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Hi Res Print Routine neededHas anyone seen code for a print routine with pixel accuracy? That is print(y,x,CHAR) that allows 0 < y < 192 and 0 < x < 255 - that takes a charact…
... print_char routine to set Attribute values automatically.......
... exit if off bottom of screen
push bc< ... now into adjacent Horizontal Attribute subroutine - all ... Attribute address - set the adjacent horizontal Attribute - then set the Attribute ... -
Hi Res Print Routine neededHas anyone seen code for a print routine with pixel accuracy? That is print(y,x,CHAR) that allows 0 < y < 192 and 0 < x < 255 - that takes a charact…
... worth of screen data and one byte for an attribute.
... and background colour. As the screen contents change (sprite move, ... repeats.
The screen address where each character square ... can be moved anyplace on screen under program control. For ... -
102 colours or 120 colours on ZX?OK then, we're talkin'bout GigaScreen. Two 15-colours pictures set together. Flickering. Interlace thingie. We were counting today and theoretical…
... to catch these nice static screen shots. In reality, you get ... no special Super-Colour 1x8 attribute effects, has anyone tried using ... -
102 colours or 120 colours on ZX?OK then, we're talkin'bout GigaScreen. Two 15-colours pictures set together. Flickering. Interlace thingie. We were counting today and theoretical…
... to catch these nice static screen shots. In reality, you get ... no special Super-Colour 1x8 attribute effects, has anyone tried using ... -
102 colours or 120 colours on ZX?OK then, we're talkin'bout GigaScreen. Two 15-colours pictures set together. Flickering. Interlace thingie. We were counting today and theoretical…
... to catch these nice static screen shots. In reality, you get ... no special Super-Colour 1x8 attribute effects, has anyone tried using ... -
Games only possible in 128K mode?In the thread: [url]http://www.worldofspectrum.org/forums/showthread.php?t=30145[/url] the discussion of 128K only games comes up, and it made me w…
... ;454441]The 128K also introduced screen flipping, which I think is ... just blits the screen each time - but being attribute based that only ... -
TRD/SCL importer for MB02+ and PROFI INTERFACEHi all MB02+ users, I know this time noone of you will be able to use my new program, because with MB02+ you will also need Velesoft's PROFI INTERFA…
... good timex sam mode 2 attribute per 8 pixel screens which ... or sams 4?mb/extra screen modes
but then masterbasic ... -
multicolor on 48Kmany people tried multicolor 8x1 on 48K model and ended with maximum width about 18 chars. yesterday i tried [b]8x2[/b] on 48K and achieve 24 char wi…
... general case (pictures with arbitrary attribute combinations, not just solid colour ... at the same time that screen bytes are being drawn, you ... -
Invasion of the Zombie Monsters - What do you think of it?In case you missed it, RELEVO Videogames have just released their excellent Invasion of the Zombie Monsters game for free... (See [url]http://www.wo…
... many games written with such attribute scrolling... Im sure that if ... slightly bigger, then attribute sized shifts in screen would seem more appropriate ... to the amount that the screen scrolls by... Personally, I don ... -
The death of the SpectrumI was reflecting the other day about life and the significance of those interests that we develop during childhood. For many, its football or physic…
... than the C64 but the attribute problem and lack of hardware ... for its falling into another screen multi-death pattern. Knight Lore ... -
Problem with PRINT #stream on +128kWorking on a +128k, I want to choose whether all report output goes to screen or printer, so I use PRINT #stream where stream = 2 or 3 for screen or …
... lesson is not to use attribute control codes with LPRINT / PRINT ... colour attributes directly to the screen if you wanted to, but ... -
Cant DecideI have had a lot of spectrums in my time from the 16k to the +3 and as we all know they all have flaws. I am thinking about buying another and wanted…
Did the average Spectrum programmer really even try?I've been thinking about this recently, I'm always hearing Amstrad, and MSX users moaning about how unfair it was that they got "lazy Spectrum ports"…
... sprites aren't limited to attribute boundaries in Bubble Bobble and ... 're going to see major attribute clash problems and it would ... that have "attribute clash" even though the CPC screen is a pure ...Did the average Spectrum programmer really even try?I've been thinking about this recently, I'm always hearing Amstrad, and MSX users moaning about how unfair it was that they got "lazy Spectrum ports"…
... sprites aren't limited to attribute boundaries in Bubble Bobble and ... 're going to see major attribute clash problems and it would ... that have "attribute clash" even though the CPC screen is a pure ...Did the average Spectrum programmer really even try?I've been thinking about this recently, I'm always hearing Amstrad, and MSX users moaning about how unfair it was that they got "lazy Spectrum ports"…
... The Spectrum's directly addressed screen enabled clever programmers to really ... MSX or CPC had direct screen access and the CPC didn ... around the limitations of the attribute colour cells, either by using ... the system. Even when the screen is full of things going ...Did the average Spectrum programmer really even try?I've been thinking about this recently, I'm always hearing Amstrad, and MSX users moaning about how unfair it was that they got "lazy Spectrum ports"…
... within an attribute square. Given the number of sprites on screen when ... what gets written to the attribute memory last.
[QUOTE ... game even maintains the spectrum attribute map in ram and has ...Did the average Spectrum programmer really even try?I've been thinking about this recently, I'm always hearing Amstrad, and MSX users moaning about how unfair it was that they got "lazy Spectrum ports"…
... MSX or CPC had direct screen access and the CPC didn ... . [/QUOTE]
The CPC screen is directly addressable, it's ... to the spectrum where the attribute based display vastly cuts down ...Did the average Spectrum programmer really even try?I've been thinking about this recently, I'm always hearing Amstrad, and MSX users moaning about how unfair it was that they got "lazy Spectrum ports"…
... , surely squared off edges, attribute-sized platforms and borders, and ... account? maybe colouring the screen better uses up too much ... I recall, two colours per attribute box, bright with bright ... a few Codemasters releases the attribute moving method is pretty ...Did the average Spectrum programmer really even try?I've been thinking about this recently, I'm always hearing Amstrad, and MSX users moaning about how unfair it was that they got "lazy Spectrum ports"…
... say:
"where would [attribute] clash happen? I know there ... program, I already redesigned the screen 2 pages ago since I ... keep the border multicoloured and attribute sized, you wouldn't even ...Z80 Machine Code Question...Hi Folks, I know not strictly a BASIC question but I have started to learn Z80 machine code - 25 years too late! :smile: I have been reading a book…
... want. Some examples change attribute data in the screen area, and you ... of the Speccy's pixel screen data (not color attributes), minus ...Retro Gamer issue 80For those who have it, they've used CodenameV's picture instead of mine!!!
[QUOTE=bobs;465268]Oooooo!!! What it get?[/QUOTE]
85%, it's in my High Five in my interview it makes me want to buy a zeddy and the big attribute loading screen gave me the idea for point 5TIMEX 2048: anybody can convert GIGASCREEN?Hi. Timex 2048 has stable GigaScreen (no flickering at all). I know there are several big TC2048 fans on the Forum. Could anybody write a viewe…
... shifting about twice as much screen data in comparison to the ... are written for the 8x1 attribute mode and the 512x192 mode ... 20 'flies' fluttering on the screen. That may still be out ...TIMEX 2048: anybody can convert GIGASCREEN?Hi. Timex 2048 has stable GigaScreen (no flickering at all). I know there are several big TC2048 fans on the Forum. Could anybody write a viewe…
I remember there was a 8x1 multicolor mod for Spectrum 48K, but I cannot find the link anymore. It was rewiring of ULA to get Attributes from 24576 and get one Attribute for each screen byte.TIMEX 2048: anybody can convert GIGASCREEN?Hi. Timex 2048 has stable GigaScreen (no flickering at all). I know there are several big TC2048 fans on the Forum. Could anybody write a viewe…
Games that looked better on the Spectrum than other platforms?Usually when a hit game was converted from the Spectrum it got a graphical update, or at least a splash of colour. Now does anyone remember a game t…
... , used the Spectrum's only screen mode, but DD1 on the ... games were ruined by terrible attribute clash - a good artist could ...Why was/is the ZX Spectrum so popular?Why? How? Even after all this time you have a website like this etc.... It's just amazing!
... (awesome) and an 80 column screen. Games/graphics on the Electron ... though - yes there was no attribute problem but the resolution was ...About BMP2SCR and IFLI filesOne of my doubts with LCD's image tool program is what I can do with IFLI files (ZX 128 mode), once I've converted any image in this format. How can …
... and 6144 bytes for Attribute data. To display this ... Multicolour do store the Attribute in different order, so ... is dumped in the screen area, and likely overlaps ... bank switching and second screen in 128K+, so puting ... but I suspect the screen mode in the demo ...Speccy Full-Price World Cup: The FinalIt all comes down to this... which Speccy classic will take the title?
... music while playing.. even the attribute loading screen :)
skool daze ...SAM programmingHi Can anyone provide any example hello world or graphics/sprite printing style machine code routines for the SAM? I can't seem to find anything rem…
... OUT commands. Also access to screen data is very easy from ... +&1800),a ; set first attribute byte
no_key: xor ...
