http://www.zxspectrum.00freehost.co…

    ... y back to zero, or save 3 positions if you switch x and y forcing x to ... ! Thanks for finishing it off, and posting the entire listing. I ... . I didn't bother swapping x and y, as the game now does ... loop as originally stated, and am happy to call this the final ...
    Digital Prawn Digital Prawn August 2007 Development
  • plotting and rotating wireframesCan anyone point me to an example of plotting a (2d) shape and rotating it in basic. Unfortunately my trig was never that good and I want to get a h…

    ... need to subtract 10 from all x coordinates and 20 from all y (for ... endpoints you plan to rotate ... , then add 10 and 20 to the x and y coordinates to restore original location.
    Alcoholics Anonymous Alcoholics Anonymous September 2007 Sinclair Basic
  • Oneliner contestHello to you all, I dare you to make a program on 1 BASIC line. Here is the place to sent your ONELINERS [url]http://www.zxspectrum.00freehost.co…

    ... be applied to g, to calculate it before the loop and eliminate its ... winner somehow, I suggest to put back AND f=0 when deleting ... was enough space to do this both for x() and y(). Therefore I have ... will upload this version to the website and update it.
    < ...
    Digital Prawn Digital Prawn September 2007 Development
  • Digitized videos and sounds projectAfter starting this thread [url]http://www.worldofspectrum.org/forums/showthread.php?t=14420[/url] I decided to start converting parts of clips and…

    ... some problems to solve in Retro-X. Now...
    "-Option to save avi ... /> Retro-X does have so called FastFinder to determine the position and size ... of a screen area to convert, and this ...
    LCD LCD October 2007 Sinclair Miscellaneous
  • Something completely different (new game tech-demo)Since finishing Stranded 2.5 (available soon from Cronosoft - plug!) I've been playing with the idea of doing an attribute-based, rather than pixel-b…

    ... useful some kind of indication to see the borders of the ... . My brain is confussed combining x and y coordinates. :P
    zyloj zyloj October 2007 Games
  • Something completely different (new game tech-demo)Since finishing Stranded 2.5 (available soon from Cronosoft - plug!) I've been playing with the idea of doing an attribute-based, rather than pixel-b…

    ... useful some kind of indication to see the borders of the ... . My brain is confussed combining x and y coordinates. :P[/QUOTE]

    to be winning at the moment ...
    bobs bobs October 2007 Games
  • Computer BattlegamesBook Title: [B][URL="http://www.worldofspectrum.org/infoseekid.cgi?id=2000080"]Computer Battlegames[/URL][/B] Authors: [B]Daniel Isaaman & Jenny Tyle…

    ... /> 50 print "direction (-90 to 90) ?"
    60 input ... for y=8 to 1 step -1
    480 for x=1 to ... 8
    490 print chr$(w(x,y));
    500 next x ... 5 and h1 then goto 630
    600 for y=2 to ... -i : let y=p-y(j)
    230 if x>-1 and x
    c1541 c1541 March 2008 MIA/STP/SDP
  • New utility - Arcade Game DesignerNo income tax, no VAT, no money back, no guarantee... In advance of SEUD's release I thought I'd release AGD to get people in the mood for game maki…

    ... other variables properly, but X and Y seem to test ok even if ... round to my thinking (Y seems to represent the left to right or X ... axis instead of the Y ... I was having with PARAMA and other variables, because setting ...
    mulder mulder April 2008 Development
  • Bouncing BallsPfrrt, I am back from lunch, playing the first raw version of BOUNCING BALLS It is very addictive! As stated here [URL]http://www.worldofspectru…

    ... to use Pythagoras. Sum the squares of the differences in the x and y ... co-ordinates and compare with the square ... done with 8-bit arithmetic, and the squaring can be done ... . There should be no need to calculate square roots.
    < ...
    Matt_B Matt_B September 2008 Games
  • Bouncing BallsPfrrt, I am back from lunch, playing the first raw version of BOUNCING BALLS It is very addictive! As stated here [URL]http://www.worldofspectru…

    ... to use Pythagoras. Sum the squares of the differences in the x and y ... co-ordinates and compare with the square ... done with 8-bit arithmetic, and the squaring can be done ... . There should be no need to calculate square roots.
    < ...
    Dr BEEP Dr BEEP September 2008 Games
  • Bouncing BallsPfrrt, I am back from lunch, playing the first raw version of BOUNCING BALLS It is very addictive! As stated here [URL]http://www.worldofspectru…

    ... to use Pythagoras. Sum the squares of the differences in the x and y ... co-ordinates and compare with the square ... done with 8-bit arithmetic, and the squaring can be done ... . There should be no need to calculate square roots.
    < ...
    Dr BEEP Dr BEEP September 2008 Games
  • Print ATHello, Can someone please tell me how to do a Print AT command? Thanks,

    PRINT AT Y,X;"Foo"

    Where X is 0 to 31 and Y is 0 to 21 (assuming no funny poking around in the system variables...)
    Hideki Hideki September 2008 Sinclair Basic
<1…567891011…34>

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