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Search Again :: Adv Search 1000 results in 0.020s
<1234567…34>
  • Compressing SCREEN$Guys I'm trying to find an MC type-in routine for the 48K which compressed the screen (including attributes) into an area of memory and also restored…

    ... which compressed the screen (including attributes) into an area of memory and ... restored said compression back to screen area. Any ideas? I want the ...
    choccy48K choccy48K November 2004 Development
  • Disabling scroll? at the bottom of the screen.Everyone must have written something similar to: 10 PRINT "HELLO" 20 GO TO 10 at some point in their lives. But when you get to the bottom of the s…

    ... to the bottom of the screen area in Sinclair BASIC, it asks ...
    Shaun.Bebbington Shaun.Bebbington September 2008 Sinclair Basic
  • Screen buffer Tip from Raff CeccoRaff very kindly gave me this tip: "Incidentally, I remembered a trick I used on the Z80 for extra speed: When clearing the screen buffer, it was a…

    ... :

    When clearing the screen buffer, it was actually much ... onto the stack until the screen area was filled.

    At ...
    alienbanana alienbanana October 2014 Development
  • Basic Screen Shadow QuestionHello, I've been porting a game to the Spectrum from another platform. So far so good and I have per pixel screen scrolling working really nicely …

    ... the 128K's shadow screen area and I can't ... The following correctly fills the screen with vertical lines. This works ... br /> ld c, 0 ; Screen Normal

    call ... /> ld c, 8 ; Screen Shadow
    call change_bank
    pointblnk pointblnk August 2016 Development
  • No-tearing (“vsync”) Full Screen FadeSeeing as most screen fades exhibit visible tearing, I wrote my own routine which does away with that problem. Simple, effective, short, and fully re…

    Seeing as most screen fades exhibit visible tearing, I ... hl,$5800 ;beginning of attr area

    halt ;wait for ... de ;until we reach active screen area,
    ld a,d ;plus ... ;past the end of attr area?
    jr nz,fade1 ;repeat ...
    Ast_A_Moore Ast_A_Moore December 2017 Development
  • Quiz V - the revenge of D`n`C Ok, 50 quick fire questions.. some cryptic - you`ll have un unravel the clues to get the game name, while others are description of the game. Ther…

    Ok, 50 quick fire questions.. some cryptic - you`ll have un unravel the clues to get the game name, while others are description of the game.
    There are 63 points available this time.

    You can either email your completed answers (along ...
    MatGubbins MatGubbins May 2002 Games
  • Emulator feature ideaMany games use only a small part of screen for the playground area (where the actual action happens), how about resizing it larger? I think it would …

    ... part of screen for the playground area (where the ... a specified part of screen (and then play ... large part of lower screen area for stats and controls, ... space for the playground area (resized larger). I ... game - Mercenary in larger screen (have only 15" monitor ...
    gustavs gustavs April 2005 Emulators
  • is my ZX Spectrum + finished :(When i turn it on the screen i get the usual gray border all around but in the screen area i get yellow and some orange lines with a black background…

    ... i turn it on the screen i get the usual gray ... all around but in the screen area i get yellow and some ...
    Whitesnake Whitesnake September 2005 Sinclair Miscellaneous
  • XLR-8 Mastering utils: quick heads-upFirstly, only do this using an emulated 48K rubberkey at this stage because that's all it was ever tested on. "LOADER MAKER" - "First decrypter" - p…

    ... the bottom 2/3 screen memory. It's the ... the basic into the screen area which is where it ... launches it)

    "SCREEN$ DESIGNER" - firstly, load the ... loading screen. After a short pause ... It'll stick the screen into SoftRom and bomb ...
    JonNorth JonNorth December 2005 Development
  • Why does Spectrum display has a border?Ok, this is problbly simple and very basic question but I don'r remember seeing an answer anywhere. Don't you think, that at first glance it is irr…

    ... use all of the monitor area? Why should we leave an ... much so we could waste screen area.

    It seems to ... so they cover the whole screen, thus eliminating the border(it ...
    Ralf Ralf November 2006 Sinclair Miscellaneous
  • Noob to Z80 needing +3 helpI'm quite new to z80 programming, but i'm attempting to write some kind of windowing system that will run alongside BASIC on my +3 with Kempston mous…

    ... +3DOS interfere with the "shadow" screen area at the start of page ...
    rbsfou rbsfou January 2007 Development
  • Mode 2 Tile Editor SourceA Timex Mode 2 Tile Editor incorporating a byte mirror table. The compiled version is available in the CSSCGC 2008 collection from the WoS archive. …

    ... start of basic past 2nd screen area (use once)

    ; ----------------
    ; screen area.

    org 48100
    screen area
    ld de,($5C4F) ; current ...
    chev chev January 2007 Development
  • alternate BASIC ROMI've come up with a few patches to the standard ROM to make it use the 128 shadow screen by default. The ROM is reorganised as follows: RAMTOP is se…

    ... use the 128 shadow screen by default. The ROM ... BASIC
    the shadow screen is selected by default< ... br /> the shadow screen is paged into 0xc000 ... the lower screen area now write to the upper screen area, including ... only page in the screen when it was being ...
    chev chev October 2008 Sinclair Basic
  • Help me find a C64-only JSW gameDoes such a game exist? A game that was released only on the Commodore 64 but has the "characteristics" of JSW - ie named rooms, large flick-screen a…

    ... - ie named rooms, large flick-screen area, collecting objects?

    Trying ...
    Zagreb Zagreb October 2008 Games
  • Looking for a type-in.I remember a type in program of a sliding block puzzle. It used code to shift the screen blocks. At the start of a game you could select how many m…

    ... used code to shift the screen blocks. At the start of ... jumble the pieces of screen up. The screen area that was used for ...
    FrankT FrankT October 2008 Sinclair Miscellaneous
  • dead issue 6a boardI've just been back to the uk and found my old 48K + there - and bought it back with me to singapore - it's giving white border and red bars. From wh…

    ... with the stack in the screen area, either that or a lot ... of values in the screen are constantly changing, but it ...
    nuggetreggae nuggetreggae September 2009 Hardware
  • Transferring games into MicrodriveLast week a big pack of empty microdrive cartridges arrived, and now I'm ready to playing with my little microdrive equipped speccy. One of my aim w…

    ... needs to be hold in screen area or somewhere in the snapshot ...
    Arda Arda November 2010 Sinclair Miscellaneous
  • Name the Game (tough one)I am clutching a straws here, but this is the best place to ask - just in case anyone happens to have their memory jogged: I am trying to find the n…

    ... involved a grid-based play area about 12 x 12 or ... take up much of the screen area. I cannot remember the aim ...
    mrmessy mrmessy November 2010 Games
  • Willy's Guide to the GalaxyJust starting out, trying something a little different. [IMG]http://img.photobucket.com/albums/v627/DaRkSiDe74/WGttG-BabelFish.jpg[/IMG] The idea i…

    ... entry number.)

    The screen is a little basic but ... the whole of the available screen area.

    DarkHorace to do ...
    TechnicianSi TechnicianSi January 2012 New game ideas
  • +2B and RGB colors all brightHi, I wonder if this is something others have experienced.. I connect to my LCD monitor using either RGB or composite cable. I was doing some raster…

    ... my surprise all colors (on screen area) with or without bright being ...
    mr.spiv mr.spiv March 2012 Hardware
  • Manic Miner ZX81Hi Guys, Can anyone explain why [url=http://www.worldofspectrum.org/infoseekid.cgi?id=0017539]Manic Miner ZX81[/url] is not able to reproduce the ex…

    ... up of a character based screen, but
    [list]
    [*] The ... pixels making up a 256x192 screen area
    [*] I assume there are ...
    BloodBaz BloodBaz March 2012 Sinclair Miscellaneous
  • Scrimpy screensHere's a question - how small a window can you get away with as a playing area for an arcade/action game before anyone notices? From the very earlie…

    ... of the Spectrum's screen for a scoreboard area:
    [IMG]http ... ://www.worldofspectrum.org/showscreen.cgi?screen= ... of the screen to play in a 24x24 area, yet somehow ... cut of nearly half the screen area (to 18x23), at least [ ...
    joefish joefish March 2012 Development
  • New Game: Gnarly SimonAs discussed far too much [URL="http://www.worldofspectrum.org/forums/showthread.php?t=39835"]here[/URL], Swashbuckling Disappointment appear to be p…

    ... not use that over-rated "SCREEN$ area".

    The game has ...
    Alarm Alarm June 2012 Brand new software
  • Does this Windows program exist?If you're anything like me, then you often (and I mean [B]often[/B]) are given a friend or family member's PC or laptop to sort out, as it's "running…

    ... a quarter of it's screen area filled with 'utility' menus and ...
    ewgf ewgf August 2012 Chit chat
  • How do you restrict this routines actions?I'm trying to plagiarise a piece of code I came across in the 80's, but seem to be banging my head against a brick wall! The routine fades the scree…

    ... />
    The routine fades the screen, but I am only wantin ... of the #2 screen area (i.e. not #0 area)

    Any ...
    daveysludge daveysludge February 2013 Development
  • Why no PLOT, etc. on bottom two lines?I was pondering if there was any way to get PLOT, etc. to address the full screen from BASIC without having to write a few lines of assembler to bypa…

    ... , etc. to address the full screen from BASIC without having to ... work across the full screen area? Then again, SCREEN$ can address all 24 ...
    Battle Bunny Battle Bunny August 2014 Sinclair Basic
  • PLOTTER - display file utilityI've been disassembling Gyron and needed something to help with working out where things were being put on the screen, so I wrote this program. I was…

    ... were being put on the screen, so I wrote this program ... ; hex and show the screen
    area which they affect.
    ... it addresses the whole screen as one homogeneous area, with character rows ... overwrite the selected area.)

    The white area is the ...
    Battle Bunny Battle Bunny August 2014 Development
  • z88dk sp1lib with fzxThe numbers dont seem to display properly? fzx by itself works [quote] // for targets supporting fzx // zcc +zx -vn -startup=31 -O3 -clib…

    ...

    // clear screen

    active_window = 0;< ... }; // rectangle covering the full screen

    // ... B');
    sp1_UpdateNow(); // draw screen area managed by sp1 now
    slenkar slenkar June 2017 Development
  • High score table routineI wrote this general purpose high score table routine. It stores 5 scores and displays them alongside the player names, which are 8 characters long. …

    ... />
    CALL 3503 ; clean the screen

    LD DE,POS_1 ...
    LD A,2 ; upper screen area
    CALL 5633 ; open the ...
    Alessandro Grussu Alessandro Grussu July 2017 Assembler
  • Random GRASSHello guys, Many yrs ago I used predefined UDG as grass to fill some area, adding to it via PLOT or POKE. It seems that PRINTing a string$ combin…

    ... as grass to fill some area, adding to it via PLOT ... [/i]way to cover the screen area with [u]not-so-repetitive ...
    NRA NRA February 2019 Sinclair Basic
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