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<1…12131415161718…34>
  • ANNOUNCE: Manic Miner 4 and Buddha Of Suburbia: Special EditionsToday I release special editions of my first two Manic Miner games - Manic Miner 4 and Manic Miner: The Buddha Of Suburbia. When I originally wrote …

    ... have now edited the title-screen graphics, end-game colour-attributes ... have also edited the playing-area colour-attributes and the Miner ...
    andrewbroad andrewbroad August 2003 Games
  • z88dk Spectrum Screen Driver problemHi guys, I've been messing around with z88dk a bit and was trying to output some stuff to the screen. Reading the docs, it says that I can use the Z…

    ... output some stuff to the screen. Reading the docs, it says ... I can use the ZX screen driver to set the x ... 0x01 and 0x20 after my screen clearing routine in order to ... set the screen to 32-character mode... anyone ...
    Lee Tonks Lee Tonks August 2003 Development
  • ArtistryIn my younger days (and to a certain extent, now) I was always intrigued about how the loading screens were constructed. Back then I'd assumed it was…

    ... ,101,2,4 fills the area outside the square with yellow ... ,2,3 fills the entire screen, unless there's a blue ...
    The Mighty Dopethrone The Mighty Dopethrone August 2003 Games
  • Maps & UtilitiesMy new maps: Metal Army [url="http://www.zx-maps.wz.cz/map.php?id=MetalArmy"]http://www.zx-maps.wz.cz/map.php?id=MetalArmy[/url] Robot Messiah [url…

    ... map/picture)

    ZX Screen Snapper
    [url="http://www ... you can define the capturing area via polygon, so you needn ...
    Pavero Pavero January 2004 Games
  • Has anyone completed Task Force?I've been playing Task Force with all poke cheats enabled. I'm fairly sure i've been through every screen, blown up everything and solved each puzzl…

    ... i've been through every screen, blown up everything and solved ... from YS there's an area marked "finish" but going there ...
    Mark_C Mark_C March 2004 Games
  • Loading screen as an gif or png?I'm in search for a gif/png picture with the spectrum loading screen (blue yellow stripes)animated. Can someone tell me where i can find it? Christi…

    I'm in search for a gif/png picture with the spectrum loading screen (blue yellow stripes)animated.
    Can someone tell me where i can find it?

    Christian

    [ This Message was edited by: Golfareninsweden on 2004-03-03 11:12 ]
    Golfareninsweden Golfareninsweden March 2004 Sinclair Miscellaneous
  • Dan Dare 256 colour project many may not be aware of.I still need/want to try Vladimir's emulator. But I think many people here aren't aware of another 256 colour project, which was mentioned on C.S.S. …

    I still need/want to try Vladimir's emulator. But I think many people here aren't aware of another 256 colour project, which was mentioned on C.S.S. a while back. I don't think the author went particularly out of his way to make it known. The thread on C.S ...
    Sadako Sadako March 2004 Emulators
  • Ecstasy & AgonyWhile checking out the area around Chennai Central station on Sunday, I came across this crowded narrow road taken up entirely by roadside vendors se…

    While checking out the area around Chennai Central station on ... - they all showed a coloured screen with strange flashing squares. No ...
    Arjun Arjun March 2004 Sinclair Miscellaneous
  • Speccy screenI wonder if anyone can help me? I am using the MAGNIFICENT Spectaculator 6.1. It has been a VERY long time since I have used a 'real' spectrum. I was…

    ... ' spectrum. I was wondering which screen resolution is nearer to the ... real spectrum screen. 640x480 or 600x800?
    Which ...
    itsallgood itsallgood May 2004 Emulators
  • Does Screen Flipping work on a 48k Spectrum?On the other post it showed some basic code to flip the screen on a +3. Does it work on a 48k Spectrum. Can anyone show me the machine code to: Se…

    ... basic code to flip the screen on a +3.


    Set the screen memory to default 16384
    Flip the screen memory to 49152

    robpearmain robpearmain May 2004 Development
  • Name the 3-screen Nintendo Game and WatchCan somebody name the following Nintendo Game and Watch three-screen game? Two smaller screens were o the side and one big in the middle. On the fi…

    ... Nintendo Game and Watch three-screen game?

    Two smaller ... .

    On the first screen (left) you had to reach ... the island. Second screen (middle, big one), you are ... pac-man like screen). On the third screen you were leaving the ...
    princm princm May 2004 Sinclair Miscellaneous
  • How to get Grahics to wrap vertically around the screen?I am using the following code to draw an image to the screen. First I use HL to contain ROW and COLUM I then call the MapScreenFunction As I draw m…

    ... draw an image to the screen.

    First I use ...
    robpearmain robpearmain May 2004 Development
  • Full-screen display problem with SPINI'm using a PC with an "extreme graphics" on-board intel video card and SPIN (which is a perfectly good emulator in all other respects) has issues wi…

    ... ) has issues with going full-screen. It simply refuses to do ...
    Zagreb Zagreb June 2004 Emulators
  • The problem with early arcade adventuresWhether it was a programming reason or not, you find that a lot of the early arcade adventures on the Spectrum (1984-85) had 256 screens. I think "P…

    ... size with variety on each screen.
    You tend to find ... about 80. Seeing a new screen for the first time was ... the same. A smaller playing area, and more atmosphere as a ... with me that those 256 screen games could sometimes bore you ...
    Spector Spector June 2004 Games
  • Some maps/ZX Screen SnapperChubby Gristle [url="http://zx-maps.wz.cz/map.php?id=ChubbyGristle"]http://zx-maps.wz.cz/map.php?id=ChubbyGristle[/url] Prayer of the Warrior 1 [url…

    ... [/url]
    ------------------------------------------

    ZX Screen Snapper 2.20
    [url ...
    Pavero Pavero July 2004 Games
  • A few questions regarding EmuZwinA few questions regarding EmuzWin 1. I have been trying to write a program to generate multicolour effects on the Spectrum,ie more than 2 attributes…

    ... detect which part of the screen is being read, although I ... seem as accurate in this area as some other emulators.
    dmsmith dmsmith August 2004 Development
  • A few questions regarding EmuZwinI had posted this in the development forum and then remembered there was an emulators forum, so apologies for the repetition. 1. I have been trying …

    ... detect which part of the screen is being read, although I ... seem as accurate in this area as some other emulators.
    dmsmith dmsmith August 2004 Emulators
  • Machine Code Sprites Example Code Using Char Based SystemBelow is my WIP code to do smooth screen wrapping sprites using char positions and offsets, as opposed to writing direct to a line (0-191) and shifti…

    ... , this is the only area, in theory left moving ... ; On Entry:
    ; HL Contains Screen Address
    ; DE Contains Char ... ; On Exit
    ; HL Contains Screen Address
    ; BC preserved
    robpearmain robpearmain August 2004 Development
  • IM2 Machine Code Sprites Example Code Using Char Based SystemFurther to my earlier post, here are sprites running using char method with IM2 driving it Note, for 48k spectrum using TASM [code] ; ***********…

    ... , this is the only area, in theory left moving ... ; On Entry:
    ; HL Contains Screen Address
    ; DE Contains Char ... ; On Exit
    ; HL Contains Screen Address
    ; BC preserved
    robpearmain robpearmain August 2004 Development
  • I have done a Spectrum Screen Design Template As PDFI use this for my games, to work out attribute and screen addresses. It is A4, to be printed landscape [url="http://www.peargames.co.uk/downloads/s…

    I use this for my games, to work out attribute and screen addresses. It is A4, to be printed landscape

    [url="http://www.peargames.co.uk/downloads/specform.pdf"]http://www.peargames.co.uk/downloads/specform.pdf[/url]
    robpearmain robpearmain September 2004 Development
  • Smooth Color Masked Sprites using fast page flip on 48kHere is a quick demo of using char based sprites using the Page flip method: a) Background is copied to buffer b) Sprites drawn on buffer c) Buffer …

    ... the values from one area to another to speed ... />

    LD HL,SCREEN ; Destination
    LD DE,BACKBUFFER ... ; ON ENTRY:
    ; HL CONTAINS SCREEN ADDRESS
    ; DE CONTAINS CHAR ...
    robpearmain robpearmain September 2004 Development
  • On 48k, can I copy 4k before next screen updateFollowing on from my thread at [url="http://www.worldofspectrum.org/forums/viewtopic.php?topic=6423&forum=11"]http://www.worldofspectrum.org/forums/v…

    ... copy 4k from Backbuffer to Screen in under 1/50th, or ... to copy back to front screen with no tearing/flicker etc ... , with no flicker on the screen.

    HELP ...
    robpearmain robpearmain September 2004 Development
  • Smooth Screen ScrollingHi Everyone, Any suggestions on what is the best way to do horizontal scrolling ie. in Zynaps fashion. I am working on a routine at the moment, whi…

    ... has some experience in this area, and wouldn't mind sharing ...
    dmsmith dmsmith September 2004 Development
  • Screen$I wasn't sure where to put this! Has anyone got or does anyone know where I can download a load of Speccy Screen$ in 1 file. Let me explain..... I …

    ... download a load of Speccy Screen$ in 1 file. Let me ... the way the Speccy loads Screen$ and I would love to ... file that has loads of Screen$ in it so that I ... /> Just type:
    10 Load"" Screen$
    20 Goto 10
    itsallgood itsallgood September 2004 Sinclair Miscellaneous
  • Screen$Is there a quick way to get pictures off a PC e.g. from MS Paint, onto the spectrum without having to type in each individual pixel before saving the…

    ... individual pixel before saving the screen$
    I have no digitizer ... the loader load run a screen$ and then start loading the ... stop the user closing the screen$ away. I guess there is ...
    guesser guesser October 2004 Sinclair Miscellaneous
  • Help required to calculate screen addressesDoes anyone have some code that calculates the screen address one pixel below the given address ? Is it best to use a lookup table ? Any examples of …

    Does anyone have some code that calculates the screen address one pixel below the given address ? Is it best to use a lookup table ? Any examples of this.
    Mr Millside Mr Millside November 2004 Development
  • Help needed with drawing masked spriteI need to draw a small sprite (16 bytes) on to the screen using a mask. Its the only sprite that will be used so speed isn't too important. I was goi…

    ... 16 bytes) on to the screen using a mask. Its the ... to store a small area of the screen (based on the ... draw the sprite to the screen using the mask. On ... the next screen update I would erase the ... had moved to a different screen address then draw the ...
    Mr Millside Mr Millside November 2004 Development
  • Screen AttributesNot sure if this is a devolopment question but here goes... In my limited understanding, the 'attribute file' of a speccy is 5800h to 5AFFh and each…

    ... each character position on the screen. With bits 0 to 2 ...
    Saboteur Saboteur January 2005 Development
  • Spectrum loading screen on Ch4?Hi all, this evening I caught a glimpse of a Spectrum loading screen on Channel 4! Just a brief flash, with the borders and some big writing in the m…

    ... glimpse of a Spectrum loading screen on Channel 4! Just a ...
    MattLamb MattLamb January 2005 Sinclair Miscellaneous
  • 128k Shadow Screen?When emulating the shadow screen in bank 7 should that bank be switched into address C000? If so, what happens if bank 7 is switched out without canc…

    When emulating the shadow screen in bank 7 should that bank be switched into address C000? If so, what happens if bank 7 is switched out without cancelling the shadow?
    Unique Unique February 2005 Development
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