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<1…25262728293031…34>
  • Changing the way SCREEN$ is loadedThe way the speccy loads in a SCREEN$ is interesting - top two-thirds first, then middle and finally the bottom, which is due to the way the speccy d…

    ... Pressing a key undraws (?) the screen.
    [code]
    org ...
    inc hl ; next attribute
    inc bc ; next ... ; poke to screen
    inc hl ; next screen address
    ... /> nextline: inc hl ; next screen address
    dec c ; ...
    FrankT FrankT October 2008 Sinclair Miscellaneous
  • Spectrum AssemblyHi All, Thanks for letting me in... lol Over the last couple of days I started playing my spectrum emu again and then I started thinking about lear…

    ... and, if the latter, is attribute scrolling required too?

    screen pixel 4-ways scroll, without ... can scroll myself all the screen in 70000 T-states, so ...
    Shadow Maker Shadow Maker October 2008 Sinclair Miscellaneous
  • Fast screen writesI wondered what the faster than LDIR methods of writing to the screen were.

    ... of my sprite rendering and screen drawing immediately after the ... not only are you avoiding screen tearing but the ULA doesn ... interrupt stuff after drawing the screen updates or maybe every ... and looking for a particular attribute. This probably isn't the ...
    Matt_B Matt_B October 2008 Development
  • One for the demo codersOn this occasion I forgot I had already asked the exact same question in another thread.

    ... need to fade FLASH attribute). Each frame of fading ... process each attribute must be changed to ... you can take current attribute as pointer in look- ... up table and get new attribute from table.

    ;HL=screen attributes
    ld e,(hl ...
    Shiru Shiru October 2008 Development
  • One for the demo codersOn this occasion I forgot I had already asked the exact same question in another thread.

    ... in the screen RAM) and see what a given attribute ought to ...
    Matt_B Matt_B October 2008 Development
  • Interlace demoSorry to reference another thread like this, but in the thread: [url]http://www.worldofspectrum.org/forums/showthread.php?p=313428#post313428[/url] …

    ... of demos which do rapid screen switching like that, and generally ... of yellow and black halftone attribute blocks. Yellow and black are ... . And this is a static screen - no hidden animations - you can ... take a grab of the screen and load it into Art ...
    gasman gasman November 2008 Sinclair Miscellaneous
  • Interlace demoSorry to reference another thread like this, but in the thread: [url]http://www.worldofspectrum.org/forums/showthread.php?p=313428#post313428[/url] …

    ... 's precise position on the screen. That's clear. I am ... : Having %01010101 pattern in the attribute, pixels width might look like ...
    omega omega November 2008 Sinclair Miscellaneous
  • Which computer is most similar to Zx Spectrum?I have wondered recently wihch other 8-bit computer is most of all similar to Zx Spectrum. I mean similar graphics, similar gameplay, similar program…

    ... />
    Similar screen resolution
    Crap Keyboard
    Dodgy Attribute handling
    chaosmongers chaosmongers November 2008 Sinclair Miscellaneous
  • RGB on speccy ?hi, just a question : are you aware of scene demo trying emulate rgb ? i was a bit ill last few days so laying in bad i come with a (stupid ?) idea.…

    ... " multicolour routine, because the same attribute byte is repeated across the ... PUSH them out again into screen memory) can only manage 16 ...
    gasman gasman November 2008 Development
  • RGB on speccy ?hi, just a question : are you aware of scene demo trying emulate rgb ? i was a bit ill last few days so laying in bad i come with a (stupid ?) idea.…

    ... 32 bytes of attribute data per scanline. 128 screen paging does help ... 128 - the one where each attribute square has to contain a ... /> [/code]

    Even with screen paging at your disposal, this ... and write 64 bytes of attribute data between the start of ...
    gasman gasman November 2008 Development
  • Game engine design, graphic format?Having never written a game engine before, I'm in need of a little advice on the best way to store the game map. Its 512 x 896 map, 4-way scrolling,…

    ... be able to update the screen! I've settled for the ... 16x16 I'd use the attribute file for quick scrolling - like ... a SCREEN$ of your choice - each pixel appears as an attribute block ...
    Jimmy Jimmy November 2008 Development
  • Sprite Tutorial: Section on Masked Sprites addedLatest installment of my Sprite Graphics Tutorial: [url="http://members.aol.com/derekmsmith1/Spectrum/TUTORIAL.RTF"]http://members.aol.com/derekmsmi…

    ... at me! A flashing red attribute then a magenta one then ... to display it to the screen yet. Just you wait!
    redballoon redballoon November 2008 Development
  • Retro-X Alpha availableChanges from WIP 7 (Alpha 3) to Alpha 4 ( 1.5.08 - 14.5.08 ). Requested by and help by - in brackets. Bugfixes: * Viewer: o File list not displaye…

    ... bigger than a normal Spectrum screen. Allowing 200% messes anything ... We could import a few screen$ for a sequence, import a ... X be used in full-screen/maximized or the windows size ... only if you choose in Attribute settings the "Intelligent Bright", otherwise ...
    LCD LCD November 2008 Development
  • artist neededany volunteer here on WOS ?

    ... scroller, attribute clash is too much restricting. just flip screen.
    30x18 ...
    Fikee Fikee December 2008 Sinclair Miscellaneous
  • Watching screen while debugging???I'll try to state my problem clearly, but I don't know if I'll succeed ..:) I load a Spectrum program into emulator (it doesn't matter which one at …

    ... it will tell you the screen and attribute addy, colours contained therein ...
    Mr. Anonymous Mr. Anonymous December 2008 Development
  • CSSCGC 2008 has now officially begunFor coming last in the 2007 crap game compo, I have the honour and privilege of hosting CSSCGC 2008! I have now put up the CSSCGC 2008 website at …

    ... one now has a loading screen included, so thanks for that ... second email about the BRIGHT attribute:-

    The answer is ...
    Digital Prawn Digital Prawn December 2008 Games
  • ANNOUNCE: JSW64: Flash Manic MinerI am delighted to announce the gamma-release of [b][i]JSW64: Flash Manic Miner[/i][/b], which is available as a free download from [url]http://geocit…

    ... you to go across the screen as many times as possible ... fourth item has a colour-attribute of 255, which terminates the ... fifth item has a colour-attribute of 255, which terminates the ... cross the bottom of the screen and work your way towards ...
    WhizzBang WhizzBang January 2009 Games
  • What to write next...?Having not being blessed/cursed with such a mad & rampant imagination as Mr. Cauldwell I'm always after ideas for new spectrum games to write. It's …

    About Doom-like game with attribute graphics. If 32x24, it will ... (btw, initially it had 64x24 attribute graphic). CPU usage in Wolf ... , texture scaling ~300000t, chuck-to-screen output ~75000t.
    Shiru Shiru January 2009 Development
  • What to write next...?Having not being blessed/cursed with such a mad & rampant imagination as Mr. Cauldwell I'm always after ideas for new spectrum games to write. It's …

    ... (btw, initially it had 64x24 attribute graphic). CPU usage in Wolf ... , texture scaling ~300000t, chuck-to-screen output ~75000t.[/QUOTE]
    And ...
    Shadow Maker Shadow Maker January 2009 Development
  • Jetpac questionHi all, I just bought a copy of Jetpac off of Ebay and I'm having problems. To start, I'm trying to play it on an issue 2 Speccy with Interface 1, 2 …

    ... ; On screen QP_SCREEN (default 16384)
    ; write attribute byte QP_ATTR and ... />
    ; Write the attribute byte first

    ... ; Gett attribute byte and write it to screen
    ... /> ;Change this to change attribute in use
    QP_ATTR ...
    Digital Prawn Digital Prawn January 2009 Games
  • Jetpac questionHi all, I just bought a copy of Jetpac off of Ebay and I'm having problems. To start, I'm trying to play it on an issue 2 Speccy with Interface 1, 2 …

    ... test[/URL], but I see screen corruption during a soak test ... so that initial 1K of screen area, starting at $4000 is ... 6K) of the screen (including the entire attribute file) is tested in ... there is corruption on the screen (apart from the small part ...
    Digital Prawn Digital Prawn January 2009 Games
  • Hi-colour gamesDoes anyone remember some of the games that used something called Ho-colour? Like the options page on the Agent X games, and a few others. If memory …

    ... only display two colours per attribute square.

    BUT!
    screen.
    I wait until the ... wait again, and change the attribute of the top-left character ... appears [i]in the same attribute square![/i]. Magenta, of course ...
    Dunny Dunny January 2009 Games
  • MultichromeIt turns out that multichrome, and other screen modes, are emulated in Fuse and Eightyone via ZX Spectrum SE emulation (which is similar to the TC214…

    ... you need to write dedicated screen conversion program for that mode ... best match for every possible attribute combination between both screens. You ... ) [url]http://omega.webnode.com/screen/ql-dithvide/[/url]

    omega omega January 2009 Development
  • MultichromeIt turns out that multichrome, and other screen modes, are emulated in Fuse and Eightyone via ZX Spectrum SE emulation (which is similar to the TC214…

    ... switch scanlines on the three screen method. I'm not sure ... the two screen method. I could have alternate 8x1 attribute bytes since ...
    baze baze January 2009 Development
  • MultichromeIt turns out that multichrome, and other screen modes, are emulated in Fuse and Eightyone via ZX Spectrum SE emulation (which is similar to the TC214…

    ... bytes + 2x 6144 attributes. Complette screen length is 2x12288=24576 bytes ... creates only multicolor effect in attribute area, but each frame must ...
    velesoft velesoft January 2009 Development
  • MultichromeIt turns out that multichrome, and other screen modes, are emulated in Fuse and Eightyone via ZX Spectrum SE emulation (which is similar to the TC214…

    ... get an 2 vram 8x1 attribute pic out of Bzither. Also ... by Velesoft, is simply one screen in multicolour.

    GigaScreen ... . Without it the screen sucks.

    Normal Screen - I suspect you ...
    Mister Beep Mister Beep February 2009 Development
  • MultichromeIt turns out that multichrome, and other screen modes, are emulated in Fuse and Eightyone via ZX Spectrum SE emulation (which is similar to the TC214…

    ... it gives us on the screen this pic [...] where actually blinking ... well suited for usual 8x8 attribute blocks. I wonder how it ...
    baze baze February 2009 Development
  • MultichromeIt turns out that multichrome, and other screen modes, are emulated in Fuse and Eightyone via ZX Spectrum SE emulation (which is similar to the TC214…

    ... necessary is to switch which screen is displayed every interrupt.[/QUOTE ... it's using an 8x1 attribute mode with two screens?
    screen like this or if we ...
    evilpaul evilpaul February 2009 Development
  • MultichromeIt turns out that multichrome, and other screen modes, are emulated in Fuse and Eightyone via ZX Spectrum SE emulation (which is similar to the TC214…

    ... well suited for usual 8x8 attribute
    >blocks. I wonder ... best. Normal depth of converted screen is rather poor so when ... ).

    This is the screen. You will just have to ... help to set emulator's screen to 256/192 original size ...
    Mister Beep Mister Beep February 2009 Development
  • Your help needed![FONT=Arial]there are [URL="http://www.worldofspectrum.org/neededscreens.html"]a number of titles[/URL] (146) that still lack an in-game scre…

    ... the program to reset the screen to a black colour (There ... zeros out all of the screen and attribute bytes).

    I ... load some CODE into the screen area and grab that.
    Digital Prawn Digital Prawn February 2009 Games
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