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<1…28293031323334>
  • Preliminary MontyHey All... A new 2009 production (port from Atari) of a game called "Preliminary Monty" is out. It is a VERY nice platform game - with a bit "crude…

    ... always return #FF of attribute data from screen. All unused ports work ... /> (but this work only if screen area 16384-23295 is filled ...
    velesoft velesoft September 2009 Games
  • New BUZZSAW+ Demo, No.2OK everybody, here's the latest demo of [I]Buzzsaw[/I]. This includes the title screen I wrote in Corfu with control selection, some new sprites and…

    ... as shown on the title screen a different colour to the ... (a) the title screen colours are the same attribute right across, and ... (b) the timing of the title screen ...
    joefish joefish September 2009 Development
  • GIGASCREEN with MULTICOLOUR 8*2Riskej made the pic. Pulsar coded the engine. I'm watching it on the 128+ at the moment and it is very stable. The file: [url]http://speccy-live.u…

    ... do a multi colour static screen but difficult in a game ... pixel line per attribute square on a static screen. Just look at ...
    BiNMaN BiNMaN September 2009 Sinclair Miscellaneous
  • +3 dead(!)Hi, When I turn on my +3 I see only white and black strips (vertical) on screen any idea on how to fix it? Thank you in advance Chris [IMG]http:…

    ... points to the end of attribute RAM, you should be able ... to see an attribute pattern covering the screen from down to ...
    mcleod_ideafix mcleod_ideafix September 2009 Hardware
  • Colour clash on the Commode64?Was there any? Every now and again, I see a screen shot like this... [img]http://www.lemon64.com/games/screenshots/full/j/jack_the_nipper_02.gif[/i…

    ... /> [I]MultiColor mode generates the screen with resolution 160*200 pixels ... /> The screen is divided into 40*25 attribute cells. Each attribute cell is ...
    Ralf Ralf September 2009 Chit chat
  • Best Speccy Loading Screen??Ok Chaps! Which game do you think had the best loading screen??? Graphics, colour etc.....

    ... fella again. Some very clever attribute and BRIGHT placement. Look at ... ://www.worldofspectrum.org/showscreen.cgi?screen=screens/load/h/gif/HeadOverHeels ...
    joefish joefish October 2009 Games
  • The Goldfinch updates thread([url=http://www.worldofspectrum.org/forums/showthread.php?t=25034]original announcement thread here[/url] - I figured it was worth starting a new to…

    ... . You can read first attribute from videoram and use paper ... /> LD A,(#4000) ;read first attribute on screen
    RRCA
    RRCA ... SCR files with length 6144(screen without attributes) or 13824( ... (6144 bytes) always fill attribute area with value 56 (black ...
    velesoft velesoft October 2009 Development
  • The Goldfinch updates thread([url=http://www.worldofspectrum.org/forums/showthread.php?t=25034]original announcement thread here[/url] - I figured it was worth starting a new to…

    ... colour. You can read first attribute from videoram and use paper ... SCR files with length 6144(screen without attributes) or 13824(2x6912 ... in use: show the user screen 0 and get them to ...
    gasman gasman October 2009 Development
  • Loading screenI was reading the [URL="http://www.worldofspectrum.org/forums/showthread.php?t=26571"]loading screen thread[/URL] and was a bit insipired. I went to…

    ... screen as such, but fills the attribute area when loading - where that screen ... Tower
    E.T. (the screen is from the Investronica release ...
    The President The President October 2009 Infoseek database
  • Doubling the Spectrum's resolution?Before the advent of digital, PAL TV sets had a resolution of about 702x576 pixels. It was overscanned (i.e. the edges of the broadcast picture would…

    ... . It is known as "interlace" screen mode. Check out this:
    screen" without having to use a ... of), by switching two different attribute banks at every field interrupt.
    mcleod_ideafix mcleod_ideafix October 2009 Hardware
  • Best Speccy Loading Screen??Ok Chaps! Which game do you think had the best loading screen??? Graphics, colour etc.....

    ... screen, but the very unusual combinations of colours and FLASH attribute ... .worldofspectrum.org/showscreen.cgi?screen=/screens/load/f/gif ... worldofspectrum.org/showscreen.cgi?screen=/screens/load/f/gif ... worldofspectrum.org/showscreen.cgi?screen=/screens/load/m/gif ...
    Rickard Rickard October 2009 Games
  • The 256 colour spectrumIt's amazing what you can do these days. [img]http://sites.google.com/site/pauldunn/multi64.png[/img] D.

    ... /> Does it still have attribute clash=attribute characters which are 8x8 pixels ... still have 16 colors on screen, not 16. Am I right ...
    Ralf Ralf November 2009 Emulators
  • The 256 colour spectrumIt's amazing what you can do these days. [img]http://sites.google.com/site/pauldunn/multi64.png[/img] D.

    ... ;397911]Does it still have attribute clash=attribute characters which are 8x8 ... still have 16 colors on screen, not 16. Am I right ...
    Philip Kendall Philip Kendall November 2009 Emulators
  • The 256 colour spectrumIt's amazing what you can do these days. [img]http://sites.google.com/site/pauldunn/multi64.png[/img] D.

    ... /> Does it still have attribute clash=attribute characters which are 8x8 pixels ... still have 16 colors on screen, not 16. Am I right ... 16 or 32 colours on screen (8 papers, 8 inks, 8 ...
    guesser guesser November 2009 Emulators
  • More colours II (Was: Most popular new features?)The suggested 4xCLUT multi-colour solution never took off.

    ... /> 1) In spectrum mode, the attribute area address is redundantly generated ... In hi-colour mode, the attribute address is unique for each ... a 32x192 colour resolution. The attribute area is now the same ... PAPER/INK for the entire screen and border.

    ...
    Alcoholics Anonymous Alcoholics Anonymous November 2009 Emulators
  • More colours II (Was: Most popular new features?)The suggested 4xCLUT multi-colour solution never took off.

    ... the paper colours for an attribute where bright and flash are ... dynamically swap palettes as the screen is being updated...
    ... border colours possible (full screen colour effects etc). Even ... if full screen effects are not required, ...
    csmith csmith November 2009 Emulators
  • More colours II (Was: Most popular new features?)The suggested 4xCLUT multi-colour solution never took off.

    ... clash removed?[/QUOTE]

    Attribute clash is still present with ... up to 64 colours on screen (or more with a bit ...
    jonathan jonathan November 2009 Emulators
  • More colours II (Was: Most popular new features?)The suggested 4xCLUT multi-colour solution never took off.

    [QUOTE=jonathan;398145]Attribute clash is still present with ... up to 64 colours on screen (or more with a bit ...
    BiNMaN BiNMaN November 2009 Emulators
  • More colours II (Was: Most popular new features?)The suggested 4xCLUT multi-colour solution never took off.

    ... Speccy using your software 8x1 attribute mode.[/QUOTE]That's ... allow for a 12K screen then you're not ... type LOAD "" on the screen. Even if the Speccy started ... mode that needed extra screen memory from BASIC unless ... the middle of the screen memory map so the ...
    joefish joefish November 2009 Emulators
  • More colours II (Was: Most popular new features?)The suggested 4xCLUT multi-colour solution never took off.

    ... allow for a 12K screen then you're not ... up past the second screen area. It stores its ... on the screen.[/quote]
    Providing you set the attribute map to ... mode that needed extra screen memory from BASIC unless ... the middle of the screen memory map for the ...
    chev chev November 2009 Emulators
  • More colours II (Was: Most popular new features?)The suggested 4xCLUT multi-colour solution never took off.

    ... common settings over the whole screen. You don't need ... more memory to store the screen, and you don't ... data to draw to the screen. You don't even ... the FLASH bit of the attribute to toggle each character ... from the beginning was a screen pointer, even if only ...
    joefish joefish November 2009 Emulators
  • how convert PNG to TAP (SCR...)Can you tell me how can I convert PNG (or BMP GIF) image [B]without any pixel/attributes changing[/B] to TAP (SCR)? The problem is that I have a pict…

    ... the same colour within one attribute square, have you? I only ... about making a Bomb Jack screen, where the artist initially fell ...
    Danforth Danforth November 2009 Emulators
  • POKING graphicsI remember using binary code (in BASIC) to POKE graphics (thanks Input magazine!) Using a FOR..NEXT loop you would POKE each square in the 8X8 charac…

    ... was you could use the SCREEN$ command to identify one of ... use ATTR or PEEK the attribute to identify what was at ...
    joefish joefish November 2009 Games
  • More colours II (Was: Most popular new features?)The suggested 4xCLUT multi-colour solution never took off.

    ... the ULA palette for every screen line? What are you going ... to reload 16 bytes of attribute data per line?
    joefish joefish November 2009 Emulators
  • More colours II (Was: Most popular new features?)The suggested 4xCLUT multi-colour solution never took off.

    ... the ULA palette for every screen line? What are you going ... to reload 16 bytes of attribute data per line?[/QUOTE]For ...
    Black_Cat Black_Cat December 2009 Emulators
  • More colours II (Was: Most popular new features?)The suggested 4xCLUT multi-colour solution never took off.

    ... thing is, even in 8x1 attribute mode, there's really not ... half the width of the screen anyway.

    [QUOTE=Black_Cat ...
    chev chev December 2009 Emulators
  • MANGA in ZX-SPECTRUM ?[center][url=http://www.youtube.com/watch?v=YRIQ9-PZEW0][img]http://i988.photobucket.com/albums/af1/PAIPORTA/cosas%20variadas/Dibujo.jpg[/img][/url] …

    ... fast if you use a screen compressor program. And they look ... there is no need for attribute blocks which makes screens %15 ...
    Arda Arda December 2009 Games
  • MANGA in ZX-SPECTRUM ?[center][url=http://www.youtube.com/watch?v=YRIQ9-PZEW0][img]http://i988.photobucket.com/albums/af1/PAIPORTA/cosas%20variadas/Dibujo.jpg[/img][/url] …

    ... fast if you use a screen compressor program. And they look ... there is no need for attribute blocks which makes screens %15 ...
    USA-SOFTware USA-SOFTware December 2009 Games
  • Memory concerns with z88dkI've retaken my old spectrum project and sadly I've reached a dead end very fast. I'll try to explain my worst problem in a few lines. I'm not a vet…

    ... full size screen 32x24
    53 ; d1ff - d1ff SP1.LIB attribute buffer ...
    Alcoholics Anonymous Alcoholics Anonymous December 2009 Development
  • ZX-MAS - How about we make this December a huge event this year?[center][img]http://www.ysrnry.co.uk/cgi-bin/xmas_teaser.pl[/img][/center]The following may sound crazy now that we're at the height of Summer, but g…

    ... Spectrum style (no stripey borders, attribute clash or screechy sounds, but ... , which is the standard Speccy screen size. It works nicely on ...
    mjwilson mjwilson December 2009 Sinclair Miscellaneous
<1…28293031323334>

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